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Smash Lord
- Joined
- Oct 3, 2011
- Messages
- 1,296
This formed from a discussion on Facebook, as nothing but throwing ideas around. They're unlikely but I can dream.
Overview:
Little Extras:
Final Smash:
Special Moves:
Standard Moves:
Hindsight and Possibilities:
Big bit on Eliwood/Sigurd and series representation that's only a little relevant to the moveset:
There, Lucina still has her canon Marth impersonation down with tools of her own that wouldn't take long to make. She can't promote until after everyone's caught onto her act, anyways, where she branches out on some of her moveset and learns a new weapon, which is where promotion ties in. I feel Luigification to a lesser scale of other ones fits her most due to her canon ties with Marth, and to avoid alienating mains of her too much, but there's much more potential for a declone past this, and my own moveset ideas are pretty mild and keep her tied to Marth for the most part, which may or may not be appealing to some. To circumvent this, I added some more unique ideas to certain boxes. To add even more as a first step? Specifically, start with keeping Lucina as floaty as Marth while giving them more of a range difference as a tradeoff for Lucina possibly becoming more nimble and rushdown-focused in the future.
@Moydow, I added alternative decloned standards and specials via several edits since your last read.
Overview:
Lucina can be a sword/lance character with throwbacks to the Magvel twins in each weapon. Parallel Falchion for her sword, Ephraim's Lance via Awakening (makes sense since Lucina can randomly find them) or a Brave Lance for her lance. The explanation for this newfound treatment? Promoting to Great Lord. She is unpromoted in Smash, at a point in Awakening's story where she's still fully focused on impersonating Marth. Once she joins your party, she learns more about combat and sees different styles in action, as well as gaining a new weapon on promotion.
Little Extras:
The shield on her arm can block projectiles that hit it if she's standing still, similar to the Links.
In her run, walk, jump, pretty much anything where she's not attacking, she could hold the Parallel Falchion, and a taunt could change her default held weapon to the lance for the match, and back to her Falchion after another use. This is nothing but a cosmetic deal. Other attacks have her hold the last weapon used.
In her run, walk, jump, pretty much anything where she's not attacking, she could hold the Parallel Falchion, and a taunt could change her default held weapon to the lance for the match, and back to her Falchion after another use. This is nothing but a cosmetic deal. Other attacks have her hold the last weapon used.
Final Smash:
Make her critical hit animation a combination of Ephraim and Eirika's criticals: Ephraim's lance spin combined with Eirika's step back and dramatic lunge would work well.
She could strike with both weapons, whatever weapon she's holding due to her own Parallel Falchion/lance weapon wield deal, or use the lance since I can't imagine a sword working as well for Ephraim's twirl animation.
If they go a more declone-focused route, a Final Smash where Lucina Second Seals into Paladin would give her a horse similar to the promotion of the twins. She could ride around on the horse and attack, similar to other transformation Final Smashes. The horse could have an innate Crash Run, Lucina could hit pretty hard with her weapons, and incredibly-good mobility is nice. Give it invincibility or super armor until it runs out and it's good to go. It could still have throwbacks to the mounted attacks of the twins.
She could strike with both weapons, whatever weapon she's holding due to her own Parallel Falchion/lance weapon wield deal, or use the lance since I can't imagine a sword working as well for Ephraim's twirl animation.
If they go a more declone-focused route, a Final Smash where Lucina Second Seals into Paladin would give her a horse similar to the promotion of the twins. She could ride around on the horse and attack, similar to other transformation Final Smashes. The horse could have an innate Crash Run, Lucina could hit pretty hard with her weapons, and incredibly-good mobility is nice. Give it invincibility or super armor until it runs out and it's good to go. It could still have throwbacks to the mounted attacks of the twins.
Special Moves:
Shield Breaker: Trade off the shield damage for a spear toss that travels farther and deals more damage the longer the button is held. Keep the original Shield Breaker in custom specials, remove the gust one, make her dashing variant have an animation similar to Ephraim's attacks. All of them use a spear.
Dancing Blade: Keep virtually the same.
Up variations: Sword
Mid variations: Both weapons attacking at once, or just the sword
Down variations: Spear
Counter: Two-handed lunge forward with the lance.
More decloned specials:
Up-B: Lucina's unique Aether, which functions nothing like Ike's and could be used as an aggressive recovery or OoS move.
