Kipcom
Smash Journeyman
To be honest, out of all the options Lucas has, I think his shield pressure is absolutely superb and one of his greatest options. His forward air, neutral air, and down air are all really good options for pressuring opponents in their shields and shrinking it down for a shield poke, or even a shield break. Most importantly, his PSI Magnet along with those aerials make for deadly pressure.
Just a general ideas on what kind of pressure Lucas can do...
https://www.youtube.com/watch?v=iXpc2W510dE (This is a TAS video by 8adge, and this is an older version of PM, so I'm not exactly sure how much of this is even still remotely possible with 3.02).
How does one go about using Lucas with consistent shield pressure? We know it's entirely possible to shield poke/break a shield with Lucas from a single combo, as proven by our very own @NeonApophis with this:
http://gfycat.com/ComplexUnrealisticFallowdeer
Slowing down the image, I could definitely notice that K9 let go of his shield, so I think that if not for that, the shield would have broken
While I'm speaking of magnet and shield pressure from that, when doing a grounded magnet, is it better to jump afterwards with Tap Jump in order to follow up with an aerial/magnet or should I be using a button to jump after a grounded magnet?
For those who don't utilize Lucas shield pressure, here are a few options that I recommend:
I would love to hear more ideas from the rest of you and the best way to pull them off. Finally, how I can go about practicing how to do these consistently, considering doing Magnet to aerials feels different when doing it on an actual character as opposed to doing it in the air.
Just a general ideas on what kind of pressure Lucas can do...
https://www.youtube.com/watch?v=iXpc2W510dE (This is a TAS video by 8adge, and this is an older version of PM, so I'm not exactly sure how much of this is even still remotely possible with 3.02).
How does one go about using Lucas with consistent shield pressure? We know it's entirely possible to shield poke/break a shield with Lucas from a single combo, as proven by our very own @NeonApophis with this:
http://gfycat.com/ComplexUnrealisticFallowdeer
Slowing down the image, I could definitely notice that K9 let go of his shield, so I think that if not for that, the shield would have broken
While I'm speaking of magnet and shield pressure from that, when doing a grounded magnet, is it better to jump afterwards with Tap Jump in order to follow up with an aerial/magnet or should I be using a button to jump after a grounded magnet?
For those who don't utilize Lucas shield pressure, here are a few options that I recommend:
- Magnet > Short Hop > Magnet > DJC Fair > repeat
- Short Hop > Nair > Magnet > Jump Cancelled Grab
- Magnet > Short Hop > Magnet > DJC Uair
- Magnet > Short Hop > Footstool > DJC Bair
I would love to hear more ideas from the rest of you and the best way to pull them off. Finally, how I can go about practicing how to do these consistently, considering doing Magnet to aerials feels different when doing it on an actual character as opposed to doing it in the air.