TheFast
Smash Lord
Everybody else has one and they are all going pretty well. >.<
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Doubt it. Most of the top tiers wreck him, and I'm not even going to mention King Dedede.so true, once MK gets banned im sure there will be more
Doubt it. Most of the top tiers wreck him, and I'm not even going to mention King Dedede.
I hope he's not banned. If Azen and Boss can beat M2K and Plank and whatnot, then why can't I? Well...aside from the years of experience and whatnot.so true, once MK gets banned im sure there will be more
Screw the low tiers. We're not one of them XD.If MK were to get banned. Low tiers would be happy. They would now stand a slight chance.
Well, less is more I suppose. We have quality, not quanity.
Mario's serious business!My only major gripe about Mario is that he doesn't smile half as much any more in Brawl.
You have to fight more against the player than the character in this matchup...since the character is nearly flawless.Although I've never played a top-level Metaknight, I think everyone is overrating him.
I've been able to beat 4-5 Metaknights online through strategic thinking. The battle deals alot with knowing what's coming next.
Hellz yea!And we all know Mario's supposed to be Mid tier
We do pretty well vs Falco and ROB, and okay vs Snake and Marth.Doubt it. Most of the top tiers wreck him, and I'm not even going to mention King Dedede.
I'd rather fight MK over D3 any day. At least D3's only broken in one way.Only if a scrub plays with MK or D3...If a halfway decent player plays with MK or D3 they are already considered to be trouble...
I'll give you ROB and possibly Falco, but Snake and Marth? All we've really got on them is fireball spamming and occasional gimp opportunities.We do pretty well vs Falco and ROB, and okay vs Snake and Marth.
Snake sucks aerially which is where we accel, and we can edgeguard him. We can combo him pretty easily because of his weight and slow aerials. Fludd and cape do well to slacken projectile spam and Fsmash kills are much easier to land on him than most. Fireball approaches don't work as well vs Snake because of his quick jabs and Ftilt, but still help as an approach method. If you save your Fsmash, you can kill him around 110%.I'll give you ROB and possibly Falco, but Snake and Marth? All we've really got on them is fireball spamming and occasional gimp opportunities.
Apparently yes, so really CGs doesnt work on Mario also he has his pretty sexy Nair to cut it out ;DThe only thing that stops Mario from wrecking Snake is our range. Since Mario is forced to approach (otherwise Snake will molest the hell out of the stage), all he has to do is wait for Mario to come close then send him flying back to where we started. But once Mario gets an opening, he punish pretty heavily, granted the player doesn't foolishly jump into Snake's N-air.
Marth is generally the same as Snake, except the fact we can use fireballs more and Marth will be the one approaching. It's mainly a match of endurance.
Anyways, question: Is Mario able to (easily) Up-B out of Falco's chaingrab like how Marth does?
No one's tested it recently, but I don't think that would work. I think the hitstun makes it impossible to escape.Has anyone tested trying to get out of D3's infinite with upB? Or do we not regain control?
Real Life Super Smash Bros. XDLol just make sure it isnt some big brolic dude when your insulting him
Has any real life fights ever broke out in tourney plays? Ya know how like both of them are in playing serious mode, and like one of them b*tchs and arguements break out and sooner or later a fight breaks out over a game? Has that happened before? lol.
I'm sure. The Smash community is one of cool people, but we're still peopleHas any real life fights ever broke out in tourney plays? Ya know how like both of them are in playing serious mode, and like one of them b*tchs and arguements break out and sooner or later a fight breaks out over a game? Has that happened before? lol.
Dedede player: *Chaingrabs*...insult his mother or something.
I agree, but disadvantaged is still disadvantaged. Getting inside Marth's wall of disjointed hitboxes and Snake's priority is still a challenge, and I don't think Mario being less disadvantaged than, say, Sonic will make people think "Oh boy! Now that Metaknight's gone, I can pick up Mario competitively!" It just makes the uphill battle less steep.I'm not saying we have the adv, because we clearly don't. I'm saying that we don't have it as bad as other characters because we don't have any glaring disadvantages aside from range.
Can't really base it on online play though. I mean, it's one thingAlthough I've never played a top-level Metaknight, I think everyone is overrating him.
I've been able to beat 4-5 Metaknights online through strategic thinking. The battle deals alot with knowing what's coming next.
And we all know Mario's supposed to be mid tier.
lol if only u could do that on wifi XDDedede player: *Chaingrabs*
Mario player: ...Yo mama's so fat, when she sits on the rainbow skittles pop out
Dedede player: WHAT?!
Mario player: *up-b*
I think that Yo Mama jokes have serious potential for the metagame of competitive Brawl.
No doubt, I'm not denying that. These battles are, in no way, easy for Mario. I'm just saying that if you put another character in our place like Fox or Shiek, they don't do THAT much better than Mario in those matchups if they do better at all. Mario doesn't really get wrecked by the top tiers as much as others say. G&W and MK are terrible for everyone, not moreso for Mario for unknown reasons. The only argument is D3.I agree, but disadvantaged is still disadvantaged. Getting inside Marth's wall of disjointed hitboxes and Snake's priority is still a challenge, and I don't think Mario being less disadvantaged than, say, Sonic will make people think "Oh boy! Now that Metaknight's gone, I can pick up Mario competitively!" It just makes the uphill battle less steep.
Exactly. If a fireball forces a jab or forces them to space a Fair differently, its done its job.Marth's usually always jab the fireball. I'm usually rushing in behind it though, just one of them things if you're character has a projectile. If it hits, great, if not, at least now I have him restricted slightly for the time being.
Which way do you DI?I dunno about you guys, but I've been able to DI out of a D3
CG pretty easily with Mario.
I find caping his Fsmash works wonders because then it leaves you will all the after lag to punish XDYea, at 100% or more Lucario owns! His fsmash has a huge range, he can rack up damage like nuts. The only thing I can say, try to K.O him quickly or else you will get owned .
A couple things: 1. DDD's standing infinite cannot be DIed out of. 2. FIHL works on all of Lucario's atks.I really don't use the cape enough then. Lucario kicks muh plumber ***
You are right the, the momentum of the battle shifts alot. I can only
get him in a combo if he's not excepting it, otherwise that st00pid
dair kicks me straight out of it and it's terribly strong.
I actually DI down, at low percentages it'll make you land on the
ground, which gives you jusr enough time to spot dodge before D3
can grab again. Then I have combo options from there. Try it, but
iunno if the D3 I'm playing isn't very good at it or if I'm just really
****ing fast. He's able to do it to others pretty easily though.
The cape is probably the best follow up; basically FIHL makes the atks extremely punishable.Yeah, FIHL works, but how exactly can it be followed up on? It lags but the attack is still there, and Lucario's hitboxes is freaken weird.