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Low priority: double edged?

Tenki

Smash Hero
Joined
Apr 3, 2008
Messages
6,966
Location
GA
So I'm thinking his low priority might not always be such a bad thing.

like... you come in with a spindash, and it clangs with your opponent's move. Opponent is still waiting for his move to finish, but it clangs, stopping both of your attacks.

More often than not, I've been caught off guard and continue my input (usually a fading double jump lol).

But what if we expected it to happen?

situation 1:
Going into a jab-spammer with a spindash/dash attack, stopping both attacks and immediately going into F-tilt. Does that sound better? I've done it a few times, but I don't know exactly when they will or won't clang.

situation 2:
Going into a tilt/jab spam and Sonic clangs and stops out of range, but the other person's move keeps going. Instant F-tilt from Sonic to counter.

Ideas? Agrees? Disagree?
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
Optimistic way of thinking. Unfortunately, getting the damage in and continuing the combo would be more desirable. Also, good players will anticipate this and have their jab/whatever their quickest attack is ready in case this happens.
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
Location
London, England
High priority is a good thing no matter how you want to put it. If Sonic had Snake's utilt...

You can use spindash against certain projectiles *just* to cancel them out, then dash grab or spindash again. It's a good thing that is has enough priority to clash with certain projectiles and helps his anti-camp game.
 

Sp3ed0fSoUnD

Smash Cadet
Joined
Apr 27, 2008
Messages
39
Location
New York City
Optimistic way of thinking. Unfortunately, getting the damage in and continuing the combo would be more desirable. Also, good players will anticipate this and have their jab/whatever their quickest attack is ready in case this happens.
This. =) lol
 
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