Treecko
Note: I refer to tilts and situationals as Standard A moves for easier organization. That and the only other Standard A moves are jabs and the dash attack, so I find it much easier to organize that way. Note that I do not consider tilts to be actual Standard A moves- I just didn't want to have to put together 3 different sections.
Treecko, the forest lizard pokémon, joins the Brawl!
Treecko is a midweight pokémon, with average aerial mobility and attacks. His ground range and control is a strong part of his game, and many of his aerials focus on bringing the opponent down to where they can be trapped by his tilts and taken advantage of by specials. His specials allow him to approach fearlessly and force the opponent into a defensive game, where his Nair can shred shields and set up a charged smash. Treecko plays best in the opponent's face, and is thus hindered by being forced into a defensive aerial game. A lack of good anti-air makes Treecko vulnerable to glide attacks and full hopped aerials.
Pros and Cons:
+ Great ground game
+ Able to break sheilds with ease
+ Great against aggressive opponents
+ Can approach better than most characters
+ Discourages camping
+ Crawl is yes
+ Wall jump and cling is yes
= Floaty
- Bad air game
- Can't deal with good aerial mobility
- Vulnerable to shield grabbing
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Standard A
A: Tackle- Treecko leaps forward very slightly and punches. If not chained into AA, has significant end lag. 5%
AA: Tail Whip- Treecko whips his tail out very quickly. Inescapable when chained from A. Meoderate to heavy knockback and can kill near 180%. 5, 6%
Ftilt: Double Kick- Treecko swiftly kicks with significant range. Incredibly fast and can Ftilt lock for an extra 15-30% depending on weight and timing of the presses- mashing A is easily escapable. The properly timed animation shows a repeated back-and-forth kick. 5%
Utilt: Rising Pound- Treecko uppercuts. Hits in front with high priority and then has a small, low priority hitbox at the top. Not very good for anti-air but stops a lot of ground approaches. If the move connects, it automatically cancels with no lag, allowing a jab, Ftilt, or Dtilt to come out, but if whiffed, there's enough lag to land an average uncharged Fsmash on Treecko. 8%
Dtilt: Pound- Treecko whips his tail out with no startup but lots of ending lag. The tail counts as disjointed and has range on par with G&W's Dtilt. Plenty of power and KOs at 130%. Very good for punishing minor lag.
Dash Attack: Headbutt- Treecko instantly headbutts and loses all momentum. The attack, if sweetspotted on the tip, causes an elemental "grass" effect, which is basically leaves fluttering to the ground, which deals less knockback but piles on a whopping 16%. Non-sweetspotted deals 9%.
Prone Attack- Treecko flips up with a swift left-right punch to either side. Very standard but has SA to compensate for lack of range. 5%
Ledge Attack- Treecko swings his arms out far with a flash of green slicing effect thing. Small leaves flutter to the ground on contact. Pushes back very far and has a chance to trip but deals only 2%. Slower and 4% above 100%.
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Aerials
Nair- Treecko's only aerial worth mentioning, this eats shields like the turtle, breaking a 3/4 full shield with one full hit (which can be frustratingly difficult to land). Treecko does a Wario-style spinning belly flop that lasts for a second and a half. And ironically, this best aerial is mainly just shorthopped as a part of Treecko's ground game. It has pretty low priority. 13%
Fair- Treecko rears back his head and slams it forward. Exceedingly slow and doesn't even have a payoff that's worthwhile, dealing minimal knockback and low damage. It does have enough priority to not be completely useless, but Treecko is much better off with his other moves. 9%
Bair- Treecko whips his tail backwards somewhat slowly. Massive range and decent speed make this useful if someone's got a slow fair/uair and is approaching from behind. 7%
Uair- Treecko waves his arms above his head with leaf blades on his arms. Has a grass effect. Low priority and range but decent speed and power. If you're up against a slower dair this can have its uses. 10%
Dair- Treecko "slow falls" with a foot out. Stalls for his recovery but otherwise zero priority and dismal power make the move useless in combat. Ending lag is big, too. 4%
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Smashes
Fsmash: Slash- Treecko's arms glow green, and he performs a slow, wide, leaf blade slash in front of him. Powerful but unrealistically slow, best used after breaking a shield with Nair. Decent priority, grass effect and 13-20%.
Usmash: Razor Leaf- Treecko slices above him with a huge leaf blade. Grass effect but low priority, hits on both sides and is terrible for anti-air unless the enemy mistimes one of those delayed meteor dairs. One of his best kill moves when hyphen-smashed, though. 9-16%
Dsmash: Scratch- Treecko crouches and simeltaneously swipes his tail behind him and claws in front, moving forward slightly. This move is lightning fast and can be repeated before he gets back up, dodging certain high-flying projectiles like lazahs. Is very powerful at full charge, but only a quick swipe through the charge spectrum- only at auto-release does it kill. 4-9% or 18% charged. High priority.
