I know I vent a lot but geez i have never been more frustrated at a game in my life, to play a character for so long but still being bad is nuts like i am destined to be stuck at the kid level. I got up to 2,5 ( now back down to 1.3) but even 3 million is to high to reach apparently. I do have Asperger which could play a part i geuss, I don't expect to be the best I just like to be good enough to be a challenge at a local tourney in the state.
ppl say tilt attack are good but I can not seem to grasp them fully, I got them assigned to my c stick but when I try to use them they don't seem that effective. Nair though is pretty good. also someone mentioned getting kills from rush and I like some advise how because unless there at a ridiculas amount of health it seems to never kill just though them off the stage?
p.s why does everyone choose cloud it seems 75 percent of today opponents was him or young link
Cloud is a very popular swordfighter. He's high tier and was extremely high tier in SSB4. His recovery, though, is very bad. Sometimes all it takes is one well-placed forward air to ruin his day off-stage. I find that if Cloud is coming in from below the platform edge, dropping off and hitting him with a forward air often messes his recovery up. Sometimes if you catch him near the edge of the stage at a low percentage, you can also really mess him up by either:
dtilt, short hop forward air, jump, forward / neutral air
dthrow, short hop forward air, jump, forward / neutral air
Sometimes you can even get a second jump / forward air in between as well, or end with a forward air. It all depends on how they're DI'ing and what percent they're actually at, as sometimes if they're a bit higher I can't follow with a second forward air and need to fall a bit and neutral air instead, but a lot of times you can really screw Cloud over by just taking him off the stage. I have a friend that plays Cloud a lot that I've matched against a ton, and these little combos can be brutal to him. Cloud has no counter, so he has a harder time breaking out of combos like these than some of the other swordsmen who can just counter mid combo if you leave a couple frames open, breaking it and causing you to damage yourself instead.
Try doing this to a cloud CPU in training mode first. Be prepared to wing blitz back to safety, preferably backwards, so you get the vertical climb from Ridley's backwards-facing version of the move.
Another main thing with tilts is that smashes are going to be too slow and too punishable to use under most circumstances. Tilts often get used out of necessity, as you won't be able to do a smash since it's too slow.
Edit:
Try this on Cloud too (or others).
Down tilt, and then immediately follow up with either short hop forward air, or short hop neutral air. Often, especially with forward air, they'll land on the ground still hit-stunned. You can then fastfall land, and then immediately hit them again with another down tilt, and then once more with another neutral or forward air.
Most of the time, I'll only neutral air during little combos like these if it looks like my forward air will be out of reach, likely because they're getting to a higher percent and are getting launched just too far for forward air to still hit. Forward air does more damage (I think it's 17), versus neutral air, which does, I think, 9 or 10.