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Lucina 1.0.6/1.0.3 patch changes

ZFallen

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Hey guys, just throwing up a thread for us to all place changes (if any) to Lucina in the new patch. This section seems quiet lately, so I thought I'd break the ice!

Confirmed Changes:
  • Dtilt 8.075>~8.75
  • Fsmash 14>15
  • Dsmash2 13>14
  • Fair 8>~8.6
  • Shield Breaker (Uncharged) 8>~8.6
  • Shield Breaker (Fullcharge) 21>23 (WHY?)
  • Still untested: Dancing Blade & Variants, Counter & Variants
Unconfirmed Changes:
  • A
  • B
  • C
Placebo Effect:
  • A
  • B
  • C
 
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ぱみゅ

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And it made a difference!
By comparing damages with THIS LIST, I got the following:
Some stuff on Lucina:
Dtilt 8.075>~8.75
Fsmash 14>15
Dsmash2 13>14
Fair 8>~8.6
Shield Breaker (Uncharged) 8>~8.6
Shield Breaker (Fullcharge) 21>23 (WHY?)
Still untested: Dancing Blade & Variants, Counter & Variants

Every timing felt exactly the same as before.


Confirmation still pending.
This is what I got.
 

ZFallen

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Oh wow, Lucina's getting some respect!
 

exnecross

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It's really not gonna change her position in the tier list at all. She needed a hell of a lot more than that to be viable at top level play.
I suppose it could have been worse though, I mean they could have nerfed her.
 

BSXDrayden

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It woulda been nice to get more range or get less ending/landing lag buuuut... having shield breaker do 1% less than Marth's tippered shield break (unless it's been buffed too) is AMAZING. I'm happy with the damage buffs; even if I wanted a bit more.
 

ZFallen

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Yeah, that is amazing. I wasn't expecting anything much for her, so I'm happy with the slight buffs she's been given. Has there been any word in regards to knockback?
 

exnecross

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Yeah, that is amazing. I wasn't expecting anything much for her, so I'm happy with the slight buffs she's been given. Has there been any word in regards to knockback?
No, but Marth's Side-B connects easier now, I'm assuming the same goes for Lucina then?
 

ぱみゅ

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There is still no confirmation or negation of changes on range or speed. I can't verify any of those, so I could only test damage.
 

ZFallen

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I'm happy to! I just wasn't sure if Kyokoro is awaiting confirmation of changes to damage from another source, or if it's all cool.
 

Locuan

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I'm happy to! I just wasn't sure if Kyokoro is awaiting confirmation of changes to damage from another source, or if it's all cool.
It would help if it's formatted. For example,

Confirmed Changes:
  • A
  • B
  • C
Unconfirmed Changes:
  • A
  • B
  • C
Placebo Effect:
  • A
  • B
  • C
:227:
 

ReRaze

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No, but Marth's Side-B connects easier now, I'm assuming the same goes for Lucina then?
I feel that it's connects easier too because it's slightly harder for fastfallers like greninja to escape now
 

BSXDrayden

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Not sure if this is placebo but someone on Reddit said that her jab was faster. It definitely looks it to me but I'm not really sure.
 

Locuan

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@ Macchiato Macchiato you messed up the quote :p

Anyways, probably not. Dantarion stated he is busy and he will upload the data when possible.

:227:
 
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acetuner

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I feel like her landing lag has been decreased. And FSmash has gotten stronger in KB
 

M@v

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Lucina needed speed added to some of her moves/less lag, not power. This isn't going to help much :3
 

Duet

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Just messing around with it I don't feel anything different other than the damage buffs. I am 99% positive that anyone saying lucinas attacks are faster are just under the placebo effect or don't know the character. The only change that I feel like needs a confirmation is the knock back on her smash attacks. It does feel like she has slightly more knock back, but I am playing on the 3ds for the first time since I am out of town so it is a bit hard for me to tell. That was the one thing I felt like I noticed right away though in addition to her attacks doing more damage.

