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Make Your Move 3.0-Starts Soon

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GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
Make Your Move 2.0
or​
The Infinite Sakurai Theorem​

The Idea
Quoted From Fawriel
"The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type a particular chosen text, such as the complete works of William Shakespeare."-Wikipedia

Now if we assume that there is an infinite number of alternate universes, that means there's also an infinite number of Sakurais, which means that there's an infinite number of Brawls, which means that every character who has ever existed will somehow make it into Brawl!

Now let's bring this totally scientific theorem to its completely illogical conclusion, right?
Make Your Move 2.0

What It Actually Is
The first Make Your Move thread was started by Fawriel and can be found here http://smashboards.com/showthread.php?t=125448. The idea behind it is in some alternate universe characters you wanted to be in Brawl are in it! However this is not limited to Ridley and Megaman, oh no. In this thread you can suggest any one whether they be from a video game, book, comic, TV show, movie, your mind of even you yourself! You are allowed to suggest any character. What's that? What do I mean?! You can make a moveset for any character (check the first thread since there are loads of movesets to check as a template) and it will be linked in the first post with a picture next to it and rated on a scale of five stars(more on this later).

Assist Trophies, Bosses, Items, Stages and Music: Your are allowed to make all of these as well. You can make the separate from a character or add them on to make your character more extensive


?????
Ace Lightning
Aku
Al Gore
Alien Guy
Angry Video Game Nerd
Anonymous
Anthony Kiedis
Arceus
Astro Boy
Aves
Bass
Ben Ten
Bill Brasky
Bill Cosby&Squirtle
Billy Hatcher
Bobobo
Buddy
Buzz Lightyear
CD-i Link
Captain Crunch
Celebi&Mew
Cena
Chaos
Chatu Ranga
Chell
Chiyo-chan&Osaka
Christer Lindarw
Comrade Canada
Conan & Ai & Heiji
Crash Bandicoot by Moon/Sun
Cromag
Cthulhu
Cursor
Cyberjunkie
Dean
Don Quixote
Dude
Edin Notn
Edward Elric
Elza
Etheream
Eye Scream
Farthing Fox
Fawriel
Feraligatr
Firefox
Flygon
Flying Dutchman
Friedrich Nietzsche
Fuego
Furret
Genghis Khan
Great Clay Monkey
Haruhi
Hiro
Homestar Runner
Howl
Hugo
Hyacinth Bucket
Ike
Joker
Kelsi Nielsen
Kenji
Keramon
Kero-chan
King Ganonidas Boss
King Leonidas
Konata
Kurai Oscuro
Landmaster
Les Stroud
Light
Ludwig van Beethoven
Luggage
Malandros Nyclo
Mario
Mask Link
Megaman X
Metapod&Kakuna
Mikelo Chrors
Miku
Motoko Kusanagi
Mr. Mario Paint
Naruto
Nog
Odysseus
Phantom of the Opera
Pippi Longstocking
Polaris
Porkman
Ronia
Roronoa Zoro part 1,part 2
Roy Mustang
Rythe
S0crat3s
Sailor Mercury
Sailor Moon
Sailor Venus
Sam Fisher
Sasuke
Scrooge McDuck
Sindel
Socrates by MetaLord
Socrates by TheOfficialSonicFanboy
Somasu
Spyro
Steve Ballmer
Strong Bad
Taga
Tale Team
Temali
The Salesman
Tori Amos
Viki
Vooze
Waddle Dee
Warner Brothers
Warxe
Whismur
Willis Brooke
Winn
Yahtzee by Kirby M.D.
Yoda
Yuki
Yutabooz
a mage girl

Check the old thread for their pictures and what not.
If you have any questions about the rules just ask.


Page 1:
Weird Al Yankovic: El_Duderino
Tauren: 6footninja

Page 2:
Captain Douglas J. Falcon: Keykid19
Zatch Bell and Kiyo: GreatClayMonkey
Hollow Ichigo: RWB
Squanto: Super Wec
Quatripain: quatripain (OC)
Gardevoir: Mario_and_Sonic_Guy

Page 3:
Aqua Teen Hunger Force: El_Duderino
F.L.U.D.D.: Sun-Wukong
Eddie and Beat: Sun-Wukong
Shaq: Super Wec
YTMND Sean Connery: Sir Bedevere
Battallion War Grunt: bowser king
Phoenix Wright: Slickslicer
Cammy White: PolarisJunkie
Toph: RWB

Page 4:
Gallade: Mario_And_Sonic_Guy
Baby Bonnie Hood/Bulleta: Patchi
Professor Layton: TMS
Old School Mario: Sun-Wukong
Yoshi: Norm (smash)
A bunch of clones: quatripain
Waluigi: the_Capt_Falcon_Master
Sakurai: BlueYoshiPinkShoes

Page 5:
Spyro: The Dinkoman
Leeroy Jenkins: Chozo Link
Karl Marx: Steck
Gir: Chozo Link
Skull Kid: Samurai Sushi
Super Eraser: bivunit94 (OC)
Kefka: Sabrewulf238
Ginny Weasley: cena_wolf

Page 6:
Sora: BlueYoshiPinkShoes
Pong Paddle: Velda
Waluigi: Mario_And_Sonic_Guy
Sephiroth: XalchemistX
Quatripaintha Brawler: quatripain
Geno: Norm

Page 7:
Shadow the Hedgehog: Sun-Wukong
The Wellbring Bosson Brothers: RWB (OC)
Magikarp: Odlanier
Rocket: ph00tbag

Page 8:
Chris and Ryann: Chris Lionheart (OC)
Dry Bowser: dancingfrogman
Jin Kazama: Dark Paladin X
Cream: Dark Paladin X
Daroche: Chrono Centaur
Jak: Dark Paladin X
Earthworm Jim: Travis Touchdown
Duffman: Moon/Sun
Paula Polestar: Kiki52

Page 9:
Invader Zim: Sindel
L Block: MarthTrinity
Animal Crosser: firemario149
Ryu: Vulcan55**
Mallow: Norm
Cloak Draknitis: WarxePB (OC)
Judy Nails: Moon/Sun

Page 10:
Trace: Ramigigon
Cloud: Dark Paladin X
Tidus: Dark Paladin X
Marcus Fenix: Rampaging Wang
Naota Nandaba: neoREgen
Frog: PKPower
Bridget: quarzark
Rosalina: Mario_And_Sonic_Guy

Page 11:
Hariyama: kitsuneko345
The Black Knight: Chris Lionheart
Steve Underhill: fly666monkey
Blue Slime: Zook
Kenny: Chris Lionheart
Lemeza Kosugi: HeoandReo

Page 12:
Altair: Chris Lionheart
Ephraim: TVTMaster**
Gooey: hectichobo
Bomberman: SirKibble
Jade: TimeSmash

Page 13:
Protoman: SirKibble
Mag Launcher: firemario149
Knuckle Joe: SirKibble
Chain Chomp: gorgon.
Hitmontop: gorgon.
Juggernaut: dancingfrogman

Page 14:
Ultimidget: anders157 (OC?)
King K.Rool: Mario_And_Sonic_Guy
Zero: Chris Lionheart**
Lemmings: Smashed11
E102-Gamma: dancingfrogman
Biospark: SirKibble
Nightcrawler: Odlanier
Shy Guy: smashbot226

Page 15:
Homer Simpson: dancingfrogman
Ristar: Eternal Smasher
Earthworm Jim: PKBoy89
Nagato Yuki: Professional Idiot
Sheena Fujibayashi: half_silver28
The White Stripes: MajinNecro69
Bowser Jr.: IvoYaridovich

Page 16:
Dingodile: Commander Blitzkrieg
Megaman (X): Adapt
Amna Warrior: llovell (OC)

Page 17:
PitSnake: DeathNote (OC)
The Thing: El_Duderino
Ephraim: gorgon. **

Page 18:
Alucard: Shiek_pwns
Zero (Megaman Zero): Shadow5567**
Zero (Megaman Zero): The_Great_Panda **
H.P. Lovecraft: El_Duderino

Page 19:
Knuckles: Mario_And_Sonic_Guy
Petey Pirhana: Commander Blitzkrieg
Lego Guy: cheap_josh
Johnny Turbo: HeoandReo

Page 20:
Primid: Commander Blitzkrieg

Page 21:
Darth Vader: PKBoy89 **
Stephen Colbert: IvoryFlame

Page 22:
Isacc: The_Great_Panda**
Espeon: Sparkz
Hitmonchan: PKSkyler
Hitmonlee: PKSkyler
Gengar: Dream Land Works

Page 23:
Shadow the Hedghog: gorgon.
Paper Mario: Vulcan55 **

Page 24:
Darth Vader: darth meanie**
Garchomp: -Slash-
Crash Bandicoot: The Jalepeno*

Page 25:
Trogdor: Sonic the Baron
Turok: Samuelson
Banjo-Kazooie: Eternal Smasher
Seamus: Leprechaun_Drunk
Metal Gear Awesome Snake: Sun-Wukong

Page 26:
Mary Sue: HeoandReo(OC)
Fred Fredburger: Commander Blitzkrieg
Innes: Chris Lionheart

Page 27:
Spongebob: gorgon.
Lyon: Chris Lionheart

Page 28:
Ray 01: SirKibble
Felix: KiraNumber7
Tom Nook: Demon_Parasite
Baby Mario Bros.: SirKibble

Page 29:
Megaman.EXE: SirKibble

Page 30:
Rorschach: IvoryFlame
Ren and Stimpy: Commander Blitzkrieg
Ryu/Akuma/Ken: peachfvl** (This kind of skirts the line of being a double)
Travis Touchdown: MarthTrinity
Maria: Kiki52

Page 31:
Simon Belmont: fly666monkey
Sephiroth: fly666monkey
Hakafu Sonsaku: fly666monkey
Pinstripe: Commander Blitzkrieg
Marissa: here fly666monkey (OC)
Scorpion: fly666monkey

Page 32:
Grim Reaper: fly666monkey
Princess Daisy: Falchion-

Page 33:
Darkrai: smashbot226
Tails Doll: dancingfrogman
Empoleon: Commander Blitzkrieg

Page 34:
Underhill and Marissa: fly666monkey (OC)
Ray 01: Umpadumpalump

Page 35:
Heathcliff Flowen: tedward2000

Page 36:
G-red: Umpadumpalump
Karnov: HeoandReo
Yungmie: HeoandReo
Master Chief: quatripain

Page 37:
Versus Prince: Black Waltz

Page 38:
Ameratasu: ike is solid

Page 39:
Miles "Tails" Prower: dancingfrogman
Jaffar: Chris Lionheart
Rayman: Starwarrior27

Page 40:
Snoopy and Woodstocks: HeoandReo
Emerl: CbGreiga
Jimi Hendrix: Sonic The Baron
Andy French: Sun-Wukong

Page 41:
Pac-Man: luigiluck**
Deoxys: Ilex**

Page 42:
King Boo: dancingfrogman

Page 43:
Salahuddin Ayyub: Kiki52
Sir Kibble: SirKibble (Not a self-insert : P)**
Cap'n Blubber: El_Duderino
Ivan: SirKibble
Dry Bones: HYPER-MAN

Page 44
Erutashi Orrandey: Iron Thorn (OC)
'Real Life SSB' Sonic & Tails: Sun-Wukong

Page 45
Erk: SirKibble
Link Cable: Zook
Sora & Riku: The_Great_Panda (Changed to just Riku, I think.)

Page 46
Nightmare: xX Boezy Xx
Rundas: MetaRidleyX
Paper Mario: Stroupes**

Page 47
Lickylicky: Commander Blitzkrieg
Carl Johnson: Kiki52

Page 48
Norm Abram: Commander Blitzkrieg
Mr. Bill: peeup
Dr. Octagonapus: BronzeBlade7
Kumatora: RWB

Page 50 (None on page 49)
The Fonz: BronzeBlade7

Page 51
Dr. N. Brio: Commander Blitzkrieg

Page 52
Mr. Monopoly: Commander Blitzkrieg
Sakura Kinomoto: Evilgidgit

Page 53
Levin: The_Great_Panda

Page 54
Magcargo/'Joke Pokemon Trainer': Illusive
Samurai Goroh: Illusive
Anubis: CbGreiga
Dr. Doom: IvoryFlame
Ripper Roo: Commander Blitzkrieg
Syaoran Li: Evilgidgit
Adeleine: SirKibble
Erutashi Orrandey (again): Iron Thorn

Page 56
Bioshock Jack: smashbot226
Wall-E: Sonic The Baron
Samurai Jack: Sentey

Page 57
Cu Chaspel: Zook
Deoxys: Adapt**
Lucy: MarthTrinity

Page 58
Soren: Joshuasdaman

Page 59
Sir Kibble: AbsoluteZero255**
Black/White Mage: Arigon
Tails: AbsoluteZero255
Deoxys: Harkness **
Ridley: Commander Blitzkrieg

Page 60
Aka-Chan: Raging-Banebou
Metal Sonic: dancingfrogman

Page 61
Haruko: MarthTrinity

Page 62
Ephraim: Fayt_0774_4133_6454**
Yoshimitsu: Commander Blitzkrieg
Kat & Ana: Smasherk808

Page 63
Dark Samus: Sentey
Typhlosion: Iron Thorn
Chibi-Robo: MPH_G&W

Page 64
Jeff Andonuts: PKSkyler

Page 65
Stafy: Smasherk808

Page 67
Tingle: Smasherk808

Page 68
Soma Cruz: Daesik
Paper Mario: Darkwashu**
Alphonse Elric: chubb-o-wub
Tira: Commander Blitzkrieg
Marina Liteyears: Raging-Banebou

Page 69
Dixie Kong: mantlecore77
Poo: PKSkyler

Page 70
Sigma: mantlecore77

Page 71
King Suren: HeoandReo

Page 72
Birdo: mantlecore77
Skarmory: kitsuneko345
Metapod: TWILTHERO
Kat & Ana: ginobeeto

Page 73
Zant: mantlecore77
Magmar: the_Capt_Falcon_Master
Chuck Norris: mantlecore77
Vaati: Smasherk808

Page 74
Mallow: mantlecore77
Chibi-Robo: the_Capt_Falcon_Master

Page 75
Lloyd Irving: half_silver28
Colette Brunel: half_silver28
Johnny Sasaki: hipposhinfat!

Page 76
God: Sudsy86_

Page 77
Aang: ike_is_solid

Page 78
Dr. Cox: the melon!!!!!
Maestro Max: Darkurai
Dr. Wily: mantlecore77

Page 79
Teen Ness: PKSkyler
(American McGee's) Alice: Evilgidgit
Digital Ph33r Master Chief: bivunit94

Page 80
Fang the Sniper/Nack the Weasel: dancingfrogman
Celes Chere: TimeSmash
Pacman: Mewter **

Page 81
Donkey Kong: Veggi (smash)

Page 82
Sothe & Micaiah: Chris Lionheart
Roger Smith: MarthTrinity

Page 83
Vector the Crocodile: Smasherk808
Toon Zelda: SirKibble

Page 84
Yusuke Urameshi: PKSkyler
Espio the Chameleon: Smasherk808
Fawful: IvoryFlame

Page 85
Yoshimitsu: sethpenguin

Page 87
Indiana Jones: sethpenguin
Toad: veggi
Tetra: SirKibble

Page 88
Duke Nukem: sethpenguin

Page 89
Colonel.EXE: MarthTrinity
Hitmonchan: ginobeeto

Page 90
Stefan: smashbot226

Page 91
smashbro: smashbro29(OC)
Serge: smasherk808
Mask Link: Stroupes*
Leon Kennedy: ginobeeto

Page 92
Turnip: Smasherk808

Page 93
Dante: MarthTrinity

Page 94
Meme Man: smashbot226
Agrias the Holy Knight: Newuser12345215

Page 95
The Joker/BronzeBlade7
Barack Obama: cheap_josh

Page 96
Warioland Wario: dancingfrogman

Page 97
Weegee: Commander Blitzkrieg

Page 98
Tabuu: MarthTrinity
Jeff Dunham: the melon!!!!!

Page 99
Nanoha Takamachi: Newuser12345215

Page 101
WALL-E: DEKUBOY
Lego Darth Vader: IvoryFlame
Sweeney Todd: Commander Blitzkrieg

Page 102
Vector: Shadow5567
Stanley Yelnats: half_silver28
Leon Palowski: smashbot226

Page 103
Billy Goat Caller: BronzeBlade7 (OC status unknown)
Bug: Zook

Page 104
Zack: BronzeBlade7

*several pages of nothing*

Page 108
Lip: Spadefox
Dimentio: kitsuneko345
Cervantes: smashbot226

Page 109
Fed & Shade: GreatClayMonkey (OC)

Page 112
Isaac: Harkness**
Gordon Freeman: Demp

Page 113
Gonzo: Evilgidgit
Vent: The_Great_Panda

Page 114
Chibodee Crocket: Shadow5567

Page 115
Subaru Nakajim: Newuser12345215
Hinata Hyuga: Evilgidgit
The Penguin: Evilgidgit

Page 116
Katsumi Liqueur: Harkness

Page 117
Courage the Cowardly Dog: Mr.Victory07


STAGES

UHF: El_Duderino
Thunderbluff City: 6footninja
London Forest: GreatClayMonkey
South Jersey Shore Residence: El_Duderino
Dr. Light's Lab: Sun-Wukong
Staples Center: Super Wec
Blue Ball Machine: Sir Bedevere
(Unknown Battallion Wars Stage): bowser king
Vampire Gate: Patchi
Clock Town: Samurai_Sushi
The Labs: bivunit94
Doma Castle: SabreWulf238
Rose Town: Norm
The Factory: Norm
Fort Walker: Chris Lionheart
Planet Heck: Travis Touchdown
Duffman Academt: Moon/Sun
Zim's Underground Lab: Sindel
Concert Highway: Moon/Sun
Fuel Train: RampagingWang
Comet Observatory: Mario_And_Sonic_Guy
" The Place Where Ike and The Black Knight fought": Chris Lionheart (Don't know the name either)
City Trial: Mario_And_Sonic_Guy
Battle Scene: Zook
South Park Elementary: Chris Lionheart
Temple Of The Sun: HeoandReo
Nekki Moon: SirKibble
Armor Joe: SirKibble
Hillys Cave: TimeSmash
Bob-Omb Battlefield: gorgon.
Gangplank Galleon: Mario_And_Sonic_Guy
Omega Battleground: Chris Lionheart
Planet Flora: Eternal Smasher
Heck: PKBoy89
Temple of Lightning: half_silver28
Hotel Yorba: MajinNecro69
Bowser's Hot Tub: IvoYaridovich
Cortex's Lab: Commander Blitzkrieg
Castle Spammenstein: El_Duderino
Darkling Woods: gorgon.
At the Mountains of Madness: El_Duderino
Lego Town: cheap_josh
Bricklayer: cheap_josh
The Eagle's Nest: IvoryFlame
Pokemon Tower: Dream Land Works
Bowser's Castle (Paper Mario): Vulcan55
Gusty Gulch: Vulcan55
Radical Highway: gorgon.
Castle Frelia: Chris Lionheart
Ever Grande City: kitsuneko345
Gunga Diner: IvoryFlame
Hotel No More Heroes: MarthTrinity
(Unnamed Mine): Kiki52
Abandoned Castle
Midgard
Nanyo High
The Bridge
The Forgotten Sanctuary
(fly666monkey)
Resort Island: dancingfrogman
Karnov's Castle: HeoandReo
Zephiel's Castle: Chris Lionheart
Crow's Nest: StarWarrior27
Woodstock: Sonic the Baron
Simpsons House: dancingfrogman
NSMB Bowser's Castle: dancingfrogman
Emerald Hill: dancingfrogman
Treasure Trove Cove: El_Duderino
Castle Doomshadt: IvoryFlame
Lost Cathedral: Commander Blitzkrieg
Rising Ocean: Smasherk808
Pink Cloud: PKSkyler
Blood Gulch: smashbot226
Heaven: smashbot226
Sacred Heart Hospital: the melon!!!!!
Jon's House: bivunit94
The Opera House: TimeSmash
Paradigm City: MarthTrinity
Tower of Gods: SirKibble
Sarayashiki Junior High School: PKSkyler
Koopa Cruiser: IvoryFlame
Battle Network: MarthTrinity
Dojo: ginobeeto
Bramble Scramble
Sigma's Fortress
Twilight Battlefield
(mantlecore77)
"The Village": ginobeeto
Main Hall: MarthTrinity
The White House: cheap_josh
Wario's Castle: dancingfrogman
The Great Maze: MarthTrinity
Lego Endor: IvoryFlame
Trauma Center: Newuser12345215
Balloon Fight: cheap_josh
Hometown: GreatClayMonkey
Goldenrod City/Magnet Train/Saffron City: kitsuneko345
N64 FD: Smashbro29

