Risky
Smash Ace
Hey guys. I'm planning on making an in-depth Lucario guide and was wondering if anybody wants to help! I want to include as much relevant (very subjective) information as possible and if you have any suggestions feel free to post here.
What I know I want to include so far;
Neutral game - Movement! What we're doing passively, how to approach, stuff approaches, stop projectiles.
On shield pressure - What's safe. What to do if the opponent is buffering escapes, or if they're clueless.
Offstage - Most reliable edgeguards, as well as gimps. When, how, and what move to recover with.
Punishes - B&B's that work at every % range. Methods to combo and which moves you should be using when.
Mechanics - Explain the nuances of the Aura system, the OHC system, as well as their possibilities and limitations.
Frame data - Each moves active and laggy frames on whiff. The shieldstun/hitstun of each move to best figure out pressure and combo options. I'll be figuring this one out as I go, been compiling data using debug mode and 2 controllers. So far I'm not happy with the results I've found but that's a topic for another day.
Random tech - My favorite part, showing off!
That's what I'm working towards so far. I'll have recording equipment in a couple days and will probably make a lot of gifs for examples of everything.
What I know I want to include so far;
Neutral game - Movement! What we're doing passively, how to approach, stuff approaches, stop projectiles.
On shield pressure - What's safe. What to do if the opponent is buffering escapes, or if they're clueless.
Offstage - Most reliable edgeguards, as well as gimps. When, how, and what move to recover with.
Punishes - B&B's that work at every % range. Methods to combo and which moves you should be using when.
Mechanics - Explain the nuances of the Aura system, the OHC system, as well as their possibilities and limitations.
Frame data - Each moves active and laggy frames on whiff. The shieldstun/hitstun of each move to best figure out pressure and combo options. I'll be figuring this one out as I go, been compiling data using debug mode and 2 controllers. So far I'm not happy with the results I've found but that's a topic for another day.
Random tech - My favorite part, showing off!
That's what I'm working towards so far. I'll have recording equipment in a couple days and will probably make a lot of gifs for examples of everything.
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