Kind of a shame, but I don't think Sakurai knows how to fix her or marth based on this patch. Maybe next patch they will realize they need to reduce the lag on their attacks + fix how ****ty the dair sweet spot is so we can actually have a viable character, and if they don't, at least I will get lucas to fall back on.....
 

DrCactus

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Marth Board is talking about Dancing Blade being more consistent now. Does this also apply to Lucina?
 

Duet

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What does it "Being more consistent" even mean? That sounds like textbook placebo effect to me. In training mode I am still missing half of my attacks on diddy kong at low percents, so its either a placebo (which seems to be the most likely case) or its something exclusive to Marth.
 

DrCactus

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Consistent as in it's harder to escape. It might just be a marth exclusive buff then.
 

Moydow

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"More consistent" as in it registers as a true combo in training mode (and can kill certain characters starting from about 100%) at higher percents, where it didn't before. And yes, it applies to Lucina as well as Marth.

In training mode against Greninja and Fox, DB forward-up-down-forward kills from the edge of the stage from about 100%.
Forward-up-forward-up kills off the top blast zone from 120% (but whiffs easily with less-than-exact timing).
 
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Duet

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I have never not seen my dancing blade register as a true combo in training mode personally, and I feel absolutely no change in my dancing blades. I have been killed plenty of times by marths up combo of his dancing blade if a tipper lands at the percents you mentioned, so I am still a bit skeptical. I am currently using my dancing blade on greninja as lucina and the combos you mentioned seem exactly the same to me. Without rage he isn't dying at 110% to the forward variation, but I know with a little bit of rage he will, just its always been. On Marth I just used the up variation on Greninja on FD and he didnt die off the top at 145% without a tipper, but when I sweet spotted it he died at 110%, which seems about the same as it has always been for me.

This is always the kind of stuff I am skeptical about though, there are a million different reports coming out of things "feeling different" just because someone doesn't have complete knowledge of a character and then that mentality spreads to others thinking that they feel it too. There are so many factors that determine when a move can kill but people will come out and be like "oh, this kills 10% earlier than it used to. Without hard evidence or the move is drastically changed, it is damn near impossible to tell in a situation like this. Dancing blade is basically the bread and butter of my Lucina and Marth game play, and I am still leaning towards it being unchanged personally until the data shows otherwise.
 
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AufWiedersehen

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I find I'm able to get true combo dthrow to uair with Mewtwo at low percents fairly consistently.

Granted, Mewtwo is a new character so not sure if this is just against a character like Mewtwo or if it is easier across the board to land Lucina's hoo-hah.
 

speedguy20

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Maybe one day Sakurai-senpai will notice us and give us a huge buff ;~;
 

ぱみゅ

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Training doesn't register any true combo though (except Dthrow>Bair until 60-ish%)
 
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deepseadiva

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ぱみゅ

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I was the one who posted those changes though....
Even talked to Shaya about them.
 

Feryn Hyrk

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Things we actually need are:

1- A little greater range on sword, makes no sense that Bowser's fair outspace us

2- More safety hits on shield, specially for fair, we need more shield pushback.

And then for top tiers:

1- Less aerials landing lag

2- Lower knockback on dthrow

3- Put in and off mask through taunt


Her overall speed, damage and ko % is fine, she's pretty safe on hits that aren't shielded.
 
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ぱみゅ

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Range is fine, and just lowering landing lag would add a lot of safety.
What I need is a Brawl-like Nair (range, low landing lag (if any) and power), it's so bad it can't threat a grounded opponent so her only option is Fair.
 

Locuan

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That is not confirmed for both Marth and Lucina. Additionally, these are the only confirmed changes for Lucina:
:4lucina:Lucina
Fair, Dtilt, Fsmash, Second hit Dsmash, uncharged shieldbreaker
approx. 0.5% damage increases
Fully charged shieldbreaker approx. 1% damage increase
Once Dantarion does the data dump, we will be able to know if the D-air observation is true or not. Unless...

@Thinkaman, D-air for Lucina and Marth any difference? I don't see any difference on my end. Still seems to hit only at frame 11.

:227:
 
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