Aqua Teen Hunger Force
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Description
"My name is Shake Zula, the mic rula, the old schoola! You wanna trip? I'll bring it to ya. Frylock and I'm on top, rock you like a cop. Meatwad you're up next with your knock-a-knock! Meatwad make da money, see. Meatwad get da honeys, G. Drivin' in my car, livin' like a star, ice on my fingers and my toes and I'm a taurus. Yeah, check check it. Cuz we are the Aqua Teens, make the homies say ho! and the girlies wanna scream! Cuz we are the Aqua Teens, make the homies say ho! and the girlies wanna scream! Aqua Teen Hunger Force, number one in the hood, G."
- Schoolly D
The Aqua Teen Hunger Force is ostensibly a detective agency, though they haven't actually detected anything for years. What they really are is three animate food products living as roommates in a squalid rental house near the South Jersey shore, and what they really do is generally a whole lot of nothing. Master Shake, a man-sized milkshake, believes himself to be the leader of the ragtag little team, but he also leads the others in irresponsibility and obnoxiousness. Frylock, the floating box of fries, is the smart one, and in addition to constructing numerous gadgets which usually work all too well, he has the power to shoot lasers from his eyes, somehow thanks to a jewel embedded in his back. Or his contact lenses. It's never been all that clear how he does it. Finally, there's Meatwad, a rolling ball of uncooked hamburger meat who can change into one of...some typically useless shapes at will. Together, they've faced enough villains to fill a small auditorium, and now they step into the Brawl arena armed with little more than the dubious internet-obtained information that a leprechaun has hidden a pot of gold inside Master Hand's glove.
Wikipedia Reference
Movie Trailer
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Notes
The Aqua Teen Hunger Force appears here in glorious 2D sprite-based animation, preserving their animations from the tv show wherever possible.
All three Aqua Teens are onscreen at once, and they share the same damage meter. One, controlled by the player, acts as leader, and the other two follow behind. Only if the leader is koed will it be counted, but there are a number of factors that balance this out. Hitting an Aqua Teen that is not the leader will still contribute to the overall damage meter, but more importantly, the majority of their most powerful attacks require teamwork between the three members. Shake's forward smash will only work if Meatwad is in play and synched, and so on. In addition, the team has a set of B moves which are only usable if they are all present and synched. If this is not the case, usable B moves revert to those possessed by the leader. Though each Aqua Teen has his own complete moveset, only the leader actually carries out attacks. Management of the team's moveset from moment to moment is the true challenge of being an Aqua Teen Hunger Force master.
Each Aqua Teen also has very different statistics from the others. Shake is heavy and relatively slow, whereas Frylock is light and floaty and Meatwad is a midpoint between the two extremes. None of them has a repertoire of truly powerful attacks, but their agility makes up for this deficiency.
When an Aqua Teen uses an attack which relies on another team member, that team member becomes desynched due to the attack animation lasting longer for them than the current leader. Desynched members will run to try to catch up with the leader and will do their best to recover if pummeled off the edge, but in other regards they act more like Pikmin than Ice Climbers.
Note that on the team-based smash attacks, there are animations for when the moves are charged. i.e. for Meatwad's V Smash, as long as the move is charging Meatwad's eyes water and his lower lip sticks out and wobbles. If the attack is pulled off with no charge, he just immediately breaks out in high-pitched weeping, and the move occurs without the charge animation.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Master Shake
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Description
Also known as "Shake," "Cup," or "*******." He's a milkshake cup with eyes, a mouth and two little yellow-gloved hands. He stands about 6 feet tall if you include the pink bendy straw. He's sadistic, lazy, self-centered and quite stupid, since by his own admission he has no brain, just some nerve clusters. Master Shake theoretically has powers related to the pistachio flavored milkshake he contains, and he also has the established ability to make things explode by throwing them to the ground. In addition, he's proven himself capable on multiple occasions of using various types of firearms and incendiary devices to great effect.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Notes
Shake is the heaviest Aqua Teen, which makes him one of the lighter heavyweights. He falls the fastest of the three and has the best traction. However, the fact that he has no arms, only hands, makes his melee game extremely close range. Luckily he has a few projectiles to rely on if he can't close the distance.
