Magnet to Bair?

Abard.

Smash Rookie
Joined
Jun 21, 2015
Messages
9
#1
Hey guys.

I have been playing around with magnet a lot recently, and I am unable to Double Jump out in a direction with Ness' back facing the direction. Whenever I use my Double Jump out of Magnet quickly, I turn around in magnet before I Double Jump, meaning that I can't Bair the opponent. However, I am able to do it if I stay in magnet for a bit longer, but I have no idea why. Is there some trick to when you hold the direction to Double Jump out?

Thanks for any potential help!
 

PockyDesu

Smash Rookie
Joined
Apr 22, 2015
Messages
11
Location
Reno
#2
You just have to practice B reversing (or prevent yourself B reversing) it mid combo. There are a few frames at startup where you can reverse magnet. Just takes a little precision.
 
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
#5
There's a very small (4 frame iirc) window after turning around when Ness cannot turn around again. This is the only time other than just after the start where you can jump backwards out of magnet. A pretty small window, but possible with practice.
 

Abard.

Smash Rookie
Joined
Jun 21, 2015
Messages
9
#6
There's a very small (4 frame iirc) window after turning around when Ness cannot turn around again. This is the only time other than just after the start where you can jump backwards out of magnet. A pretty small window, but possible with practice.
OK so I have been playing more with this, and as soon as the move is going down (after you release the B button and magnet has been out for minimum length) Ness cannot turn around, and with this method I can pretty cosistently get run up magnet to combo to bair. This is a lot more consistent than the 4 frame window, but either way thanks for the help.
 

Abard.

Smash Rookie
Joined
Jun 21, 2015
Messages
9
#8
Here is a video of it confirming on Fox and Marth, and I assume it works on everyone else.


To do the Magnet turned around instead of B reversed, just put the joystick in between the down and down-right notch things on the GC controller. then just tap B, wait for about 15 frames (just a guess) and then double jump Bair.

If someone who knows more about Project M than I do (I'm coming from Melee) can tell me how useful this is, or other options out of magnet for a kill, it would be greatly appreciated.
 

DHD

Smash Cadet
Joined
Jun 24, 2015
Messages
44
#10
There is definitely some waiting there, but I can't say how long.
The easiest way to practice this is to jump past someone and do the magnet so that it hits with your back turned and then jump out backwards to b-air them. You can also wave bounce your magnet to get your back towards them, but this requires lower % and much more precision.
 

Abard.

Smash Rookie
Joined
Jun 21, 2015
Messages
9
#11
You do an advancing magnet, wait 5 frames, and then reverse your direction then you have to jump out within I believe 4 frames. It's very good.
I just went through the video frame by frame, and I don't think that Ness turns around mid magnet, but rather at the start. As DHD said there is also a longer wait time than 4 frames in order to not turn around.
 

Boiko

:drshrug:
Premium
Joined
Mar 31, 2011
Messages
1,457
Location
New York
#12
I just went through the video frame by frame, and I don't think that Ness turns around mid magnet, but rather at the start. As DHD said there is also a longer wait time than 4 frames in order to not turn around.
Yes, that's a bturn around magnet. If you do a regular advancing magnet without doing a bturn around and attempt to turn around regularly, you'll b reverse.
 
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