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List of all possible character states (ie DownDamage, DownWait)?

killazys

Smash Cadet
Joined
Nov 20, 2011
Messages
37
I've been searching forums and using Google for about 30 minutes now and can't seem to find a comprehensive list of all the possible character states and when they happen and what they do. As I listed in the title as an example, DownDamage or DownWait.

Other examples include AttackAir and LandingFallSpecial.

I'm interested in what situations each state happens. Framedata that generally applies to all characters would be nice as well.

Has anyone made a list like this?
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Pardon the lack of formatting.
Code:
Number    Action State    Description
0000    DeadDown    Standard downward death
0001    DeadLeft    Standard leftward death
0002    DeadRight    Standard rightward death
0003    DeadUp    Upward death used in 1P "Team Kirby", etc.
0004    DeadUpStar    Standard Star KO
0005    DeadUpStarIce    Star KO while encased in ice (Freezie)
0006    DeadUpFall    64-esque front fall, unused, I believe
0007    DeadUpFallHitCamera
0008    DeadUpFallHitCameraFlat
0009    DeadUpFallIce
000A    DeadUpFallHitCameraIce
000B    Sleep    "Nothing" state, probably - it is the state Shiek/Zelda is in when their counterpart is the one currently playing
000C    Rebirth    Entering on halo
000D    RebirthWait    Waiting on halo
000E    Wait    Standing state
000F    WalkSlow
0010    WalkMiddle
0011    WalkFast
0012    Turn
0013    TurnRun
0014    Dash
0015    Run
0016    RunDirect
0017    RunBrake
0018    KneeBend    Pre-jump animation
0019    JumpF    First jump forward
001A    JumpB    First jump backward
001B    JumpAerialF    Aerial jump forward
001C    JumpAerialB    Aerial jump backward
001D    Fall    Falling straight down
001E    FallF    Falling with forward DI
001F    FallB    Falling with backward DI
0020    FallAerial    Falling after the second jump
0021    FallAerialF    Falling after the second jump with forward DI
0022    FallAerialB    Falling after the second jump with backward DI
0023    FallSpecial    Special fall after UpB or airdodge
0024    FallSpecialF    Special fall with forward DI
0025    FallSpecialB    Special fall with backward DI
0026    DamageFall    Tumbling
0027    Squat    Going from stand to crouch
0028    SquatWait    Crouching
0029    SquatRv    Going from crouch to stand
002A    Landing    Landing state, can be cancelled
002B    LandingFallSpecial    Landing from special fall
002C    Attack11    Standard attack 1
002D    Attack12    Standard attack 2
002E    Attack13    Standard attack 3
002F    Attack100Start    Start of a looping standard attack
0030    Attack100Loop    Middle of a looping standard attack
0031    Attack100End    End of a looping standard attack
0032    AttackDash    Dash attack
0033    AttackS3Hi    High Ftilt
0034    AttackS3HiS    High-mid Ftilt
0035    AttackS3S    Mid Ftilt
0036    AttackS3LwS    Low-mid Ftilt
0037    AttackS3Lw    Low Ftilt
0038    AttackHi3    Uptilt
0039    AttackLw3    Downtilt
003A    AttackS4Hi    High Fsmash
003B    AttackS4HiS    High-mid Fsmash
003C    AttackS4S    Mid Fsmash
003D    AttackS4LwS    Low-mid Fsmash
003E    AttackS4Lw    Low Fsmash
003F    AttackHi4    Upsmash
0040    AttackLw4    Downsmash
0041    AttackAirN    Nair
0042    AttackAirF    Fair
0043    AttackAirB    Bair
0044    AttackAirHi    Uair
0045    AttackAirLw    Dair
0046    LandingAirN    Landing during Nair
0047    LandingAirF    Landing during Fair
0048    LandingAirB    Landing during Bair
0049    LandingAirHi    Landing during Uair
004A    LandingAirLw    Landing during Dair
004B    DamageHi1
004C    DamageHi2
004D    DamageHi3
004E    DamageN1
004F    DamageN2
0050    DamageN3
0051    DamageLw1
0052    DamageLw2
0053    DamageLw3
0054    DamageAir1
0055    DamageAir2
0056    DamageAir3
0057    DamageFlyHi
0058    DamageFlyN
0059    DamageFlyLw
005A    DamageFlyTop
005B    DamageFlyRoll
005C    LightGet    Picking up an item
005D    HeavyGet    Picking up a heavy item (barrel)