ITEMS

War Trumpet: Chris Lionheart
Valian Flag: Chris Lionheart
Dagger: Chris Lionheart
Duff Can: Moon/Sun
Game Slave: Sindel
Minor Spider Legs: Sindel
Piggy Toy: Sindel
Satsui No Hadou: Vulcan55
Universal Ammo Expansion: Ramgigon
Water Bomb
Wind Bomb
Ice Bomb
(SirKibble)
Zero Knuckle
Cyber Elf
(Chris Lionheart)
Fili Shield
Bolting
Berserk
(All by gorgon.)
Boo's Sheet: Vulcan55
Zap Tap Badge: Vulcan55
Vulnarary
Elixir
Preparation Kit
Heal Staff
(Chris Lionheart)
Karnov Trophy: HeoandReo
Mizoguchi's Headband: HeoandReo
Mine Bag: Chris Lionheart
Light Rune: Chris Lionheart
Watermelon
Bokken
Rubber Band Ball
(HeoandReo)
Rambi Box: smasherk808
Fake Smashball: Smashbro29

ASSIST TROPHIES

Mia & Tegumi: GreatClayMonkey
Ponygon & Kafk Sunbeam: GreatClayMonkey
Kanchomé and Parco Folgore: GreatClayMonkey
Dr. Weird & Steve: El_Duderino
Crazy Taxi Driver: Sun-Wukong
Moogles & Chocobos: SabreWulf238
Relm: SabreWulf238
Shadow(FF6): SabreWulf238
Croco: Norm
Mikey Duffman: Moon/Sun
Barry Duffman: Moon/Sun
Dan: Vulcan55
Zangief: Vulcan55
Xios Drak se Shora Shika: WarxePB
Greater Ithrak: Ramgigon
Raphael Raven
Daroach
GIM
Moblin
Redead
General Guy
Congazuma
(All these by Mario_And_Sonic_Guy)
Harpuia
Ciel
Fefnir
(Chris Lionheart)
Zelos: half_silver28
N.Gin: Commander Blitzkrieg
Peter Puppy: PKBoy89
Pop-up Ads: El_Duderino
Eirika: gorgon.
Myrrh: gorgon.
Rain: IvoryFlame
Sleepy Sheep: Vulcan55
Black Doom: gorgon.
Metal Gear Awesome Grey Fox: Sun-Wukong
Syrene, Tana, and Vanessa: Chris Lionheart
Ryoko Kano
Iceman
Ice Creams
Zeromus
Charlie Brown
Bats
Rat King
(HeoandReo)
Birdo
Klobber
Lizalfos
Darknut
Trace
Hoofer
Red-Brief J
Dinomighty
Dyna Blade
(Mario_And_Sonic_Guy)
Jeane: MarthTrinity
Nino: Chris Lionheart
Psycho Mantis: IvoryFlame
Drake Redcrest: IvoryFlame
Bongo-Bongo
The Master
Pianta
(HYPER-MAN)
Gooey
Rick
Coo
Kine
Nago
Chu Chu
Pitch
Ribbon
Heavy Lobster
(SirKibble)
Roy Underhill: Commander Blitzkrieg
Mariko: MarthTrinity
William Shakespeare
Abridged Yugi
Conquering Colossus
Terry Bogard
Kazuo
Pikaman
(HeoandReo)
Rampa the Rabbit: Smasherk808
Duster: Kiki52
Raine Sage
Genis Sage
Regal Bryant & Presea Combatir
(half_silver28)
Bob Kelso: the melon!!!!!
Cheshire Cat: Evilgidgit
Arby: bivunit94
The Black Knight
The Dawn Brigade
Heron
Rafiel
Reyson
Leanne
(Chris Lionheart)
Big Duo: MarthTrinity
Charmy Bee: Smasherk808
Shadowman.EXE: MarthTrinity
Kid: smasherk808
Phantom: MarthTrinity
Galleom: MarthTrinity
Lego Emperor
Lego Boba Fett
Lego Jar Jar Binks
(IvoryFlame)
Mr. Sir: half_silver28
Lum Cheng: Harkness


POKEBALLS

Aggron
Darkrai
Flygon
Garchomp
Cranidos
Croagunk
Magikarp/Gyrados
(All these by Mario_And_Sonic_Guy)


SUBSPACE

HeoandReo's Make Your Move!! 2.0 Subspace Emissary
http://makeyourmovesmash.blogspot.com/2008/06/make-your-move-2.html

IvoryFlame's The Great Subspace Crisis
http://makeyourmovesmash.blogspot.com/2008/06/ivoryflames-make-your-move-sse-story.html

Commander Blitzkrieg's Substandard Subspace:
http://www.smashboards.com/showpost.php?p=5006748&postcount=1436


1. Paper Mario


2. Aqua Teen Hunger Force

3. Vent

4. Meme Man

5. Weird Al

6. Toon Zelda/Tetra

7. Yoshimitsu

8. King K. Rool

9. Stephen Colbert

10. Smash Bro.

11. Teen Ness

12. Fed & Shade

13. Wario Land Wario

14. Tabuu

15. Weegee

16. Ren & Stimpy

17. Chris Lionheart & Ryan Trueshot

18. Giny

19. Zim

20. The Thing

21. Tira

22. Gengar

23. Micaiah & Sothe

24. Banjo-Kazooie

25. Super Eraser

26. Protoman

27. Jeff Dunham

28. Gardevoir

29. Waluigi

30. Erutashi Orrandey

31. Black Knight

32. Sweeny Todd

33. Shy Guy

34. Sheena Fujibayashi

35. Johny Turbo

36. Adeleine

37. Dante

38. Hariyama

39. Bridget

40. Kumatora

42. Duffman

43. Typhlosion

44. Leon Palowski

45. Colonel EXE

46. Fawful

47. Biospark

48. Primid

49. Nightmare

50. Bulleta


Website: http://makeyourmove.5u.com/fakedojo.html
 

Doc Chronic

Smash Ace
Joined
Oct 16, 2006
Messages
639
Location
Richmond, VA
I am gonna have to be the first to say it............Megaman ftw! His moveset would be incredible and he is an awesome fit for the franchise.


edit: Sailor Moon chars.??? you have GOT to be kidding me. hah :dizzy:
 

GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
I am gonna have to be the first to say it............Megaman ftw! His moveset would be incredible and he is an awesome fit for the franchise.


edit: Sailor Moon chars.??? you have GOT to be kidding me. hah :dizzy:
You can read his Megaman X moveset at the old thread and if you want you can make one for one of the other forms of megaman
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
Excellent! *rubs hands*

I hope the people who arrived too late with their characters for the previous contest will see this and resubmit their characters. Travis Touchdown was too good not to participate.

That said, I hope this will be as great a success as the first MYM!
I, for one, already have 5 character ideas. ^^
 

Doc Chronic

Smash Ace
Joined
Oct 16, 2006
Messages
639
Location
Richmond, VA
Excellent! *rubs hands*

I hope the people who arrived too late with their characters for the previous contest will see this and resubmit their characters. Travis Touchdown was too good not to participate.

That said, I hope this will be as great a success as the first MYM!
I, for one, already have 5 character ideas. ^^

Haha, Travis Touchdown would at the very least be an awesome AT, he is nasty!


Also, I don't really want X, I want the classic Megaman.

Smashes
Up:---------big uppercut
Left/Right: smack! (similar to Samus')
Down:------old school slide (fucck yah!)

B-Moves
Up:---------spawns MMVI jet suit, he can fly for a brief time (like ROB's but shorter/faster)
Left/Right: tornado hold
Down:------leaf shield
Neutral:----mega buster (what else??)

I would also love to somehow incorporate Rush into this moveset, perhaps FS?? Anyways I would give him quick and speedy aerials, and a steady ground game, while he would only have average running speed.

The old school Megaman would be fantastic, this is a fairly simple moveset, but he has so many moves over the duration of his many games, the possibilities are literally endless. :chuckle:
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
Dramatically: Just wait. I'm here to contend again!

*crickets chirp*

*Whine*...I thought more people would react.
 

El_Duderino

Smash Apprentice
Joined
Nov 9, 2007
Messages
160
Location
NE
If we're able to resubmit characters that didn't make it past the deadline, then I'll put Weird Al in here shortly. I've got ideas for several more, as well, which I will work on when I get some time.
 

El_Duderino

Smash Apprentice
Joined
Nov 9, 2007
Messages
160
Location
NE
"Weird Al" Yankovic

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Description
Weird Al. Some love him, some hate him, and some think he's just plain weird. He stands a bit taller than Mario and appears here in his modern form, as seen below, sporting a Hawaiian t-shirt and black pants. In addition, he fights like no other character, drawing all of his attacks from his many, many parody songs. The name of each attack is also a link to the song or music video in question.


Wikipedia Reference

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Notes

Al may seem pretty scrawny, but he's actually a middleweight bordering on heavyweight. You can't eat as much as Al has over the years without putting on a few pounds. He has a few quick attacks, but the majority are on the slow and powerful side, and a couple are quite difficult to connect with, but when they do hit it's with devastating force. This slowness doesn't necessarily translate into predictability, however. This is Weird Al we're talking about, after all. The vast majority of his attacks make use of weapons and/or accoutrements which he did not have in his possession when he started the attack, and in this way he's most like a 3D Mr. Game & Watch. His attacks all vary widely in range, power and effect, so he's difficult to master, but in skilled hands Weird Al is a true force to be reckoned with.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

A Attacks

A: Amish Paradise Combo

Al is suddenly wearing a black, wide-brimmed hat! And a beard! His opponents don't have time to worry about this turn of events, however, because he's also swinging a rather thick copy of the Bible at them.

AA: Amish Paradise Combo

Al follows through with the first swing and tosses the Good Book behind him. Now in his hands appears, as if from thin air, a large wall-mounted antique telephone! He reverses his swing and clobbers his enemies with it. For every opponent it connects with, it sprays a plume of dust into the air!

AAA: Amish Paradise Combo

At the finish of his second swing, Al tosses the telephone backwards as well. He leans back and raises both hands in the air, and a wooden butter churn materializes between them! He slams it down before him and proceeds to churn some butter. Enemies hit by the churn in its descent are sent flying, but the act of churning itself causes multiple weak hits.

Dash A: Fat

Al's waistline is expanding! He's now literally too much man for you to take! He points forward, yells "HO!!!" and runs until he gets tired, which is fairly quickly. Enemies who get caught in his path while he's moving forward are mowed under his colossal bulk.

> Tilt A: I Love Rocky Road

Al thrusts a triple scoop ice cream cone out in front of him. It's a weak attack, but has a chance to freeze anyone it contacts. As for the flavor, there is after all only one good enough for Al.

^ Tilt A: Spy Hard

Al throws his head back and holds a note. Really holds it. What is he saying? Spy HAAAAAAAAAAAAAAAAAAAAARRRRR... We'll never know how it ends. His head explodes. But he's ok, a new head appears right away. This tilt is on the same level of power as Ganondorf's ^ tilt, and it takes just as long to wind up. The explosion has a medium sized area of effect.

V Tilt A: I Lost on Jeopardy

Al suddenly looks tense! A Jeopardy podium erupts out of the ground at his feet. He repeatedly hits the buzzer, but it's no good, the darn thing seems to be broken. People hit by the podium as it emerges are sent flying, but Al's flailing arms cause several weak hits, giving him some measure of protection as he recovers from the move.

> Smash A: It's All About the Pentiums

Meet Al online and you know that he'll beat you. If he ever meets you he'll Ctrl-Alt-Delete you! Al leans on one knee and jabs forward with the three-finger salute. This is his most powerful smash attack.

^ Smash A: Dare to be Stupid

Al makes a mountain out of a molehill! He raises his fist in the air and gets a very serious look on his face as a mound of earth rapidly grows beneath him. Only enemies hit by his arm or fist are sent flying. Charging this attack causes the mound to grow bigger, increasing its range.

V Smash A: White and Nerdy

Al wants to roll with the gangsters, but he's just too white and nerdy. He whips a Segway scooter out of nowhere and pops a donut in it, swerving first one way, then the other. Opponents are hurt and thrown if they touch the wheels, whose rims are quite stationary.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Aerial Attacks

Neutral A: This is the Life

Al knows there is a time and a place for everything, but when you're living this high on the hog, who doesn't have time for a bubble bath? Al finds himself reclining in a metal, legged bathtub full of sudsy water (and one rubber duckie floating on a silver platter). Only opponents who meet it on its way down are hurt; Al is still vulnerable from above.

> Tilt A: Living With a Hernia

Al announces, with emphatic hand gestures, "OW!!! I feel bad!" as he doubles up and falls forward. The careful observer will note his hairstyle has changed. Whose hair is that?

< Tilt A: Money for Nothing/Beverly Hillbillies

It appears as if we ran out of budget for this move. Al's polygon count is way down here. He's downright blocky! A small tv set appears before him, and he reels backward, totally floored! What did he see on there?

^ Tilt A: Bedrock Anthem

Al always has wanted to live the caveman life. With a primal cry of "Yabba dabba do now!" he brandishes a huge wooden club in a circle over his head.

V Tilt A: Weasel Stomping Day

Where on Earth did he get those enormous boots? Al gets in the holiday spirit as two enormous clodhoppers appear on his feet and a horned viking helmet appears on his head. He throws himself into a massive two-footed stomp that launches him at the ground. Touching either the hat or the boots will launch his opponents.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Grabs and Throws

Grab: Yoda

Al stops in his tracks. From behind him, Yoda quickly shuffles into view supported by his walking stick, and he promptly raises one nearby enemy in the air just by lifting his hand.

Grab Attack: Eat It

Al holds his hand before his opponent's face. Grasped in it is a random food item. Al proceeds to shove it down his opponent's gullet. It does not matter what they had for lunch. This has the exact opposite effect of normal food consumption; it hurts the opponent exactly as much as that food item would normally heal them.

> Throw: Like a Surgeon

Al's wearing a green surgical cap! And he's holding a chainsaw! As if he were cutting for the very first time, he squeezes his eyes shut and turns his head away as he jabs the chainsaw forward, causing the opponent to be hit several times before finally being hurled away.

< Throw: I'll Sue Ya

Al folds his arms behind his back and walks past his opponent, then whirls around with a cry of primal rage and slaps his opponent with a suit. A court order, a lawsuit. I don't know what kind of suit you were thinking of.

^ Throw: Harvey the Wonder Hamster

Al extends his arm, and he's holding a hamster wheel! With Harvey on it! The wheel spins at insane speeds courtesy of the Wonder Hamster, flinging the opponent straight up in the air.

V Throw: Bob

Is it possible to turn an opponent into a palindrome? Al makes it so. He faces the players and holds up a card with a picture of his enemy on it. Then he throws that card away, revealing another behind it. It's the same picture, but upside down! The held opponent promptly obeys the card and flips vertically, then slams down to the ground and bounces away.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

B Attacks

Neutral B: Spam

Al has no time to ponder what's inside it. He seizes a fistful of processed ham/pork product and throws it forward with apparent effort, where it splatters against the first opponent who connects with it. It only does mediocre damage, but wait! Hold the button down and his arms fly into a flurry of spam tossing, launching chunks wildly forward in a cone reminiscent of Super Spicy Curry. He can move while doing this, but he can't jump or attack with anything other than the mysterious pink substance.

> Tilt B: The Biggest Ball of Twine in Minnesota

Al reaches behind his back and whips out that glorious huge majestic sphere. He then throws it forward with both hands. It will roll along the ground, steamrolling all in its path, until it falls off a ledge, and bounce off walls in its way. Even though if that sucker were unravelled it would probably roll all the way to Fargo, ND, it does grow perceptibly smaller as it rolls. However, it will disappear automatically after 10 seconds if it hasn't yet found its way off the stage. Al can only have one twine ball out at a time.

^ Tilt B: Jurassic Park

What's this? A strangely clay-like pterodactyl has appeared over Al's head! He grabs onto its talons and hangs on. While holding on, he can make the reptile do three extra jumps, as well as glide, in order to get him to safety. Or eat him, whichever comes first. Enemies who come near the toothy beak are snapped at for damage, but Al can be knocked away from the creature if he's hit. Al can't use this move twice while in the air, even if he's hit, so be careful using it.

V Tilt B: Rambo

Suddenly, Al appears to be wearing a bandanna around his forehead. Not only that, but his muscles explode right through his shirt! He swings a massive gun to the ready and fires it. A spray of bullets appears kicking up a small cloud of dust on the ground as Al shudders and shakes under the force of it. The bullets don't actually cause any damage to anyone, but when Al lets his finger off the trigger, the spot where the dust cloud was erupts into an explosion shaped like those used by the Porky boss robots. This acts like a ground-based Din's Fire. The dust cloud can move between adjacent platforms, but the explosion cannot occur in empty air. Once the move is over, Al's shirt reappears as if by magic. Did the whole thing even happen?

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Final Smash

Polka Power!

On the verge of the age of seven, Alfred's parents provided him with that instrument of rock gods and chick magnets alike, the accordion. And play it he did. For his Final Smash, Al turns to the camera and places his hands together, then whips them apart, and between them is his trusty accordion! Play it by pressing the buttons that appear onscreen. Whosoever touches Al in his wild-eyed frenzy of vaguely rockish polka is struck as if by a home run bat. So just don't touch him, right? Seems simple enough. But as he plays, a vortex of wind gently draws all in his vicinity closer to him, much like Galleom and Duon's respective spin attacks. Successful combos of correct button presses results in various of Al's famed sound effects, as well as a widening of his pull radius and a strengthening of his attraction. Miss no beats, and you're sure to reel in everyone if you're on a small stage, but you have to be tapping buttons like a madman to pull it off. Perhaps it's better to try to be right in the middle of the fray when you light this baby up.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Taunts

Taunt 1:

Al pulls out a kazoo and belts out a solo on it.

Taunt 2:

Al produces a twinkie wiener sandwich, shoves the whole thing in his mouth, and swallows.

Taunt 3:

Al holds Harvey the Wonder Hamster up with both hands and says "AAAAAAAAHHH! AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!"

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Victory Poses

Victory Pose 1:

Al plays a few notes on his accordion and looks meaningfully into the camera.

Victory Pose 2:

Al is wearing a hat. He removes it, places it over his heart and takes a bow. His hair looks...pretty bad.


Victory Pose 3:

Al runs onscreen holding a pair of scissors in each hand. He stops and keeps jogging in place.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Victory Music

A riff from the Weird Al Show theme song.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Alternate Costume

Classic Al

It's Weird Al from before 1998. Therefore, glasses, 'stache and frizzy afro-ish hairdo. In addition, he is dressed thusly.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Stage

UHF

This stage takes place on an 80's style tv screen in a style reminiscent of Flat Zone. Action takes place on four different shows, separated by short intermissions of static, which cycle randomly.

Conan the Librarian
The combatants find themselves in a library. The place has walk-out edges and you can be KOed through the ceiling. The floor is flat. The only unusual feature of the arena is the bookshelves. They stand edgewise behind the playfield, and though they can be walked past, they are destructible. Be warned about destroying them. The one who does so will incur the wrath of Conan the Librarian, a large man with a massive sword and a passion for the Dewey Decimal System. He won't leave the stage until the channel changes, and if he takes down the one who broke a bookcase he will home in on the fighter making the most noise. Conan is slow, but if he hits you it will hurt like nothing else. Try tricking your opponents into smacking the shelves so they're forced to go on the defensive, but be careful not to let your plan backfire on you.

Gandhi II
He's back. And this time, he's mad! No more Mr. Passive Resistance! You find yourself in a grimy alley at the center of a fracas between an army of thugs and Gandhi himself. For the most part they stay in the background and leave you to your own devices, but get to high ground when Gandhi pulls out his machine gun and turns the alleyway into a shooting gallery. He won't aim high, so if you're on top of one of the two dumpsters or the higher fire escape platform, you're safe. Just be careful you don't get knocked down into the spray by your rivals.

Town Talk
George Newman starts where the other talk shows stop. He pries, he pokes, he digs deep. He covers the topics that other shows are afraid to talk about. This stage is a raised platform with two ramps leading up to it on either side. There's a rather low ceiling above, so you can't get KOs that way. The answer to this? Chairs are scattered about the stage. Throwing them at your enemies sends them on an horizontal trajectory, so rack up the damage and destroy a chair over their heads. If a chair is shattered, a replacement is taken in by a stagehand fairly quickly, and you can yank it out of his hands before he's done placing it. In addition to the usual background crowd, there's a studio audience present here as well, who jeers and whistles whenever someone gets beaten with a chair.

Stanley Spadowski's Clubhouse
Hey kids! Where do you wanna go? That's right! The ceiling is once again absent, so feel free to KO in all directions. The stage itself is mostly flat, but possesses three distinct features. At the left edge of the stage is a small raised platform supporting a fire hose, which is facing right. If this platform is stepped on, the fire hose briefly activates, causing no damage but pushing back anyone caught in the spray. At the left edge of the stage is a small pit with raised edges. This pit is full of oatmeal. Don't ask. If you are in this pit, your movement speed is decreased to 50% and your first jump is half of what it should be. And finally, intermittently a miniature yellow tow truck with Stanley Spadowski himself at the helm will tear across the stage and strike anyone in its path for heavy damage. Its coming is heralded by the sound of a siren and flashing lights in the background of the stage, so endeavor to be in the air when this happens. A studio audience is present here as well, but this time they're in the stage background.

