Man, you sure are ambitious!
haha, you're only just seeing the peak XD
I'm doing stuff alone that's beyond complexity :3
such as designing an interactive AI (allows you to talk and interact with characters as if they were living beings) for a game system that doesn't use a fixed number system. ;P
try shoving that deep into your thought process and see how overwhelmed you get in a few seconds of thinking about it. ;D
(and I have a deeply overactive imagination that teaches me things before I even have a chance to learn them)
lolol no harm meant or anything
anyways...
all I really need is a list ^_^
you got an accurate one you could refer me to??
Heh, right now, I'm tweaking a recompiler myself
that's cool :D
all I really need to know is the instruction sets and what my logic is missing from them
I'd imagine converting assembly to pseudo code is not too hard though. You'd probably save a lot of time by looking at source codes of emulators, if you haven't done so already.
I've tried to, but unfortunately, I'm better at understanding Python and Javascript than I am at C++ heh
but yea, the logic there is quite simple
if there weren't more advanced things in computers no-a-days, UMCSL might've been complete and I may have had a working decompiler/language converter.
but yea, there's many more things which I'm having trouble seeing how they work.
btw, I'm autistic... but I consider it a gift because I can literally see and visualize logic
if I'm able to get a visual of something, I usually understand how it works
though sometimes there's things missing to where my internal simulation is only JUST good enough to work. XD