Side-B: Press for a lunge forward, similar to her Awakening attack animation. Press B again to have her jump up and leap down with another strike, it true combos if you land the first one. If you use this in the air and miss the first attack, Lucina goes prone.
Down-B: Rightful King: Rather than Counter, Lucina charges the power in her blade, healing her a teeny bit while increasing its power for a set amount of time.
Dancing Blade: Keep virtually the same.
Up variations: Sword
Mid variations: Both weapons attacking at once, or just the sword
Down variations: Spear
Counter: Two-handed lunge forward with the lance.
More decloned specials:
Up-B: Lucina's unique Aether, which functions nothing like Ike's and could be used as an aggressive recovery or OoS move.
Side-B: Press for a lunge forward, similar to her Awakening attack animation. Press B again to have her jump up and leap down with another strike, it true combos if you land the first one. If you use this in the air and miss the first attack, Lucina goes prone.
Down-B: Rightful King: Rather than Counter, Lucina charges the power in her blade, healing her a teeny bit while increasing its power for a set amount of time.
Standard Moves:
Since she impersonates Marth in canon, the rest of her moves can stay the same with Parallel Falchion, with the exception of some attacks that can be given to the lance.
For down smash, have her stab downwards twice with a lance.
For neutral air, have her stab both sides with a lance.
For up smash, have her lunge her lance upwards.
Down tilt can poke with the lance, maybe jab can utilize the lance.
I can see Dolphin Slash having her lunge upwards with the lance.
These attacks will function similar to Marth's, while adding more flavor to Lucina. The only problem is that a tipper mechanic seems more appropriate for this moveset overall than a balanced blade, since Ephraim uses a tip-based weapon and Eirika learned how to fight from him. This is for Lucina rather than Marth, where Marth could make no use of these concepts, and it could still work perfectly with Lucina's balanced blade. Lucina wouldn't be the Renais twins directly, she'd simply be cool throwbacks to them, so that helps the balanced blade case even more.
More decloned standards:
Fsmash can be a lance lunge, which reaches far but doesn't swing in an arc. It can be angled, similar to Little Mac, Samus, and Luigi's forward smashes.
Ftilt can be a more minor version of this, similar to Roy's Project M ftilt.
Usmash can be a stronger version of her already existing utilt, to make Marth have a vertical lunge as a smash and horizontal arc while Lucina has a horizontal lunge and vertical arc.
Dsmash could be two aggressive downward lance lunges in the direction in front of Lucina, rather than covering both sides. Less utility than the typical swordsman dsmash, but it causes more shield pressure, damage, and frontal pressure.
Fair can poke forward with a lance as an aerial, bair can slash backwards with her sword. This gives more opportunities for when and when to not use RAR.
Dair should stay the same, it feels different enough from Marth's, covers an arc, feels pretty satisfying to hit with, and is even more satisfying to meteor with. As an alternative dair, I can see a lance toss downwards similar to Mega Man's dair being pretty neat.
Uair is a nice juggling tool. I could see a lance poke upwards working well in its place, but it's a good either/or deal.
Nair can be one spin with Parallel Falchion, or the lance idea from the less decloned standards.
For down smash, have her stab downwards twice with a lance.
For neutral air, have her stab both sides with a lance.
For up smash, have her lunge her lance upwards.
Down tilt can poke with the lance, maybe jab can utilize the lance.
I can see Dolphin Slash having her lunge upwards with the lance.
These attacks will function similar to Marth's, while adding more flavor to Lucina. The only problem is that a tipper mechanic seems more appropriate for this moveset overall than a balanced blade, since Ephraim uses a tip-based weapon and Eirika learned how to fight from him. This is for Lucina rather than Marth, where Marth could make no use of these concepts, and it could still work perfectly with Lucina's balanced blade. Lucina wouldn't be the Renais twins directly, she'd simply be cool throwbacks to them, so that helps the balanced blade case even more.
More decloned standards:
Fsmash can be a lance lunge, which reaches far but doesn't swing in an arc. It can be angled, similar to Little Mac, Samus, and Luigi's forward smashes.
Ftilt can be a more minor version of this, similar to Roy's Project M ftilt.
Usmash can be a stronger version of her already existing utilt, to make Marth have a vertical lunge as a smash and horizontal arc while Lucina has a horizontal lunge and vertical arc.