005E    LightThrowF    Throwing items at standard speed
005F    LightThrowB
0060    LightThrowHi
0061    LightThrowLw
0062    LightThrowDash
0063    LightThrowDrop
0064    LightThrowAirF
0065    LightThrowAirB
0066    LightThrowAirHi
0067    LightThrowAirLw
0068    HeavyThrowF
0069    HeavyThrowB
006A    HeavyThrowHi
006B    HeavyThrowLw
006C    LightThrowF4    Throwing items at Smash speed
006D    LightThrowB4
006E    LightThrowHi4
006F    LightThrowLw4
0070    LightThrowAirF4
0071    LightThrowAirB4
0072    LightThrowAirHi4
0073    LightThrowAirLw4
0074    HeavyThrowF4
0075    HeavyThrowB4
0076    HeavyThrowHi4
0077    HeavyThrowLw4
0078    SwordSwing1    Beam sword swings
0079    SwordSwing3
007A    SwordSwing4
007B    SwordSwingDash
007C    BatSwing1    Home Run Bat swings
007D    BatSwing3
007E    BatSwing4
007F    BatSwingDash
0080    ParasolSwing1    Parasol swings
0081    ParasolSwing3
0082    ParasolSwing4
0083    ParasolSwingDash
0084    HarisenSwing1    Fan swings
0085    HarisenSwing3
0086    HarisenSwing4
0087    HarisenSwingDash
0088    StarRodSwing1    Star Rod swings
0089    StarRodSwing3
008A    StarRodSwing4
008B    StarRodSwingDash
008C    LipStickSwing1    Lip's Stick swings
008D    LipStickSwing3
008E    LipStickSwing4
008F    LipStickSwingDash
0090    ItemParasolOpen
0091    ItemParasolFall
0092    ItemParasolFallSpecial
0093    ItemParasolDamageFall
0094    LGunShoot    Raygun shots
0095    LGunShootAir
0096    LGunShootEmpty
0097    LGunShootAirEmpty
0098    FireFlowerShoot
0099    FireFlowerShootAir
009A    ItemScrew
009B    ItemScrewAir
009C    DamageScrew
0009     DamageScrewAir
009E    ItemScopeStart
009F    ItemScopeRapid
00A0    ItemScopeFire
00A1    ItemScopeEnd
00A2    ItemScopeAirStart
00A3    ItemScopeAirRapid
00A4    ItemScopeAirFire
00A5    ItemScopeAirEnd
00A6    ItemScopeStartEmpty
00A7    ItemScopeRapidEmpty
00A8    ItemScopeFireEmpty
00A9    ItemScopeEndEmpty
00AA    ItemScopeAirStartEmpty
00AB    ItemScopeAirRapidEmpty
00AC    ItemScopeAirFireEmpty
00AD    ItemScopeAirEndEmpty
00AE    LiftWait
00AF    LiftWalk1
00B0    LiftWalk2
00B1    LiftTurn
00B2    GuardOn
00B3    Guard    Holding shield
00B4    GuardOff
00B5    GuardSetOff    Shield stun
00B6    GuardReflect
00B7    DownBoundU    The "failed to tech" bounce, facing up
00B8    DownWaitU    Laying on ground facing up
00B9    DownDamageU    Getting hit laying on ground facing up
00BA    DownStandU
00BB    DownAttackU    Get up attack from ground face up
00BC    DownFowardU
00BD    DownBackU
00BE    DownSpotU
00BF    DownBoundD    The "failed to tech" bounce, facing down
00C0    DownWaitD
00C1    DownDamageD
00C2    DownStandD
00C3    DownAttackD
00C4    DownFowardD
00C5    DownBackD
00C6    DownSpotD
00C7    Passive    Neutral tech
00C8    PassiveStandF    Forward tech
00C9    PassiveStandB    Backward tech
00CA    PassiveWall    Wall tech
00CB    PassiveWallJump    Walljump tech/plain walljump
00CC    PassiveCeil    Ceiling tech
00CD    ShieldBreakFly
00CE    ShieldBreakFall
00CF    ShieldBreakDownU
00D0    ShieldBreakDownD
00D1    ShieldBreakStandU
00D2    ShieldBreakStandD
00D3    FuraFura    Shield-break tottering
00D4    Catch    Grab
00D5    CatchPull    Successfully grabbing a character - pulling them in
00D6    CatchDash
00D7    CatchDashPull
00D8    CatchWait    Grabbing and holding a character
00D9    CatchAttack    Pummel
00DA    CatchCut    When opponent breaks of a character's grab
00DB    ThrowF
00DC    ThrowB
00DD    ThrowHi
00DE    ThrowLw
00DF    CapturePulledHi
00E0    CaptureWaitHi
00E1    CaptureDamageHi
00E2    CapturePulledLw
00E3    CaptureWaitLw
00E4    CaptureDamageLw
00E5    CaptureCut
00E6    CaptureJump
00E7    CaptureNeck
00E8    CaptureFoot
00E9    EscapeF
00EA    EscapeB
00EB    Escape
00EC    EscapeAir    airdodge
00ED    ReboundStop
00EE    Rebound
00EF    ThrownF
00F0    ThrownB
00F1    ThrownHi
00F2    ThrownLw
00F3    ThrownLwWomen
00F4    Pass    Drop through platform
00F5    Ottotto    Ledge teeter
00F6    OttottoWait
00F7    FlyReflectWall
00F8    FlyReflectCeil
00F9    StopWall
00FA    StopCeil
00FB    MissFoot
