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LttP: Speed Hugging

hyperstation

Smash Lord
Joined
Jun 24, 2008
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Brooklyn
Late to the Party: Speed Hugging

I'm sure a lot of you read about hugging in brawl (aptly named after it's discoverer, the famed melee player Hugs) before it was even released. It's the process of running off the stage and immediately pushing the control stick back towards the stage for an edge hog.

Now, for those of you who didn't know (myself included), speed hugging is the sexier, more mature older sister to hugging...you kind of forget about regular hugging after seeing this beauty. Speed hugging occurs when you run off the stage and immediately smash the control stick down and away from the stage at a 45 degree angle. Your character (this isn't ganon specific by any means) then grabs the ledge immediately. You can also do this once you've rolled up against the ledge. It's beautiful. Hugging in this way allows you to get the edge hog even in incredibly close situations where you might have been hit by your recovering opponent if you tried to get to the ledge any other way.

http://www.youtube.com/watch?v=IAcIXPJoGTo
Speed hugging is at the end of this video (7:20). Hugging is directly before it. Watch the whole thing though...you probably know most of it, but you might learn something. It's a well done video.

The reason I posted this is because I believe this tactic should be reevaluated specifically for Ganondorf. I often find myself going for the ledge for the edge hog only to see that my opponent is going to make it back onto the stage regardless of whether or not he needs the ledge. In said case, I generally drop, jump, or double jump into an aerial or series of aerials (bair, tipman uair, fair, nair, down+B) to get the kill. Ganon can get off several (2-3) aerials easily off the ledge since it launches you up so high, and with some well timed jumps to keep you at the right height, you can set up a pretty formidable "brick wall" effect beyond the ledge.

It's worth noting that speed hugging puts you on the ledge directly from the stage and into your invincibility frames. Take that, lazy recoverers...you just got bear hugged...from a man with the strength of a six hundred and sixty six bears.

Edit: Addendum for clarity:

As Tenki points out below, this is probably ancient to a lot of you. I should do a better job of suggesting what we might get out of reevaluating the tactic in regards to Ganon specifically. Which get up tactics off the ledge might we be able to incorporate into Ganon's game play by better using speed hugging? I'm asking if this tactic would be viable not only as an edge guarding maneuver, but as something to incorporate into on-stage play.

These come to mind:
  1. GANONCIDE- punish aggressively offensive fighters who follow you to the ledge to a quick death
  2. Jump -> Fair onto stage
  3. Jump Down+B
  4. Tiny jump -> aerial choke slam
  5. Jump -> dair
  6. Scarring - that is, hitting through a stage (with uair, for example)
  7. Drop away from stage -> rising Dair to someone on the stage (using the disjointed hitbox) -> back to ledge

I suppose the bigger concept in question here is not speed hugging, but rather the viability of Ganon's ledge game and how one might use speed hugging to put emphasis on that ledge game. Does Ganon even have advantages in coming up from the ledge?
 

Tenki

Smash Hero
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I thought everyone did it anyway o_o;

edit/reply to next post:
Ay, I know, but it seemed like you wanted to highlight the use of it ("this tactic should be reevaluated specifically for Ganondorf") as if Ganondorf mains specifically didn't use it enough. But I kinda had the feeling that anyone who knew about it just... absorbed it into their game lol.
 

A2ZOMG

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A2ZOMG
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Ganon sucks at hugging the stage.

I usually grab the ledge by Flame Choking. There are two ways to do this. One is do a ground Flame choke to propel you off stage and then hold the control stick towards the stage. You will grab the ledge on the way down during free fall (not very good against some Up-Bs though since you risk getting edgehogged sometimes). The other way is by dropping off normally and Forward Bing into the ledge, which autograbs.
 

Swoops

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^Or you can edgehog the best way for Ganon and master Gerudo off the stage>fasthug. I usually just Gerudo off at any distance and QC really quickly into the stage. Speed of gerudo and a fasthug...fun stuff. Just know that it sucks for you sometimes because it gives you the RCO lag (recovery carryover lag)
 

hyperstation

Smash Lord
Joined
Jun 24, 2008
Messages
1,009
Location
Brooklyn
Ganon sucks at hugging the stage.

I usually grab the ledge by Flame Choking. There are two ways to do this. One is do a ground Flame choke to propel you off stage and then hold the control stick towards the stage. You will grab the ledge on the way down during free fall (not very good against some Up-Bs though since you risk getting edgehogged sometimes). The other way is by dropping off normally and Forward Bing into the ledge, which autograbs.
I think this is all wrong. I can't tell you how many times the flame choke has screwed me when trying to use it to hug the stage. Yes, I know that if you run over the edge and do it perfectly, it will be like a speed hug, but why risk doing that if you can just speed hug to begin with. With the flame choke you go into free fall, so if someone beats you to the ledge, you're screwed. With the speed hug, you still have one jump and an up+B to recover, should anything go wrong. It seems like it's not worth it to take the risk, which is why I've pretty much fazed that technique out of my game.

^Or you can edgehog the best way for Ganon and master Gerudo off the stage>fasthug. I usually just Gerudo off at any distance and QC really quickly into the stage. Speed of gerudo and a fasthug...fun stuff. Just know that it sucks for you sometimes because it gives you the RCO lag (recovery carryover lag)
Yeah, I also know about this, but why would you do it when again, you risk being edge hogged after you've gone into freefall?

Also, I should reiterate - I'm not bringing up speed hugging to start a discussion about edge guarding (though obviously that will be discussed too). I'm bringing it up to see if we might be able to use it as an on-stage tactic. That is, can our ledge game be integrated into the game beyond just using it for recovery and instead make it a viable offensive tactic/mindgame?
 
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