Movie Trailer

Wikipedia Reference

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*​

Stage Music

UHF

Attack of the Radioactive Hamsters From a Planet Near Mars

Theme From the Weird Al Show

Another One Rides the Bus

Headline News

One More Minute

Eat It
 

Doc Chronic

Smash Ace
Joined
Oct 16, 2006
Messages
639
Location
Richmond, VA
Also, they would have to make MM unique and give him the classic death animation, where he explodes and the floating orbs slowly dissipate from where you fell. They have to make that cool sound too haha.

edit: jesus, weird al ftw lol. that is an extensive weird al moveset.
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
I claim Hollow Ichigo from bleach.

I already have the Moveset in the making, so I don't want to be robbed of him!
 

6footninja

Smash Ace
Joined
Feb 28, 2008
Messages
605
Location
Pits of Heaven
TAUREN has joined the Brawl! [taunts, stage, and other info. soon to come]


Taurens Background Tauren Hails from the land city "Thunderbluff". His people worship the land they walk on. With nature as the omniscient God. Tauren has been raised to be an untouchable warrior since his days as a youngin'. Training with the essence of Natures elements at his will. His strongest, is fire. It is the fury that runs through his veins.

What does Tauren look like?

Tauren stands at a whopping 8 feet tall. He weights in identical to Bowser. And is a lean machine. He has horns protruding from his head on both sides, at 1 1/2 feet in length each. His coat is dark grey, and dirty. He is of the bull family, but is humanoid. A Golden nose ring represents his tribe, "the furions". He wields a giant blade, known as "liberator". It is his spirit in its truest form. The fury that runs through Taurens veins, runs through the creases of the Liberator. Nobody has ever seen Tauren without his elegant armor or his sword, the symbol of a tribal warrior. He spent his first 18 years of life in solitude, training until he received his legendary armor from his sensei. "Orgrim".

Taurens Attacks
Tauren has been training with the power of fire at his will. His attacks all have a variety of donwtime/charge time. Most of his attacks can be compared to those of Ike and Bowser. Though he is far from a clone.


Basic "A" Smashes
A - Tauren uses his sharp,heavy armor to his advantage whenever he can. With Basic "A" attack, Tauren puts use to the sharp elbow gaurds of his epic armor, gouging at the opponent. The attack has a very short range, so he must keep his enemy close if it is to land. But the attack can set up a 3 hit combo. If the elbow makes contact with the opponent, they are stunned for a split second, giving you an opportunity to hit A again, and land a second elbow. 1.5x stronger than the first. And if that lands, hit A once more for a quick powerful Kick to the chest, doing 1.5x stronger than basic A yet again, and sending the opponent airborn.

>A/<A - Tauren puts Liberators weight and power to use on this attack. Swinging the blade to a stoppig point at 110 degrees. It charges for a critical blow towards the earth. To use the attack at full power, the sword must charge its fury for 3.4 seconds. This attack is good for catching single opponents who roll towards you. Though using it on stuck opponents is always nice. This is Taurens strongest attack. Doing an instant 40-47% on contact. The amount of damage done varies. The closer to the end of the blade the opponent is, the more damage taken.

^A - Taurens' up A attack is also a chargeable one. And again, it uses Liberator. Tauren aims the sword straight upwards at a 90 degree angle. The sword glows a brighter red the longer it is charged. You do not have to wait for this one to charge. If things get to a point you ave to use it early, than it is an available option. It will not do as much damage as when charged for the complete 3.1 seconds. When the attack is used, he lunges the sword upwards, also shotting off a orange aura that deals weak damage to anyone close to his side. A bright flame 3/4 the length of the liberator is left where the sword was thrusted. The longer the charge held, the longer the flame burns. Any opponent who runs into the flame takes damage. If ^A is used at full charge, then in turn the flame persists for 6 seconds.

Down A Taurens down A is a defensive one. Tauren Slams his sword into the ground, and uses it as a deflector/sheild. (can be compared to those of Pit and Fox). When the blade hits the ground, anyone within twice arms reach of Tauren takes damage, and shortly becomes airborn. (only a few feet). This move is very versatile, and can either set up an arial combo, or be strictly a defensive action.

A tilt Taurens A tilt move is a quick one. He uses his horns to his advantage, jumping in the air, horn first. What's so special about it? hah! When Taurens horns make contact with an opponent above him, they are stuck to his horns for 1.2 seconds. This leads almost to a whole other moveset at Taurens disposal. If you tap ^A while an enemy is in your horns, you throw them back in the air using his huge muscles in his neck. >A/<A flings the opponent in the direction appointed. Down A hurls them to the earth at the speed of light. And Basic A - Tauren spins 180 degrees twirling the victim off his horns while doing continuous damage.

Taurens' Specials

Basic B - Tauren makes a "X" with his arms, glowing red with fury, he unleashes them instanly. His muslces combined with his Fury deal damage on both sides. Any opponent caught in range is slammed to the earth, and usually knocked back in the air at a short height.

>b/<b Tauren swings Liberator, but 2x faster than his Smashes. These attacks use fury to guide his sword with speed. Setting up easy 3-5 hit combos. These attacks are similar to Marths. Hitting opponents with a barage of strong hits. No charge required for these folks.

Down b Tauren stomps the earth with his giant hooves. Causing fury and fire to flow from his feet through the dirt. This move can be compared to DKs. Very good for crowd control and setting up combos. Or, maybe if Tauren just wants some space. He can just smash everyone from the ground up out of his way, with the power of fire and fury.

^b Tauren uses Liberator to almost fly! The red fire and fury of the liberator blasts them both airborn. Fire surrounding Tauren and his sword. Anyone caught in the path is delt a barage of spurts of damage as they too, feel the heat of Liberator as they are hit constantly. (almost like Marths ^b, but does spurts of damage)

Arial Combat
A - The elbow strike is back again! But this time, Tauren hits faster with less damage. These air combos keep Tauren and his victim both airborn until either an attack misses, the enemy counters, or Tauren hits 6 times.

>A/<A Tauren turns to his side, and "stomps at the air". It sounds a bit' goofy, right? Well, its effective. Only able to hit twice until he is back to standing position, Taurn hits the opponent with his rock hard soles. This attack will smash the opponent to the right or left. Depending on where you direct his turn. This attack is great for stopping opponents trying to start arial combat. And smashing their face in at the same time.

Down A Tauren Uses liberators blunt handle and flings it downwards from the gap between his legs. This is a great way to handle opponents in air combat, when their is no land below. This sends them to the earth at a very fast rate, if the attack hits. This one is tough to land, though. It charges for 1.5 seconds, and leave you vulnerable for a short time.

^A
Tauren swings the Liberator 180 degrees above him. Comparable to Metaknights ^A. But slower and much more powerful. Leaving red fire from the blade. Damaging well, and doing a satisfying blow. Its if rough to lead on combos with this move. Seeing as it sends the opponent fairly high.
Grabs
Taurens Grabs are basic powerful attacks. Chain grabbing is very difficult with this big guy.

>grab - Tauren rears the opponent back and throws them forward a good distance. This grab can be done while airborn as well. Good for stopping combos/charges. Very useful to say the least.

^grab - Tauren grabs the opponent and uses Liberators fire filled blade to deal spurts of damage to the opponent while swinging it in a rainbow motion. Throwing them upwards and an easy combo setup.

down Grab Tauren grabs the opponent, and chokeslams them to the dirt. They become airborn to a medium degree after they hit the ground. They are shot at an angle though, so to set up a combo with this move you must follow their path.


---Taunts---

^taunt - Tauren holds up the liberator and lets flames surround its blade. Showing feirce red light on the handle. The embery light twirls around the blade as Tauren shows off its frightening potential.

>taunt - Tauren Hits the ground with his right fist, and makes a fearless growl. Looking up, he twirls the liberator in his hand and comes back to a standing position.

down taunt Tauren does the silly chicken dance. This was taken from the "/chicken" macro in Warcraft. Tauren Taunts by degrading the opponent with his arms in a chicken wing shape, and clucking with his head moving up and down. It may seem a but childish, but it is a tactic that embarrases the enemy. And is good for the chuckles.

Stage!
ThunderBluff city - Thunderbluff, the home of Taurens. Has the ancient indian feel and look to it. A bridge connects two sides of this elegant sacred place. There is a moving platform as well, in the above snapshot it is at the other end of the area. It moves in and out of the stage. So camping on it is only an option for the suicidal.
extreme side view of the stage.
 

IceClimbersUser1

Smash Cadet
Joined
Oct 6, 2007
Messages
59
I will deffinitly give this a try. I call Sora from Kingdom Hearts! I will edit this post later when i make everything for him.
 

GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
@Tauren: It has potential but if thats your final copy he won't be in the competition which is fine he'll still be on the first post but you don't have smashes, aerials, grabs/throws or enough description. look at the Weird Al moveset. Its worth a five but at the moment all I can give Tauren is at most a 2.

@IceClimbersUser1: Super good to see more new faces giving it a try
 

IceClimbersUser1

Smash Cadet
Joined
Oct 6, 2007
Messages
59
yeah, hopefully i can make a good moveset! sora's moves could be anything and his fs could be anything! ugh! lol. but hey more fun!
 

KeyKid19

Smash Ace
Joined
Feb 2, 2008
Messages
822
Location
Tampa, FL
Credit for this character and moveset goes to the user redgreenblue:

Captain Douglas Jay Falcon *no ascot* *1.25x muscle size compared to Brawl Falcon*

Neutral a: Falcon Punch
FTilt: Falcon Punch (slightly stronger than Neutral a)
UTilt: Falcon Punch (upwards)
DTilt: Falcon Punch (downwards)
FSmash: Falcon Punch (way stronger than Neutral a)
USmash: Falcon Punch (upwards, way stronger than UTilt)
DSmash: Falcon Punch (downwards, way stronger than DTilt)

Neutral B: Falcon Punch (three times)
Side B: Falcon Punch (while moving forwards)
Down B: Falcon Punch (sticks opponent in the ground also)
Up B: Falcon Punch (he does it upwards so fast that the momentum from his arm makes him rapidly move upwards for about 10 metres)

Nair: Knee of Justice
Fair: Knee of Justice (a layer of fire bursts around him when he does this, tenfold the power of Nair)
Dair: Knee of Justice (he knees the opponent downwards in a powerful spike)
Bair: Knee of Justice (he uses the back of his knee to do this one)
Uair: Knee of justice (shoots the opponent up at startling speeds)

Uthrow: Shouts "Show me your moves" which boosts the opponent upwards at an alarming pace before screaming "Falcon Kick" and kicking them off the stage in a blazing fury.
Dthrow: Shouts "Show me your moves" which boosts the opponent downwards at an alarming pace before screaming "Falcon Kick" and kicking them off the stage in a blazing fury.
Fthrow: Shouts "Show me your moves" which boosts the opponent forward at an alarming pace before screaming "Falcon Kick" and kicking them off the stage in a blazing fury.
Bthrow: Shouts "Show me your moves" which boosts the opponent backward at an alarming pace before screaming "Falcon Kick" and kicking them off the stage in a blazing fury.
 

GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
Zatch Bell And Kiyo

Zatch and Kiyo from the manga Zatch Bell. In Zatch Bell 100 mamodo children are sent to earth each with a spellbook. Only one human can read each mamodo's book and when they do the mamodo can perform spells of all varieties but if the book takes enough damage from another mamodo it will burn and the mamodo is sent back to the mamodo world. The mamodos are on Earth to decide the next king of the mamodo world. When Zatch came to the human world his jealous older brother nearly destroyed him and caused him to lose his memory. Kiyo's father found him and saved him. Zatch not knowing he was a mamodo wanted to repay the favor so he was sent to Kiyo to be like a life coach and help him make friends because Kiyo is a so smart he thinks he is better than everyone else but with Zatch's help he makes more friends and they find out that even though Zatch was a weakling in the mamodo world he is actually very strong.

Gameplay: Zatch dose all the attacking while Kiyo stays in the backround casting spells and often saying encouraging things such as "You can do Zatch". This is similar to Pokemon Trainer except kiyo faces the direction Zatch dose and always stands next to him. If Zatch surpasses 150% his book turns gold. At this point all his attacks do 0.5 more. Everytime you use a spell Kiyo yells it out and points the direction he wants Zatch to fire or in this case the way hes facing already. When Zatch loses consciousness his eyes turn white and he stays standing. Whenever Zatch dies his book catches fire but kiyo pats it putting out the fire.

Stats:
Power: 3.5/5 Zatch can hold his own being a Mamodo
Speed: 3/5 He's a little bit faster than Mario
Jump: His jump height is about the same as Link
Weight: 2/5 About the same weight as Pikachu
Traction: 3/5 His traction is average

A Tilts and Aireals:
A: Jab: Zatch jabs with his right hand. This dose the same damage as Pikachu's standard A but less knockback. If held down he will do a continuous one two punch. He is very susceptible from behind when using this attack but he can hit those above him.
Dash A: Trip: Thats right Zatch trips. The value of this attack is it looks like a normal trip but dose damage and zatch recovers quickly so it can be used to fool oppenents.
Side Tilt: Right Hook: Zatch steps forward on one foot and dose a right hook. If the A button is tapped a second time he jumps forward on his front foot in order to deal a second hit that dose less damage than the first. It can be done a third time but it dose even less damage. If you attempt it a fourth time zatch falls forward on his face.
Down Tilt: Low Kick: Fairly weak kick with the tip of the foot. It is weak and has a slim, long hitbox. No noticeable knockback.
Up Tilt: Clap: Zatch dose a quick clap above his head. It dose little damage but has a small amount of upward knockback.
Nair: Flip Kick: Zatch dose a flip with one leg extended. Weak midair attack. Has no knockback. Is capable of multiple hits.
Fair: Headbut: Zatch leans his head forward for a headbut. Can be used as a meator smash if you hit with the bottom of the hitbox. Dose little damage and knockback.
Uair: Upward Spin: Zatch kicks his legs upwards and spins. Capable of multiple hits. Can do decent damage.
Bair: Rising Kick: Zatch raises his left leg behind him. Dose little damage. After doing this attack Zatch can immedietly do is nair.
Dair: Striking Punch: Zatch points his left arm down and falls quickly. This is similsr to Link's down air. Dose a good amount of damage. Has some lag if you don't hit some one.

Smashes:
Forward Smash: Maazu Jikerudon: This is one of Zatch's spells. When used a giant ball of electricity appears infront of him. If an enemy is close they are pulled in and shocked. The duration of the attack and size and power all depend on how much you charge it. Zatch can not move when the spell is in use because he loses consciousness when he uses a spell.

Down Smash: Baou Kurou Disugurugu: Another of Zatch's spells. A massive claw of comes from the ground where zatch is standing. This happens while you charge it. When released it slamms down hitting on top of Zatch and on both sides of him. Unlike most spells Zatch dose not lose consciousness when using it.

Up Smash: Ganreizu Zakeru: Multi-Turret gun appears and shoots several small blast of lightning upward. The length of the charge determines the amount of blasts. Like most spells Zatch loses consciousness when using the attack. Dose multiple hits and has little knockback. Dose a lot of damage.


Specials:
Neutral Special: Rashield/Rashirudo: A spell where a shield rises from the ground. It gives a small shock if you touch it but if a projectile hits it then it bounces back charged with electricity doing double damage. Zatch can't move meaning when using it meaning he is really supceptible from behind but the wall is tall and difficult to get over without using a recovery move.

Side Special: Zagurzem/Zaguruzemu: Similar to snakes C4 except its a small ball of electricity. It comes out of Zatches mouth gose a little bit of horizontal distance until it sinks to the ground. It then charges the ground where it lands or if it hits a person it charges them. The diffrence between this and snake's mine is this attack's charge isn't let out until Zatch uses an attack spell. All his spells are attack spells except this, his neutral B and his down B. Also the spell used is powered up. He can't be hurt by this attack. The attack is slow moving and Zatch once again loses consciousness meaning he can be hit easily. If the attack is interupted before it charges something then it is useless.

Up Special: Zakeruga or in air Bao Zakeruga/Baou Zakeruga
On the ground he uses Zakeruga. This is a concentrated blast of lightning fires forward. It is a little thicker than R.O.B.'s lazer and fires the same way like being long and going until it reaches the edge of the screen. It dose not however requiere a charge nor can it be charged. However if you hold down B it will not fire until you let go. it is not spamable because there is alot of lag when using it. If zatch is in the air then he fires a Bao Zakeruga/Baou Zakeruga spell downwards boosting him up. It is a decent recovery going about as far as the Firefox. While flying you can change the angle your going up. The attack dose not damage those above Zatch but it can be powerful to use if you hit them with the spell. The spell resembles a large dragon made of electricity. If Zatch's book is gold then he dose Teozakeru on the ground and Jiou Renzu Zakeruga in the air. There is no change in effect it just looks diffrent and is more powerful. Jiou Renzu Zakeruga is more snake-like, is decorated with diamonds and has four spikes on the side of its head. Teozakeru is more concentrated.


Down Special: Rauzaruk/Rauzaruku: A rainbow colored bolt strikes from the sky and hits Zatch. It looks very similar to pikachu's down B. It dose little damage itself but has another use. When it hits Zatch he glows rainbow and for the next 10 seconds all his tilts and Aerials are powered up. While using this spell he can not use other spells so he can not do other Specials, smashes or any throws.


Throws:
Grab: Jikerdor/Jikerudo: This spell looks just like Maazu Jikerudon but smaller. It turns the target into a magnet but in this it is a grab. It has longer distance than most grabs and since Zatch is still when he uses spells he has no dash grab. Once he uses this he holds them by putting both hands on their shoulders
Grab Hit: Zaker/Zakeru: This is Zatch's first spell and his most used one before he gains Zakeruga. In the anime he often grabbed people like this and blasted them with Zaker/Zakeru.
Forward Throw: Ekuseresu Zakeruga: This spell is a mass of electricity that is in the shape of an arrow. The spell blasts them forward and keeps pushing them for about 2 seconds.
Up Throw: Barudo Forusu: Zatch's friends Tia, Konchome and Ponygon lend zatch their power to create a phoenix made of electricity that knocks foes up as it flies up. It is much smaller than in the picture. It flys up fast and gose through foes doing multiple hits.

Back Throw: Ekuseresu Zakeruga: This time Zatch tosses them backwards faces them and uses this spell. Very similar to forward throw.
Down Throw: Zaker: Zatch throws the opponent down and blasts them.

Final Smash: Shin Beruwan Baou Zakeruga: Say that ten times fast. A giant lightning dragon with multiple heads and claws similar to Baou Kurou Disugurugu (Down Smash), appears and starts to bite foes and slash with its claws. It lasts about 5 seconds and is very powerful. The dragon floats in the backround while attacking.


Animations:
Dizzy: Zatch's eyes are white, his mouth his open and he looks up swaying slightly.
Sleeping: Zatch closes his eyes, stays standing, tilts his head down and breaths heavily
Entrance: Zatch is carried in by Owashi the hawk. When he is carried in he ian't wearing his robe just his underwear and his book is tied to his back. When he lands he throws the book to Kiyo, throws his robe in the air it comes down on him and Kiyo says "Lets do this" while Zatch responds with "Right".
Taunts:
1. Zatch takes out the Vulcan 400, drops 3 rock in saying "energy suply" everytime he drops one in (he dose this quickly so he talks fast making it sound funny) and then rotates in place making a bad gun sound effect as kiyo yells at him saying "This isn't the time to play".
2. Zatch puts both hands on his hips and dose his laugh from the Dub. It sounds like this "Ha ha ha ha ha ha ha". The first for are lower then the fifth is way louder and higher then there is a very short pause then the last two are lower than the fith but not as low as the first few. He laughs fast so it sounds pretty funny. While he dose this kiyo puts his head in his hands.
3. They strike the pose in the first picture.
Victory poses:
1. Zatch is eating a giant yellow tail (fish). When he eats yellow tail he opens his mouth up really wide like its on a hinge and chomps down on it eating it in about 5 bites. While doing this kiyo looks at him with discust.
2. They strike the pose in the first picture but Kiyo is standing up and Zatch says "I'm going to become a kind king"
3. Zatch dose the dance for Chichi Wo Moge while kiyo watches him shocked. (Chchi Wo Moge translates to "Grouping Breasts")
Losing Pose: Zatch cries as Kiyo tussles his hair with his eyes closed looking down

Alternate Colors/Costumes
Normal: The first picture
Zeno and Dufort: Zatchs brother who looks just like him but white this is his white color.
Blue: Kiyo is wearing his blue coat over his school uniform and zatch's dress changes to a light blue as dose his bow tie.
Red: Kiyo is wearing a red sweater. Zatch's hair color changes to a orange color and his dress is a pale red.
Green: Kiyo wears a green shirt and Zatch's robe turns to a deep olive green.