00FC    CliffCatch    Catching the ledge
00FD    CliffWait    Hanging on the ledge
00FE    CliffClimbSlow    Climbing the ledge, >100%
00FF    CliffClimbQuick    Climbing the ledge, <100%
0100    CliffAttackSlow    Ledge attack, >100%
0101    liffAttackQuick    Ledge attack, <100%
0102    CliffEscapeSlow    Ledge roll, >100%
0103    CliffEscapeQuick    Ledge roll, <100%
0104    CliffJumpSlow1
0105    CliffJumpSlow2
0106    CliffJumpQuick1
0107    CliffJumpQuick2
0108    AppealR    Taunt right
0109    AppealL    Taunt left
010A    ShoulderedWait
010B    ShoulderedWalkSlow
010C    ShoulderedWalkMiddle
010D    ShoulderedWalkFast
010E    ShoulderedTurn
010F    ThrownFF
0110    ThrownFB
0111    ThrownFHi
0112    ThrownFLw
0113    CaptureCaptain
0114    CaptureYoshi
0115    YoshiEgg
0116    CaptureKoopa
0117    CaptureDamageKoopa
0118    CaptureWaitKoopa
0119    ThrownKoopaF
011A    ThrownKoopaB
011B    CaptureKoopaAir
011C    CaptureDamageKoopaAir
011D    CaptureWaitKoopaAir
011E    ThrownKoopaAirF
011F    ThrownKoopaAirB
0120    CaptureKirby
0121    CaptureWaitKirby
0122    ThrownKirbyStar
0123    ThrownCopyStar
0124    ThrownKirby
0125    BarrelWait
0126    Bury
0127    BuryWait
0128    BuryJump
0129    DamageSong
012A    DamageSongWait
012B    DamageSongRv
012C    DamageBind
012D    CaptureMewtwo
012E    CaptureMewtwoAir
012F    ThrownMewtwo
0130    ThrownMewtwoAir
0131    WarpStarJump
0132    WarpStarFall
0133    HammerWait
0134    HammerWalk
0135    HammerTurn
0136    HammerKneeBend
0137    HammerFall
0138    HammerJump
0139    HammerLanding
013A    KinokoGiantStart    Super/Poison mushroom states
013B    KinokoGiantStartAir
013C    KinokoGiantEnd
013D    KinokoGiantEndAir
013E    KinokoSmallStart
013F    KinokoSmallStartAir
0140    KinokoSmallEnd
0141    KinokoSmallEndAir
0142    Entry    Warp in at beginning of match.
0143    EntryStart
0144    EntryEnd
0145    DamageIce
0146    DamageIceJump
0147    CaptureMasterhand
0148    CapturedamageMasterhand
0149    CapturewaitMasterhand
014A    ThrownMasterhand
014B    CaptureKirbyYoshi
014C    KirbyYoshiEgg
014D    CaptureLeadead
014E    CaptureLikelike
014F    DownReflect
0150    CaptureCrazyhand
0151    CapturedamageCrazyhand
0152    CapturewaitCrazyhand
0153    ThrownCrazyhand
0154    BarrelCannonWait
0155    Wait1
0156    Wait2
0157    Wait3
0158    Wait4
0159    WaitItem
015A    SquatWait1
015B    SquatWait2
015C    SquatWaitItem
015D    GuardDamage
015E    EscapeN
015F    AttackS4Hold
0160    HeavyWalk1
0161    HeavyWalk2
0162    ItemHammerWait
0163    ItemHammerMove
0164    ItemBlind
0165    DamageElec
0166    FuraSleepStart
0167    FuraSleepLoop
0168    FuraSleepEnd
0169    WallDamage
016A    CliffWait1
016B    CliffWait2
016C    SlipDown
016D    Slip
016E    SlipTurn
016F    SlipDash
0170    SlipWait
0171    SlipStand
0172    SlipAttack
0173    SlipEscapeF
0174    SlipEscapeB
0175    AppealS
0176    Zitabata
0177    CaptureKoopaHit
0178    ThrownKoopaEndF
0179    ThrownKoopaEndB
017A    CaptureKoopaAirHit
017B    ThrownKoopaAirEndF
017C    ThrownKoopaAirEndB
017D    ThrownKirbyDrinkSShot
017E    ThrownKirbySpitSShot
 
Last edited:

Yeroc

Theory Coder
BRoomer
Joined
Feb 28, 2004
Messages
3,273
Location
In a world of my own devising
Those are just the global ones. Specials have their own list, which obviously varies by character.

Also, this is essentially a list of animations, not actual action states. There is some overlap between action states and animations that accompany those states. But it gives a general sense of what those states are.
 

Army805

Smash Cadet
Joined
Aug 7, 2015
Messages
52
Those are just the global ones. Specials have their own list, which obviously varies by character.

Also, this is essentially a list of animations, not actual action states. There is some overlap between action states and animations that accompany those states. But it gives a general sense of what those states are.
So aside from up b (which will put you in FallSpecial), other special moves will put you in different states depending on the character/move?
 
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