Shake walks by wobbling along the ground. When he runs he tilts backwards a little bit and slides forward. His jumping animation is little more than a bounce into the air, with very little change in posture from standing. When he picks up an item, he spins 360 degrees in a sort of forward flip, catching the item when he's upside down and holding it when he comes back up.
Items thrown by Shake have the added effect of creating a small, weak explosion where they land. In addition, capsules, crates, barrels and party balls have a 50% chance of exploding when thrown by Shake, as opposed to a 12.5% chance when thrown by anyone else.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
A Attacks
A: Shake Slap
Shake wheels around and slaps with his left hand, which I think you will find very displeasing. Since he has no arm to speak of this attack is extremely close range. It also does not have a combo, but like Ganondorf's neutral A attack it does have a significant amount of power behind it.
Dash A: Shake Dash
Shake picks up speed while running and slams into his opponents as he runs. After a short distance he runs out of breath and stops.
> Tilt A: Shake Kick
Shake lifts slightly in the air and tilts his base forward, as if he's kicking at his enemy's shins.
^ Tilt A: Headbang
Shake listens intently to some music only he can hear, then headbangs once by bending forward at his midsection.
V Tilt A: Broodwich
Shake produces that sandwich made from the foulest ingredients of Hell's kitchen and takes a bite, promptly vanishing in a puff of fire. He returns screaming to the same spot shortly thereafter, his eyes opened wide in horror. Enemies he overlaps when he returns to this dimension are knocked away, and opponents nearby when he disappears are slightly burned by the fire.
> Smash A: Meat Toss
Shake picks up Meatwad and hurls him a short distance forward in anger. Meatwad needs to be present in order for this attack to work.
If Meatwad is not present, Shake looks around for him, then rolls his eyes and sighs heavily.
^ Smash A: Meteors Did It!
Shake points up in the air and shouts out an urgent warning, causing Frylock to quickly raise into the air and look up skeptically. Enemies hit by the fries are knocked away. Frylock needs to be present for this attack to work.
Shake acts out this attack even if Frylock is not present, but it has no effect.
V Smash A: Anger!
Shake turns so he faces the players and draws two crossbows, each loaded with flaming bolts and pointing at the ground at 45 degree angles. He then frowns and throws them both down, where they promptly explode. This has a similar effect to Snake’s forward smash, but is a bit weaker and hits on both sides of him.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Aerial Attacks
Neutral A: Double Shake Slap
Shake rotates first to the right, then to the left, smacking opponents on either side of him with both hands.
> Tilt A: Driver
Shake swings a golf club forward.
Now where did he get that?
< Tilt A: The Drizzle
Shake holds a ladle full of radioactive waste in one hand. In an attempt to become a superhero, he deftly flips it into the air in a backwards arc to land on his lid, where it causes him considerable pain. Enemies are knocked away by the acidic spray.
^ Tilt A: Highlander
There can be only one! Shake holds a very large sword and swings it skyward.
V Tilt A: Spaghetti Dive
Shake turns to face the players and does a front flip, as if trying to mash his face into a delicious plate of spaghetti.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
B Attacks
Neutral B: Shake Power Activate
Shake frowns, and begins to rumble. He expands! After a few seconds a huge dollop of green milkshake comes out of his straw and is deposited on the ground. Anyone who touches this puddle will slip on it. But there is more to this move than it first appears. If Shake is hit with an energy projectile while winding up his Shake Power, he’ll stop using the attack, but he won’t be harmed. The next time he uses it successfully, the milkshake puddle will be glowing. If an enemy touches the glowing puddle, it will explode, and they will act as if they were hit by the last projectile which Shake absorbed. Shake can have only one puddle on the ground at a time, and they disappear once someone steps on them.
Side B: Throw Down
Shake whips out a flamethrower and looses a stream of fire at his opponents. He can run and jump while the flamethrower is out. However, holding down the button has no effect – the move has a short preset length, and Shake has to put the flamethrower away before he can fire it again. Because of this, it is more powerful than Bowser or Charizard’s flame breath and has higher knockback, but it is also riskier to use.
^ B: Grappling Hook
Shake winds up with a grappling hook and throws it diagonally skyward with a cry of “Look, I’m Batman!” If it hits an enemy they are pulled downward at speed. If it hits a ledge, Shake hoists himself up.
V B: Aqua Teen Hunger Force Assemble!
