kingPiano
Smash Ace
- Joined
- Feb 16, 2015
- Messages
- 574
I know this might have been beaten to death, but on the 1st two pages I can find no similar actual conversations giving reasons as to why everyone seems brainwashed into thinking Doc's Bair is so superior to Mario's...
Doc's has less knock-back (means less hitstun), 2 more frames of land lag L cancelled, it's weaker (Mario's does 3% more damage) and it doesn't last as long. The only plus is that it knocks downward a bit like Sheik's fair does...but this can actually be a minus since it can be teched on platforms and ground on account of the lessened hitstun. It does have a bit more horizontal range initially for like 1-2 frames, but I've never really noticed a significant difference in actual use (Mario's actually has larger hitboxes the longer it's out, they extend upwards)
Objectively - Mario's Bair has more knock back and does more damage (Doc - 8%, Mario - 11%) so it can be used earlier to edge-guard, set up edge guards, and gimp. It can be used earlier as a KO move, last longer and sends them in a traditional trajectory that can almost never be teched.
Overall to me Mario's Bair seems better, but even from a Doc biased point of view it would only makes sense to have to consider them equal since just at a glance Mario's Bair is stronger in damage/knockback, last longer, and is faster to cancel.
Yet time and time again I hear commentators and board post talking about how great Doc's Bair is and how it's better than Mario's...still though at least like 90% of the top players who put time in with Mario consider him better than Doc (most of the Gods as well, except M2K).
Doc's has less knock-back (means less hitstun), 2 more frames of land lag L cancelled, it's weaker (Mario's does 3% more damage) and it doesn't last as long. The only plus is that it knocks downward a bit like Sheik's fair does...but this can actually be a minus since it can be teched on platforms and ground on account of the lessened hitstun. It does have a bit more horizontal range initially for like 1-2 frames, but I've never really noticed a significant difference in actual use (Mario's actually has larger hitboxes the longer it's out, they extend upwards)
Objectively - Mario's Bair has more knock back and does more damage (Doc - 8%, Mario - 11%) so it can be used earlier to edge-guard, set up edge guards, and gimp. It can be used earlier as a KO move, last longer and sends them in a traditional trajectory that can almost never be teched.
Overall to me Mario's Bair seems better, but even from a Doc biased point of view it would only makes sense to have to consider them equal since just at a glance Mario's Bair is stronger in damage/knockback, last longer, and is faster to cancel.
Yet time and time again I hear commentators and board post talking about how great Doc's Bair is and how it's better than Mario's...still though at least like 90% of the top players who put time in with Mario consider him better than Doc (most of the Gods as well, except M2K).
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