Music
Victory Theme: Chichi Wo Moge: Its the first lines up to "Boing Boing" the diffrence from the real song is the boings escalate in sound as he sings them.
"Scab" by Hidenori Chiwata: The first opening.
"So That This Voice Can Reach You" by Takayoshi Tanimoto : The Second Opening.
"Invisible Wings" by Takayoshi Tanimoto : Third opening.
Unlockable: Konjiki no Gash Bell/Zatch Bel opening 3 (full/gash version)

Stage: London Forest: The place where Kiyo's Dad found zatch after he lost his memory. You fight on the ground and above you there are sevral tree branch platforms. It is a walk-off stage.
ATs:

Mia and Tegumi: They appear and use Seoshi/Seushiru which creates a bubble shield around the summoner. The summoner can go in and out but it acts as a wall to all other opponents and attacks.

Ponygon and Kafk Sunbeam: They appear and use Shin Shudoruk which covers ponygon in armor with a massive horn. Ponygon then rushes across the screen while on fire. He Rushes from side to side across the stage doing alot of damage and knockabck for a few seconds.

Kanchomé and Parco Folgore: They appear and use the Miriararu Poruku spell which uses an opponents attack against them. In smash bros he uses their Neutral B.


BOSS:
Brago and Sherry: Brago fights they way Zatch dose with his book owner in the background. He uses his spell Reis spell to attack. It is a purple sphere of gravity that causes damage and he uses Gravirei to slow down opponents. When he gets hurt enough he uses Shin Baberuga Gurabidon which is gravitational beam with a force so strong it can slice mountains. He continues using combination of these three spells and hand to hand combat which he is very strong in. Brago is not actually evil but he is the last person Zatch fights.


After many long seconds of copying and pasting I have brought over my first addition to my thread.
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969


Hollow Ichigo, aka Shirosaki Hichigo


Backstory:


Stats:

Strength:
7/10 – This is a very deceptive stat, as Shirosaki's attacks have very peculiar specifics. But all-around, he's rather powerful, with some VERY strong attacks.

Size:
6/10 - He is 174 centimeters, and thus a bit taller than Mario.

Weight:
4.5/10 – I believe this guy is actually heavier, but he needs some weak spots.

Attack speed:
8/10 – Shirosaki is a friggin speed demon in the Anime, so I think he should still have high speed, but to balance it won't be absolurely obscene.

Range:
10/10 – Shirosaki likely possesses the best range out of all the characters, not only is he tall, but he also wields a sword which he swings by holding it by the hilt wrap most attacks, and that hiltwrap is rather long. However, there are downsides to his range too, but that will be shown in the move specifics.

Ground speed:
8/10 – In keeping with him being a speed demon, his movement speed is high. Also, he kinda floats above ground when he dashes.

Jump:
6/10 – His jumps are a bit above average(contrary to anime's uberjumps, but meh.) height.

Aerial speed:
6/10 – His movement speed in the air is decent, kinda like Luigi-Jigglypuffish.

Fall speed:
2/10 – He falls REALLY slow, like Luigi. Fastfall is very quick tho'(lol).

Dashing jump speed:
7/10 – Some of his running speed carry over to his jump. This makes dashing jumps a very quick attack option.


Quirks:

Change of costumes might change the way Hollow Ichigo sounds. The regular white one kinda Chuckle-giggles somewhat... all the time, while the more Quasi-hollow one mostly just roars and hisses all the time and only chuckles at times.
More on this later. He doesn't really anything else that could be called Quirks.


Battle Thingies


Entrance: A whitish(depends on costume choice) blur shoots toward the starting position. It turns out it's Hollow Ichigo!

Idle pose: Stands almost still, sword resting on his shoulder. He just laughs every now and then, making him doing some small movements.

Taunts:
-He points forward in a condescending way, and shouts: "I'm the god**** king, partner!"
-He laughs like a complete maniac, an insane expression on his face. see the laugh and expression at the end of this vid. [/url] http://www.youtube.com/watch?v=iuVTlAEsdvg
-He points his blade at the opponent and shouts: "You're to weak to even fight against!"

Victory tune: Couldn't find DX

Victory poses:
-He throws himself to the right, then to the left, lauging all the time, and then just gives a big grin.
-He shouts "What a bunch of sods!" while spinning his sword with the hilt wrap.
-He says "Unbelievable", and then laughs as he turns into a blur and goes offscreen. The laugh extends to quite a while after that.

Losing pose:
- He stands slumped forward, a disbelieving expression on his face.



Fighter Description:
Hollow Ichigo is a rather strange character. His main method of attack is his sword, but the sword is seldom handled as a normal blade. Hichigo throws it and swings it with the hilt wrap. He is an excellent range fighter due to the combination of good power and the immense range his weapon gives him, and the fact that he has two projectiles, and neither are bad.
However, Hichigo has problems if you get close to him. There, you get hit by the hilt wrap, not the sword. The Hiltwrap has no Knockback, so if that hits you during an attack from Hichigo, feel free to pound him. This goes for him in general, with a few attacks that lets him knock away close enemies. Hichigo is a very powerful character, but spacing is key to using him, else you're screwed against a good player, since Hichigo can easily be sent flying. Hichigo has pretty good hitstun if he connects with his attacks in general, but most that doesn't utilise the hilt wrap have very low instead.



The moves:


Specials:

NEUTRAL B:
Getsuga Tenshou:
Damage: 7%-30% travelling, and 8%-36% at release

Hollow Ichigo launches a crescent shaped wave of dark power.
This attack travels fast, and keeps going until it goes offscreen.
It's a rather big projectile, and it's chargeable.
It's full knockback power travelling is about the same as Samus Charge shot, but this send the enemy at a much lower trajectory.
It's at its strongest at the very point where it is released, where it has 1.2 the power(damage and Knockback) it has when it travels through the air.



FORWARD B:
Zangetsu Throw:
Damage: 17% close to Hichigo, 14% at the end of it's range. 3% at returning.

Hollow Ichigo uses the full length of the hilt wrap and throws the sword a good distance.
A bit much windup time, but the actual attack when launched is strong and fast. Afterlag is low, but Hichigo cannot attack again until the sword returns, but an unaware opponent can get a weak hit by the returning sword. A kinda risky move if you dont connect, the enemy should have enough time to get a hit in if they manage to avoid the actual throw.
At 6:28: http://www.youtube.com/watch?v=4yJ9dAD9HGY

Note: A tether move.


DOWN B:
Spirit Pressure:
Damage: varies between 0% to about 10% at most.

Hichigo releases his immense spiritual power as an aura, pushing back enemies a good distance. The power he unleashes may cause the enemy slight harm, but it basically works as a FLUDD in all directions, so make sure to not get hit by them during the push.

UP B:
Flash Step:
Damage: none.

Hichigo makes a rush at superhuman speeds, making it seem as if he warped.
It's a fast move, working like a quicker version of Mewtwo's teleport(startup lag is virtually nonexistent, and the move does not have afterlag). He can do two of these while in the air, but has to land to regain them. This move does not make Hichigo go into helpless state.


A Moves:

JAB
Double Slash(HOLD A: Double Slash->Windmill Sword Combo):
Damage: Double Slash- first slash 2%, second slash 6%
Windmill Combo- 3% per hit until attack damage decimation starts kicking in.

The Double slash is two attacks performed extremely quick after eachother(the second cancels the firsts already short lag completely, and thus the second slash will hit even at the highest of percentages), performed by pressing the A button in rapid succession. These attacks do not use the hilt wrap.

The Windmill Sword Combo is simply Hollow Ichigo standing still, and spinning his blade by the hilt wrap at extreme speeds. the effect of being hit by this attack is a lot like the one you suffered from being close to Mew2s shadow ball.

Example: at 5:17-
http://www.youtube.com/watch?v=4yJ9dAD9HGY
The range is not as long as it is in the video, but it's still pretty great.

DASH ATTACK
Pressuring Sword:
Damage: 9-10% during rush, 11% from the part where he brings the sword down.You are VERY unlikely to be hit by both.

One of the attacks that doesn't utilize the hiltwrap. Hollow Ichigo pulls his sword up in front of him, ramming into the enemy with quite decent power. He keeps the blade up until you stop holding the button down or until he reaches the end of the stage.
At 4:34: http://www.youtube.com/watch?v=4yJ9dAD9HGY


Tilts:

FORWARD
Front Kick:
Damage: 7%

A rather normal kick in front, mostly used to knock the enemy away. This attack is quick in all ways the word can be used. The knockback is nothing to talk big about. :p

UP
High Arc:
Damage: Blade 12%, wrap 1%

Hollow Ichigo leans backward as he uses the hilt wrap to swing the blade in an arc above his head. This has almost straight upward knockback and is reasonably powerful and quick, but since he swings the sword in wide arc, make sure the enemy aren't to close to you.

DOWN
Quick burst:
Damage: 7% from the blade on the way down(unlikely to hit), 5% burst itself.

Hichigo stabs his sword into the ground quickly, and a burst of electricity stikes out from it. this attack has a decent knockback at low damage, making it a favorite spacing tool, but later on it hits the enemy out of Hichigos range, but still doesn't have killing power until like 250%.

Smashes

FORWARD
Descending Nightmare:
Damage: Blade 22%-31%, 1% Hilt wrap

This is a very destructive attack, quite similar to Marth's F-smash. Holding the blade by the wrap, he swings it over his head and down into the ground. The range is demonic, the knockback is just beastly, and the attack is decently quick to come out. However, it has, unlike most other of Hichigo's attacks, LOADS of afterlag, so much that even the immense shield stun it has is of any use. So it's a risky but devastating move.

UP
Wide Arc:
Damage: Blade 19%-27%, 1% Hilt wrap.

Holding the sword by the wrap, he starts a swing slightly behind him, almost at the height of his feet. This swing then proceeds to go around in an almost complete circle, and to make sure it doesn't lose momentum, Hollow Ichigo follows it with his entire body, even temporarily making a one-hand handstand. The knockback for this move is really good, and works like the U-tilts did, with one difference; If the attack hits you when it has not yet swung past Hichigo's knees, you will be sent at a trajectory similar to "The Knee", but slightly higher, and the knockback is also lower. Startup is low, afterlag average.

DOWN
Low Arc:
Damage: Blade 17%-25%, 1% Hilt wrap.

Hichigo flips onto one hand, swinging his blade around him by the wrap, hitting low. The knockback from this move is really weird-o-rific; it sends you flying at a perfect 45 degree angle. It's a very strange looking move. It's likely the all around best smash Hichigo has, as it is the quickest to start and has low afterlag.

AERIALS


NEUTRAL A
Falling Blade:
Damage: First hit- Blade 15%, 1% Hilt wrap, Second hit- Blade 10%, 1% Hilt wrap

Hichigo swings the blade over his head by the wrap, actually doing two somersaults, and as such, this attack has two hits, but they won't both connect. This move has high landing lag, but is quick to start and is a really strong KO-attack. Makes use of his range.

FORWARD A
Air Dash:
Damage: 10%

This is basically a short, aerial version of the dash attack. It can actually assist in recovery.
It has pretty decent knockback, sending the enemy diagonally upwards. it has a fair amount of aerial lag, but has almost no landing lag.

It looks kinda like in this video, at 0:39-0:40, but it does not go that far.
http://www.youtube.com/watch?v=gx4iVMQ1vy4&feature=related

UP A
Rolling Blade:
Damage: 7%

Hichigo rolls into a ball, cutting all around him. Does not use the wrap and lacks his usual range. Next to no land lag. Good for interrupting enemy attacks. The knockback is very low.
Example: 3:42
http://www.youtube.com/watch?v=4yJ9dAD9HGY

BACK A
Slap'd:
Damage: 8%

An attack that has next to no startup-lag or afterlag at all. It has almost no knockback at all however. The move itself is simple, Hichigo just slaps behind him with the back of his hand. This attack does turn him around tho', so it's not easy to spam without landing.

DOWN A
Lost Blade:
Damage: 20%

Hichigo drops his sword intentionally(holding it by the wrap ), point pointing directly downwards, and lets it fall a short distance. In this move, getting hit by the wrap is impossible, and the range is not impressive. This move is very similar to Links dair, both in performance and power.

Shielding Moves and Throws:

SIDESTEP:
Hollow Ichigo just kinda slides into the background, not moving in the least otherwise.

ROLL:
Forward- Hichigo throws himself onto the ground and rolls forward a good distance.
Back- Just kinda slides back, like Mewtwo.

GRAB:
Hichigo has decent grab range but is somewhat slow to grab compared to some due to a wide movement with his arm before he grabs. He holds the enemy by the neck.

DASH GRAB:
Hichigo's Dash Grab is unique, in that it works kinda like his dash attack, he keeps moving forward if you hold the button(only if you manage to grab someone tho'). He also does a slight amount of damage during this "slide", but if he manage to knock you into a wall with it, it does additional damage. Make sure to throw the enemy and not just to press them backwards; like any grab, it can be escaped through fighting back.
The actual grab motion is also faster than the regular, tho' being a butterfingers earns you a lot more lag.

Example of the Dash grab: 0:24-0:28
http://www.youtube.com/watch?v=AXrJeajif4U

THROWS:

A attack:
Damage: 4% each time.

Hichigo tightens his grip, choking the enemy.
Seen at: 0:28-0:34
http://www.youtube.com/watch?v=AXrJeajif4U

Forward throw:
Damage: 13%

Hollow Ichigo throws the enemy forwards full force. This throw has strong knockback, and sends you at a pretty straight trajectory.
At 7:06:
http://www.youtube.com/watch?v=pI-hx-gQ86s


Up throw:
Damage: 4%

He just kinda throws you up without putting much effort into it. At low damages, a perfect setup for the U-tilt or U-smash.

Back throw:
Damage: 9%

Hichigo just kinda flicks the enemy aside. Knockback is mediocre.
At 3:35: http://www.youtube.com/watch?v=pI-hx-gQ86s, the thing he uses against the attack.

Down throw:
Damage: 12%

Hichigo bashes the enemy's head against the floor, and the enemy is sent flying by the force. Good upward Knockback.

FINAL SMASH:



True Hollow:


Alt Colors:

White:

Black:

Red:

Green:

Blue:

Yellow:



Stage:
?

Song:
?:

[Unlockable songs]

Song:
?:



TO BE CONTINUED
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
Dude, you stole my layout. I'm not sure whether to feel flattered or offended. =P

That'll be a nifty character when he's done, though. Raising the bar right from the start, eh?
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
Dude, you stole my layout. I'm not sure whether to feel flattered or offended. =P

That'll be a nifty character when he's done, though. Raising the bar right from the start, eh?
Well, I borrowed the Nerds layout in the former contest, and yours was simply more efficient.
 

GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
@Captain Douglas Jay Falcon: Good start but needs some more detail such as backstory stats and animations (like taunts entry pose ect.)
@Hollow Ichigo: Great start can't wait
@Fawriel: I say flattered your layout reallty is nice and easy on the eyes.
@MysticKenji: Hope you submit something:)
 

Kirby M.D.

Smash Journeyman
Joined
Sep 28, 2006
Messages
320
Aww, I can't give Yahtzee another whirl? Oh well, time to come up with something else original.
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
Updated Hollow Ichigo.


Edit: Updated him again.

Edit: And Again. The moves are all there now. Now I just have to work on the FS and other stuff. :p
 

Super Wec

Smash Cadet
Joined
Mar 21, 2008
Messages
49
Location
New Jersey
Squanto

Squanto (1585?-1622), Native American of the Wampanoag tribe of what is now Massachusetts. Also known as Tisquantum, he proved an invaluable friend to white settlers in New England in the early 17th century. Early in his life he was captured and sold as a slave in Spain but eventually escaped and went to England. When he returned to New England in 1619 as pilot for an English sea captain, he escaped and discovered that his people had been destroyed by a plague. Two years later he helped the starving Pilgrims at Plymouth Colony to survive by teaching them both fishing and the planting of corn. He developed a friendship with the Massachusetts settlers and acted as interpreter at the Treaty of Plymouth, signed in 1621 between the Native American chief Massasoit and Governor William Bradford. While guiding a party under Bradford around Cape Cod the following year, he became ill and died.

Strength:
9/10 – His gigantic spear, axe, and bow hurt really bad

Size:
8/10 - Hes ripped, huge arms, chest, and legs also is 6 ft 3

Weight:
8.5/10 – Hes a power house, very tough to send flying across the stage.

Attack speed:
1/10 – Slowest in brawl :(

Range:
7.5/10 – Not many attacks that have good range

Speed:
3/10 - Terrible speed, little bit slow than gannon. Also he is very easy to combo

Attacks

A: A normal punch

AA: Two punches

AAA: After two punches, he takes out a knife and slashes you

Dash A: While running takes out a spear and stabs you

> Tilt A: Does back kick

^ Tilt A: Does a flip

V Tilt A: On the ground he kicks your leg causing you to fall


> Smash A: Takes out a giant axe and then swings it at your head

^ Smash A: throws his spear up and spins it, does not go that high.

V Smash A: Bends down and then hits your leg with a rifle and then swings backward.
[Like Ikes]

AIR ATTACKS


A: Does a Flip


> Tilt A: Takes his spear out and then swings it

< Tilt A: Kicks you, something like dks but much weaker


^ Tilt A: Points his spear up, pretty strong

V Tilt A: Puts his axe over his and then strikes down hitting the floor

Grabs


> Knees you in the balls


< Throw: Grabs you by the hand and then throws you backwards hard as he can to the floor

^ Throw: Pushes you into the air and then stabs you with his spear

V Throw: Bob

Puts you on the floor and then keeps slashing you with a knife on the ground


B Attacks


B: Takes out his hunting bow, (Just like Link but has shorter range and takes more damage)


> Tilt B: Throws crops at you (like corn, potatoes, etc)


^ Tilt B: While having a rope attached to his spear, he throws it somewhere on the stage and then climbs it, if anybody gets near Squanto he throws a punch at you


V Tilt B: Throws his spear into the ground and then anybody by it goes flying up. (Something like DKS)



Final Smash

Squanto Summons an army of Native Americans with knives and bows who are just ready to kill you

Stage



Song: Environmental Noises
 

quatripain

Smash Journeyman
Joined
Dec 3, 2007
Messages
241
QUATRIPAIN


(smash attacks)
side-big punch-does 2-3 damage normally and 7-11 charged
up-uppercut-does 6 damage always,makes a small jump,knockback depends on charge or not
down-luigis taunt but it does 3-4 when not charged and 6-8 when charged


(combos)
A+A+A+A^=epic punch punch punch uppercut does 13 damage
A+A=punch -2 damage
A+A+A=jab jab PUNCH!-6 damage and good knockback


(tilts)
up-think robs with a plasma whip
down-think ness
side-quatriPUNCH


(dash)
wario side smash

(air)
up-uppercut-good vertical recovery about 6-7 damage and cant be used if you used your up special
down-falcos what more can i say?
back-boot to the head-toon links with a foot
nuetral-small punch on air-3-4 damage
side-big punch on air-7-10 damage


(special)
nuetral-plazma whip-like zamuses but slower and more powerful 16-20 damage
side-star throw-throws 10 stars rapidly bout 10 damage
up-fly-think robs up marios meele down and falcos up combined-its a harder to control but longer(7 secs)and does a spin attack(5-8 damage)
down-earthquake-a small area around him is shaking?does 1-2 damage each sec.,decent knockback,and is good for psuedo spiking
final smash-elite haxor skillz-the screen goes to char select,you and your team get to choose one of the players not included,you play as them untill the match is over



(taunts and entrance)
up-picks up his scouter and says-ITS OVER 9000!
down-does a belly flop
side-show me your moves
entrance-kirbys.....kirbys not riding though


(stage)
delfino plaza exept sapcey background and in the backround dry bowser is on his motorcycle in MK wii


(items)
n.e.s.-people play it when you throw it at them(like sleeping)
AT:retrosez:IC,G&W,Pit,Exitebite and shellcreeper attack


(music)
http://www.youtube.com/watch?v=gT1XrPmJ0XQ
http://www.youtube.com/watch?v=DBQ8EIWp4Rs
http://www.youtube.com/watch?v=ySbXw8AHlKM
http://www.youtube.com/watch?v=Qit3ALTelOo

(victory)
1-does the thriller boy(soulja boy then he gets confused and does thriller
2-says -omgomg i won thanks mom!
3-does a rubix cube,gets conused(phailes)and sleeps
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
Super Wec, could you possibly shrink the picture? It's stretching the page!
 

GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
@Squanto: Good start but you might want to add a little more detail to your moves. Look at Hollow Ichigo or Zatch Bell to see what I mean. Basically just things like range damage lag (especially the final smash). Also add somethings like taunts victory poses and an entrance. Not really required but definetly will improve this move set. Glad to see an original idea in hear instead of an anime character. ALSO PLEASE SHRINK THE PICTURE IT IS IRRITATING ON THE EYES. Just made it big so you would see it

@Quatripain: Also a good start but some detail would still be good. Like the above I suggest you look at others movesets to see what I mean.

