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are you saying that your up-b peaks above the ledge? I presume your collision box is just about still against the wall, and if you miss the walljump you just grab the ledge. are these upbs without hugging the wall when starting? and how consistent are you at getting it?If any information can help, I usually practice up b wall jumping by upbing a little bit above the ledge and then walljumping. Which has granted me some success. I have a hard time doing it on battlefield. I dunno if that helps at all. FD stadium and dreamland are a bit easier going above the ledge. Yoshi's is kinda hard? Some of this might not have any evidence or anything to back it up.
I explained how I practice on your stream earlier but I figured I'd post it here as well for anybody else curious. Typically im on the FD ledge, I drop down, extended up B (typically im going for as much up as possible) and then walljump. I don't fade at all I just drop straight. According to frame counter im hitting the walljump input anywhere from frames 31-32 typically (two frame 33 wall jumps happened). This leads to some success. I don't practice full horizontal angled up b often enough to be honest, will probably put some work in that soon and let you know if I find anything.turns out that the window is increased on those stages because achilles was doing some funky walljump related hacks to make other tech easier.
im still interested in cracking this tech tho, but like you would expect I dont think the ledge has anything to do with it. koopa do you always do a full horizontal angled upb when you do it?
I can get behind any name that name unless there is a better name to describe what it is were doing XD If you find anymore concrete numbers please let me know. This is very exciting news.I was always baffled by anyone doing non-hugging upbwjs, and wondered how on earth they were doing what I could only explain as a super precise spacial window. But after the setup that Koopa has found, I've looked at all the vids of people doing them again, and they all have 2 things in common. They are either A: going slightly above the ledge or B: going slightly over a bump, and they all walljump later than hugging ones (cos the window is +31, and hugging is <30 always).
So I then went to yoshis and aimed my upb to peak at the bump on the wall, and I got it straight away. I did it like 4 times in a row! Funnily, it is a spacial window like the ultra stupid hard one, but instead of it being a horizontal window, it's a vertical window, which is much easier to calculate in your head mostly because of the camera.
I'm keep labbing and try and get some concrete numbers for this type of setup. I dno what to call it tbh, non-hugging is pretty lame. Arookie called them fadeaways a lot, I kinda like that.