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I can confirm this is not true. I've tested this with Metaknight's d-tilt lock on my friend, and he was unable to choose other get up options on the first nor second hit of the d-tilt.Important note about Smash 4 locks/resets, based on my (fairly limited) testing in the demo:
It seems that if you don't do the full three hits of the lock, the opponent is soft reset. That is, while they are forced to get up, they can choose how to do so, whether that be rolling left or right, stationary getup, or even a getup attack.
In order to get a hard reset in Smash 4, you must perform the full 3-hit lock. It appears that after a 3-hit lock, the opponent can only do a stationary getup, giving you a guaranteed follow-up.
If someone else could do some testing to confirm that this is the case, it would be greatly appreciated! That way, I'll be able to know whether I'm saying intelligent things or just spewing inaccurate garbage. I think the community as a whole would appreciate the mechanical knowledge, too.
Kirby's d-air is unable to make the opponent stumble, hence jab locking is not possible. Not from his d-air at least.Could Kirby use his D-Air into Jab, Jab, Jab, then use Hammer Flip during the get-up animation?
Interesting. I seem to recall a CPU opponent rolling after a jab reset from Mario. It was really annoying, because I was trying to go for a Forward Smash but he just rolled away instead of standing up in place.I can confirm this is not true. I've tested this with Metaknight's d-tilt lock on my friend, and he was unable to choose other get up options on the first nor second hit of the d-tilt.
This happens if you are a tad late on the previous hit. (It worked this way in Brawl.)Interesting. I seem to recall a CPU opponent rolling after a jab reset from Mario. It was really annoying, because I was trying to go for a Forward Smash but he just rolled away instead of standing up in place.
Pretty sure you can still do it with fair, it's just the spike is significantly weaker now. About the Bair I'm not so sure :/Since the fair spike was patched what are the requirement for back air? Can you do the back air spike at any percent? Can you reverse aerial rush into back air and then fastfall?