@Tauren: Great thats a lot better. There is more you could add but thats probably a four star right there

Just want to say thanks a lot to Youko for unlocking this. Isn't he a swell guy
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Gardevoir


-----------------------
Stats

Power: 4
Defense: 3
Speed: 3
Recovery: 5
Jump Height: 3
Mid-air Jump Height: 5
Descent Speed: 2
Weight: 2
-----------------------
Standard Attacks

neutral - Spark Pulse: Releases three sparks from its palm. Does up to 3% damage per hit.

f-tilt - Palm Swipe: Slashes its opponent with its arm. Sends foes flying vertically. Does up to 12% damage if it hits from the palm (the sweetspot of the attack).

u-tilt - Palm Ring: Creates a circular ring that damages opponents above it. Does up to 10% damage.

d-tilt - Low Palm: Strikes the opponent at a low angle. If the target is airborne, it'll fall to the ground. Does up to 8% damage and is a Meteor Smash move.
-----------------------
Smash Attacks

f-smash - Power Palm: Does a pose similar to Zelda's f-smash. Does consecutive damage, and the last hit is super strong. Does up to 17% damage uncharged, but can do up to 26% damage if fully charged.

u-smash - Palm Uppercut: Works like Peach's u-smash, but it does consecutive damage. Final hit is just as powerful as Lucas' u-smash. Does up to 15% damage uncharged, but can do up to 24% damage if fully charged.

d-smash - Body Spin: Spins around, dealing variable damage to foes. Can repel certain long range weapons.
-----------------------
Aerial Attacks

n-air: Spins while having its arms stretched out. Deals up to 11% damage on targets.

f-air: It strikes its opponent with a palm slash. If it strikes at the palm, the attack can seriously damage the target. Does up to 5% damage non-sweetspotted, but it can deal up to 18% damage if the sweetspot connects.

b-air: Same as the f-air except in the opposite direction.

u-air: Fires a burst of flames from its palms. Deals up to 12% damage.

d-air: Slams the foe with a low angled palm strike. Sweetspot deals heavy damage. Deals up to 5% damage non-sweetspotted, but it can deal up to 18% damage if the sweetspot connects. Also, the attack becomes a Meteor Smash if the sweetspot hits.
-----------------------
Special Attacks

standard - Energy Ball: Charges up a green ball of energy. It follows a straight line when launched. At full power, it does up to 26% damage.

side - Psywave: Fires an energy wave that sends foes flying at a low angle. Deals up to 8% damage from a distance, but it can deal up to 15% damage at close range.

up - Teleport: Teleports from one area to another. Deals no damage at all.

down - Safeguard: Damages close range opponents and can repel most weapons.
-----------------------
Grabs & Throws

grab: Attempts to grab the foe with its right arm.

attack: Zaps the foe with a spark. Does up to 2% damage.

f-throw: Hurls the foe forward with psychic energy. Does up to 10% damage.

b-throw: Throws the foe backwards. Looks similar to Mewtwo's b-throw. Does up to 11% damage.

u-throw: Uses psychic energy to spin the foe then toss it upwards. Does up to 10% damage.

d-throw: Slams the foe and fires some flames at it. Does up to 8% damage.
-----------------------
Final Smash

Psycho Burst: Creates a circular barrier that severely damages all foes caught in the blast. It can deal up to 60% damage and usually delivers an instant KO.
-----------------------
Battle Entrance

Appears on the battlefield after using Teleport.
-----------------------
Taunts

/\ taunt: Closes its eyes and meditates for awhile.

<> taunt: Creates a small flame from its palms.

\/ taunt: Spreads its arms out while its body glows with energy.
-----------------------
Alternate Costumes

Recolors affect its head, chest, horns on its chest, and eyes. Its body is always colored white.

Default (Green)
Red (eye color and horns is purple)
Blue (eye color and horns is orange)
Yellow (eye color and horns is green)
Black (eye color and horns is red)
Pink (eye color and horns is light blue)
-----------------------
Side Notes

This Gardevoir will sound like it can speak human language. However, it's using telepathy to speak (just like Lucario). Also, it's female gendered.
-----------------------
How to unlock

Clear Classic Mode with a Pokemon fighter on Hard difficulty or higher.

Have Gardevoir join your party in the Subspace Emissary. It officially joins your party after clearing the Lake Shore (see below for more).
-----------------------
Solid Snake Codec

Snake: Otacon, there's a strange creature walking around. Is it some sort of alien?

Otacon: That's Gardevoir Snake. Gardevoir is known as the Embrace Pokemon. It is the final form of the Ralts family. Gardevoir possesses PSI abilities and is unaffected by the pull of gravity. It is also known to protect its trainer if they share a very strong bond together.

Snake: Doesn't look all that tough to me.

Otacon: Well don't get cocky Snake. If you take it too lightly, you'll likely get your butt kicked by its psychic powers.

Snake: Yeah, I'll keep that in mind.
-----------------------
Subspace Emissary Role

*Event after stage 5, but before stage 6; takes place in The Forest*
Gardevoir first appears at the forest with Gallade at its side. While relaxing near a tree, they notice the Halberd and a bunch of Shadow Bugs appearing. Eventually they get surrounded by Primids. The two attempt to escape from the Primids, but were eventually ambushed by Wario.

Wario tries to turn either Gardevoir or Gallade into a trophy with his Dark Cannon, but the two escape the blast easily. However, swarms of Primids begin to gang up on Gardevoir. Wario takes that opportunity to get a perfect shot in. However, Gallade attempts to save Gardevoir by taking the Dark Cannon blast. Wario takes hold of the Gallade trophy and runs off. Angered that its friend was taken, Gardevoir wipes out the Primids near it and goes after Wario.

*Event before the False Zelda/Peach fight*
After Kirby leaves Peach/Zelda, he eventually runs into Gardevoir which was feeling upset that it lost Gallade. Kirby was curious about this behavior and asked it a question. Gardevoir then shows Kirby its reasons for being upset. Kirby then decides to team up with it. At that point they see Dedede with Wario's ride along with the Ness, Luigi, Gallade, and Peach/Zelda trophy. The two pursue the machine.

*False Zelda event*
After Mario and Pit defeated Link and Yoshi, Dedede pops up and takes the Link and Yoshi trophies. Kirby then pops up and slices the hand holding the trophies. Then, Gardevoir pops up to revive the Link and Yoshi trophies. At that point, Gardevoir teams up with Mario, Pit, Link, Yoshi, and Kirby throughout the story. Applies only to if Zelda was saved from Petey.

*False Peach event*
After Link and Yoshi defeated Mario and Pit, Dedede pops up and takes the Mario and Pit trophies. Kirby then pops up and slices the hand holding the trophies. Then, Gardevoir pops up to revive the Mario and Pit trophies. At that point, Gardevoir teams up with Mario, Pit, Link, Yoshi, and Kirby throughout the story. Applies only to if Peach was saved from Petey.

*During the Subspace event*
Some time after Tabuu turned all the fighters (including Gardevoir) into a trophy, Gallade shows up along with Ness, Luigi, and Dedede to revive the trophies. Gallade finds the Gardevoir trophy, but a bunch of Shadow Bugs swarm right at it. Thus, a giant False Gardevoir was created.

After the False Gardevoir is defeated, Gallade revives the Gardevoir trophy left behind, and the two become happy that they're back together again. They later assist the other fighters in the fight against Tabuu.
-----------------------
 

El_Duderino

Smash Apprentice
Joined
Nov 9, 2007
Messages
160
Location
NE
Aqua Teen Hunger Force

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Description

"My name is Shake Zula, the mic rula, the old schoola! You wanna trip? I'll bring it to ya. Frylock and I'm on top, rock you like a cop. Meatwad you're up next with your knock-a-knock! Meatwad make da money, see. Meatwad get da honeys, G. Drivin' in my car, livin' like a star, ice on my fingers and my toes and I'm a taurus. Yeah, check check it. Cuz we are the Aqua Teens, make the homies say ho! and the girlies wanna scream! Cuz we are the Aqua Teens, make the homies say ho! and the girlies wanna scream! Aqua Teen Hunger Force, number one in the hood, G."
- Schoolly D


The Aqua Teen Hunger Force is ostensibly a detective agency, though they haven't actually detected anything for years. What they really are is three animate food products living as roommates in a squalid rental house near the South Jersey shore, and what they really do is generally a whole lot of nothing. Master Shake, a man-sized milkshake, believes himself to be the leader of the ragtag little team, but he also leads the others in irresponsibility and obnoxiousness. Frylock, the floating box of fries, is the smart one, and in addition to constructing numerous gadgets which usually work all too well, he has the power to shoot lasers from his eyes, somehow thanks to a jewel embedded in his back. Or his contact lenses. It's never been all that clear how he does it. Finally, there's Meatwad, a rolling ball of uncooked hamburger meat who can change into one of...some typically useless shapes at will. Together, they've faced enough villains to fill a small auditorium, and now they step into the Brawl arena armed with little more than the dubious internet-obtained information that a leprechaun has hidden a pot of gold inside Master Hand's glove.

Wikipedia Reference

Movie Trailer

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Notes

The Aqua Teen Hunger Force appears here in glorious 2D sprite-based animation, preserving their animations from the tv show wherever possible.

All three Aqua Teens are onscreen at once, and they share the same damage meter. One, controlled by the player, acts as leader, and the other two follow behind. Only if the leader is koed will it be counted, but there are a number of factors that balance this out. Hitting an Aqua Teen that is not the leader will still contribute to the overall damage meter, but more importantly, the majority of their most powerful attacks require teamwork between the three members. Shake's forward smash will only work if Meatwad is in play and synched, and so on. In addition, the team has a set of B moves which are only usable if they are all present and synched. If this is not the case, usable B moves revert to those possessed by the leader. Though each Aqua Teen has his own complete moveset, only the leader actually carries out attacks. Management of the team's moveset from moment to moment is the true challenge of being an Aqua Teen Hunger Force master.

Each Aqua Teen also has very different statistics from the others. Shake is heavy and relatively slow, whereas Frylock is light and floaty and Meatwad is a midpoint between the two extremes. None of them has a repertoire of truly powerful attacks, but their agility makes up for this deficiency.

When an Aqua Teen uses an attack which relies on another team member, that team member becomes desynched due to the attack animation lasting longer for them than the current leader. Desynched members will run to try to catch up with the leader and will do their best to recover if pummeled off the edge, but in other regards they act more like Pikmin than Ice Climbers.

Note that on the team-based smash attacks, there are animations for when the moves are charged. i.e. for Meatwad's V Smash, as long as the move is charging Meatwad's eyes water and his lower lip sticks out and wobbles. If the attack is pulled off with no charge, he just immediately breaks out in high-pitched weeping, and the move occurs without the charge animation.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Master Shake

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Description


Also known as "Shake," "Cup," or "*******." He's a milkshake cup with eyes, a mouth and two little yellow-gloved hands. He stands about 6 feet tall if you include the pink bendy straw. He's sadistic, lazy, self-centered and quite stupid, since by his own admission he has no brain, just some nerve clusters. Master Shake theoretically has powers related to the pistachio flavored milkshake he contains, and he also has the established ability to make things explode by throwing them to the ground. In addition, he's proven himself capable on multiple occasions of using various types of firearms and incendiary devices to great effect.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Notes

Shake is the heaviest Aqua Teen, which makes him one of the lighter heavyweights. He falls the fastest of the three and has the best traction. However, the fact that he has no arms, only hands, makes his melee game extremely close range. Luckily he has a few projectiles to rely on if he can't close the distance.

Shake walks by wobbling along the ground. When he runs he tilts backwards a little bit and slides forward. His jumping animation is little more than a bounce into the air, with very little change in posture from standing. When he picks up an item, he spins 360 degrees in a sort of forward flip, catching the item when he's upside down and holding it when he comes back up.

Items thrown by Shake have the added effect of creating a small, weak explosion where they land. In addition, capsules, crates, barrels and party balls have a 50% chance of exploding when thrown by Shake, as opposed to a 12.5% chance when thrown by anyone else.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

A Attacks

A: Shake Slap

Shake wheels around and slaps with his left hand, which I think you will find very displeasing. Since he has no arm to speak of this attack is extremely close range. It also does not have a combo, but like Ganondorf's neutral A attack it does have a significant amount of power behind it.

Dash A: Shake Dash

Shake picks up speed while running and slams into his opponents as he runs. After a short distance he runs out of breath and stops.

> Tilt A: Shake Kick

Shake lifts slightly in the air and tilts his base forward, as if he's kicking at his enemy's shins.

^ Tilt A: Headbang

Shake listens intently to some music only he can hear, then headbangs once by bending forward at his midsection.

V Tilt A: Broodwich

Shake produces that sandwich made from the foulest ingredients of Hell's kitchen and takes a bite, promptly vanishing in a puff of fire. He returns screaming to the same spot shortly thereafter, his eyes opened wide in horror. Enemies he overlaps when he returns to this dimension are knocked away, and opponents nearby when he disappears are slightly burned by the fire.

> Smash A: Meat Toss

Shake picks up Meatwad and hurls him a short distance forward in anger. Meatwad needs to be present in order for this attack to work.

If Meatwad is not present, Shake looks around for him, then rolls his eyes and sighs heavily.

^ Smash A: Meteors Did It!

Shake points up in the air and shouts out an urgent warning, causing Frylock to quickly raise into the air and look up skeptically. Enemies hit by the fries are knocked away. Frylock needs to be present for this attack to work.

Shake acts out this attack even if Frylock is not present, but it has no effect.

V Smash A: Anger!

Shake turns so he faces the players and draws two crossbows, each loaded with flaming bolts and pointing at the ground at 45 degree angles. He then frowns and throws them both down, where they promptly explode. This has a similar effect to Snake’s forward smash, but is a bit weaker and hits on both sides of him.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Aerial Attacks

Neutral A: Double Shake Slap

Shake rotates first to the right, then to the left, smacking opponents on either side of him with both hands.

> Tilt A: Driver

Shake swings a golf club forward. Now where did he get that?

< Tilt A: The Drizzle

Shake holds a ladle full of radioactive waste in one hand. In an attempt to become a superhero, he deftly flips it into the air in a backwards arc to land on his lid, where it causes him considerable pain. Enemies are knocked away by the acidic spray.

^ Tilt A: Highlander

There can be only one! Shake holds a very large sword and swings it skyward.

V Tilt A: Spaghetti Dive

Shake turns to face the players and does a front flip, as if trying to mash his face into a delicious plate of spaghetti.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

B Attacks

Neutral B: Shake Power Activate

Shake frowns, and begins to rumble. He expands! After a few seconds a huge dollop of green milkshake comes out of his straw and is deposited on the ground. Anyone who touches this puddle will slip on it. But there is more to this move than it first appears. If Shake is hit with an energy projectile while winding up his Shake Power, he’ll stop using the attack, but he won’t be harmed. The next time he uses it successfully, the milkshake puddle will be glowing. If an enemy touches the glowing puddle, it will explode, and they will act as if they were hit by the last projectile which Shake absorbed. Shake can have only one puddle on the ground at a time, and they disappear once someone steps on them.

Side B: Throw Down

Shake whips out a flamethrower and looses a stream of fire at his opponents. He can run and jump while the flamethrower is out. However, holding down the button has no effect – the move has a short preset length, and Shake has to put the flamethrower away before he can fire it again. Because of this, it is more powerful than Bowser or Charizard’s flame breath and has higher knockback, but it is also riskier to use.

^ B: Grappling Hook

Shake winds up with a grappling hook and throws it diagonally skyward with a cry of “Look, I’m Batman!” If it hits an enemy they are pulled downward at speed. If it hits a ledge, Shake hoists himself up.

V B: Aqua Teen Hunger Force Assemble!

Shake frowns and cries out the words, “Aqua Teen Hunger Force, Assemble!” Frylock and Meatwad hear the call and rush to his side from wherever they are. Then Meatwad distracts him and rolls to the front, becoming the player-controlled team leader. The frames of this move that occur after Shake finishes speaking are invincibility frames.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Grabs and Throws

Grab: Shake Grab

Shake spins as if picking up an item, except when he comes up this time he's holding an opponent with one hand. Strangely, the held fighter doesn't seem to be able to move.

Running Grab: Shake Grab

Shake tumbles forward and comes up with an opponent held in one hand.

Grab Attack: Skulldilocks

Shake reads the held opponent a story from a rather suspicious children's book.

> Throw: Anemic Toss

Shake runs forward a short distance and angrily, though weakly, tosses the opponent forward.

< Throw: I Think I Need to Go Pray

Shake holds up a blow torch in his free hand, looks from it to his opponent, then tosses his opponent over his shoulder and puts away the torch.

^ Throw: Shake Toss

Shake grabs his opponent with both hands and heaves upwards.

V Throw: Angry Throw

Frowning, Shake throws his opponent to the ground, resulting in a minor explosion that blasts them skyward.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Taunts

Up Taunt:

Shake sighs, turns around and says "that'll be 20 dollars."

Side Taunt:

Shake leans back lazily and declares "I shall not walk, so a child may live!"

Down Taunt:

Shake closes his eyes and yells "Noooo!"

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Frylock

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Description


Frylock is the red box of fries with the distinctive goatee. As the scientifically-minded Aqua Teen, he has built several hi-tech gadgets over the years, including a shrink ray, a time machine, a jet-powered toilet, and a single DVD containing all of the knowledge of human history. Frylock is always getting his two roommates out of trouble that they got into through their own stupidity, and he takes it upon himself to be the voice of reason in a world gone mad. Frylock's powers extend to various kinds of eye lasers and rays, fry-based radar (Frydar), balling up his fries and using them as fists, and the ability to launch all of his fries at once like a spray of missiles.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Notes

Frylock uses the power of a gem embedded in his back to hover a few feet off the ground. This makes him the lightest and floatiest Aqua Teen. Like Peach, holding the jump button after Frylock's second jump causes him to hover in the air briefly, extending his recovery range. His attacks are fast and mid-range, but generally lack power behind them.

Frylock is always hovering. He has no walk, run or jump animations, he just moves through the air. When he crouches he simply floats lower to the ground, and his dodge animations all involve him performing aerial spins and maneuvers. He holds items with his fries, and tilts forward to pick items up.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

A Attacks

A Combo: Frysticuffs

Frylock lashes out straight forward with a fry, as if it were a fist. This has a long range and is quite fast, but is also quite weak. When this is comboed, the fry fist flies (he keeps using the one fry) at lightning speed.

Dash A: Fry Charge

Frylock dashes forward, then somehow manages to trip and fall face-first on the ground, shifting his fries forward as he lands.

> Tilt A: Shotgun

Frylock swiftly draws a shotgun from his box, which he fires directly forward. This is one of his more powerful attacks, but it loses damage and power rapidly the further a target is from Frylock, with it having no effect at all at the edge of mid-range. Oddly enough, enemies hit by this attack leave behind a short-lived rainbow along their flight path.

^ Tilt A: Frydar

Frylock raises one fry from the middle of his box, bent at a right angle, and swiftly rotates it 360 degrees twice while looking forward quizzically. This hits enemies for multiple weak hits, but has very little knockback.

V Tilt A: Laser Defense

Frylock blinks, and when his eyes open they shoot out bolts of electricity which form a bubble that encases his entire body for a short time. The attack causes several weak hits, with only the last strike having any real knockback.

> Smash A: Treasure Map

Frylock hands Shake a treasure map, and Shake, in his infinite greed, rushes off with a shovel to find the gold. Little does he know that Frylock just wants him to dig a hole for an azalea bush. Shake runs forward a short distance and starts digging furiously, causing medium knockback in the charge forward and slight knockback when the shovel is touched. Shake has to be present for this attack to work.

If Shake is not present, Frylock looks around while holding the map, then tosses it behind him. This action is a very weak attack in and of itself – enemies hit by his fry as it throws the map are made to flinch.

^ Smash A: Jiggle Billy

Frylock produces a Jiggle Billy doll and gives it to Meatwad. As Meatwad stares unenthusiastically at the toy, which does in fact jiggle and has night vision goggles, Frylock tries to get him excited about it by square dancing with fries held out. Swing your partner ‘round and ‘round! Enemies touched by the fries are hit sideways in either direction. Meatwad has to be present for this attack to work. Once it’s finished, Meatwad casually stuffs the doll into his meat.

If Meatwad is not present, Frylock takes the doll out of his fry box, looks with one raised eyebrow from side to side and then puts it back.

V Smash A: Defense of Idahocules

Frylock drops to the ground, inhales, then fires all of his fries out of his box in a wide, cone-shaped spray pattern that travels a medium distance. The attack has a very wide range and is quite difficult to avoid unless an opponent air dodges or finds the blind spots on the ground on either side of Frylock. Each fry does its own damage, which can add up to be substantial if an opponent is close when the attack goes off, and the knockback of each fry is decent as well. The downside is that Frylock has to wait for a new crop of fries to sprout from his box before he can move again, putting him in grave danger if he misses.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Aerial Attacks

Neutral A: Fry Spin

Frylock holds two fries out bent at angles and spins around a vertical axis, striking opponents to his left and right.

