• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Mario's KO % Data (Other Netural Stages Coming soon)

Shahryar2010

Smash Cadet
Joined
Sep 20, 2009
Messages
37
Location
New Jersey
This was tested on practice mode, Level 9 Mario set to control, at the middle of FD.

BF,SV and YI coming soon.

1. F-Smash Angled Up 96%
2. F-Smash Angled Foward 103%
3. F-Smash Angled Down 110%
4. Up Smash 123%
5. Down Smash (Foward) 145%
6. Down Smash (Back) 146%
7. Back Air 157%
8. Up Tilt 158%
9. Back Throw 166%
10. N-Air 171%
11. D-Smash (Back) 173%
12. U-Air 174%
13. D-air 180%
14. U-Throw 189%
15. Super Jump Punch 210%
16. Foward Air (Non-Sweetspotted) 212%
17. Foward Tilt 218%
18. Foward Air (Non-Sweetspotted) 230%
19. F-Throw 239%
20. F-Air (Sweetspotted) 241%
21. D-tilt (sweetspotted) 296%
22. D-Throw 364%
23. D-tilt (non-sweetspotted) 385%
24. Fireball OVER 999%!!!!!!
25. F.L.U.D.D
26. Cape

Im not sure of how much it kills on other weight. Ill figure it out soon.
 

:mad:

Bird Law Aficionado
BRoomer
Joined
Dec 14, 2008
Messages
12,585
Location
Florida
3DS FC
3351-4631-7285
They're much different when you factor in DI. Nevertheless, this is still moderately useful. These moves will kill 40% later on some, 40% earlier on others. Depending on weight and proper DI.

Thanks for taking the time to get these numbers.
 

Shahryar2010

Smash Cadet
Joined
Sep 20, 2009
Messages
37
Location
New Jersey
You do know these %s differ depending on stage.. ceiling, blast zones.. character weight etc etc... right...?
Obviously, but since Mario has a weight of 1 and fall weight of 0, i would say he would be most accurate to test it on. But i agree on it would be useful to try it on other netural stages, but i chose FD for now.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
If you want to test vertical KOs, test it on DDD. He's the best character at surviving vertical KOs.

I remember testing Up-smash on him with DI and momentum canceling factored. If he does it perfectly, he survives Up-smash up to like 175% on FD. Normally, Up-smash in training mode KOs him at 146% without DI or momentum cancel.

Yeah....just saying.
 

Shahryar2010

Smash Cadet
Joined
Sep 20, 2009
Messages
37
Location
New Jersey
If you want to test vertical KOs, test it on DDD. He's the best character at surviving vertical KOs.

I remember testing Up-smash on him with DI and momentum canceling factored. If he does it perfectly, he survives Up-smash up to like 175% on FD. Normally, Up-smash in training mode KOs him at 146% without DI or momentum cancel.

Yeah....just saying.
But wouldnt it be better to test it on a character like Mario who has perfectally even weight and falling weight rather than a character who is the hardest to vertical KO?
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
The reason you do that is so that you know the absolute maximum percent you need to wait for KOing anyone.

Nothing is more disappointing than DDD barely surviving that Up-smash at 145%.
 

Shahryar2010

Smash Cadet
Joined
Sep 20, 2009
Messages
37
Location
New Jersey
The reason you do that is so that you know the absolute maximum percent you need to wait for KOing anyone.

Nothing is more disappointing than DDD barely surviving that Up-smash at 145%.
Alright perhaps i should add from % Ko on lighest character to % Ko on heaviest character (still keeping the accurate middle one).

Anyways thanks for the DDD one, you know which characters survive horizontal knockback moves the best and light characters that die to horizontal and vertical knockback moves the most?
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Horizontal KOs is a fair bit iffier, but for most practical purposes, Bowser is the best character at surviving horizontal hits.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
with DI i think mario's B throw should be in low or bottom tier. It's really easy to aim for the corners, and then momentum cancel or jump.
 
Top Bottom