BronzeGreekGod
Smash Lord
- Joined
- May 26, 2012
- Messages
- 1,638
Hey guys, so I've decided to make a thread of my Lucario hack which has been in the BrawlVault for a while. This hack works perfectly with P:M 3.0. I've worked on it for a long time but could use some play testers to tell me if it's a balanced mod. I've done my best to balance things, and feel I've done a decent job, but some work may still be needed.
2.1:
Hey guys just posted my update for ganondorf and i have a similar msg to post here
Sorry about the delay on this, i got really busy and didnt get around to completing this update to its fullest until now. Ive balanced a bunch of things and refined a few things as well.
Main changes:
Fixed aura sphere issue due to adding aura storm as a super attack.
Fixed timing of aura storm hit boxes.
down b now only has defensive collisions if you hold b, but doing this removes his ability to cancel out of double team. If you do nor press down b the defensive collisions are not activated, but you may cancel out of the move to chain some combos. Also, the start up of down b is slightly slower.
Down super has a slower start time
Side super has a super fast start time so the catch collisions are activated virtually immediately.
I think that is all. Let me know what you guys think! Enjoy
http://www.mediafire.com/download/hcdkd9kq8f81ixo/lucario(3).rar
2.0 changelist:
Side b super - much faster and can now be used as part of a combo. Slightly less knockback though
Aura storm super - If you have 2 supers charged up, a fully charged aura sphere will charge the aura storm. If you hold down "b" afterward you unleash aura storm. Tapping "b" releases aura sphere. In the air aura, storm is fired downward at an angle and lucario is shot backwards. This move is not yet perfected or balanced. I need some suggestions as to how to make it more useful and interesting to use. right now its just cool aesthetically (even though aesthetics need work too)
First hangelist:
- Weight slightly decreased
- Double Team sped up to earlier version of P:M
- Re-Instated defense collisions during double team, as well as the counter portion of the move
- Can attack out of double team slightly earlier
- Slowed down ending of double team (to avoid move spamming)
- Down B super on ground is now a hurricane kick - beginning of animation is intangible
- Down B super in air is same animation as double team except with hit boxes attached. Final hit box knocks opponent at angle of double team animation (beginning of animation is also slowed down)
- Side b now has a dash animation before the force palm/grab
- Slowed down end of side B animation (to avoid move spamming)
- Up B super is now a K.O attack
- Up B super can be performed before or during Extreme speed animation
- Lucarios vertical momentum during the super aura sphere animation in air is set to 0
- ThrowF is now similar to MewTwos ThrowF in Melee (not P:M, melee)
- AirN sucks in opponents and is a multi hit rather than knocking them away right away
Future (possible) edits:
- Grounded Down B super (hurricane kick) only completes animation if Hitboxes connect.
- Possibly will give lucario aura storm as his fully charged NeutralB when his super meter is stored (not a full out aura stom like the final smash, a quick beam which does damage rather than being a KO attack.
- May remove the ability to grab at all times with side b, may change it so grab only works as a super.
- May also speed up starting animation for side b when using it as a super
- Thinking about setting the allow interrupt for down B later normally, but when the super meter is charged the allow interrupt would be sooner (but wouldn't get rid of your super charge). Not sure about this one yet.
Let me know what you guys think of these future ideas, I'm pondering on them right now.
I'd like to make a video for this, but I don't know how. If anyone can make me a video that would be great.
Heres the download:
2.0 - http://www.mediafire.com/download/2d9qyrp7t9wwsxj/lucario(2).rar
http://www.mediafire.com/download/zynd4kd2u59536o/lucario3.0.1.rar
Let me know what you guys think!
Enjoy
2.1:
Hey guys just posted my update for ganondorf and i have a similar msg to post here
Sorry about the delay on this, i got really busy and didnt get around to completing this update to its fullest until now. Ive balanced a bunch of things and refined a few things as well.
Main changes:
Fixed aura sphere issue due to adding aura storm as a super attack.
Fixed timing of aura storm hit boxes.
down b now only has defensive collisions if you hold b, but doing this removes his ability to cancel out of double team. If you do nor press down b the defensive collisions are not activated, but you may cancel out of the move to chain some combos. Also, the start up of down b is slightly slower.
Down super has a slower start time
Side super has a super fast start time so the catch collisions are activated virtually immediately.
I think that is all. Let me know what you guys think! Enjoy
http://www.mediafire.com/download/hcdkd9kq8f81ixo/lucario(3).rar
2.0 changelist:
Side b super - much faster and can now be used as part of a combo. Slightly less knockback though
Aura storm super - If you have 2 supers charged up, a fully charged aura sphere will charge the aura storm. If you hold down "b" afterward you unleash aura storm. Tapping "b" releases aura sphere. In the air aura, storm is fired downward at an angle and lucario is shot backwards. This move is not yet perfected or balanced. I need some suggestions as to how to make it more useful and interesting to use. right now its just cool aesthetically (even though aesthetics need work too)
First hangelist:
- Weight slightly decreased
- Double Team sped up to earlier version of P:M
- Re-Instated defense collisions during double team, as well as the counter portion of the move
- Can attack out of double team slightly earlier
- Slowed down ending of double team (to avoid move spamming)
- Down B super on ground is now a hurricane kick - beginning of animation is intangible
- Down B super in air is same animation as double team except with hit boxes attached. Final hit box knocks opponent at angle of double team animation (beginning of animation is also slowed down)
- Side b now has a dash animation before the force palm/grab
- Slowed down end of side B animation (to avoid move spamming)
- Up B super is now a K.O attack
- Up B super can be performed before or during Extreme speed animation
- Lucarios vertical momentum during the super aura sphere animation in air is set to 0
- ThrowF is now similar to MewTwos ThrowF in Melee (not P:M, melee)
- AirN sucks in opponents and is a multi hit rather than knocking them away right away
Future (possible) edits:
- Grounded Down B super (hurricane kick) only completes animation if Hitboxes connect.
- Possibly will give lucario aura storm as his fully charged NeutralB when his super meter is stored (not a full out aura stom like the final smash, a quick beam which does damage rather than being a KO attack.
- May remove the ability to grab at all times with side b, may change it so grab only works as a super.
- May also speed up starting animation for side b when using it as a super
- Thinking about setting the allow interrupt for down B later normally, but when the super meter is charged the allow interrupt would be sooner (but wouldn't get rid of your super charge). Not sure about this one yet.
Let me know what you guys think of these future ideas, I'm pondering on them right now.
I'd like to make a video for this, but I don't know how. If anyone can make me a video that would be great.
Heres the download:
2.0 - http://www.mediafire.com/download/2d9qyrp7t9wwsxj/lucario(2).rar
http://www.mediafire.com/download/zynd4kd2u59536o/lucario3.0.1.rar
Let me know what you guys think!
Enjoy
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