> Tilt A: Laser Jolt

Frylock concentrates and zaps the air in front of him with a short-range burst of energy, in shape similar to R.O.B.'s forward smash, but much less powerful.

< Tilt A: Fry Swatter

Frylock looks sideways as he reaches backwards with one fry and shoves anyone behind him away.

^ Tilt A: Aerial Frydar

Frylock performs his ground-based ^ tilt A in the air, with similar effect. He briefly stops falling when he performs this attack.

V Tilt A: Where's the Dip?

Frylock throws a tiny computer chip straight downward, then levels his shrink ray at it and fires, making it briefly grow in size. Anyone hit by the huge chip is knocked away.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

B Attacks

Neutral B: Double Vision

Frylock winds up an eye laser blast, but at the last second he gets vision troubles. The effect is a pair of energy balls that travel in a double helix pattern and randomly wobble up and down as they travel together. This attack can be charged by holding the button down, but the charge can’t be stored for later.

Side B: Shrink Ray

Frylock reaches into his fry box, pulls out a shrink ray, and promptly zaps anyone a medium distance in front of him. The attack does no damage, but confers the effects of a Poison Mushroom for 3 seconds on those it hits.

^ B: Hovering

Frylock concentrates, then relaxes. For 5 seconds he is able to move freely in all directions merely by pointing with the control stick. He can’t attack while in this state, but his agility in the air during this move is unmatched. Be careful not to be hit by anything, though, because he can’t hover again until he lands on solid ground.

V B: Aqua Teen Hunger Force Assemble!

Frylock puts two fries in his mouth and whistles. Shake and Meatwad hear the call and rush to his side from wherever they are. Then Shake rudely shoves him aside and becomes the player-controlled team leader. The frames of this move that occur after Frylock finishes whistling are invincibility frames.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Grabs and Throws

Grab: The Ray is Upon You

Frylock blinks and fires a beam of energy forward. Anyone caught in its path is held in place and lifted off the ground by it. Unlike other grabs, Frylock does not draw in his opponent when he catches them like this. They stay spread apart. The beam stays visible until the opponent breaks free or Frylock throws them.

Running Grab: The Ray is Upon You

There is very little difference between this and Frylock's standing grab. Frylock's poor traction, however, makes him slide to a stop as the ray travels forward.

Grab Attack: Energy Surge

Frylock frowns, and a lump of energy travels down the ray and zaps the held opponent.

> Throw: Lightning Vision

Frylock frowns, and the ray explodes with power, becoming a bolt of lightning. The held opponent is zapped and flung by the voltage.

< Throw: Hammer Throw

Frylock spins around 440 degrees and the beam follows like a spoke on a wheel, whirling the opponent around in a circle. Frylock releases them at the end of his rotation, sending them flying backwards. The thrown opponent can hit other Brawlers as they spin, but being hit by the beam causes less damage.

^ Throw: To the Home

Frylock looks up in the air, and the ray follows his gaze. The opponent is lifted off the edge of the screen, and Frylock releases the ray. Shortly thereafter, the opponent plunges back down to the ground, taking damage when they land.

V Throw: Fry Press

Frylock looks downward, pushing the opponent into the ground and dragging them along it until they are right in front of him. He then releases the ray and presses down on the opponent's head with one fry, pinning them to the ground.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Taunts

Up Taunt:

Frylock turns to the players and grins, flashing a view of his braces.

Side Taunt:

Frylock raises one eyebrow and skeptically looks forward.

Down Taunt:

Frylock produces a brown paper bag and holds it in front of himself, asking quietly "I wonder if we're ready..." He decides he isn't, and puts it back.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Meatwad

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Description


Meatwad is a rolled-up ball of compressed meat by-product that has been deemed unsafe for human consumption. Like Shake, Meatwad has no brain, though he is quite sensitive on the subject and cherishes the brain-shaped squeaky toy he keeps wedged in his meat as if it were the real thing. His personality is child-like and he is constantly antagonized by Shake's verbal and physical abuse, but when the tables are turned Meatwad always proves he can dish out as well as receive. Meatwad has the power to form his meat into a limited number of amusing, though rarely useful shapes, including a hot dog, igloo, Samurai Lincoln, a three-story office building, an upraised middle finger, the Meat Monster, and the hot dog again.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Notes

Meatwad is the middle ground between Shake and Frylock in terms of stats. He's a middleweight with average jumping ability and traction. He's also the shortest and closest to the ground of the three, which could prove an advantage against characters that favor high attacks.

Meatwad is a limbless ball of meat, though he has the ability to extend tentacles of meat in order to manipulate things. Therefore, when he walks or runs, the perimeter of his body is seen to rotate, and that is all the animation there is. When Meatwad picks up and holds an item, he embeds it in the top of his head and steadies it with two tentacles. And when he jumps, there does not appear to be any driving force behind it - he just bounces into the air.

When Meatwad spot or roll dodges he flattens out, slides along the ground, then springs back into ball form. In an air dodge he can be seen to spin once around a vertical axis.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

A Attacks

A Combo: Power Dance

Everybody likes dancing, but some more than others. Meatwad does his characteristic dance with a meat tentacle waving in front and behind, changing his direction with a hop to the beat.

Dash A: Meat Roll

Meatwad simply rolls forward with his eyes closed, bowling into anyone in his path. He travels a fair distance while performing this attack.

> Tilt A: Food Drive

Meatwad takes from his meat a black garbage bag full of unspeakable things destined for Sir Loin's food drive and swings it horizontally, to smack wetly into opponents in front of him. He puts it back inside his body when he's done.

^ Tilt A: Raise the Roof

Meatwad raises two meat tentacles in the air and pumps upward twice.

V Tilt A: Meat Spread

Meatwad flattens out and spreads in both directions, striking at his opponents' feet before rebounding into a ball shape.

> Smash A: Meat Missiles

Meatwad concentrates and ejects a short distance forward one of the many items which have been lost inside his meat. These include Squirrelly the dead squirrel, a brain-shaped squeaky toy, a cardboard picture of a rapper attached to a stick, a hot dog, a football, Jiggle Billy, one of his "dolls," repectively a toilet paper tube and apple with faces drawn on, and finally, Boxy Brown. Each random item has its own damage and knockback value, but Boxy Brown is the rarest and most dangerous of all, as well as the only one that yells “Aw yeah” to a short disco riff when it connects.

^ Smash A: Special Delivery

Meatwad produces from inside his meat a package which Shake allegedly received in the mail. He wasn't expecting a package, but he takes it anyway, because he’s Shake. What's in it? Bees, boy! Shake runs in circles with a cloud of bees encircling his head. Enemies who come close are knocked away and get a mini-cloud of bees themselves, which keeps doing damage for a short time. Shake must be present in order for this attack to work.

If Shake is not present, Meatwad holds the package up, his smile turns upside down, and he stuffs the package back into his meat.

V Smash A: Manipulation

Seemingly without cause, Meatwad’s eyes get big and teary. He spontaneously breaks into his distinctive weeping. Frylock immediately descends at high speed to comfort him, crashing into anyone in the way. Frylock has to be present for this attack to work. After the attack, Meatwad immediately acts like nothing happened and brushes Frylock away.

If Frylock is not present, Meatwad will continue crying for a bit longer than he would otherwise, but again abruptly stops and continues on as normal.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Aerial Attacks

Neutral A: Meat Spin

Meatwad extends two meat tentacles and whirls around an horizontal axis like a wheel, striking enemies on all sides multiple times.

> Tilt A: Which Floor?

As if trying to press every button in an elevator, Meatwad pauses in the air, Matrix-like, and rapidly fires out tentacles in front of himself. He does this several times with an effect reminiscent of Porky’s jab attack, though it is much less powerful.

< Tilt A: Sand Cake

Meatwad spins around and spits out a sand cake behind him, which explodes into a harmless cloud of sand after traveling a short distance. Yes, his diet mainly consists of those.

^ Tilt A: Aerial Raise the Roof

Meatwad pumps two tentacles upward twice with his eyes closed, while singing. "A salesmaan!"

V Tilt A: The Bird

Meatwad morphs into an upraised middle finger, tastefully pixellated of course, which drops rapidly and slams into enemies on its way down.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

B Attacks

Neutral B: Meat Morph

Meatwad picks a new shape and swiftly becomes it. He has super armor while shifted, but the attack only hurts opponents who he is overlapping when he starts the move. Quickly after assuming his new shape, his body rebounds into a ball, so timing is everything if it is to be used defensively. As for the shapes, he has three to randomly choose from. If he becomes the igloo, enemies he hits take medium damage and are knocked into the air. If he becomes the hot dog, enemies take medium damage and are sent on an horizontal arc away from him. And if he becomes Samurai Lincoln (aka Wayne Gretsky or “Tricky ****”) the attack hits like Jigglypuff’s Rest. Samurai Lincoln has only a 10% occurrence rate. Meatwad can move, but cannot attack, while shifted.

Side B: Exercise


Meatwad exudes two blobby arms and two stumpy legs from his body, then runs forward at speed while pumping his arms. While running, he knocks away enemies he collides with, and can change direction while running. The move lasts up to 5 seconds as long as the B button is depressed before Meatwad reverts to his ball form.

^ B: Meat Bridge

Meatwad quickly morphs into a bridge from where he is, sending one side of his body in a wide arc in the direction he’s facing while the other side stays firmly planted. Once he’s finished his transformation, he quickly looks from side to side and pulls his body toward the side he landed on, with the whole action from start to finish resembling the motion of a Slinky. If he hits an opponent with his leading side while transforming, they take medium damage, but his body acts like a platform if landed on from above. This move acts as a tether recovery, and his leading side will seek out and attach to a ledge if he is off the side of the stage. Meatwad can be hurt and even knocked out of shape by a strong enough attack, so be careful using this attack.

V B: Aqua Teen Hunger Force Assemble!

Meatwad waves two meat tentacles in the air and says “Yo, check check it!” Shake and Frylock hear the call and rush to his side from wherever they are. Then Frylock gently pushes him aside with two fries, becoming the player-controlled team leader. The frames of this move that occur after Meatwad finishes speaking are invincibility frames.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Grabs and Throws

Grab: Meat Eater

Meatwad grabs an opponent with two meat tentacles and shoves them in his mouth so that their legs protrude from it.

Running Grab: Meat Eater

Just like his standing grab.

Grab Attack: Two Men Enter, No Man Leaves

Meatwad looks from side to side as a horrible muffled scream emerges from deep within him and the trapped opponent’s legs kick around in panic.

> Throw: Spit Up

Meatwad weakly spits out the opponent.

< Throw: Spit Back

Meatwad does a backwards somersault and hocks his opponent up when he’s upside down.

^ Throw: Tentacle Medley

Meatwad pulls the opponent out of his mouth and tosses them into the air above him. He then sends out five tentacles straight up, which all strike the thrown opponent at once and send them flying.

V Throw: Spit Down

Meatwad leaps into the air and spits his opponent straight downward, dropping and landing on their prone form.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Taunts

Up Taunt:

Meatwad waves two meat tentacles in the air and yells “Where is the chain?! Cuz that was off it!”

Side Taunt:

Meatwad gains a very serious look on his face and says "My gut tells me Backstreet."

Down Taunt:


Meatwad pulls a plastic toy guitar out of his meat and plays it for a short while. It makes sounds that would normally be associated with a full size electric guitar. He then stuffs it back in.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Aqua Teen Hunger Force



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Notes

When all three Aqua Teens are active and synched, the three of them together possess a unique set of moves regardless of who the leader is.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

B Attacks

Neutral B: Aqua Teen Powers Activate

All three Aqua Teens simultaneously use their neutral B moves, though weakened in a few respects. Frylock’s double vision can’t be charged, and Meatwad’s meat morph has the chance to become Samurai Lincoln removed. Shake’s powers create puddles that last for only half as long as well. However, the moves are sped up to a uniform length, making the overall move relatively quick.

Side B: Aqua Teen Dive

The three Aqua Teens all leap in the held direction in a headlong dive. Shortly thereafter a small explosion occurs on the spot where they jumped from. Enemies hit by the tackle are hurt less than those caught in the blast.

^ B: Parachute Drop

The Aqua Teens leap high into the air as one. At the apex of their flight, parachutes fly open, and they gently drift to the ground. Enemies can be hurt up to three times by being hit as they travel upwards, but they're harmless once the parachutes open. The parachutes can be cancelled like Peach's umbrella, but once they are detached they can't open again.

V B: Aqua Teen Hunger Force Assemble!

The Aqua Teens perform their individual leader swap moves, minus the shout-out to the others since they are already synched. They cycle between Frylock, Shake and Meatwad, in that order. This move is quicker than the individual variety since the Aqua Teens are already assembled, but it also has no invincibility frames.


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Taunts

Up Taunt:

Meatwad pulls a boom box out of his meat and starts dancing to the music. Shake promptly stomps on it, destroying it and declaring "dancing is forbidden!" while Frylock looks on.

Side Taunt:

Meatwad turns to Frylock and offers him a pair of sunglasses made from sticks, pine cones and glue, which Frylock accepts with the intention of throwing it away while Shake laughs at the both of them.

Down Taunt:


Shake pulls out the Universal Remonster and scares Meatwad with it. Frylock then swats it out of his hands.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Final Smash

Party All the Time


The music builds as Andrew W.K. himself steps onto the stage! He pumps his fist and clutches his mic as he sings his song, “Party Party Party.” The Aqua Teens, synched or not, all start dancing. In addition, from the left and right sides of the stage parade into view the majority of what could be loosely considered to be the ATHF villains. These include the Rabbot, the leprechauns, the trees, Moth Monster Man, the brownie monsters, Ol’ Drippy, Time Lincoln, MC Pee Pants, the Boost Mobile Phone, Happy Time Harry, Dollar-Bill Washington, the Wisdom Cube, the ******* Ahedratron, the Www.yzzerdd.com, Romulax, Wayne the Main Brain McClane, the Love Mummy, and the Cybernetic Ghost of Christmas Past…From the Future. These all pick a spot and start dancing as well, though they may take the opportunity to do something in character (the Cybernetic Ghost of Christmas Past From the Future might begin a severely boring story, for example). In addition, the stage is buzzed from above by spaceships, each about the size of Ridley in the SSE, piloted respectively by the Plutonians, Emory and Oglethorpe, the Mooninites, Ignignot and Err, and the frat aliens, none of whom were actually invited to this party but who are coming anyway.

Getting hit by a dancer doesn’t do much damage or knockback, but small stages can get completely covered with them, making them difficult to avoid. Getting hit by a spaceship as it does a pass is the more pressing concern, since the damage and knockback from one is fairly high. They would be easy to avoid but for the various party-goers on the ground. Stay on your toes and you might get out of this relatively unharmed, but the general chaos makes this a difficult task indeed.

After ten seconds of such shenanigans, the Aqua Teens’ neighbor, Carl, shows up and, with emphatic gestures, yells for everyone to pipe down, it’s three in the morning! At which point that legendary fowl, Ultra Mega Chicken, falls from the sky and squashes him and any Brawlers near him. The party abruptly ends and the partiers turn and run off the sides of the stage (incidentally taking all the items they pass with them). Ultra Mega Chicken flies away. All through this, the Aqua Teens are invincible, and when the party’s over they automatically synch back up. If Frylock hasn’t been KOed yet, he gives a sidelong look behind himself and says “Man, I’m glad that’s over with.”

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Entrance


Meatwad laboriously hauls the Danger Cart onto the stage. Frylock and Shake climb off of the cart and Meatwad unhitches himself from it, after which it promptly disappears.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Victory Poses

Victory Pose 1:

Frylock, Shake and Meatwad are arranged around a campfire. Frylock's beard is long and matted, Shake has a beard in a similar state, and Meatwad is in possession of a head of dirty orange hair.

Victory Pose 2:

All three of the Aqua Teens stand and stare at the players heroically. They are all wearing bubble-shaped space helmets.

Victory Pose 3:

The Aqua Teens stand uncomfortably in a circle. At their center thrashes Andrew W.K. It's not working...do you have any happier songs about partying?

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Kirby Hat

Each Aqua Teen has a different Kirby hat. Shake turns Kirby white and gives him a pink bendy straw protruding from his head. Frylock turns him red and gives him an array of fries and a goatee. Meatwad turns him brownish red with yellow spots, as well as making his body a good deal lumpier.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Icon


The shield-shaped logo of the Aqua Teen Hunger Force.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Alternate Colors

Color Change 1:

Shake gains a pink tint, Frylock's fries take on an orange quality and Meatwad becomes dark red. (Team Red Color)

Color Change 2:

Shake's cup is light green, Frylock's box becomes green and Meatwad looks way past his expiration date. (Team Green Color)

Color Change 3:

Shake's cup takes on a light blue hue, Frylock's box is blue and Meatwad looks like he's drowning. (Team Blue Color)

Color Change 4:

Shake's cup and Frylock's box both become yellow, while Meatwad's yellow spots become much more pronounced. (Team Yellow Color)

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Alternate Costume


Shake wears the mask and cape of the superhero the Drizzle, while Meatwad is adorned with the costume of the Drizzle's sidekick, Mr. Mister. Frylock, not usually one to go in for this sort of thing, wears a cape.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Crowd Chant

When the Aqua Teens are ahead, the crowd cheers, "Aqua Teen Hunger Force! Number one in the hood, G!"

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Stage

South Jersey Shore: Residence

The dual abodes of the Aqua Teen Hunger Force and their neighbor Carl make up this stage. On the left is the Aqua Teens' house, filthy, disrepaired and graffiti-stained, with a lawn bordering on wilderness. On the right is Carl's neater home and well-kept lawn. Carl himself can be seen walking around inside his house, looking out angrily at the commotion. When the Aqua Teens use their Final Smash on this stage, he emerges from his front door during the course of the attack.


There are four platforms on this stage: the street in front of the two houses, the gutter lines of the houses and the two rooftops, which are connected by a ladder balanced precariously across the gap. This ladder can be broken through violence or even just by being stepped on too many times, though it will eventually find itself repaired.

The street level has walk-out edges, and occasionally Carl's car, 2Wycked, will cruise by and strike everyone on the street. That's not Carl driving it, though, which is typical. Is that George Lowe?

The stage is subject to Aqua Teen Hunger Force's famous conservatism when it comes to background budget, so it is as flat as Flat Zone, making the lines of the roofs even with the street level. When paused and seen from an angle, the fighters seem to hover in midair in front of the platforms. Do not question why, such inquiry leads to madness, and madness leads to poor hygiene.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Stage Music

Theme from Aqua Teen Hunger Force

Theme from Aqua Teen Hunger Force Colon Movie Film for Theaters

Carl’s Theme – 9 Lb Hammer

Party Party Party – Andrew W.K.

I Want Candy - MC Pee Pants

I Wanna Rock Your Body (Until the Break of Dawn) - Carl Brutananadilewski

Theme of Dr. Weird

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*​

Assist Trophy

Dr. Weird and Steve


"What has science done?!?"
- Dr. Weird

The hairarium-crowned mad scientist with (extremely) murky connections to the Aqua Teen Hunger Force and his lab assistant, Steve, step into the fray! To a cry of "Gentlemen! Behold!" Dr. Weird pulls the cover off of a low shape on the ground, revealing this thing he invented. "This thing" is a machine that makes a rainbow-colored tractor beam, which immediately picks Steve up and throws him all over the stage while Dr. Weird laughs madly. Opponents hit by Steve as he randomly pinwheels through the sky are sent flying.
 

Sun-Wukong

Smash Journeyman
Joined
Nov 24, 2007
Messages
392
Location
Eastern Kentucky
My first submission joins the fray! Behold...

FLUDD: Flash Liquidizer Ultra Dousing Device​


We already have one robot with an acronym for a name, why not two!

~Miscellaneous~
Back Story: This little guy made his first appearance in Super Mario Sunshine, but he led a fairly exiting life before that. His experiences in life have made him a decent fighter.

Snake Codec
Coming soon.

Kirby Hat: Kirby becomes clear as if he were made of glass, water is visible inside of him. Whenever he uses FLUDD's Special Move, he has a nozzle instead of a tongue.

Alternate colors
Default: You've seen it.
Red Team: His yellow parts become red.
Blue Team: His yellow parts become blue while the blue part between his handles and nozzle become yellow
Green Team: His yellow parts become green.

Basic Movement: He uses his handles like legs (or arms, depending on the situation). When he crouches, he simply sits down, no joints and whatnot. Some may be wondering how he uses items since he uses his handles for both arms and legs, so here's a guide.

Assist Trophy
He leans forward and uses his nozzle to pick it up, it sits on him like a table until it leaks it's secondary character goodness.

Poké Ball
He latches onto it with his belt... thing that Mario uses to wear him, then slings it forward.

