Definitely one of the harder characters to grow accustomed to, Lucario is a powerful fighter and although the learning curve is greater, the results are as well. Obviously a lot of people know about the pseudo SHFFL with his dair (you can short hop, to JC with a Dair) and I find that if you want to play Lucario aggressively his force palm is where it's at. Approach using a force palm close in because it grabs though the range is intensely short for the grab. Counter is difficult to use but can be mastered in a way to set up air combos.
The Back air is one of his best reliances, having high knockback. Aura Sphere is a power shot like most people will say, but is small relatively comparative when he's at weaker (lower) percentages. His forward throw and back have the best knockback of the 4, I try to rely on his forward one for now because it helps to set up better combos. The up one is virtually useless, and allows for time to DI and escape. The down throw can set up for a few combos which are pretty and it still sends them upwards.
His fair is pretty decent though lacks range which can be an issue, and as a result lacks safety. his UpSmash is good but IMO one of his best land moves is his uptilt. Decent damage, decent knockback, and it can sweep all around him. It also can be a combo starter. For Lucario I take off tap jumping because he has no upB out of shield like some characters. His neutral air hits all around him and reminds me of Zelda's from Melee (Zelda's in brawl is much better).
When I first tried Lucario I thought that his force palm was pointless, but more and more I'm finding good uses for it as starters to an approach.
Like everyone else, this is just my impressions thus far, and I'm hardly mastered him, but I want other peoples inputs on good combos too as I'm trying my best to get good with him.
So people, thoughts?
The Back air is one of his best reliances, having high knockback. Aura Sphere is a power shot like most people will say, but is small relatively comparative when he's at weaker (lower) percentages. His forward throw and back have the best knockback of the 4, I try to rely on his forward one for now because it helps to set up better combos. The up one is virtually useless, and allows for time to DI and escape. The down throw can set up for a few combos which are pretty and it still sends them upwards.
His fair is pretty decent though lacks range which can be an issue, and as a result lacks safety. his UpSmash is good but IMO one of his best land moves is his uptilt. Decent damage, decent knockback, and it can sweep all around him. It also can be a combo starter. For Lucario I take off tap jumping because he has no upB out of shield like some characters. His neutral air hits all around him and reminds me of Zelda's from Melee (Zelda's in brawl is much better).
When I first tried Lucario I thought that his force palm was pointless, but more and more I'm finding good uses for it as starters to an approach.
Like everyone else, this is just my impressions thus far, and I'm hardly mastered him, but I want other peoples inputs on good combos too as I'm trying my best to get good with him.
So people, thoughts?