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Link's Tether Recovery

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kin3tic-c4jun-3

Smash Ace
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Jun 28, 2007
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855
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Ontario, Canada
I didn't see this discussed anywhere, but if it IS being discussed... Lock immediately please.


So, as we all should know Link's got a Claw-shot tether recovery. This thread should be used to share (the seeming few) uses anyone has or can come up with for Link's tether. For me this move has become prominant enough in my game that I feel it should be explored as much as possible.

I'll start with what I've experienced in this area:

At first, I must say I was certain that Link's tether was garbage. I never used it, I got more distance with upB, and more safety with the upB auto-stick besides.

Over time, the upB was just not enough against certain edge-guards, and eventually I found a use for Link's tether. For me (and I'm sure others), Link's tether is most useful for evading enemies' edge-guarding, and also edge-guarding your enemy.

Against a Marth, I can not go without it. The tether allows me to swoop underneath a Marth that's come out for ariel edge-guard and cling to the ledge instantly. The Marths I play also frequently try to use their downB to counter my rising upB when I try to make it back (this is ridiculous BTW). With tether, I can evade it. It allows me to change up my meta-game just enough to provide me with a decent amount of safety.

The tether also allows me to edge guard in a timely manner. It comes out quick, so I can grapple the ledge very fast, and if timed properly you are invincible. Sometimes, since I'm hanging so low or I have invincibility frames, I can evade potential upB damage while still occupying the ledge.

Some other things about Link's tether that I've found:

- As I said above, edge-guarding is possible with the tether in certain conditions. If you time it properly you gain invincibility frames and can evade enemy upB's while grabbing the ledge and edge-hogging them. The video below contains examples of this starting at 7:45.

- There's pretty much no lag to bring it out. The speed in which you can grapple a ledge with it is almost instant, allowing you to grab the ledge pretty much at any point ('height' more appropriately) from the ledge, as long as you're close enough.

- You can only grapple the same ledge 3 times. After that you can't grapple it again until you've touched solid ground first.

- It's great for waiting out someones invincibility time after they get KO'd. Just keep grappling (3 times max) as they try to attack, then tech back up when they don't expect it.

- The tether won't come out if you're in you sprawling animation after being hit. You need to be in idle form to bring it out.

- THIS, is probably the best thing about Link's tether. The DI Zair Recovery. You bring out the tether as momentum is carrying you away from the stage. Just before you fly too far away from the edge, you grapple it an eliminate the DI against you, providing a safe recovery. It's demonstrated at 4:40 in this video:

The Art of Link Video

As you can see, that DI would have probably been devestating, as in my experiences, a hit like that sends you too far and too low to recover with upB - the DI is just way too intense. Grappling there pretty much saved his life.

That excellent video above also contains tether information starting at 7:45.

If anyone else has any useful tips for the tether, please post something. I really don't think the tether should be overlooked. This thread should be used to explore and comment on anything useful found with Link's tether recovery.
 

mventre

Smash Apprentice
Joined
Feb 7, 2008
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88
Location
Saugus, Massachusetts
As in Izaw's video, I also like to have a bomb in hand, then jump+airdodge+zair so I can hang onto the bomb will approaching my opponent with zair
 

LinkSpecialist

Smash Ace
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May 25, 2007
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NJ of all places.
NNID
Kintuse
- The tether won't come out if you're in you sprawling animation after being hit. You need to be in idle form to bring it out.
This can be overcome by holding the shield button first then by pressing A. I find the L+A button combination to be a much more effective way to use the tether mainly because if you ever get use to it, it allows you to airdodge incoming attacks from edgeguarders and then pull out the clawshot to grab the ledge.

Just throwing my two cents in.
 

Heevar_Lewlson

Smash Cadet
Joined
Apr 12, 2008
Messages
63
This can be overcome by holding the shield button first then by pressing A. I find the L+A button combination to be a much more effective why to use the tether mainly because if you ever get use to it, it allows you to airdodge incoming attacks from edgeguarders and then pull out the clawshot to grab the ledge.
That's a very good point, I've normally just been using the grab button to tether. I don't know how many times I've hit it and just air dodged while expecting a tether, and be caught completely off guard. So then I usually compensate by hitting Up-B as soon as possible and then drill into the FD ledge for 2 seconds, burning a stock at 30% lol. Airdodging beforehand eliminates that chance for a fatal error and gives you a bit of invincibility too, I'll have to try and tether that way from now on.
 