Crates/Barrels/Party Ball/Blast Boxes
He uses his handles to heft them up. Unlike most characters, FLUDD can't actually move while lifting these items.

Capsule
See Poké Ball

Warp Star
He holds on to the top of the star with his handles and... flies off.

Superspicy Curry
Just imagine FLUDD with fire shooting out of his nozzle. FLUDD has the unique ability to cancel this item out by using a water based attack.

Beam Sword/Home-Run Bat/Fan/Lip's Stick/Star Rod/Hammer/Golden Hammer
Long story short, the handles of these fine items go into FLUDD's nozzle and wouldn't you know it, perfect fit.

Super Scope/Ray Gun/Fire Flower
FLUDD once again makes use of his belt thingy and wraps it around the handles of these items.

Cracker Launcher
You'll have to get back to me on that one.

Bob-omb/Motion-Sensor Bomb/Gooey Bomb/Smart Bomb/Deku Nut/Freezie/Smoke Ball/Pitfall/Hothead/Mr. Saturn/Green Shell/Banana Peel/Bumper/Unira
See Poké Ball.

Spring
He lifts it up like an Assist Trophy and chucks it forward.

Stats
Size: 4/10- He's really small, just look at how big he is compared to Mario.
Weight: 6/10- Despite being small, he's made of metal. You may think, "Hey, he must not weigh to much if Mario carries him all through Super Mario Sunshine." But Mario is abnormally strong.
Walk Speed: 4/10- It's hard for him to walk fast what with having no joints in his... uh... "legs".
Dash Speed: 7/10- His... uh... "legs" are long however, making them excellent for quick strides.
Falling Speed: 6/10- Like I said earlier, he's heavy for his size.

Neutral A: He whacks his opponent with his nozzle in a downward motion. Like Ganondorf's Neutral A, it's only one attack and doest combo. It does about 2% damage per hit.

Dashing Attack: He places his nozzle flat on he ground, which makes him flip over and land on his back. It send opponents flying away diagonally. It does good knock back but only about 6% damage.

Push The Attack Button After Being knocked down to get back up: He pulls himself up with his handles and spins his body around. The only way I can describe the attack is, think about the flipper item from Melee.

Push The Attack Button While hanging off a ledge to get back up: He pulls himself up with his handles and does a pelvic thrust (sort of...) onto the stage and lands on his back. Medium damage and low knock back.

~Tilts~
Up Tilt: He swipes his nozzle through the air backwards. It mostly knocks opponents behind him, but it also knocks them into the air a little bit. The small amount of damage and knock back make it a pretty poor move.

Side Tilt: He falls over onto his opponent, knocking opponents into the air and slightly in front of him. Does average damage.

Down Tilt: He aims his nozzle towards the ground and creates a small stream that works like piplup’s attack, except it’s not as strong and he doesn’t move during it. It’s easily avoidable and escapable, making it bad for 1 on 1 matches, but it works well for free for alls on small stages. No damage.

~Smashes~
Up Smash: He charges a powerful burst of water that’s small on size but big on damage and knock back. Does about 12% Damage.

Side Smash: His Up Smash in another direction.

Down Smash: He faces the screen and bends over, pointing his nozzle at the ground. He releases another powerful burst on water and shoots it downward like an upside down fountain. It pushes his opponents away on either side of him. If his torso hits an opponent it works like a meteor smash, except upward, thus not as effective.

~Specials~
Neutral Special: Water Pump- Mario’s Down Special, but it lasts longer and can be aimed like the Cracker Launcher. No damage.

Up Special: Hover Nozzle- Another “floaty” recovery like R.O.B’s or Snake’s. Contact with FLUDD himself causes damage, the water just pushes them down.

Side Special: Turbo Nozzle- He speeds off to the side extremely fast. Contact with FLUDD himself causes damage, the water just pushes them backwards.

Down Special: Rocket Nozzle- He shoots straight up twice as far as the “Fire Fox“ attack.

Final Smash: Great Flood!- He jumps high into the air and floods the entire stage. (Unless it's a giant stage like Temple or New Pork City, then it will only cover part of it.) If it's done over a hole (I.e, Yoshi's Island), he'll pull a Wolf Fail. Also, if it's in a closed area were it can't drain out anywhere, it becomes a water area like in Isle Delfino or the Pirate Ship. You can still drown to death.

~Aerials~
Uair: He does a back flip. Essentially the same as a circle kick, like Ganondorf, Capt. Falcon, and Mario's Uairs.

Bair: Falls backwards. If the spike on the back of his nozzle hits his opponent, it does a spike! (Zing) Does 14% damage.

Nair: He spins around surrounding himself with water. Think about Kirby's Nair.

Fair: He does a front flip like in his Dashing Attack. It can Meteor Smash. Does 8% Damage.

Dair: He strikes his opponent with his torso. It works like certain character’s stomping Dairs. Again, it can meteor smash. Does 10% damage.

~Grab/Grab Attack/Throws~
Grab: He latches onto his opponents back like they’re wearing him.

Grab Attack: He whacks them in the head with his nozzle. It's pretty much the same as his Neutral A Combo, so it does about 2% damage.

Up Throw: He pushes his opponent upward with a heavy water stream. No damage.

Back Throw: He aims his nozzle at his opponents feet and shoots a heavy stream of water, making them fall on their back.

Forward Throw: He pushes his opponent forward with a heavy water stream. No damage.

Down Throw: He shoots a heavy water stream at the ground propelling himself into the air. Works really well near edges. No damage.

~Non-Attack Moves~
Entrance: The Mario pipe rises from the ground and Mario jumps out wearing FLUDD. He takes him off and does a triple jump off the stage, leaving FLUDD alone ready to kick some ***.

Up Taunt: Shoots out a cascading fountain.

Side Taunt: Faces the screen and says “Mario” in his own weird way.

Down Taunt: Does a head stand on his nozzle.

Victory Pose 1: See Up Taunt.

Victory Pose 2: Sits down, like when he crouches.

Victory Pose 3: See Down Taunt.

Victory Jingle: Mario's, of course.
 

Sun-Wukong

Smash Journeyman
Joined
Nov 24, 2007
Messages
392
Location
Eastern Kentucky
Eddie & Beat
Flip Top and the bird. Who says these guys would have to be assist trophies?

~Miscellaneous~
Back Story: Eddie and Beat are robots designed to help Mega Man, they first appeared in Mega Man 4 and Mega Man 5 respectively. They've entered the fray to prove that they can fight too.

Basic Info: They get four jumps like Pit since Beat is a bird. Whenever Eddie dies, Beat automatically disappears like Nana does when Popo dies. Beat floats above Eddie slightly at all times. Keep in mind they aren’t that big on teamwork, so most of the attacks only involve Eddie while Beat is mainly on support. Beat’s just kind of floats around Eddie when you’re not attacking.

Snake Codec
Snake: Otacon, who are these robots? One of them is a bird and the other one's... a trashcan, I think.
Otacon: That' Eddie and Beat, Snake. They were built by Dr. Thomas Light to assist his other creation, Mega Man.
Snake: That blue kid with his underwear on the outside?
Otacon: That's the one. Make sure you don't get caught inside of Eddie.
Snake: Why?
Otacon: If you do, he'll set off plasma bombs inside himself to attack you.
Snake: What about the bird?
Otacon: Well, past carrying Eddie around, there's not really much he does.
Snake: Got it.

Kirby Hat: Kirby turns red and gains a lid.

Subspace Role: Dr. Light is kidnapped by the Subspace army to work for them, and all of the other Mega Man characters are turned into trophies. All of them, except for Eddie and Beat! Not fully understanding what just happened, they go after the SSA unaware that they could just turn the characters back to normal by touching them. They eventually find Dr. Light and rescue him.

Alternate colors
Default: You've seen it.
Red Team: Eddie stays the same while Beat's blue parts turn red.
Blue Team: Beat stays the same while Eddie's red parts turn blue.
Green Team: Eddie's red parts and Beat's blue parts turn green.
Inverted: Eddie's gray and red parts switch, Beat's blue and yellow parts do the same.

Stats
Size: 3/10- Despite being a team character, they’re both very small.
Weight: 4/10- They’re made of a very lightweight metal.
Walk Speed: 4/10- Eddie's legs are really short.
Dash Speed: 5/10- He can't run much faster either.
Falling Speed: 3/10- Despite having wings, beat can’t glide. However, air gets caught under his wings which causes him to fall slowly. He does so while holding Eddie.

Neutral A Combo: For their first attack Eddie kicks with his left foot, then he kicks with his right foot. If you attack a third time, the second kick causes him to trip and he flips his lid out and hit’s the opponent. The first two attacks doe 2% damage. The third does 4% damage.

Dash Attack: Eddie flips over and lands on his head, then flips his lid which flings him forward. When he hits and opponent he slams into them like a purple Pikmin.

Push The Attack Button After Being knocked down to get back up: Beat swoops down and helps Eddie up. It doesn’t actually do any damage or knock back, it just looks cool.

Push The Attack Button While hanging off a ledge to get back up: Eddie hangs off the ledge by his lid. He pushes downward which makes him land on his head, then he rolls back onto his feet. Low damage and no knock back, like the fan.

~Tilts~
Up Tilt: Flips his lid upward and back. It’s similar to the fan item, but slightly slower.

Side Tilt: His Up Tilt in another direction.

Down Tilt: Eddie does the splits. Very low range and weak, but no lag.

~Smashes~
Up Smash: Eddie flips his lid and Beat lowers over top of him, then he blasts him upward with a big spring. Just my little way of adding Rush in. Think Link's Uair.

Side Smash: His Side Tilt, but much harder. Rather than light hits like the fan, it knocks opponents upward. It does 8% damage.

Down Smash: Beat crashes down onto the stage beak first. Think Toon Link’s Dair.

~Specials~
Neutral Special: Plasma Bomb- Eddie slings a Plasma Bomb out of his head as seen in Mega Man 8. The explosion is like that of a Gooey Bomb, however it doesn’t actually stick to anything. In fact, it explodes as soon as it comes into contact with something.

Up Special: Mechanical Wings- Beat grabs Eddie and begins to carry him around the stage. It lasts twice as long as Pit’s Up Special and they can move twice as fast because Beat is designed to fly and Eddie is much lighter than Pit. Whereas Pit is "...an angel who cannot ordinarily fly." according to Sakurai, and he is heavier than Eddie.

Side Special: Roll Out Capture- Eddie flips his lid and rolls forward like Jiggly Puff’s Down Special except not nearly as fast. When he comes into contact with an opponent he closes the lid with them inside. Think King Dedede’s Inhale.

Down Special: A Plasma Bomb explodes inside Eddie. Like Jiggly Puffs’ sleep move except not as powerful. However, it works every time.

Final Smash: Plasma Bomb Bombardment- Beat grabs Eddie and allows Eddie to fly freely through the stage for 20 seconds. Every attack becomes a plasma bomb and he’s able to drop them until the 20 seconds run out.

~Aerials~
Uair: Beat grabs Eddie and swings him around full circle. Essentially the same as a circle kick. Does 5% damage.

Bair: Eddie falls backward and flips his lid. It only effects the opponent if the lid hits them. Does 4% damage.

Nair: Eddie spins around with his lid open. Does 4% damage.

Fair: Beat flies out straight forward. Like the Fox Illusion but with the added zing of a razor sharp beak to the face.

Dair: Beat slings himself downward in front of Eddie. Think Sonic’s Dair.

~Grab/Grab Attack/Throws~
Grab: Whenever you use the shield you can control Beat with the joystick, and that’s when you can grab an opponent. He grabs the enemy and Eddie flips his lid. Then he drops him into Eddie.

Grab Attack: Eddie sets of a Plasma Bomb inside himself. Only an eighth as powerful as his Down B since it’s so much quicker.

Up Throw: Eddie ejects his opponent with the big spring.

Back Throw: Eddie lays on his back and ejects his opponent with a another spring.

Forward Throw: Eddie lays on his side and… Well, you know the drill by now.

Down Throw: Beat picks Eddie up by his feet and ejects him… again.

~Non-Attack Moves~
Entrance: Beat flies in from off stage carrying Eddie and puts him down.

Up Taunt: A Plasma Bomb explodes inside Eddie, like his Down Special, except it doesn’t do any damage and he has that cartoony after explosion effect were he‘s covered in soot.

Side Taunt: They both face the screen and Beat squawks like a bird.

Down Taunt: Eddie flips his lid and Beat flies into him, then the lid closes. The lid opens and Beat flies back out.

Victory Pose 1: Beat is perched atop Eddie and waves his wings around.

Victory Pose 2: See Up Taunt.

Victory Pose 3: See Side Taunt.

Victory Jingle: The classic Mega Man jingle that plays after you finish a level.

~Doctor Light's Lab~


This Stage is on the small side, like Final Destination with walk off edges. Any way, The only thing you can stand on is the floor. You can also be knocked against the... whatever that purple thing is near the top, I guess it's the roof or something. You can be knocked out of the level through any other opening. Also, when someone suffers a Star KO, they always disappear in the middle of the window for all to see.

Mega Man and Bass occasionally fly through the window (breaking it in the process) using the Rush Super Adapter and Treble Boost respectively. Proto Man also walks through the background from time to time. Sometimes he walks all the way across, sometimes he walks halfway across then leans against the computer for a few minutes, then walks back the same way he came. Of course, they're all in the background so they can't actually harm any of the players. It's sort of like Lylat Cruise.
 

Super Wec

Smash Cadet
Joined
Mar 21, 2008
Messages
49
Location
New Jersey
Shaq

Shaquille Rashaun O'Neal (pronounced /ʃəˈkiːl/ "sha-KEEL"; born March 6, 1972), frequently referred to simply as "Shaq", is an American professional basketball player, regarded as one of the most dominant in the history of the National Basketball Association (NBA).[1][2] He starts at center for the Phoenix Suns, after previous stints with the Miami Heat, the Los Angeles Lakers and the Orlando Magic. O'Neal has won four NBA Championships, most recently in 2006, with the Miami Heat. At 7 ft 1 in (2.16 m), 321 lb (146 kg/22.9 st)[3] and U.S. shoe size 23,[4] he is famous for his physical stature

A Attacks

A: Shaq Punch

Just punches you in the face, just like ganon


Dash A: Elbow in ya face

As shaq dashes he sticks his elbow out and hits his opponent and then falls to the ground

> Tilt A: Shaq Knee

Shaq lifts his knee up hitting the opponent in a place were you dont want to get hit.

^ Tilt A: One Finger

Shaq raseis his arm and then hits you with his finger, (would look just like in the picture above)

V Tilt A: Leg strike

Sticks his leg out and hits you, same exact thing as Gannon

> Smash A: Slam Dunk

Takes out a basketball, puts it over his head and then slams it down hard as he could!



^ Smash A: Bball Throw

Puts a basketball ball between his legs and then throws the ball underhand up hitting any opponents. [Like Snakes] and the more you charge it up the higher and faster it goes.

would look like this

V Smash A: Spin Move

Shaq takes out a basketball and then does a spin move with it!
Dont know what a spin move is?
http://uk.youtube.com/watch?v=ryn8VXxUy0Q



Aerial Attacks

Neutral A: Flip

Shaq does a normal flip in mid air

> Tilt A: 1 Handed Dunk

Takes a basketball out, and throws it down hard like a 1 handed dunk.


< Tilt A: Buttocks Hit

Shaq sticks his butt out and hits you


^ Tilt A: bballs up

Sticks his arms upward while holding a basketball


V Tilt A: Shaq Dive

Turns upside down and comes crashing down with a basketball



B Attacks

Neutral B: Chest Pass

A projective tile move, takes a basketball out and throws it you. You can charge it up just like link's bow


Side B: Foul Shot

Shaq shoots a foul shot! :urg:
He shots a basketball at you but it can go anywhere, up in the sky, hit the ground, go diagonally. But if it hits you, sends you flying



^ B: Bball net

Just like Olimar's, but instead of pikimin its a basketball net! If Shaq needs to recover he shoots the net at the edge and hangs on to it

V B: Shaquake

Shaq jumps up, throws a basketball at the ground and makes a little earthquake.


Taunts

Up Taunt: Shaq blows a kiss to the crowd

Side Taunt: Finger Wag

Shaq wags his finger like what dikembie moutombo or sonic would do

Down Taunt:

Takes out the nba finals trophy and kisses it

Final Smash
Shaq turns into a giant and throws giant basketballs at people

Stage

Staples Center

You fight on the court, its all flat like final destination but you can walk off the stage. You can see Kobe Bryant and his teammates shooting around in the background :bee:

Music

1. Ludachris - Move Btich
2. Can't Be touched
3. DMX - Party up in Here


Outfits
Default - Phoenix Jersey


#2 - Heat Jersey


#3 - Lakers Jersey


#4 Magic jersey


#5 LSU Jersey
 

Sir Bedevere

Smash Lord
Joined
Jan 31, 2008
Messages
1,476
Location
doop doop
Sean Connery

This is from the original MYM, created after the deadline. I hope it doesn't contain too much profanity, but I'll edit if need be. :X

YTMND Sean Connery


Sean Connery enters the fray! Though he may not have the moves he had in his movies, he's got the massive content of YTMND in the tip of his finger!

*DISCLAIMER* Be warned, YTMND contains some profanity, nudity, and offensive material. If you only see the sites I cite for you, with a few exceptions, you should be able to avoid such material. You can go exploring if you want, just don't b**** about seeing something you’d rather haven't. Common sense, people. You have been warned.*DISCLAIMER*

Stats:
Power: ****
Speed: **
Jump: **
Weight: ****
Range: *****
Fall Speed: ****
Traction: **

Sean's vastly limited by his speed, as he has all of those fads to carry around! But beware his range, for he will reach out at you no matter where you are....

Stance:
Sean stands and walks like Solid Snake, a little hunched and very slow.

Standard Moves:

A: Lazy Town: http://lazytowncake.ytmnd.com/
What the... Sean Connery takes out a piece of cake...and thrusts it forward! I've never seen such a crazy use of a piece of cake! I hope the recipe wasn't too messy.... (A decently fast punch, with extended range thanks to the cake. 2%-3%)

A, A: unclephilTMND: http://spendor.ytmnd.com/
Oh my God...pillowy mounds of mashed potatoes. Sean Connery takes a bowl of mashed potatoes and stretches it to the heavens! Uncle Phil would be proud. (Works like an uppercut. 4%-5%, low knbk)

A, A, A: Tech Support is NOT the answer: http://tsnta.ytmnd.com/
Well, whatever Sean saw, he clearly wasn't too happy about it. He whips out his keyboard and begins to rapidly smack the area in front of him! Such rage! Such fury! Such disrespect! (Think Jiggly's infinite fan combo. You can DI out of it, though. 2% first hit 1% after that. )


Dash Attack: Don't Tase Me Bro! : http://tase.ytmnd.com/
Sean's opponent is resisting defeat. Looks like it's time for unnecessary brutality! Sean takes out a small taser as he slides across the floor. It stops pretty quickly, though. (Massively small hit box. However, if it hits at all, it'll sweet spot and send the opponent flying, and crying in pain! 3%-4%)

Tilts:

Ftilt: Conan Is... : http://conangator.ytmnd.com/
Sean Connery Raises a hand above his head and below his waste, and brings them together, snapping like an alligator! My, what silliness! ( Relatively fast, and hits above Sean, but the main damage is when the hands close together. 15% in snap, 8% otherwise).

UTilt: NEDM: http://nedmbitesback.ytmnd.com/
W-What in the name of... Sean pulls out a flaming cat from his pocket and waves it above him! I'm pretty sure that cat isn't too happy about being used like that. And my, what a quick and powerful attack too...not even Dedede's mallet can compare to this. (Waves a cat above him once, starting from the direction he's facing to behind him. Big range. Hits at about a 50 degree angle to a 130 degree angle. Good for air comboing. 8%-12%)

Dtilt: Moskau: http://moskaudance.ytmnd.com/
Sean is a master of dance! He gets down on the floor and, facing the camera, kicks once on one side and again on the other. The speed...the flair...the legs! ( Quick attack that attacks on both sides. Low knockback, and decent damage. 10%-11%)

Smash Attacks:

FSmash: You're the Man Now Dog: http://yourethemannowdog.ytmnd.com/
It's Sean's signature move! He points a finger forward and says "You're the man now, dog!" Truly epic. (Quite fast, and powerful. Range is relatively small. 20%-50% if charged)

USmash: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!: http://darthno.ytmnd.com/
Sean looks to the heavens and let's loose a bloodcurdling yell! It looks as if the very air is vibrating with the sound of a death, starring Vader's voice, of course. (Giant hitbox above Sean. It is triangular shaped, and stretches above Sean by about the same height as Sean himself! Huge start-up lag, but quick after lag. Impossible to DI out of. 15%-35% when charged.)

