PikachuUser
Smash Rookie
- Joined
- Aug 14, 2008
- Messages
- 3
Today´s morning (GMT +1) i had 8 stickers left.. I tried the Skyworld method for an half hour=
No new stickers.. I tried the Galleom method with cracker launcher and Charizard= No new stickers.. Then I tried this ****ing CD Factory method from the smash wikia:
1.Use the largest available custom stage template.
2. About halfway up the available space, create a line of conveyor belts, all leading into the center. You will have to alter the size of some of them to get maximum horizontal space, but it's best to use as many of the very large size conveyors as you can.
3. Directly above the center of the conveyor belts, to which all things on the map should be pulled, place another large conveyor belt. Its direction is irrelevant, since either side of the main platform rolls things to the center.
4. Below one of the sides of the main conveying platform, place several ladder pieces that are easily accessible from the main stage area.
5. Turn all items off except Sandbag, and turn the frequency to High.
6. Enter Special Brawl. Turn the speed to Fast and the gravity to Heavy.
7. Make P1 a character with a fast, spammable, vertical-knockback up tilt. [[Mario]] is a viable choice.[[image:AdCDFactory.jpg|thumb|right|High efficiency CD Factory]]
8. Make P2 a floaty character that can easily reach the ladder under the stage.
9. When the match begins, move P2 to the ladder, out of the way. This stowage area keeps him/her from getting beat up while P1 gathers stickers and CDs, but doesn't create a needless block that wastes an item spawn point.
10. Let P1 get pulled to the center. As Sandbags are pulled toward him, use his up tilt to repeatedly hammer them, stopping only to gather the fallen items.
11. The conveyor directly above the center keeps the sandbags from flying up too high, allowing you to continually pummel them without wasting time. Any items that spawn on top of it are pulled off onto the main platform, then pulled directly to P1
12. The high gravity makes the bags and items fall faster, so they can be hit more often for more reward. The high speed simply improves the overall time-efficiency of the system.
13. Extra vertically-placed conveyors are a possibility, but if it takes too long for the spawned items to reach P1, they may disappear before they can be collected. This is especially true of CDs.
I put metal and rabbit ears on the characters, too. Then I did this and I counted every sticker I got. I stopped at 99. Then I watched = 3 new stickers lol
Did I find the maybe best method for new stickers? Or did I just have luck?
*UPDATE* Second try: No new stickers.. I knew that this would happen..
*UPDATE2* OMFG!!! Third try: 2 new stickers.. I have just 3 stickers left!!
This could be a new really good method!
*UPDATE3* Fourth try: Again 0 new stickers..
No new stickers.. I tried the Galleom method with cracker launcher and Charizard= No new stickers.. Then I tried this ****ing CD Factory method from the smash wikia:
1.Use the largest available custom stage template.
2. About halfway up the available space, create a line of conveyor belts, all leading into the center. You will have to alter the size of some of them to get maximum horizontal space, but it's best to use as many of the very large size conveyors as you can.
3. Directly above the center of the conveyor belts, to which all things on the map should be pulled, place another large conveyor belt. Its direction is irrelevant, since either side of the main platform rolls things to the center.
4. Below one of the sides of the main conveying platform, place several ladder pieces that are easily accessible from the main stage area.
5. Turn all items off except Sandbag, and turn the frequency to High.
6. Enter Special Brawl. Turn the speed to Fast and the gravity to Heavy.
7. Make P1 a character with a fast, spammable, vertical-knockback up tilt. [[Mario]] is a viable choice.[[image:AdCDFactory.jpg|thumb|right|High efficiency CD Factory]]
8. Make P2 a floaty character that can easily reach the ladder under the stage.
9. When the match begins, move P2 to the ladder, out of the way. This stowage area keeps him/her from getting beat up while P1 gathers stickers and CDs, but doesn't create a needless block that wastes an item spawn point.
10. Let P1 get pulled to the center. As Sandbags are pulled toward him, use his up tilt to repeatedly hammer them, stopping only to gather the fallen items.
11. The conveyor directly above the center keeps the sandbags from flying up too high, allowing you to continually pummel them without wasting time. Any items that spawn on top of it are pulled off onto the main platform, then pulled directly to P1
12. The high gravity makes the bags and items fall faster, so they can be hit more often for more reward. The high speed simply improves the overall time-efficiency of the system.
13. Extra vertically-placed conveyors are a possibility, but if it takes too long for the spawned items to reach P1, they may disappear before they can be collected. This is especially true of CDs.
I put metal and rabbit ears on the characters, too. Then I did this and I counted every sticker I got. I stopped at 99. Then I watched = 3 new stickers lol
Did I find the maybe best method for new stickers? Or did I just have luck?
*UPDATE* Second try: No new stickers.. I knew that this would happen..
*UPDATE2* OMFG!!! Third try: 2 new stickers.. I have just 3 stickers left!!
This could be a new really good method!
*UPDATE3* Fourth try: Again 0 new stickers..