AmigoOne

Smash Journeyman
Joined
Apr 6, 2008
Messages
307
Tether just might be a viable option of recovery due to Link horrible up b, due to the fact that Link's Up B cannot create any horizontal momentum.
 

kin3tic-c4jun-3

Smash Ace
Joined
Jun 28, 2007
Messages
855
Location
Ontario, Canada
Good point about the air-dodge and a+shield option. I'll have to try that.. It would be really nice if you could bring out the tether at ANY point during flight, but maybe that would break the game..

I must say though in Melee it was such a nice option for Link, with added distance and teching, but so far the prospects for Brawl's tether have turned out pretty good too. Like I said before at first, I thought it was utterly useless.
 

T-Link

Smash Apprentice
Joined
Mar 16, 2008
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75
Location
New York
I haven't been using the tether recovery that much, but after considering these points I think I'll use it more often.
 

Naga

Smash Rookie
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Jun 26, 2008
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Halifax, Nova Scotia.
There is one great use I've found for the tether- that's recovering against forced motion such as an enemy gale boomerang (or your own if it's reflected), or Squirtle and Mario's watergun techniques. The tether will grab the edge regardless of the resistance, whereas the upB will just make you look silly as you fall to your death.
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
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2,263
Location
Westwood, NJ
Well, when you're trying to tether, make sure that your opponent is not by the edge. Common sense, yes but still you should remember that. I just wanted to post. :p
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
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1,716
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Chicago
airdoge to tether....it will really help out to avoid those meteor smashes. make sure to hit z twice (FRICK YOU MARIO AND SAMUS) Samus WILL ALWAYS try to metor smash as it is really one of thier only good moves. you and mario will try to cape your up-b which is the most beastly gimp method on me that has ever been used so I have to airdodge-> tether. fast to get the the ledge faster.
 

AeroLink_the_SoulMaster

Let's rock, baby!
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Apr 11, 2008
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Fort Worth, TX
Anyone tether with a bomb in hand? My recovery starts with pulling out a bomb during the midair jump, then throwing the boomerang, and then either spin attack or tether with the bomb still in hand.
 

I Like Link

Smash Rookie
Joined
Jun 25, 2008
Messages
21
Maybe if they let you use Link's clawshot (only the clawshot) after his up-b then he would have a good recovery.
 

ES Lite

The Real Slim Shady
Joined
May 23, 2008
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627
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Easton, PA (ES)
I think the tether is too short, but it is faster, so i guess its better than link's slow and short B-up.
 

massimo009

Smash Cadet
Joined
Mar 29, 2008
Messages
51
I dont know if anyone else does this but i chain short hop clawshots across the stage, and the enemie cant usually escape. Then at the end i d-air them at the end of the stage which is usually devestating.
 
D

Deleted member

Guest
I dont know if anyone else does this but i chain short hop clawshots across the stage, and the enemie cant usually escape. Then at the end i d-air them at the end of the stage which is usually devestating.
its called DI, mid air dodging and power shielding, tell your friends to use it
 

kin3tic-c4jun-3

Smash Ace
Joined
Jun 28, 2007
Messages
855
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Recently I've been zairing alot.... It's so good espectially if you DAC or QDA out of it. For me the zair has become an essential tool in my game. Also good is keeping a bombs while you zair then tossing it just as you land... guaranteed hit almost every time, and then lead THAT in with a QDA or DAC.... SEX.
 

sasook

Smash Champion
Joined
Aug 9, 2008
Messages
2,338
Location
New York
This topic is nice and all I guess......

Everything seems so obvious/common to me, nothing new was said, really.

Basic tether uses....

some users I've never seen saying how useful the zair is....

Bring around Izaw's video as if it's new.....


I dunno, it all seems so basic/simple/obvious to me. I'll leave you guys to your discussion ^_^
 
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