Shake frowns and cries out the words, “Aqua Teen Hunger Force, Assemble!” Frylock and Meatwad hear the call and rush to his side from wherever they are. Then Meatwad distracts him and rolls to the front, becoming the player-controlled team leader. The frames of this move that occur after Shake finishes speaking are invincibility frames.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Grabs and Throws
Grab: Shake Grab
Shake spins as if picking up an item, except when he comes up this time he's holding an opponent with one hand. Strangely, the held fighter doesn't seem to be able to move.
Running Grab: Shake Grab
Shake tumbles forward and comes up with an opponent held in one hand.
Grab Attack: Skulldilocks
Shake reads the held opponent a story from a rather suspicious children's book.
> Throw: Anemic Toss
Shake runs forward a short distance and angrily, though weakly, tosses the opponent forward.
< Throw: I Think I Need to Go Pray
Shake holds up a blow torch in his free hand, looks from it to his opponent, then tosses his opponent over his shoulder and puts away the torch.
^ Throw: Shake Toss
Shake grabs his opponent with both hands and heaves upwards.
V Throw: Angry Throw
Frowning, Shake throws his opponent to the ground, resulting in a minor explosion that blasts them skyward.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Taunts
Up Taunt:
Shake sighs, turns around and says "that'll be 20 dollars."
Side Taunt:
Shake leans back lazily and declares "I shall not walk, so a child may live!"
Down Taunt:
Shake closes his eyes and yells "Noooo!"
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Frylock
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Description
Frylock is the red box of fries with the distinctive goatee. As the scientifically-minded Aqua Teen, he has built several hi-tech gadgets over the years, including a shrink ray, a time machine, a jet-powered toilet, and a single DVD containing all of the knowledge of human history. Frylock is always getting his two roommates out of trouble that they got into through their own stupidity, and he takes it upon himself to be the voice of reason in a world gone mad. Frylock's powers extend to various kinds of eye lasers and rays, fry-based radar (Frydar), balling up his fries and using them as fists, and the ability to launch all of his fries at once like a spray of missiles.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Notes
Frylock uses the power of a gem embedded in his back to hover a few feet off the ground. This makes him the lightest and floatiest Aqua Teen. Like Peach, holding the jump button after Frylock's second jump causes him to hover in the air briefly, extending his recovery range. His attacks are fast and mid-range, but generally lack power behind them.
Frylock is always hovering. He has no walk, run or jump animations, he just moves through the air. When he crouches he simply floats lower to the ground, and his dodge animations all involve him performing aerial spins and maneuvers. He holds items with his fries, and tilts forward to pick items up.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
A Attacks
A Combo: Frysticuffs
Frylock lashes out straight forward with a fry, as if it were a fist. This has a long range and is quite fast, but is also quite weak. When this is comboed, the fry fist flies (he keeps using the one fry) at lightning speed.
Dash A: Fry Charge
Frylock dashes forward, then somehow manages to trip and fall face-first on the ground, shifting his fries forward as he lands.
> Tilt A: Shotgun
Frylock swiftly draws a shotgun from his box, which he fires directly forward. This is one of his more powerful attacks, but it loses damage and power rapidly the further a target is from Frylock, with it having no effect at all at the edge of mid-range. Oddly enough, enemies hit by this attack leave behind a short-lived rainbow along their flight path.
^ Tilt A: Frydar
Frylock raises one fry from the middle of his box, bent at a right angle, and swiftly rotates it 360 degrees twice while looking forward quizzically. This hits enemies for multiple weak hits, but has very little knockback.
V Tilt A: Laser Defense
Frylock blinks, and when his eyes open they shoot out bolts of electricity which form a bubble that encases his entire body for a short time. The attack causes several weak hits, with only the last strike having any real knockback.
> Smash A: Treasure Map
Frylock hands Shake a treasure map, and Shake, in his infinite greed, rushes off with a shovel to find the gold. Little does he know that Frylock just wants him to dig a hole for an azalea bush. Shake runs forward a short distance and starts digging furiously, causing medium knockback in the charge forward and slight knockback when the shovel is touched. Shake has to be present for this attack to work.
If Shake is not present, Frylock looks around while holding the map, then tosses it behind him. This action is a very weak attack in and of itself – enemies hit by his fry as it throws the map are made to flinch.
