kin3tic-c4jun-3
Smash Ace
I didn't see this discussed anywhere, but if it IS being discussed... Lock immediately please.
So, as we all should know Link's got a Claw-shot tether recovery. This thread should be used to share (the seeming few) uses anyone has or can come up with for Link's tether. For me this move has become prominant enough in my game that I feel it should be explored as much as possible.
I'll start with what I've experienced in this area:
At first, I must say I was certain that Link's tether was garbage. I never used it, I got more distance with upB, and more safety with the upB auto-stick besides.
Over time, the upB was just not enough against certain edge-guards, and eventually I found a use for Link's tether. For me (and I'm sure others), Link's tether is most useful for evading enemies' edge-guarding, and also edge-guarding your enemy.
Against a Marth, I can not go without it. The tether allows me to swoop underneath a Marth that's come out for ariel edge-guard and cling to the ledge instantly. The Marths I play also frequently try to use their downB to counter my rising upB when I try to make it back (this is ridiculous BTW). With tether, I can evade it. It allows me to change up my meta-game just enough to provide me with a decent amount of safety.
The tether also allows me to edge guard in a timely manner. It comes out quick, so I can grapple the ledge very fast, and if timed properly you are invincible. Sometimes, since I'm hanging so low or I have invincibility frames, I can evade potential upB damage while still occupying the ledge.
Some other things about Link's tether that I've found:
- As I said above, edge-guarding is possible with the tether in certain conditions. If you time it properly you gain invincibility frames and can evade enemy upB's while grabbing the ledge and edge-hogging them. The video below contains examples of this starting at 7:45.
- There's pretty much no lag to bring it out. The speed in which you can grapple a ledge with it is almost instant, allowing you to grab the ledge pretty much at any point ('height' more appropriately) from the ledge, as long as you're close enough.
- You can only grapple the same ledge 3 times. After that you can't grapple it again until you've touched solid ground first.
- It's great for waiting out someones invincibility time after they get KO'd. Just keep grappling (3 times max) as they try to attack, then tech back up when they don't expect it.
- The tether won't come out if you're in you sprawling animation after being hit. You need to be in idle form to bring it out.
- THIS, is probably the best thing about Link's tether. The DI Zair Recovery. You bring out the tether as momentum is carrying you away from the stage. Just before you fly too far away from the edge, you grapple it an eliminate the DI against you, providing a safe recovery. It's demonstrated at 4:40 in this video:
The Art of Link Video
As you can see, that DI would have probably been devestating, as in my experiences, a hit like that sends you too far and too low to recover with upB - the DI is just way too intense. Grappling there pretty much saved his life.
That excellent video above also contains tether information starting at 7:45.
If anyone else has any useful tips for the tether, please post something. I really don't think the tether should be overlooked. This thread should be used to explore and comment on anything useful found with Link's tether recovery.
So, as we all should know Link's got a Claw-shot tether recovery. This thread should be used to share (the seeming few) uses anyone has or can come up with for Link's tether. For me this move has become prominant enough in my game that I feel it should be explored as much as possible.
I'll start with what I've experienced in this area:
At first, I must say I was certain that Link's tether was garbage. I never used it, I got more distance with upB, and more safety with the upB auto-stick besides.
Over time, the upB was just not enough against certain edge-guards, and eventually I found a use for Link's tether. For me (and I'm sure others), Link's tether is most useful for evading enemies' edge-guarding, and also edge-guarding your enemy.
Against a Marth, I can not go without it. The tether allows me to swoop underneath a Marth that's come out for ariel edge-guard and cling to the ledge instantly. The Marths I play also frequently try to use their downB to counter my rising upB when I try to make it back (this is ridiculous BTW). With tether, I can evade it. It allows me to change up my meta-game just enough to provide me with a decent amount of safety.
The tether also allows me to edge guard in a timely manner. It comes out quick, so I can grapple the ledge very fast, and if timed properly you are invincible. Sometimes, since I'm hanging so low or I have invincibility frames, I can evade potential upB damage while still occupying the ledge.
Some other things about Link's tether that I've found:
- As I said above, edge-guarding is possible with the tether in certain conditions. If you time it properly you gain invincibility frames and can evade enemy upB's while grabbing the ledge and edge-hogging them. The video below contains examples of this starting at 7:45.
- There's pretty much no lag to bring it out. The speed in which you can grapple a ledge with it is almost instant, allowing you to grab the ledge pretty much at any point ('height' more appropriately) from the ledge, as long as you're close enough.
- You can only grapple the same ledge 3 times. After that you can't grapple it again until you've touched solid ground first.
- It's great for waiting out someones invincibility time after they get KO'd. Just keep grappling (3 times max) as they try to attack, then tech back up when they don't expect it.
- The tether won't come out if you're in you sprawling animation after being hit. You need to be in idle form to bring it out.
- THIS, is probably the best thing about Link's tether. The DI Zair Recovery. You bring out the tether as momentum is carrying you away from the stage. Just before you fly too far away from the edge, you grapple it an eliminate the DI against you, providing a safe recovery. It's demonstrated at 4:40 in this video:
The Art of Link Video
As you can see, that DI would have probably been devestating, as in my experiences, a hit like that sends you too far and too low to recover with upB - the DI is just way too intense. Grappling there pretty much saved his life.
That excellent video above also contains tether information starting at 7:45.
If anyone else has any useful tips for the tether, please post something. I really don't think the tether should be overlooked. This thread should be used to explore and comment on anything useful found with Link's tether recovery.