aldelaro5
Paper Mario P
- Joined
- May 20, 2013
- Messages
- 9,724
- NNID
- aldelaro5
- 3DS FC
- 3050-7721-6617
.....holy......
I never expected this forum to be THAT salty on the game.....
Like, goign tbh, I went from very pessimist to very optimistic and I ended preordering the game after I saw the JP trailer because what this game does is what SS failed miserably....being an rpg and actually have the paper mario charms.
Look, if you expect this game to be a tribute to paper mario, it was made obvious since long ago that this is not what they are going for. They basically just wants to have paper mario elements in m&l, this doesn;t mean it HAS to have paper mario specific characters nor refference, it means that the series shoudl feel present in m&l, which it does.
Everyone complains about SS eleemnts.......while let';s be honest, even though I am aware of what comes from SS, so far, none of them are bad. SS had pointless battles, the logistic was messed up, I coudln';t even call it an rpg since it was so all over the place. SS had almost no dialogs while at least paper jam so far has REALLY good one (I even saw both humor style from both series).
There';s no stickers mechanics, there's assets used, but tbh, the assets weren;t wrong, it's how they were used.
And let me tell you why they would pick SS: reusing assets takes way less time in dev and do remember that this isn;t a paper mario game, they didn;t have to make newer ones. In fact, uit's a pretty good compromise to have them used in a MUCH better way than SS did.
Now, the ONLY thing I agree and I actually doubted before is yes, the npc ARE generic and most of them are paper toads. That, I will agree, it's bad, BUT what I realised is it woudln;t matter this much. After seeing footages, I realised they were pushing the personality of the character paper mario A LOT (probably the game when it is the msot obvious). If i think about this that you have hium for 90% of the game (and saw VERY awesome scene with him so far), it;s not as bad as SS, in fact it completely blew SS because SS had almost nothing.......not even Bowser had anything......
In fact, his representation fits him so well that it is doing what I would expect from a paper mario game, but this is an m&l game!
This is why I don;t get the salt, for the paper mario side, it is doing as I would expect from the series and for the dream team side, all I see is they expanded on it.
Imo, this game is more acting as a transition for Paper Mario to fix what SS did and just another entry for the m&l side. It was by no way a paper mario game that would have fixed everything, i didn;t expected that and I feel a lot did.
The last thing I am going to say is out of all the reactions I got online, SB so far is the most pessimist......idk why, but to me, there;s nothign to worry abotu the paper mario series.......
I never expected this forum to be THAT salty on the game.....
Like, goign tbh, I went from very pessimist to very optimistic and I ended preordering the game after I saw the JP trailer because what this game does is what SS failed miserably....being an rpg and actually have the paper mario charms.
Look, if you expect this game to be a tribute to paper mario, it was made obvious since long ago that this is not what they are going for. They basically just wants to have paper mario elements in m&l, this doesn;t mean it HAS to have paper mario specific characters nor refference, it means that the series shoudl feel present in m&l, which it does.
Everyone complains about SS eleemnts.......while let';s be honest, even though I am aware of what comes from SS, so far, none of them are bad. SS had pointless battles, the logistic was messed up, I coudln';t even call it an rpg since it was so all over the place. SS had almost no dialogs while at least paper jam so far has REALLY good one (I even saw both humor style from both series).
There';s no stickers mechanics, there's assets used, but tbh, the assets weren;t wrong, it's how they were used.
And let me tell you why they would pick SS: reusing assets takes way less time in dev and do remember that this isn;t a paper mario game, they didn;t have to make newer ones. In fact, uit's a pretty good compromise to have them used in a MUCH better way than SS did.
Now, the ONLY thing I agree and I actually doubted before is yes, the npc ARE generic and most of them are paper toads. That, I will agree, it's bad, BUT what I realised is it woudln;t matter this much. After seeing footages, I realised they were pushing the personality of the character paper mario A LOT (probably the game when it is the msot obvious). If i think about this that you have hium for 90% of the game (and saw VERY awesome scene with him so far), it;s not as bad as SS, in fact it completely blew SS because SS had almost nothing.......not even Bowser had anything......
In fact, his representation fits him so well that it is doing what I would expect from a paper mario game, but this is an m&l game!
This is why I don;t get the salt, for the paper mario side, it is doing as I would expect from the series and for the dream team side, all I see is they expanded on it.
Imo, this game is more acting as a transition for Paper Mario to fix what SS did and just another entry for the m&l side. It was by no way a paper mario game that would have fixed everything, i didn;t expected that and I feel a lot did.
The last thing I am going to say is out of all the reactions I got online, SB so far is the most pessimist......idk why, but to me, there;s nothign to worry abotu the paper mario series.......