^ Smash A: Jiggle Billy
Frylock produces a Jiggle Billy doll and gives it to Meatwad. As Meatwad stares unenthusiastically at the toy, which does in fact jiggle and has night vision goggles, Frylock tries to get him excited about it by square dancing with fries held out. Swing your partner ‘round and ‘round! Enemies touched by the fries are hit sideways in either direction. Meatwad has to be present for this attack to work. Once it’s finished, Meatwad casually stuffs the doll into his meat.
If Meatwad is not present, Frylock takes the doll out of his fry box, looks with one raised eyebrow from side to side and then puts it back.
V Smash A: Defense of Idahocules
Frylock drops to the ground, inhales, then fires all of his fries out of his box in a wide, cone-shaped spray pattern that travels a medium distance. The attack has a very wide range and is quite difficult to avoid unless an opponent air dodges or finds the blind spots on the ground on either side of Frylock. Each fry does its own damage, which can add up to be substantial if an opponent is close when the attack goes off, and the knockback of each fry is decent as well. The downside is that Frylock has to wait for a new crop of fries to sprout from his box before he can move again, putting him in grave danger if he misses.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Aerial Attacks
Neutral A: Fry Spin
Frylock holds two fries out bent at angles and spins around a vertical axis, striking opponents to his left and right.
> Tilt A: Laser Jolt
Frylock concentrates and zaps the air in front of him with a short-range burst of energy, in shape similar to R.O.B.'s forward smash, but much less powerful.
< Tilt A: Fry Swatter
Frylock looks sideways as he reaches backwards with one fry and shoves anyone behind him away.
^ Tilt A: Aerial Frydar
Frylock performs his ground-based ^ tilt A in the air, with similar effect. He briefly stops falling when he performs this attack.
V Tilt A: Where's the Dip?
Frylock throws a tiny computer chip straight downward, then levels his shrink ray at it and fires, making it briefly grow in size. Anyone hit by the huge chip is knocked away.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
B Attacks
Neutral B: Double Vision
Frylock winds up an eye laser blast, but at the last second he gets vision troubles. The effect is a pair of energy balls that travel in a double helix pattern and randomly wobble up and down as they travel together. This attack can be charged by holding the button down, but the charge can’t be stored for later.
Side B: Shrink Ray
Frylock reaches into his fry box, pulls out a shrink ray, and promptly zaps anyone a medium distance in front of him. The attack does no damage, but confers the effects of a Poison Mushroom for 3 seconds on those it hits.
^ B: Hovering
Frylock concentrates, then relaxes. For 5 seconds he is able to move freely in all directions merely by pointing with the control stick. He can’t attack while in this state, but his agility in the air during this move is unmatched. Be careful not to be hit by anything, though, because he can’t hover again until he lands on solid ground.
V B: Aqua Teen Hunger Force Assemble!
Frylock puts two fries in his mouth and whistles. Shake and Meatwad hear the call and rush to his side from wherever they are. Then Shake rudely shoves him aside and becomes the player-controlled team leader. The frames of this move that occur after Frylock finishes whistling are invincibility frames.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Grabs and Throws
Grab: The Ray is Upon You
Frylock blinks and fires a beam of energy forward. Anyone caught in its path is held in place and lifted off the ground by it. Unlike other grabs, Frylock does not draw in his opponent when he catches them like this. They stay spread apart. The beam stays visible until the opponent breaks free or Frylock throws them.
Running Grab: The Ray is Upon You
There is very little difference between this and Frylock's standing grab. Frylock's poor traction, however, makes him slide to a stop as the ray travels forward.
Grab Attack: Energy Surge
Frylock frowns, and a lump of energy travels down the ray and zaps the held opponent.
> Throw: Lightning Vision
Frylock frowns, and the ray explodes with power, becoming a bolt of lightning. The held opponent is zapped and flung by the voltage.
< Throw: Hammer Throw
Frylock spins around 440 degrees and the beam follows like a spoke on a wheel, whirling the opponent around in a circle. Frylock releases them at the end of his rotation, sending them flying backwards. The thrown opponent can hit other Brawlers as they spin, but being hit by the beam causes less damage.
