Timbers
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Game & Watch
Matchup:
40:60
General info:
What to avoid:
Stages:
Disclaimer: This thread is made for the sole purpose of keeping matchup discussing clean and organized. If people wish to discuss a past matchup, they may do so in this thread without cluttering the current discussion.
Matchup:
40:60
General info:
It's pretty hard for G&W to land one of his smashes against a good Lucario. As Lucario i try to stay out of air since G&W beats Lucario there really bad. I think Lucario beats G&W on the ground though. G&W can't really do anything to Lucario from his Dthrow since we roll really far away and we don't need to tech it to avoid Dsmash.
What to avoid:
Wait, what? Why would you want to be above GW on platformed stages? He can shield the dair and do anything OOS he wants, including up + B..
One of Lucario's biggest weaknesses verse G&W is that G&W kills Lucario so early that Lucario's aura isn't as effective here. Abuse this. It'll be hard to land a [GaW] smash attack, but you've got tech chase -> upsmash, and you should be able to predict Lucario's roll dodge since it's so abusable. Most of your kills will be from edgeguarding though. If you really want to kill with a smash, it requires even more patience because you have to wait for an opening. Don't get hit while being patient though.
How to win:G&W's fair is a great move against Lucario. It helps a lot when trying to gimp Lucario since his recovery sucks quite a bit. If you don't use it for gimping, save it as a kill move.
As usual, G&W's bair and nair are amazing in this matchup. If you can learn how to bait Lucario's airdodge, you'll do really well in this matchup.
Only use full charge AS, and only when youre going to hit him during his dair, bair or smash attacks. considering how often G&W will spam those attacks, its not exactly hard to do and theyre all such comitted attacks with a long hitbox duration he cant do much to stop an AS once hes used it
don't toss out too much BAS, SDI is important (at least for the skill turtle), and I'm pretty sure Battlefield isn't your best choice of stage (key goes through the platforms, right?).
Helpful tips:Aura spheres are always important and should never be obvious, and in this matchup you NEVER want to shoot a BAS unless G&W is on his last stock with little in his bucket(then spam away, if he buckets, punish with a grab) . Always have a charged AS on hand, and always be tricky and surprising with AS use. If you do get bucketed immediately grab G&W if you are anywhere near him.
GW tends to use a lot of the key in this matchup. It is extremely punishable ( =
If he tries to keep you floating with his Uair, just wait for him to make his move that give him a Dair to the face.
I love the Fsmash in this matchup(and every matchup that doesn't involve a farting fat man), especially when stutter-stepped . My kill moves are Fsmash, Bair (during his recovery), Dair, and AS.
O yeah...don't roll into G&W or you will get owned by Dsmash.
Key approaches are best shut down by walking away and punishing with pivots/long ranged stuff. Too many people try to just walk to up to GW and get Up + B'd. Just pivot grab as he lands. Also your uair can beat his key if you're alittle to the side and have good timing.
Stages:
Disclaimer: This thread is made for the sole purpose of keeping matchup discussing clean and organized. If people wish to discuss a past matchup, they may do so in this thread without cluttering the current discussion.