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Specials
B: Leaf Blade- This move is chargable not for power, but range. Treecko takes a low stance and his arms begin glowing, slicing with a huge blade afterwards. The attack can go from Fsmash range to a range half the size of FD. Good priority and also is effective against shields, the move is unfortunately low in killing power and damage, doing only 5% and incapable of killing until insane percents.
>B: Pursuit- A near instantaneous dash that leaves a trail of darkness behind. This lasts for a half second and steals double jumps if made contact with. This is an effective gimping and edgeguarding tool, especially against characters like Yoshi and Jigglypuff. Can be aimed but will only go straight if the direction is not input fast enough. If Treecko strikes the opponent in the back, it more than doubles in power and knockback. 4% for normal hit, no damage for trail, 10% for hit and SA on ending. mid/low knockback if normal, moderate/high if hit in back. Low priority.
^B: Doublevine- A double tether recovery. Treecko throws out two vines with his hands. The first hit will knock an opponent off of the edge, and the second tethers. Using Dair to stall until invincibility frames are over is advisable. The normal hit does 3% and knocks the enemy away from the ledge. When not used as a recovery, the attack is rather weak, dealing only 2, 3% and minimal knockback. Cannot extend an edgehog with the move as the first hit takes too long to execute.
vB: Growth- Pressing down and B causes Treecko to glow green. Energy projectiles are nulled if they strike and physical projectiles are reduced in damage and cause no knockback. Fire attacks and projectiles along with explosives are amplified in power. The ending lag is significant enough to discourage repeated use to null all projectiles, but can force campers to approach in order to take advantage of the lag. If timed right, this can lead to Ftilt setups and even Fsmashes depending on distance. Great for mindgames.
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Throws
Grab and Pummel- A slow yet long ranged grab with a 2% medium pummel. Think "bear hug".
Uthrow- Treecko tosses the opponent above his head and then executes a backflip, slamming them up with his tail. One of his most powerful throws. 13%
Fthrow- A very weak throw deliberately designd to lead into Ftilt locks. Immediately chains into an Ftilt lock unless DI'd down and sidestepped. Works until 60%. 6%
Bthrow- A standard throw. Treecko drags the opponent around to the back and releases at the peak of the drag's acceleration. 9%
Dthrow- Weak again. Treecko lifts the opponent and whacks them on the ground. Sets up one Dtilt fairly well but again can be DI'd out of- DI away from Treecko's face. 7%
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Miscellaneous
Taunts
^Taunt- Backflips and raises his arms, exclaiming his name.
>Taunt- Takes a fighting stance with leaf blades extended.
vTaunt- Lies back with hands behind his head and a stalk of wheat in his mouth.
Victory
Victory 1- Down taunt while leaning against a rock.
Victory 2- Dashes onscreen with Pursuit.
Victory 3- Turns his back to the camera.
Defeat- Claps slowly with the wheat in his mouth.
Costumes
Default green, standard Treecko for the green team.
Red headband and darker skin, for the red team.
Blue-green skin and bright blue eyes. For the blue team.
Black skin and very red eyes, for all of you goth Smashers.
Yellowy wilting color skin, lowered eyes. Is this one sick?
Pale colored with a twig in his mouth, imitating Ash's Treecko to a degree.
FINAL SMASH
Leaf Storm- Starts throwing out razor sharp leaves in an arc. This angle can be adjusted with the C stick. This move acts like the Superspicy Curry in terms of range and firing rate, and can do up to 180%, assuming someone is in front of him for the entire 15 second duration of the move. Treecko cannot use normal attacks other than his recovery during the move.
Kirby Hat
Gains a hat featuring Treecko's head, like his Yoshi hat. Uses Leaf Blade.
Snake Codec:
Otacon: Snake! That's Treecko, a grass pokémon! Don't turn your back, or you'll feel the hurt!
Snake: It's just some overgrown lizard. What can it do?
Otacon: Its Pursuit attack will really sting if you're retreating. Press the attack and stick to the air. It can't do much up there.
Snake: So it's going to stick to the ground.
Otacon: If it's smart. It can also stop projectiles with Growth.
Snake: Great! Then how am I going to keep him offa me?
Otacon: Use your explosives, Snake! Fire really stings Treecko when he's trying to absorb your attacks!
Snake: Heh... a clear-cut set of weaknesses. I'm gonna have fun with this...
SSE Role: Treecko's trophy is found in the woods halfway through Link and Yoshi's woods level. Shadow Bugs swarm it and form three seperate Shadow Treeckos. Yoshi, running ahead of Link, is ambushed by one and struck from behind by another with Pursuit, when Link drops in from above with a sword plant. Yoshi runs to the trophy, but is cut off by the third Treecko, and Link makes it past to activate Treecko, who participates in the three way battle. Afterwards, Treecko has a staring contest with Yoshi, which Treecko wins. Climbing onto Yoshi's back, Treecko travels with Link and Yoshi up until the encounter with Tabuu.