^ Throw: To the Home
Frylock looks up in the air, and the ray follows his gaze. The opponent is lifted off the edge of the screen, and Frylock releases the ray. Shortly thereafter, the opponent plunges back down to the ground, taking damage when they land.
V Throw: Fry Press
Frylock looks downward, pushing the opponent into the ground and dragging them along it until they are right in front of him. He then releases the ray and presses down on the opponent's head with one fry, pinning them to the ground.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Taunts
Up Taunt:
Frylock turns to the players and grins, flashing a view of his braces.
Side Taunt:
Frylock raises one eyebrow and skeptically looks forward.
Down Taunt:
Frylock produces a brown paper bag and holds it in front of himself, asking quietly "I wonder if we're ready..." He decides he isn't, and puts it back.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Meatwad
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Description
Meatwad is a rolled-up ball of compressed meat by-product that has been deemed unsafe for human consumption. Like Shake, Meatwad has no brain, though he is quite sensitive on the subject and cherishes the brain-shaped squeaky toy he keeps wedged in his meat as if it were the real thing. His personality is child-like and he is constantly antagonized by Shake's verbal and physical abuse, but when the tables are turned Meatwad always proves he can dish out as well as receive. Meatwad has the power to form his meat into a limited number of amusing, though rarely useful shapes, including a hot dog, igloo, Samurai Lincoln, a three-story office building, an upraised middle finger, the Meat Monster, and the hot dog again.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Notes
Meatwad is the middle ground between Shake and Frylock in terms of stats. He's a middleweight with average jumping ability and traction. He's also the shortest and closest to the ground of the three, which could prove an advantage against characters that favor high attacks.
Meatwad is a limbless ball of meat, though he has the ability to extend tentacles of meat in order to manipulate things. Therefore, when he walks or runs, the perimeter of his body is seen to rotate, and that is all the animation there is. When Meatwad picks up and holds an item, he embeds it in the top of his head and steadies it with two tentacles. And when he jumps, there does not appear to be any driving force behind it - he just bounces into the air.
When Meatwad spot or roll dodges he flattens out, slides along the ground, then springs back into ball form. In an air dodge he can be seen to spin once around a vertical axis.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
A Attacks
A Combo: Power Dance
Everybody likes dancing, but some more than others. Meatwad does his characteristic dance with a meat tentacle waving in front and behind, changing his direction with a hop to the beat.
Dash A: Meat Roll
Meatwad simply rolls forward with his eyes closed, bowling into anyone in his path. He travels a fair distance while performing this attack.
> Tilt A: Food Drive
Meatwad takes from his meat a black garbage bag full of unspeakable things destined for Sir Loin's food drive and swings it horizontally, to smack wetly into opponents in front of him. He puts it back inside his body when he's done.
^ Tilt A: Raise the Roof
Meatwad raises two meat tentacles in the air and pumps upward twice.
V Tilt A: Meat Spread
Meatwad flattens out and spreads in both directions, striking at his opponents' feet before rebounding into a ball shape.
> Smash A: Meat Missiles
Meatwad concentrates and ejects a short distance forward one of the many items which have been lost inside his meat. These include Squirrelly the dead squirrel, a brain-shaped squeaky toy, a cardboard picture of a rapper attached to a stick, a hot dog, a football, Jiggle Billy, one of his "dolls," repectively a toilet paper tube and apple with faces drawn on, and finally,
Boxy Brown. Each random item has its own damage and knockback value, but Boxy Brown is the rarest and most dangerous of all, as well as the only one that yells “Aw yeah” to a short disco riff when it connects.
^ Smash A: Special Delivery
Meatwad produces from inside his meat a package which Shake allegedly received in the mail. He wasn't expecting a package, but he takes it anyway, because he’s Shake. What's in it? Bees, boy! Shake runs in circles with a cloud of bees encircling his head. Enemies who come close are knocked away and get a mini-cloud of bees themselves, which keeps doing damage for a short time. Shake must be present in order for this attack to work.
If Shake is not present, Meatwad holds the package up, his smile turns upside down, and he stuffs the package back into his meat.
V Smash A: Manipulation
Seemingly without cause, Meatwad’s eyes get big and teary. He spontaneously breaks into his distinctive weeping. Frylock immediately descends at high speed to comfort him, crashing into anyone in the way. Frylock has to be present for this attack to work. After the attack, Meatwad immediately acts like nothing happened and brushes Frylock away.
