K3H
Smash Cadet
I'm sure everyone here has things that they'd like to give to Lucas to make him better. By better I don't mean OP. I mean any glaring, or strong weaknesses that you've noticed while using him. For starters:
His grab is pretty Lackluster. Sure, the case could be made that he has a terrible grab because of the reward that he gets off of it, but it's still a bad grab. Take a Look as ZSS' grab compared to Lucas'. Lucas' comes out 4 frames faster, sure, but the range is nowhere close to ZSS'. It's also impossible to shield grab attacks from certain characters because of how slow it comes out. And The hit box on hers stays out much longer than Lucas'. Not to mention the lag on the two isn't too far apart. So it's a short tether grab that has significant lag, which means it isn't too good of a grab. So if it were given, at least, a "pseudo Link tether" treatment, it would be much better.
His Usmash imo is underpowered. Some people may read that and think I'm crazy, but let's compare it to to other hard hitting Usmashes. Both Fox and Pikachu have quick, hard hitting Usmashes. They can kill reliably in the 90%-140% range depending on the usual knockback factors (weight, sweet spot, staling, stage). Lucas' kills in basically the same range, but it comes out much more slowly, and has much more end lag. Someone might say, "well, at least he has invincibility". That may be true, but it's only on the first 4 frames, and it's JUST on his head. Fox has intangibility on his as well, and so do like, 4 other characters (Yoshi, Mario, Luigi, Wario (not 100% sure about this one). It could be improved by any of the following (in order of personal importance). 1. Make it kill ~20% sooner. That's not too much, considering it's easy to see coming, and you can react to it without much trouble. 2. Make it come out faster. This is more important than decreased endlag, because connecting with it means that the opponent will (most likely) not be able to get a punish since they'll be too far away from taking the hit. 3. Increase the time of invincibility. Don't put it on his while body, but make it so that even if a read is made, the opponent can't panic jab and stop you (especially since you can't really land this move without getting a read anyway)
Lucas has multiple moves with sweet spots. Utilt, Ftilt, and Fair to name a few (Uair basically being a sweet spot). But the problem is even when they're spaced properly, the reward for hitting them is still relatively low. An unstale Fair on the center of FD won't even come close to killing Mario. A sweet spotted Bair from Ness will kill Mario no trouble from the same spot (this was tested in training mode). There have been times when I, and I'm sure many of you have hit a sweet spotted Fair on an opponent at ~140% and still couldn't get the kill. Lucas' best (and possibly only, as far as I know) kill set up requires the usage of Uair. Landing a Uair on an opponent who is basically at the top of the screen won't even get a kill 100% of the time. Taking into account how small the hitbox on Uair is, it's needlessly weak. It doesn't have to be on the same level as Fox, Ness, or Yoshi Uair (although this wouldn't be a bad thing), but it definitely needs to pack more of a punch, and actually have a decent hitbox. There are two solutions I could see working, one of which just being sort of a "band-aid on a stab" so to speak. Either he needs to have higher knockback for hitting his sweet spots, or just make it easier in general to hit them.
I know there are other things, so what do you guys think need to be taken care of?
His grab is pretty Lackluster. Sure, the case could be made that he has a terrible grab because of the reward that he gets off of it, but it's still a bad grab. Take a Look as ZSS' grab compared to Lucas'. Lucas' comes out 4 frames faster, sure, but the range is nowhere close to ZSS'. It's also impossible to shield grab attacks from certain characters because of how slow it comes out. And The hit box on hers stays out much longer than Lucas'. Not to mention the lag on the two isn't too far apart. So it's a short tether grab that has significant lag, which means it isn't too good of a grab. So if it were given, at least, a "pseudo Link tether" treatment, it would be much better.
His Usmash imo is underpowered. Some people may read that and think I'm crazy, but let's compare it to to other hard hitting Usmashes. Both Fox and Pikachu have quick, hard hitting Usmashes. They can kill reliably in the 90%-140% range depending on the usual knockback factors (weight, sweet spot, staling, stage). Lucas' kills in basically the same range, but it comes out much more slowly, and has much more end lag. Someone might say, "well, at least he has invincibility". That may be true, but it's only on the first 4 frames, and it's JUST on his head. Fox has intangibility on his as well, and so do like, 4 other characters (Yoshi, Mario, Luigi, Wario (not 100% sure about this one). It could be improved by any of the following (in order of personal importance). 1. Make it kill ~20% sooner. That's not too much, considering it's easy to see coming, and you can react to it without much trouble. 2. Make it come out faster. This is more important than decreased endlag, because connecting with it means that the opponent will (most likely) not be able to get a punish since they'll be too far away from taking the hit. 3. Increase the time of invincibility. Don't put it on his while body, but make it so that even if a read is made, the opponent can't panic jab and stop you (especially since you can't really land this move without getting a read anyway)
Lucas has multiple moves with sweet spots. Utilt, Ftilt, and Fair to name a few (Uair basically being a sweet spot). But the problem is even when they're spaced properly, the reward for hitting them is still relatively low. An unstale Fair on the center of FD won't even come close to killing Mario. A sweet spotted Bair from Ness will kill Mario no trouble from the same spot (this was tested in training mode). There have been times when I, and I'm sure many of you have hit a sweet spotted Fair on an opponent at ~140% and still couldn't get the kill. Lucas' best (and possibly only, as far as I know) kill set up requires the usage of Uair. Landing a Uair on an opponent who is basically at the top of the screen won't even get a kill 100% of the time. Taking into account how small the hitbox on Uair is, it's needlessly weak. It doesn't have to be on the same level as Fox, Ness, or Yoshi Uair (although this wouldn't be a bad thing), but it definitely needs to pack more of a punch, and actually have a decent hitbox. There are two solutions I could see working, one of which just being sort of a "band-aid on a stab" so to speak. Either he needs to have higher knockback for hitting his sweet spots, or just make it easier in general to hit them.
I know there are other things, so what do you guys think need to be taken care of?