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In the future, please do not double post. Instead, use the Edit feature. I've merged your two posts together.It might be a placebo but I believe a universal change modified teching which ruins Little macs d-tilt f-air fast fall into d-tilt or d-tilt side b into d-tilt setups.
D-tilt D-tilt D-tilt Side B D-tilt KO punch or Smash attack worked amazing on Falcon and Roy players who didn't tech roll after the Side B.
This is what happened in 1.10 and below when falcon teched in place or didn't tech at all.
http://fat.gfycat.com/SoftVeneratedBillygoat.webmhttp://fat.gfycat.com/SoftVeneratedBillygoat.webm
I did this wombo combo mainly on all the Falcons and Roys (because it's easier on them)
They can avoid the final part of the combo via techrolling.
if not he would get the finishing d-tilt to X.
Now I have noticed that everyone who doesn't tech are given invincibility frames after I land Side B into d-tilt or d-tilt f-air fast fall d-tilt which means falcon gets a free get up attack. If they tech in place I hold out my or just do another d-tilt and that usually works.
Alright. I guess people were just DI-ing it better.http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/
so far, this is all the changes to the patch. i doubt we will be finding any more in regards to mac. Someone even ripped the code from the patch, and there was only 2 changes, both in regards to macs custom neutral b. the rest of macs coding was left alone. its ok guys, everyone fall for placebo.
just want to clarify, nothing mac does is safe on shield except for maybe a well spaced dtilt. just because the shieldstun is a little higher now doesn't mean you can smash shields for free. you will still get back-thrown and gimped.I feel like Mac got weaker in the path by a small front (placebo, yeah) but the newer Shield stun makes him dangerous considering everything he does is safe on shield and can cause a shift into game plan for opponents.
Also has anyone tried to do nair setups like.
Nair ->Up B for a mixup in the air game department
maybe we disagree on the definition of 'safe', but i don't really want to argue the point. i just wanted to clarify that the increased shieldstun from the patch does not mean mac can smash on shield for free now. that kind of thinking will get you killed.yes this is true, however more than just dtilt is safe on shield, it is character dependent though. for example, spaced dtilts, jabs, utilts, and ftilts are safe on shield, the only time they are unsafe is if they buffer an option out of shield that is fast enough to punish and/or you misspaced it. and while smashes are unsafe on shield by themself, the can be safe and apply great shield pressure if you use it after a safe tilt, for example a safe dtilt to down angled foward smash. also remember that you can also buffer options after a tilt or smash, to get out of the way of a dash grab or jab. it is true though, that certain characters can still punish you out of shield if they have a fast or long reaching grab (megaman and greninja grab, or ZSS jab).
edit: forgot to mention rapid jab is better on shield, not safe, but if they have already taken shield damage, you can rapid jab their shield and get a shield poke before they can safely buffer an option.
also, i can't find a video on it, but if they are standing on edge, or use standard get up and shield, you can get a gaurenteed break on shield. by throwing out down angled foward smash, you will get carried off the stage to the other side of the character, you can then immediately aerial side b to break their shield. they cannot do anything, because they are still locked in shield stun from your DFsmash. buffer your aerial side b though, so you don't do it too slow. and you don't even have to charge the smash attack, it still breaks, and will often kill at zero if they miss the stage.
Well I really didn't mean freely but is much 'safer' on Shield than it was before. I ain't suggesting throwing it out like a mad man but much easier for shield pressure. It'll force opponents not to rely on shields too offen and have decent mixup options.maybe we disagree on the definition of 'safe', but i don't really want to argue the point. i just wanted to clarify that the increased shieldstun from the patch does not mean mac can smash on shield for free now. that kind of thinking will get you killed.
tbh, there are some moves that are safe for all characters, and some moves that are safe for some. i do agree that really only dtilt is TRULY safe if spaced, and that the rest is dependent on the OoS option the opponent uses, and the character they are using. but i like to know which moves i can throw out on some characters, and which ones i can't. and yes, smashes are not safe on shield, if the opponent is fast enough to react. and smashes shouldn't be safe.maybe we disagree on the definition of 'safe', but i don't really want to argue the point. i just wanted to clarify that the increased shieldstun from the patch does not mean mac can smash on shield for free now. that kind of thinking will get you killed.