If Frylock is not present, Meatwad will continue crying for a bit longer than he would otherwise, but again abruptly stops and continues on as normal.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Aerial Attacks
Neutral A: Meat Spin
Meatwad extends two meat tentacles and whirls around an horizontal axis like a wheel, striking enemies on all sides multiple times.
> Tilt A: Which Floor?
As if trying to press every button in an elevator, Meatwad pauses in the air, Matrix-like, and rapidly fires out tentacles in front of himself. He does this several times with an effect reminiscent of Porky’s jab attack, though it is much less powerful.
< Tilt A: Sand Cake
Meatwad spins around and spits out a sand cake behind him, which explodes into a harmless cloud of sand after traveling a short distance. Yes, his diet mainly consists of those.
^ Tilt A: Aerial Raise the Roof
Meatwad pumps two tentacles upward twice with his eyes closed, while singing. "A salesmaan!"
V Tilt A: The Bird
Meatwad morphs into an upraised middle finger, tastefully pixellated of course, which drops rapidly and slams into enemies on its way down.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
B Attacks
Neutral B: Meat Morph
Meatwad picks a new shape and swiftly becomes it. He has super armor while shifted, but the attack only hurts opponents who he is overlapping when he starts the move. Quickly after assuming his new shape, his body rebounds into a ball, so timing is everything if it is to be used defensively. As for the shapes, he has three to randomly choose from. If he becomes the igloo, enemies he hits take medium damage and are knocked into the air. If he becomes the hot dog, enemies take medium damage and are sent on an horizontal arc away from him. And if he becomes Samurai Lincoln (aka Wayne Gretsky or “Tricky ****”) the attack hits like Jigglypuff’s Rest. Samurai Lincoln has only a 10% occurrence rate. Meatwad can move, but cannot attack, while shifted.
Side B: Exercise
Meatwad exudes two blobby arms and two stumpy legs from his body, then runs forward at speed while pumping his arms. While running, he knocks away enemies he collides with, and can change direction while running. The move lasts up to 5 seconds as long as the B button is depressed before Meatwad reverts to his ball form.
^ B: Meat Bridge
Meatwad quickly morphs into a bridge from where he is, sending one side of his body in a wide arc in the direction he’s facing while the other side stays firmly planted. Once he’s finished his transformation, he quickly looks from side to side and pulls his body toward the side he landed on, with the whole action from start to finish resembling the motion of a Slinky. If he hits an opponent with his leading side while transforming, they take medium damage, but his body acts like a platform if landed on from above. This move acts as a tether recovery, and his leading side will seek out and attach to a ledge if he is off the side of the stage. Meatwad can be hurt and even knocked out of shape by a strong enough attack, so be careful using this attack.
V B: Aqua Teen Hunger Force Assemble!
Meatwad waves two meat tentacles in the air and says “Yo, check check it!” Shake and Frylock hear the call and rush to his side from wherever they are. Then Frylock gently pushes him aside with two fries, becoming the player-controlled team leader. The frames of this move that occur after Meatwad finishes speaking are invincibility frames.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Grabs and Throws
Grab: Meat Eater
Meatwad grabs an opponent with two meat tentacles and shoves them in his mouth so that their legs protrude from it.
Running Grab: Meat Eater
Just like his standing grab.
Grab Attack: Two Men Enter, No Man Leaves
Meatwad looks from side to side as a horrible muffled scream emerges from deep within him and the trapped opponent’s legs kick around in panic.
> Throw: Spit Up
Meatwad weakly spits out the opponent.
< Throw: Spit Back
Meatwad does a backwards somersault and hocks his opponent up when he’s upside down.
^ Throw: Tentacle Medley
Meatwad pulls the opponent out of his mouth and tosses them into the air above him. He then sends out five tentacles straight up, which all strike the thrown opponent at once and send them flying.
V Throw: Spit Down
Meatwad leaps into the air and spits his opponent straight downward, dropping and landing on their prone form.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Taunts
Up Taunt:
Meatwad waves two meat tentacles in the air and yells “Where is the chain?! Cuz that was off it!”
Side Taunt:
Meatwad gains a very serious look on his face and says "My gut tells me Backstreet."