Dsmash could be two aggressive downward lance lunges in the direction in front of Lucina, rather than covering both sides. Less utility than the typical swordsman dsmash, but it causes more shield pressure, damage, and frontal pressure.
Fair can poke forward with a lance as an aerial, bair can slash backwards with her sword. This gives more opportunities for when and when to not use RAR.
Dair should stay the same, it feels different enough from Marth's, covers an arc, feels pretty satisfying to hit with, and is even more satisfying to meteor with. As an alternative dair, I can see a lance toss downwards similar to Mega Man's dair being pretty neat.
Uair is a nice juggling tool. I could see a lance poke upwards working well in its place, but it's a good either/or deal.
Nair can be one spin with Parallel Falchion, or the lance idea from the less decloned standards.
Hindsight and Possibilities:
This moveset could clean out requests for a lance character and complaints of a lack of them. Ephraim, specifically, would be taken care of, more of what Chrom could have been would be realized with this moveset without making people complain about another swordsman and without bumping Awakening's fighter representation for FE back to 50%, while giving Eirika and FE8 fans something nice. This gives more potential and chances for Lucina to return to a future Smash title if one ever happens. A bunch of birds with one stone.
Give her palettes for the Renais twins and she's good to go. Maybe this will never officially happen, but it's good to send in (ballot, email) for anyone interested anyways and we could see it once Wii U hacking truly takes off. If they want to keep Lucina around if there's ever a Smash 5, this could work well, too.
Give her palettes for the Renais twins and she's good to go. Maybe this will never officially happen, but it's good to send in (ballot, email) for anyone interested anyways and we could see it once Wii U hacking truly takes off. If they want to keep Lucina around if there's ever a Smash 5, this could work well, too.
Big bit on Eliwood/Sigurd and series representation that's only a little relevant to the moveset:
Eliwood and Sigurd could work as well for sword and lance inspiration and throwbacks, but I see Eliwood's tools being implemented into Roy in the future as much more appropriate without oversaturating Elibe's fighters (both Lucina and Robin oversaturate Ylisse by a long shot, but character cuts suck and any other FE character would just be a newcomer, so Lucina is my exception, please keep her and Robin in), and Sigurd as a possible Jugdral character, even if Lewyn (Levin) is my #1 choice for it, as he is a main character in both generations.
Jugdral is the only multi-game continent without a playable rep, and wind magic is heavily underutilized in Smash, so Lewyn is one of my very few Fire Emblem choices I'm fine with for a future Smash title, but I'm perfectly fine if Jugdral doesn't get a fighter. Marth's Leif palette is at least a nod to it, and these new medleys are beautiful.
Magvel isn't nearly as much of a significant part of the series in comparison to what we have, which is why I chose its twins for this moveset rather than suggest their inclusion. FE has representation for every system (Marth = NES, SNES, DS, Ike = Gamecube, Wii, Roy = GBA, Lucina/Robin = 3DS) and every international continent with more than one game has a fighter, which further adds to it.
Jugdral is the only multi-game continent without a playable rep, and wind magic is heavily underutilized in Smash, so Lewyn is one of my very few Fire Emblem choices I'm fine with for a future Smash title, but I'm perfectly fine if Jugdral doesn't get a fighter. Marth's Leif palette is at least a nod to it, and these new medleys are beautiful.
Magvel isn't nearly as much of a significant part of the series in comparison to what we have, which is why I chose its twins for this moveset rather than suggest their inclusion. FE has representation for every system (Marth = NES, SNES, DS, Ike = Gamecube, Wii, Roy = GBA, Lucina/Robin = 3DS) and every international continent with more than one game has a fighter, which further adds to it.
There, Lucina still has her canon Marth impersonation down with tools of her own that wouldn't take long to make. She can't promote until after everyone's caught onto her act, anyways, where she branches out on some of her moveset and learns a new weapon, which is where promotion ties in. I feel Luigification to a lesser scale of other ones fits her most due to her canon ties with Marth, and to avoid alienating mains of her too much, but there's much more potential for a declone past this, and my own moveset ideas are pretty mild and keep her tied to Marth for the most part, which may or may not be appealing to some. To circumvent this, I added some more unique ideas to certain boxes. To add even more as a first step? Specifically, start with keeping Lucina as floaty as Marth while giving them more of a range difference as a tradeoff for Lucina possibly becoming more nimble and rushdown-focused in the future.
@Moydow, I added alternative decloned standards and specials via several edits since your last read.
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