#HBC | Red Ryu
Red Fox Warrior
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Match-up #1: Falco
Important posts:
Falco main(s):
*Posting later*
Credit to NAKEDeDeDe for summary, with my ratio added in.Link vs. Falco
30:70 Falco
This matchup is pretty hard and isn't easy for Link in the least. Falco's lasers can be pretty hard to get around, but if you just stand still then you will be saved by your shield, providing Falco doesn't shoot lasers at your head. Crouching saves you from SH'd lasers, but be wary because a silent or standing laser will pop Link right in the head. To avoid lasers, try to perfect shield them and SHAD/Zair your way through them until you reach a medium distance from Falco. You don't want to get near Falco for fear of his CG. In the unfortunate event that you do get CG'd, hope that you are near the edge (at a low percent) and have a bomb in your hand. It would be desirable to save your second jump and possibly bomb yourself in the range of 35%~45%. If you do get spiked, then either meteor cancel or try to tech the ledge.
Again, remember to space yourself well in this matchup. Keep yourself medium distance, and SHAD his lasers and then Zair him if you get the opportunity. Use Nair to edgegaurd his phantasm, and Zair edgegaurding works wonders against his Up-B. One of Falco's biggest weaknesses is his reflector, so punish that whenever it is suitable. Many projectiles can go over the reflector and hit Falco, but remember that if he reflects your arrows/Gale Boomerang, bombs, that isn't good news for you. Punish the lag if it doesn't trip you, and arrows gimp him when he around stage level. If you can force him to try to recover high, then hitting him off the stage again for a kill shouldn't be too hard.
To make this easier on yourself, take Falco to stages like Battlefield. The ledges allow for somewhat easy manueverability, and if you stay on the platforms that can help against CGs. Stages like Rainbow Cruise and Norfair help, especially Norfair since the many ledges help you recover. Don't take Falco to FD or Japes, that will most defintely not be fun for you.
Important posts:
Falco main(s):
Laser stuff:Falco's reflector's biggest weakness is it's huge lag. It doesn't have a hit box while retracting and he takes time to grab it and put it back in place, so if you manage to bait and punish it he'll use it less and your projectiles are more effective, or he'll continue to use it in which you can just keep punishing. Another weakness of the reflector is that unlike the other spacies, Falco's reflector doesn't cover his entire body, so you can throw your projectiles over it. If you continue to do this, he'll probably short hop the reflector. When he takes it back and it's in his hands, it still reflects and that includes behind him. But really, the lag on it is pretty horrible, even on hit (unless it trips). It's has a -34 advantage on shield stun, and that's if it his on the last active frame of the hit box.
As far as lasers go, they don't affect you if you just stand still. And if Link keeps his shield in front of him when he ducks that would make it harder to shoot over the shield.
Falco's recovery is pretty easy to gimp. If he's at about stage level, arrows are pretty ****. Eventually, the Falco's probably going to have to recover high or risk getting an arrow to the face. If you can force him to recover high then keeping him off stage or getting a kill shouldn't be too difficult. Keep in mind that Falco has the option of canceling his phantasm as a mix up.
As far as the chain grab > spike goes, you should know better than I do if it's unsurvivable. You can also tech the spike by SDI and DI towards the stage right when he hits and then wall teching the ledge. It's pretty difficult to time, but you might find it worthwhile. Another alternative is to play near the ledge at very low percentages and hope that your opponent can't do a reverse boost pivot grab. If he can't, then he won't be able to get the full damage of the CG and it'll be more survivable. If he can, he'll have to RBPG twice and at least it leaves more room to mess up/trip. Playing close the ledge is also the same as playing on a platform that's not over the end of the stage (not like Smashville's).
I don't play Link so I can't really provide specific strategies or counters. But I do play a lot of Falco and I basically just outlined his basic weaknesses and what annoys me (yellow pikmin that go over my reflector and arrows).
Chaingrab stuff:I'd like to correct that, if you do a silent laser or standing laser, it hits him right in the head.
Other then that, I agree with most everything. You have to approach, and watch out for the CG. You don't want him near you or far away from you, so you'll have to try to keep him somewhere inbetween those. You can really easily edgegaurd, if they try to Phantasm you just use any move really, and it'll hit them out of it.
And for the record, his shine outranges Link's Zair. Zair has two hitboxees though, so you can probably get him with the last hitbox if you time it right. 70:30, Falco.
however,It's extremely easy to SDI/TDI the spike and land onstage after a few tries. I do it all the time. It makes a WOOOOOOOORLD of difference on stages like Battlefield and Final Destination, it's hard on Yoshi's Island though. Just hit the C-Stick and Joy Stick left or right, depending on where you are of course, the moment the Dair hits Link. If done right you'll be onstage again.
Statistical info:If the Falco doesn't spike you and just empty Sh's you pretty much kill yourself.... its risky
I also can only do it like 2/5 tries :/ don't get much practice...
*Posting later*