Down Taunt:
Meatwad pulls a plastic toy guitar out of his meat and plays it for a short while. It makes sounds that would normally be associated with a full size electric guitar. He then stuffs it back in.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Aqua Teen Hunger Force
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Notes
When all three Aqua Teens are active and synched, the three of them together possess a unique set of moves regardless of who the leader is.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
B Attacks
Neutral B: Aqua Teen Powers Activate
All three Aqua Teens simultaneously use their neutral B moves, though weakened in a few respects. Frylock’s double vision can’t be charged, and Meatwad’s meat morph has the chance to become Samurai Lincoln removed. Shake’s powers create puddles that last for only half as long as well. However, the moves are sped up to a uniform length, making the overall move relatively quick.
Side B: Aqua Teen Dive
The three Aqua Teens all leap in the held direction in a headlong dive. Shortly thereafter a small explosion occurs on the spot where they jumped from. Enemies hit by the tackle are hurt less than those caught in the blast.
^ B: Parachute Drop
The Aqua Teens leap high into the air as one. At the apex of their flight, parachutes fly open, and they gently drift to the ground. Enemies can be hurt up to three times by being hit as they travel upwards, but they're harmless once the parachutes open. The parachutes can be cancelled like Peach's umbrella, but once they are detached they can't open again.
V B: Aqua Teen Hunger Force Assemble!
The Aqua Teens perform their individual leader swap moves, minus the shout-out to the others since they are already synched. They cycle between Frylock, Shake and Meatwad, in that order. This move is quicker than the individual variety since the Aqua Teens are already assembled, but it also has no invincibility frames.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Taunts
Up Taunt:
Meatwad pulls a boom box out of his meat and starts dancing to the music. Shake promptly stomps on it, destroying it and declaring "dancing is forbidden!" while Frylock looks on.
Side Taunt:
Meatwad turns to Frylock and offers him a pair of sunglasses made from sticks, pine cones and glue, which Frylock accepts with the intention of throwing it away while Shake laughs at the both of them.
Down Taunt:
Shake pulls out the Universal Remonster and scares Meatwad with it. Frylock then swats it out of his hands.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Final Smash
Party All the Time
The music builds as Andrew W.K. himself steps onto the stage! He pumps his fist and clutches his mic as he sings his song, “Party Party Party.” The Aqua Teens, synched or not, all start dancing. In addition, from the left and right sides of the stage parade into view the majority of what could be loosely considered to be the ATHF villains. These include
the Rabbot, the leprechauns, the trees, Moth Monster Man, the brownie monsters, Ol’ Drippy, Time Lincoln, MC Pee Pants, the Boost Mobile Phone, Happy Time Harry, Dollar-Bill Washington, the Wisdom Cube, the ******* Ahedratron, the Www.yzzerdd.com, Romulax, Wayne the Main Brain McClane, the Love Mummy, and the Cybernetic Ghost of Christmas Past…From the Future. These all pick a spot and start dancing as well, though they may take the opportunity to do something in character (the Cybernetic Ghost of Christmas Past From the Future might begin a severely boring story, for example). In addition, the stage is buzzed from above by spaceships, each about the size of Ridley in the SSE, piloted respectively by the Plutonians, Emory and Oglethorpe, the Mooninites, Ignignot and Err, and the frat aliens, none of whom were actually invited to this party but who are coming anyway.
Getting hit by a dancer doesn’t do much damage or knockback, but small stages can get completely covered with them, making them difficult to avoid. Getting hit by a spaceship as it does a pass is the more pressing concern, since the damage and knockback from one is fairly high. They would be easy to avoid but for the various party-goers on the ground. Stay on your toes and you might get out of this relatively unharmed, but the general chaos makes this a difficult task indeed.
After ten seconds of such shenanigans, the Aqua Teens’ neighbor, Carl, shows up and, with emphatic gestures, yells for everyone to pipe down, it’s three in the morning! At which point that legendary fowl, Ultra Mega Chicken, falls from the sky and squashes him and any Brawlers near him. The party abruptly ends and the partiers turn and run off the sides of the stage (incidentally taking all the items they pass with them). Ultra Mega Chicken flies away. All through this, the Aqua Teens are invincible, and when the party’s over they automatically synch back up. If Frylock hasn’t been KOed yet, he gives a sidelong look behind himself and says “Man, I’m glad that’s over with.”
