mars16
Smash Lord
Mario match up discussion
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Unless I missed something, you can try to rush D3 down. He doesn't have very good OOS options or mobility. Yes his F-tilt is hard to space around, but once you get in, D3 doesn't have many options to really get you off him. Caping and Fireballing his recovery is also really strong, and FLUDDing him if he tries to recover high seems decent.D3: cant get camped cause he has multiple jumps and beats mario in air combat out ranges us hes hard to edgeguard and can edgeguard us well
Rosalina: luma can block fireballs so camping doesnt work she doesnt edgeguard mario too well while we can cape her upb if you force her out far enough
As for d3 the one i fought recovered low and one he upb he instantly grabs the ledge really hard to edge guardUnless I missed something, you can try to rush D3 down. He doesn't have very good OOS options or mobility. Yes his F-tilt is hard to space around, but once you get in, D3 doesn't have many options to really get you off him. Caping and Fireballing his recovery is also really strong, and FLUDDing him if he tries to recover high seems decent.
You shouldn't be trying to camp against Rosalina. You just should be rushing her and going for B-throw, and just remember to Cape Luma Shot if she gets cheeky with it. Respect the range on her pokes and in theory, I see this as being one of Mario's better high tier matchups partly because Rosalina is relatively easy for Mario to juggle when Luma is gone, while Mario actually has okay options for fighting around Luma when B-throw can be used safely to swat away Luma.
I've played a few Samus players and the most important thing is to apply pressure. I get in there with a lot of nairs, double bairs and some fireball spam to counter missilesAnyone know the samus mu?
I played one in for glory and got stomped close games but i lost more than i won
Force him to respect U-smash by spacing it really well against his aerials. Be conservative with combo strings and end them with Up-B early so you avoid getting interrupted by his N-air. KO him either with fresh D-smash at around 115ish I think, or by edgeguarding with FLUDD.How does Mario deal with Ness? I played against one earlier and I was completely destroyed.
little mac
if mario can get him off stage one good time, he is dead, this matchup, is in mario's favor, I like to stay in the air against little mack,
would go heads up with him on ground so often, his ftilts an a hole
Bite is way nerfed in this game. Don't be afraid to attack him when he does it because there's no grab armor. He can only punish you with it for shielding or whiffing.I must be misremembering Wario beating all my aerials with bites or simply swerving around them.
Aside from well-spaced B-air, U-smash or U-air oos are the ideal response to Bike.Thanks for the video. Both the Mario and Wario play different than the matches I've played (I use less dAir and more fireball mixups and the Wario stayed in the air more and spaced much better with dAir and bite). I didn't know you could bair through the wheelie, but it doesn't change my opinion on the matchup. If the Wario uses bite smart, you can forget about dair crossovers two or three times in a row like Fire did. Perhaps controllers will help like you suggested.
It's interesting that you bring that up because I seem to have a totally different perspective on Mario and it's worth discussing. I don't think of him as a character you cover options with (like Shiek now or Fox traditionally) because in previous games Mario simply got outspaced too easily, and even though that's no longer an issue in Smash4, he still lacks the speed you need to really apply that kind of pressure. With the increased landing lag and improved combos of 4, I've found a mixup/punish style to be most effective. You can go in for little bits of rushdown, fireball camp a little, space a little, but none of those are really good enoughon their own to win most matchups. They are, however, great for training your opponent and baiting out big punishes with mind games. A lot of characters and players rely heavily on a defined strategy (one of the problems with having an Internet community). Mario can play around most of these and force the other player into unfamiliar territory.Aside from well-spaced B-air, U-smash or U-air oos are the ideal response to Bike.
Another thing I like doing as Mario in Brawl is buffered fullhop U-air -> autocanceled D-air, which covers a lot of options, but I would realize that this kind of thing would be hard to do on a circle pad. This can also be countered by Wario running under you with U-smash/U-air, but this is also hard for him to beat horizontally. But I don't know if this works in Smash 4.
Haven't fought any great Wario players, but I foresee it being difficult too.From the strong opponents I've played online, I would say that Mario's matchups go...
Wario Disadvantage
Wario (Mario can do absolutely nothing to him without an error to punish, and even then there is no edge guarding him at all)
Huge Disadvantage
Shiek (lolattackspam)
Bowser (saw an amazing Bowser who knew the spacing, and could close out stocks reliably with sideB)
Sonic (we can't catch him, no edge guard)
Diddy (lol sideB)
Duck Hunt (probably evenly matched once platforms come into play, but a nightmare on FD)
Lucario (good luck KOing below 120)
Peach (it's not fun to run and fireball camp)