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Uair and fair? And why does the dair have to be ff?you should correct that only ff dairs give enough shield stun for a grab.
But what if you do dair close to the last possible frame, so that ff doesn't make much difference?It makes sense because ff dair lets you hit the ground faster which means your grab comes out faster.
I don't see your point.yeah, do that every single time in a real match and get back to me
changed.
The rule of thumb I use for this:-LINK HAS AN (almost) GUARANTEED SHEILD BREAK!z cancel a fair into a shielded opponent -> ftilt -> upb. Really this works wonders even if it isn't completely guaranteed. Unless their shield is completely charged it will break it (greeeaat fun against jiggly :D). Even if it doesn't break usually their shield will be small enough after the first two hits that the upb will hit them, KOing hurt opponents near the edge.
yes ftilt is faster than fsmash.I actually knew about that but didn't put it in the guide <_<
I find it hard to believe that that's the only shield break ending in up-B though
and this means F-Tilt is faster than F-Smash overall, yes?