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Entrance
Meatwad laboriously hauls the Danger Cart onto the stage. Frylock and Shake climb off of the cart and Meatwad unhitches himself from it, after which it promptly disappears.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Victory Poses
Victory Pose 1:
Frylock, Shake and Meatwad are arranged around a campfire. Frylock's beard is long and matted, Shake has a beard in a similar state, and Meatwad is in possession of a head of dirty orange hair.
Victory Pose 2:
All three of the Aqua Teens stand and stare at the players heroically. They are all wearing bubble-shaped space helmets.
Victory Pose 3:
The Aqua Teens stand uncomfortably in a circle. At their center thrashes Andrew W.K. It's not working...do you have any happier songs about partying?
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Kirby Hat
Each Aqua Teen has a different Kirby hat. Shake turns Kirby white and gives him a pink bendy straw protruding from his head. Frylock turns him red and gives him an array of fries and a goatee. Meatwad turns him brownish red with yellow spots, as well as making his body a good deal lumpier.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Icon
The shield-shaped logo of the Aqua Teen Hunger Force.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Alternate Colors
Color Change 1:
Shake gains a pink tint, Frylock's fries take on an orange quality and Meatwad becomes dark red. (Team Red Color)
Color Change 2:
Shake's cup is light green, Frylock's box becomes green and Meatwad looks way past his expiration date. (Team Green Color)
Color Change 3:
Shake's cup takes on a light blue hue, Frylock's box is blue and Meatwad looks like he's drowning. (Team Blue Color)
Color Change 4:
Shake's cup and Frylock's box both become yellow, while Meatwad's yellow spots become much more pronounced. (Team Yellow Color)
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Alternate Costume
Shake wears the mask and cape of the superhero the Drizzle, while Meatwad is adorned with the costume of the Drizzle's sidekick, Mr. Mister. Frylock, not usually one to go in for this sort of thing, wears a cape.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Crowd Chant
When the Aqua Teens are ahead, the crowd cheers, "Aqua Teen Hunger Force! Number one in the hood, G!"
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Stage
South Jersey Shore: Residence
The dual abodes of the Aqua Teen Hunger Force and their neighbor Carl make up this stage. On the left is the Aqua Teens' house, filthy, disrepaired and graffiti-stained, with a lawn bordering on wilderness. On the right is Carl's neater home and well-kept lawn. Carl himself can be seen walking around inside his house, looking out angrily at the commotion. When the Aqua Teens use their Final Smash on this stage, he emerges from his front door during the course of the attack.
There are four platforms on this stage: the street in front of the two houses, the gutter lines of the houses and the two rooftops, which are connected by a ladder balanced precariously across the gap. This ladder can be broken through violence or even just by being stepped on too many times, though it will eventually find itself repaired.
The street level has walk-out edges, and occasionally Carl's car, 2Wycked, will cruise by and strike everyone on the street. That's not Carl driving it, though, which is typical. Is that
George Lowe?
The stage is subject to Aqua Teen Hunger Force's famous conservatism when it comes to background budget, so it is as flat as Flat Zone, making the lines of the roofs even with the street level. When paused and seen from an angle, the fighters seem to hover in midair in front of the platforms. Do not question why, such inquiry leads to madness, and madness leads to poor hygiene.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Stage Music
Theme from Aqua Teen Hunger Force
Theme from Aqua Teen Hunger Force Colon Movie Film for Theaters
Carl’s Theme – 9 Lb Hammer
Party Party Party – Andrew W.K.
I Want Candy - MC Pee Pants
I Wanna Rock Your Body (Until the Break of Dawn) - Carl Brutananadilewski
Theme of Dr. Weird
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*
Assist Trophy
Dr. Weird and Steve
"What has science done?!?"
- Dr. Weird
The hairarium-crowned mad scientist with (extremely) murky connections to the Aqua Teen Hunger Force and his lab assistant, Steve, step into the fray! To a cry of "Gentlemen! Behold!" Dr. Weird pulls the cover off of a low shape on the ground, revealing this thing he invented. "This thing" is a machine that makes a rainbow-colored tractor beam, which immediately picks Steve up and throws him all over the stage while Dr. Weird laughs madly. Opponents hit by Steve as he randomly pinwheels through the sky are sent flying.