DSmash: Brian, NO! : http://brianisbackagain.ytmnd.com/
Sean crosses his arm and...he looks confident. I guess he's not going to attack for thi-OMG, IT'S BRIAN PEPPERS! Brian blasts out of the ground and sends any opponents he intercepts flying. Well, you always seemed to do that, Brian. (Insane knockback, though the damage is nothing to laugh about, either. A bit of start-up lag when Sean crosses his arms. 10%-30% when charged)

Aerial Attacks:

Nair: Gravity Cat: http://gravitycatisnotamused1.ytmnd.com/
Gravity is reversed! Sean is suddenly flung upwards, feet first, and he sure doesn’t look amused by it! But after a short distance, gravity returns normal, and Sean Connery is amused once again.( A double kick upwards, also pushing Sean upwards into the air. Great knockback, but mediocre damage. 8%-10%)

Fair: Razor Gator: http://razorgator.ytmnd.com/
Sean lashes out quickly with a downward swipe of his Razor Gator! Now that's promotion that ISN'T shameless! ( Pretty good damage, but not much knockback. 10%-12%)

Uair: PUT SHOE ON HEAD: http://shoeheadanim.ytmnd.com/
Sean Connery takes out a shoe and puts it on his head. Yeah. It's that awesome. (Damage is dealt above Sean's head. The heel of shoe (very small hitbox) has insane knockback and can KO at 40%. 5%-7%, 20% if heel)

Bair: KHAAAAAAAAAAN: http://animated.ytmnd.com/
Sean yells "KHAAAAAN" at the top of his voice, with such force that propels himself backwards! This is an example of how old rivalries can get the better of you. ( Sean becomes one big hitbox. Good knockback. 5%-7%)

Dair: I believe you have my stapler.: http://stapler.ytmnd.com/
A red stapler appears below Sean...it's Sean's stapler! Sean plummets down in order to retrieve it, extending a hand to grab his precious office tool. (Stapler does no actual damage, but as Sean drops down to get it, his hand becomes a sweetspot, and sends enemys sideways. If you use it above open air, Sean will plunge to his death. Great knockback. 10%-11%)

Throws:

Attack: But I Poop From There!: (not linking this. Don't want to risk it, even if there is no actual nudity)
Not right now you don't. Sean pelvic thrusts his body into his opponents...er...behind. Quite nasty. (2%)

Up: Ridin' Spinaz: http://mkspinnaz.ytmnd.com/
Sean begins to spin his opponent in a circle, faster and faster, then releases upwards! Incredible! The elegance! The glory! The spinaz! Also, c***s. (Sean spins his victim round and round 3 times, and then throws upwards. Fast, but not very powerful. 5%)

Forward: UNLIMITED POWER: http://popesith.ytmnd.com/
What's this??? Electricity is coursing through Connery's veins! He's zapping his opponent with this attack! Such power! He can surely defeat Scientology with this attack...or maybe even Oprah. (Pretty laggy, but good knockback. Others who get too close will also take minor damage. 10%)

Down: THWOMPED: http://thwomphellgate.ytmnd.com/
Sean drops his foe on the floor, jumps out of the way and-OUCH! Crushed by a thwomp! How unexpected!( Thwomp comes from directly above, so other enemies can get hit even if they weren't grab. Strong attack launches opponent far sideways. 7%)

Back: Gay Fuel: http://gayfuelwtf.ytmnd.com/
Sean tosses his enemy backwards and whips out a good ol' can of gay fuel. He tosses it at his opponent, and then disappears. Remarkable. (Not much knockback. 14%)

Special Moves:

B: Future Conan: http://futureconan.ytmnd.com/
Surreal...Sean begins to hit his fists together in a clap-like motion, and all of a sudden, people are drawn to obey him! Even I feel…a bit drowsy...yes master Sean...yes.... (Incredibly small range; you'll need to be right next to Sean in order for this to work. Sean takes control of the minds of the opponent and is able to move them around at will for 5 seconds. Doesn't count as a kill if you make them suicide, though. Bit of start-up lag. No actual damage.)

Side B: NSMB: (contains racial terms) http://*****stolemybike.ytmnd.com/
Oh my! It appears that a man of African descent has taken Sean's bike! He chases after him, but ultimately does not succeed. What a shame. (Dam, this move is weird @_@ The bike keeps on going in a straight line, passing through walls and ignoring gravity at a mediocre speed. Sean chases him, and will stop running if he reaches a ledge or wall. Only the "n****" does damage, but boy is it strong! Good knockback. 10%)

Up B: lol, internet: http://steamsteamlol.ytmnd.com/
Sean jumps into a special blue car! He pauses, aims for the direction he wants to go, then BOOM! He's sent flying! And boy, does he go far! The speed of the internet is his secret. (Think Fox's Up-B but farther and less knockback and damage. Direction cannot be changed after release. 6-8%)

Down B: PTKFGS: http://ytmnda.ytmnd.com/
What in the name of... Sean Connery! He's transforming! Into, into....


Sean Connery?

No, this is a different Connery! His looks may be the same, but his moveset has changed! Some remain the same, while others are parallel copies of their YTMND counter-parts. It’s a whole new game! (Transformation takes about 1 second, and there are no visual displays to show you've transformed. No damage.)

PTKFGS Sean Connery


Stats:
Power: ***
Speed: ***
Jump: **
Weight: ***
Range: *****
Fall Speed: ***
Traction: **

He's a bit lax in terms of power, but he's quicker than he was before.

Standard Moves:

Ftilt: Leno is...: http://lenogator.ytmnd.com/
The same basic move, but faster and less powerful. (10%, 3% otherwise)

UTilt-NEEM: http://neem.ytmnd.com/
Waves a seal above his head. Seal is longer than the cat, and hits from 0 degrees to 180 degrees. A bit slower, and less powerful. (6%-9%)

DTilt- Rasputin- http://ptkfgsrasputin.ytmnd.com/
Sean does a sort of jig, bending down a little (not as much as his Moskau counterpart) and hits with the knees. Better damage and knockback, but poor range. (14%-15%)


FSmash- Punch the Keys for God’s Sake!: http://ptkfgs.ytmnd.com/
Alike in every way, except YTMND does more damage while PTKFGS has more knockback. And, of course, the audio for this one is "Punch the Keys for God's sake!" (15%-40% if charged)

USmash- YESSSSSSSSSSSSSSS! : http://vaderyesss.ytmnd.com/
Not as wide, but has a higher reach. Also a bit shorter (in terms of length, I mean) same damage and knockback. (15%-35% when charged.)

DSmash- Marvin, NO! : http://marvinstevensno.ytmnd.com/
Faster, better width range and less height range. Less knockback. Same in terms of damage. (10%-30% when charged)

Aerial Attacks:

Nair: Gravity Dog : http://ptkfgsgravitydog.ytmnd.com/
Whoa, freefall! Sean suddenly loses control and spins in the air in a jumbled mess. But boy he sure is having fun! (Hitbox all around Sean. Poor knockback and damage, but it's quick. 5%-7%)

Fair: Headblade: http://ptkfgsrazorgator.ytmnd.com/
Sean pulls out his trusty Headblade(its about the size of a ring) and swipes upward! Simply devastating. (If this hits at all, it's pretty much an auto-KO. The ring's hitbox is even smaller than the shoe's, and you need to get the timing just right. Can KO as low as 10%. 30%)

Uair: THIS IS NOT MY BEAUTIFUL STAPLER!: http://punchthestapler.ytmnd.com/
What? No, Sean's stapler isn't blue. He tosses it above his head, and it keeps on going and going and going.... (Minimal damage and knockback, but great range. 2%-4%)

Dair:pUT HEAD ON SHOE: http://headonshoeklol.ytmnd.com/
Sean flips himself upside-down and puts his head on top of a shoe. inorite. Exact same thing as its Uair YTMND counterpart, except it attacks down and the shoe tip can spike. (5%-7%, 20% is tip)

Throws:
Up: You Spin Me Right Round
No difference aside from the name.

Down: WHOMPED: http://ptkfgsthwomp.ytmnd.com/
The same, except it is a Whomp and it appears out of nowhere. Does more damage but less knockback. (18%)

Back: Lesbian Energy: (contains some profanity) http://lesbianenergy.ytmnd.com/
The same as Gay Fuel, but this one has (a lot) more knockback and less damage. (3%)

Special Moves:
B: Future Leno: http://futurelenoptkfgs.ytmnd.com/
This one has a much wider range, but it only puts your opponent into a confused state, and briefly. Again, no damage.

Side B: STMB: (racial terms used) http://spicstolemybike.ytmnd.com/
The bike is faster and does more damage, but has absolutely no knockback. All other principles apply. ( 18%)

Up B- omg, internet: http://internetomg.ytmnd.com/
Sean hops in a golf cart, this time. Has less distance covered than the YTMND version, but does more damage. It's also a bit bigger. No other differences. (13%-16%)

YTMND Sean Connery: Extra Info AKA Random mess of fads that wouldn’t work as actual moves.

Taunts:
Up Taunt: NINTENDO SIXTY FOURRRRRRRRR: http://n64kid.ytmnd.com/
A Nintendo 64 appears next to Sean…he looks down at it…AND JUMPS FOR JOY! He’s so happy he got a Nintendo 64, there’s only one way to express his giddiness: screaming the name of his beloved entertainment system!

Side Taunt: Yiddish Cup: http://baumanletters.ytmnd.com/
W-What’s this? Sean has managed to find the Yiddish cup, the thing previously thought to have never existed! This is true lunacy! He pulls it out and drinks it, Young Link style. You deserve each drop for finding it, Sean.

Down Taunt: Medieval: http://medytmnd.ytmnd.com/
Sean becomes a medieval tapestry and writing appears above him, saying "Thou art the man henceforth, dog." This will be horribly abused.


Victory Poses:
Victory Pose 1: YOU LOSE! : http://youlose.ytmnd.com/
Sean looks angrily at the camera and yells “YOU LOSE! GOOD DAY SIR!” then smiles, and crosses his arms. This must be devastating for his enemies…

Victory Pose 2: Ualuealuealeuale: http://ualuealuealeualemirror.ytmnd.com/
Sean is seen standing alongside Batman, tardin’ out to a crazy song… when all of a sudden, something blocks out the entire screen! What something? Well, see for yourself: http://ualuealuealeuale.ytmnd.com/

Victory Pose 3: What is Sean Connery: http://whatisseanconnery.ytmnd.com/?
…It’s the above link. I really can’t describe it better than that.

Victory Song: Only Victory Pose 1 has a victory song, as all the other victory poses have the songs included in their respective sites. Victory Pose 1 Song: http://picard.ytmnd.com/

PTKFGS Sean Connery: Taunts n' Poses. Note that Sean will do these taunts only in PTKFGS form, and that he does the PTKFGS poses when he is in PTKFGS form when the match ends.

Taunts:
Up Taunt: REMOTE CONTROL CAAAAAAAAR: http://rcckid.ytmnd.com/
Basically the same as the YTMND version, except the box is that of a remote control car. Sean is equally happy, however.

Side Taunt: Tefillin: http://baumanlettersptkfgs.ytmnd.com/
Well, this isn't very interesting. Sean is still in possession of his tefillin. Whoopdy-freakin-doo. He puts his tefillin on his head and sports it to the camera, though no one particularly cares. (to see what a tefillin looks like, go here : http://images.google.ca/imgres?imgu...firefox-a&rls=org.mozilla:en-GB:official&sa=N)

Down Taunt: Future: http://futuremedieval.ytmnd.com/ (turn up volume for audio)
Sean puts a robot helmet upon his head and binary code appears next to him as he stares bleakly at the camera. Though the meaning of the code isn't specified, we can be sure it reads "Punch the Keys for God's Sake!"


Victory Poses:
Victory Pose 1: YOU WON! : http://youwonptkfgs.ytmnd.com/
Willy Wonka comes onto the screen, shaking Sean's hand and congratulating him on his victory. His enemies must feel sorrow for not being able to shake hands with the chocolate master himself.

Victory Pose 2: Bubabebubeba: http://greenhornetbubabebubeba.ytmnd.com/
Sean and the Green Hornet are singing calmly to a boppin' song, when all of a sudden, Batman comes to ruin the day! This is what he does, as seen in this site: http://batmancantstopthebomb.ytmnd.com/

Victory Pose 3: What is Sean Connery-PTKFGS Version: http://ptkfgswhatislove.ytmnd.com/
Again…It’s the above link. The only difference being both people's heads are changed to that of Sean Connery.

Victory Song: Only Victory Pose 1 has a victory song, as all the other victory poses have the songs included in their respective sites. Victory Pose 1 Song: http://ptkfgssheridan.ytmnd.com/

Final Smash: Katamari YTMNDamacy: http://ytmndamacy.ytmnd.com/ (contains some profanity)
Sean has obtained the smash ball! The King of the Cosmos smiles upon him and gives him his ultimate attack, the Katamari YTMNDamacy! And just like the rock, he can’t be stopped! It’s a giant ball a bit taller than Sean, twice as wide, that’s all of YTMND’s fads rolled into one! Sean gains a bit of a speed boost and can no longer do anything but jump. He has gained unlimited jumps now, and if any opponent were to touch his Katamari YTMNDamacy, that would stick to it! After 15 seconds, the King of the Cosmos will inspect the ball, and then lift it up into the sky, transforming it, and all enemies attached to it, into a star! What an epic maneuver!

Stage: Blue Ball Machine: http://blueballfixed.ytmnd.com/
You bet the entire thing is a stage! The balls, the lasers, the men in trench coats, the stick figures, almost EVERYTHING does damage. You better watch your back when you take a spin here!

Music: http://wiki.ytmnd.com/Soundtrack- 385 songs. Eat that, brawl. (link most likely contains profanity...somewhere)



Currently, I have 3 ideas in mind, one of which is half finished. The half finished one would have been finished a lot quicker considering the time I spent on it, but a couple factors contribute to it, the most prominenet one being it requires research to be accurate.

( Hint: It's initials are SP. Lol, screw you, I ain't givin you more than that.)
 

Bowser King

Have It Your Way
Joined
Aug 7, 2007
Messages
4,737
Location
Ontario, Canada
Battalion War Grunt



Background
Grunts are basically troops that go to war fighting for there country(western frontier, Tundran Territories, Solar Empire, Anglos Isles, Xalvania, Iron Legion). Though considered an all around fighter there actually quick, powerful units. There have been some grunts that have destroyed a whole country on the verge of world domination. How will he use what he's learned on the battle field? Get ready to find out..

Stats

Speed: 2/5 there about average but due to carrying so many weapons there speed lowers.
Defense: 2/5 not great armour for a normal grunt
Attack: 4/5 possesing a wide arange of weapons, there pretty strong
Wieght: 2.5/5 they seem fairly light and small causing them to be below average
Hieght: 2/5 there small tiny fighters....
Attack Speed: 3/5 an average speed
Aireal speed: 2.5/5 low aireal speed
Recovery: 3/5 once again average
Range: 5/5 he has guns....

Though what you would think to be a below average player makes it up for his greatness in ground combat.
Standard Moves

A: Grunt smacks the person with his fist

A,A : the grunt gives a light kick

A,A,A: the grunt fires his standard gun repeatedly (like foxs A,A,A)

Utilt: Grunt pushes his gun upward (little knockback but fair damage)

Ftilt: Grunt fires a blast of bullets from his gun (moderate damage and little knockback)

Dtilt: Grunt swipes his gun close to the ground (low damage and knockback)

Dash Attack: runs and jump kicks into the enemy (no knockback and low damage)

Crawl attack: okay I made this up:p .... the grunt crawls and pulls out a sniper and shots (low knockback and little damage)

Nair-Grunt spins around holding his guns (low knockback and damage0

Uair- fires an anti-air straight upward blasting all those who get in the way (high knockback and moderate damage)

Fair- swings his gun forward letting out some shots along the way (low knockback and small damage)

Bair-the grunt pushes his two legs backward ( low knockback and damage)

Dair- Grunt smashs his gun down it also works as a meteor smash (moderate damage and knockback but has as much chance of hitting as charizards dair)

Smash Attacks
NOTE:Much like snake, grunts use weapons as smash attacks

Up smash:Grunt fires his anti-air gun sending those above flying( high knockback and distance)

Down Smash: Grunt fires his gun first forward then behind him.(low knockback average damage)

Forward Smash: Grunt fires an assult rifle beam infront him (about ZSS whip distance)(high knockback and damage)

Spiecal Attacks

Standard B- grunt brings out his gun and begins to fire his bullets but sometimes an assult rifle will be used instead casuing greater damage at faster speed.(no knockback and 2 % damage per bullet, assult= little knockback 5% damage per bullet)

Fspecial- Grunt pulls out his bazooka and fires like samus's side special (low knockback average damage)

Dspecial- the grunt takes out the mortar gun and fires it in a cracker launcher shape though with less damage and can only be shot one at a time (high knockback moderate damage)

Recovery/Uspecial-Out of nowhere a plane pops up (sort of like how diddy suddenly get jet packs)and carrys you upward once you reach the max distance ( about that of snakes) the grunt uses his parachute and glides down to safety(can be canceled by attacking but that leads you to free fall to the ground)

Extra

Stage


similar to this but there will be planes shooting and somtimes a bomber will shoot down 2-4 bombs. You will be fighting on the land not the ship as the ship will be attacking the tanks in the background. Sometimes a shot might hit you. Once in a while a tank will also come by and cross make sure not to get run over! Strang place to be fighting in the middle of a war :p

Music
-Battalion wars menu (the only song in the whole game)


Alternate Colours/Costumes
Defult(green)
Solar empire costume
Anglos Isles costume (red)
Xalvania costume (blue)
Iron legion costume
Camo costume

Taunts

Up taunt- Gets into the army stance (the one where they stand super straight)

Down Taunt- Starts jumping up and down while waving his hands (like he does when completing a mission)

Side Taunt-kneels and takes out sniper

Victory Poses
Starts dancing like when it completes a mission (diffrent from taunt)

Runs across the screen repeating "huat, haut , haut" then stops and does an army salute.

the grunt drops in with a parachute after jumping out of a plane.

Abilitys
Crawling



Final Smash

BATTLESTATION



Yes! The grunt jumps into the battlestation firing all those in his way. Another landmaster clone? Nope. This big machine is stronger but takes longer to reload it also has turrets placed on it that fire you aswell. Though it lacks a solid recovery like the landmaster it makes up for it with the greater mobility. It is also smaller then the landmaster making it more easy to control and able to fit were the landmaster cant (stages like mario bros) . It also has a greater time spent on stage but will eventually finish.

(IN PRODUCTION)
 

SlickSlicer

Smash Apprentice
Joined
Apr 22, 2008
Messages
179
Location
California
There will be no new characters in Super Smash Bros. Brawl's sequel. Only clones.



Phoenix Wright takes to the stand battlefield! Just like in court, he's prepared with some comebacks.

B+down=HOLD IT!-A small podium appears. Phoenix Wright pounds it with his fist while saying this. If enemies are hit by this attack they can be stunned.

B+Side=TAKE THAT!-Wright kind of pulls back his arm a bit. If enemies attack him while he does this, Phoenix does his famous finger-pointing bit and a "Take That!" speech bubble with sound appears. This can launch enemies fairly well but is hard to time.

B+up=Turnabout-In the air, Phoenix Wright kind of disappears for a second. After that Phoenix appears above where he was and says "Objection!" After that he becomes unable to perform further moves (similar to how Falco after using his b+up can't).

B neutral=Phoenix Wright presents evidence. This ranges from murder weapons to his attorney's badge. Some evidence does little damage and has little range, some evidence does more. It's really basically a gamble. Examples are, he might pull out a smoking gun (Phoenix Wright Von Karma case), a knife with blood on it (Darke killings case), an electric wire that shocks people (Phoenix Wright 3 first case), a screwdriver (Phoenix Wright 5th case) or "The Thinker" statue (Phoenix Wright first case). Of these the knife, and "The Thinker Statue" would do the most damage. His attorney's badge and the smoking gun would do the least. The electric wire would cause shock damage.

Final Smash=Phoenix Wright throws the magatama (or whatever that thing is called >_>) at an enemy (the throw has pretty good range). If it misses, the attack fails. If it hits the battle slows down a bit. Several psylocks and chains appear on the screen nearby where the enemy was hit, and Phoenix Wright jumps back a little bit. A faded image of Mia Fey appears nearby Phoenix Wright, and they both point their fingers at the enemy. An explosion then breaks open all the psylocks and knocks the enemy off the screen.

Taunts=

1-Phoenix Wright takes out his cell phone and holds it up to his ear, and then puts it away.

2-Phoenix Wright starts sweating beads, like he occasionally does in the game, and puts on that one exasperated face.

3-Phoenix Wright takes out a cloth and cleans his attorney's badge.

A1=Phoenix Wright pulls out a piece of paper and just kind of lightly hits it with the back of his hand.

A2=After doing that thing with the note, pressing a again will have Phoenix Wright take out that hobo hat he has in Phoenix Wright 4 and lightly toss it.

A3=Phoenix swings a briefcase.

I'll post more later.
 
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