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Marth Sheild Pressure

PolishSmash

Smash Journeyman
Joined
Nov 17, 2011
Messages
210
Location
New York, U.S.A.
I'm kinda new to this term but how can you shield pressure with Marth, so they shield so you can grab them? (If I have a wrong idea of what this term means please explain don't hate :))
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
you occasionally poke at their shield with moves that have low risk like dtilt....in the future they sometimes may shield then...obviously it's better to occasionally hit their spot with aerials since they combo better than dtilt and are more likely to get them shielding....fsmash is of course the greatest conditioner for getting people to shield..the problem being that some characters punish marth's fsmash very hard, even if it's perfectly tipped on their shield....still it's really important not to always fsmash at the same timing if you're going to use it...since they can react and shield, it's even more important to try to guess when they will start moving before attempting the use of fsmash...

but really dtilt is enough against most people to get them to shield..i only mention fsmash because at the percents when fsmash becomes a kill move, your mere presence will make them shield...so mix in grabs and dashdances (can't have them spotdodging all day)
 

PolishSmash

Smash Journeyman
Joined
Nov 17, 2011
Messages
210
Location
New York, U.S.A.
you occasionally poke at their shield with moves that have low risk like dtilt....in the future they sometimes may shield then...obviously it's better to occasionally hit their spot with aerials since they combo better than dtilt and are more likely to get them shielding....fsmash is of course the greatest conditioner for getting people to shield..the problem being that some characters punish marth's fsmash very hard, even if it's perfectly tipped on their shield....still it's really important not to always fsmash at the same timing if you're going to use it...since they can react and shield, it's even more important to try to guess when they will start moving before attempting the use of fsmash...

but really dtilt is enough against most people to get them to shield..i only mention fsmash because at the percents when fsmash becomes a kill move, your mere presence will make them shield...so mix in grabs and dashdances (can't have them spotdodging all day)
Thanks :) That helped :)
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
Marth doesn't have shield "pressure" in the same sense as, for example, Fox and Falco. You won't be able to stack up attacks on your opponents shield for an extended period of time.

Instead, Marth's pressure is much more about baiting actions and punishing them.Sometimes the best option is to just stand in front of their shield, outside their grab range. To make this option remain viable, you also have to mix it up with occasional fairs, jabs, or dtilts. A very (VERY) common response to this at low/mid level is to roll towards the center of the stage, so watch out for that and punish them (usually by grabbing them, but that's character and %-dependent).

Dashdancing in front of them is another option. While you're not putting out any hitboxes by doing this, it'll still look very threatening. A lot of the time this will bait out rolls even more efficiently.

Another type of "pressure" is to do a delayed nair on their shield, inside their grab range, and then immediately DD away. If used sparingly, this will often result in your opponent whiffing a grab, which means you can DD back towards them and grab (reverse up-B works as well). This is used a lot in Marth dittos.

To summarize, Marth's shield pressure is basically all about mixing up different types of threatening stuff in an attempt to force a reaction from your opponent, and capitalize. I've mostly mentioned rolling, because at lower levels of play, that's by far the most common response/habit.

As your opponents improve, they will become more aware of all the other options they have out of shield. The same basics still apply, though, it's just that you'll have to be aware of all the things your opponent can do, and not just expecting a roll every time.
 

PolishSmash

Smash Journeyman
Joined
Nov 17, 2011
Messages
210
Location
New York, U.S.A.
Marth doesn't have shield "pressure" in the same sense as, for example, Fox and Falco. You won't be able to stack up attacks on your opponents shield for an extended period of time.

Instead, Marth's pressure is much more about baiting actions and punishing them.Sometimes the best option is to just stand in front of their shield, outside their grab range. To make this option remain viable, you also have to mix it up with occasional fairs, jabs, or dtilts. A very (VERY) common response to this at low/mid level is to roll towards the center of the stage, so watch out for that and punish them (usually by grabbing them, but that's character and %-dependent).

Dashdancing in front of them is another option. While you're not putting out any hitboxes by doing this, it'll still look very threatening. A lot of the time this will bait out rolls even more efficiently.

Another type of "pressure" is to do a delayed nair on their shield, inside their grab range, and then immediately DD away. If used sparingly, this will often result in your opponent whiffing a grab, which means you can DD back towards them and grab (reverse up-B works as well). This is used a lot in Marth dittos.

To summarize, Marth's shield pressure is basically all about mixing up different types of threatening stuff in an attempt to force a reaction from your opponent, and capitalize. I've mostly mentioned rolling, because at lower levels of play, that's by far the most common response/habit.

As your opponents improve, they will become more aware of all the other options they have out of shield. The same basics still apply, though, it's just that you'll have to be aware of all the things your opponent can do, and not just expecting a roll every time.
Thanks for the clarification :) And can you explain what you mean by hitboxes (putting out hitboxes) I'm kinda new to that sorry. And I sometimes try to DD in front of my friend who uses Ganon but then he does his Down B or Side B and punishes me. Is my reaction just bad? Should I wavedash back twice when I think he's going to use it? (cuz its really long) Or should I stop and shield?
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
A hitbox is basically what makes attack moves hit your opponent. Think of it as an invisible "box" around the part of your characters body (or projectile) that performs a move (for example, for Fox's and Falco's shines, the hitbox is a circle around their body). If a part of your opponent's body (hurtbox) touches the hitbox of one of your attacks, the attack hits.

So naturally, you're not putting out any hitboxes when DDing, since you're just running back and forth, and not attacking.

Ganon's side-B and down-B are pretty easy to punish if you see them coming. Against side-B, Fair is good, as long as you time it correctly. Same with Nair, but the timing is trickier. Dtilt's good. F-smash if you react really quickly. Shielding works, but it pushes you away quite a bit, so punishing him out of it may be difficult.

Against down-B the safest/best response is usually just to shield and then punish his end lag however the hell you want. Just make sure to move quickly OOS.
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
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Uppsala, Sweden
Also note that if you punish your opponent for the same thing/in the same situation several times, he (she?) will eventually start looking for other responses to the given situation, so always pay attention.
 

PolishSmash

Smash Journeyman
Joined
Nov 17, 2011
Messages
210
Location
New York, U.S.A.
A hitbox is basically what makes attack moves hit your opponent. Think of it as an invisible "box" around the part of your characters body (or projectile) that performs a move (for example, for Fox's and Falco's shines, the hitbox is a circle around their body). If a part of your opponent's body (hurtbox) touches the hitbox of one of your attacks, the attack hits.

So naturally, you're not putting out any hitboxes when DDing, since you're just running back and forth, and not attacking.

Ganon's side-B and down-B are pretty easy to punish if you see them coming. Against side-B, Fair is good, as long as you time it correctly. Same with Nair, but the timing is trickier. Dtilt's good. F-smash if you react really quickly. Shielding works, but it pushes you away quite a bit, so punishing him out of it may be difficult.

Against down-B the safest/best response is usually just to shield and then punish his end lag however the hell you want. Just make sure to move quickly OOS.
Oh I get it :) Thanks :) Are you going to Apex by any chance?
 

Metal Reeper

Smash Champion
Joined
Oct 20, 2006
Messages
2,285
Location
Abington PA
Just fair their shield and see how they react. People get paranoid in that situation and will either jump or roll behind you.
 
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