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not even in HD broo rly @ PKBeam ?
This comment is on this poll http://www.gamnesia.com/polls/poll-should-nintendo-release-more-hd-remakes about whether or not Ninty should keep making HD remakes. So what do you think?"I just want Twilight Princess and Skyward Sword HD remasters (my two favorite Zelda games btw). Not just remakes. Twilight Princess was still amazing but it has things that can be improved, not to mention that the game would look stunning in HD. The Wii didn't justify it's artstyle imo. Added story elements and better character development across the board (mostly for Zelda though) is all that needs to be done, but some tweaks to Hyrule field to make it less empty and more explorable would be nice, too. Hell, more sidequests to acquire more weapons and armor would be awesome.
As for Skyward Sword, I absolutely love the story, but there are pretty of obvious things that can be improved and implemented to make the game a hell of a lot better. Give the option to play without the Wiimote and give the game more exploration (for example, let us traverse between areas on the surface and add a Hylia field or something to explore in between to add more content) as well as having it be less linear, repetitive (Ghirahim and the Imprisoned, though I still love Ghirahim) and painfully obvious in terms of difficulty (Get rid of Teltalus, ugh). The game wouldn't look half bad in HD, either.
Lol, they should really make an article on how to improve TP and SS if they were to remaster those games because I can go on forever. So much stuff to talk about."
Yeah that's also an issue I'd forgotten about. Though when I say weapons I mostly mean things like swords.A lot of TP's weapons were really underused, giving the impression that only a few existed.
Sword, Clawshot, Bombs, Bow and Boomerang, those were pretty much the only consistently used weapons.
The Dominion Rod, Spinner and even the Ball and Chain were pretty unique and it's a shame that they were only used in a dungeon and a few heart pieces.
Armour was really lacking though.
The Zora Armour is god awful with its elemental problems and the Magic Armour was too nerfed.
And by starburst stream you mean Kirito style. Lol. But heah that'd be awesome. Let there be a mechanic where you can end a sprint with a powerful lunge attack at your enemy or something.Having a choice of swords would be an experimental step in the series.
But I do like the idea of an Ice Sword that dropped from a Chilfos or whatever.
And I kinda wanna see Link dual wielding and going all Starburst Stream on Ganondorf.
Well that's probably because it was the original lol. As for TPs artstyle, I absolutely loved it and in all honesty they should really develop another Zelda game with that same artstyle someday. Making TP less linear would also improve the game a lot, though if they left that the way it was, it wouldn't bother me too much. Lastly the Wii was a slightly buffed GC anyways so it's not like improving the graphics would make much of a difference. In fact, I think you can make Brawl run on GC hardware if you wanted lol. But yeah, I'm loving where Zelda U is headed as well.@ PKBeam
Regarding the he art style in TP, remember that the Wii isn't at fault there since the game was essentially a day 1 port from the GC. Also, the game had too many flaws in general. It went too far into the whole dark art style that is prevalent in games nowadays and, while it didn't entirely lose its Zelda essence, it was too linear and simplistic. I had more faults than the ones you mentioned but those are surely a couple of the biggest ones.
Personally, I just love what they seem to be done with Zelda U. If they five us what I've been wanting all these years, an HD NES LoZ I couldn't care less which game they redo. LoZ was gameplay perfection and it truly had that LoZ feeling.
How about not, and you know, actually have colors for your fantasy game.Well that's probably because it was the original lol. As for TPs artstyle, I absolutely loved it and in all honesty they should really develop another Zelda game with that same artstyle someday.
While yeah it is because it was the original, what I mean is that Zelda, according to miyamoto us about wonder and exploration, about being lost and discovery. The last game to actually have that, IMHO, had been OoT, but already poorly since it holds the player's hand too much. LoZ was perfect, the original. Open world sandbox game. For this, it will always be a masterpiece.Well that's probably because it was the original lol. As for TPs artstyle, I absolutely loved it and in all honesty they should really develop another Zelda game with that same artstyle someday. Making TP less linear would also improve the game a lot, though if they left that the way it was, it wouldn't bother me too much. Lastly the Wii was a slightly buffed GC anyways so it's not like improving the graphics would make much of a difference. In fact, I think you can make Brawl run on GC hardware if you wanted lol. But yeah, I'm loving where Zelda U is headed as well.
I actually disagree.While yeah it is because it was the original, what I mean is that Zelda, according to miyamoto us about wonder and exploration, about being lost and discovery. The last game to actually have that, IMHO, had been OoT, but already poorly since it holds the player's hand too much. LoZ was perfect, the original. Open world sandbox game. For this, it will always be a masterpiece.
@ PKBeam
I actually thought about ALBW when saying that but didn't include it since it's too much like ALttP. I should have, you're right in that. I didn't include WW though since, while the world is big and wondrous at first, it's pretty much empty and so it felt disappointing. Kinda of like a slightly better sky in SS.I actually disagree.
I think Wind Waker also invokes those same feelings very well. Also A Link Between Worlds definitely pulls that off. That game was all about exploration, and I loved it!
Eh I guess that's your opinion. I loved Wind Waker though, I liked it a lot more than TP.I actually thought about ALBW when saying that but didn't include it since it's too much like ALttP. I should have, you're right in that. I didn't include WW though since, while the world is big and wondrous at first, it's pretty much empty and so it felt disappointing. Kinda of like a slightly better sky in SS.
Also @ DarkDeity15 , a game doesn't need to be made with a brown and grey pallette to be dark. A game could be made chibo style and still be made profoundly dark and disturbing (think MM).
@ PKBeam
How could you dislike PH??I love (almost) all Zelda games though. *Glares at Phantom Hourglass*
Yeah, I just didn't like WW that much. Anyways, I'm really hyped for Zelda U. I like that miyamoto is kinda taking control again. He was the one behind ALBW and the one wanting to take Zelda back to its roots.Eh I guess that's your opinion. I loved Wind Waker though, I liked it a lot more than TP.
I love (almost) all Zelda games though. *Glares at Phantom Hourglass*
@ PKBeam
HAHAHAHHAHA that makes me laugh!Yeah, I just didn't like WW that much. Anyways, I'm really hyped for Zelda U. I like that miyamoto is kinda taking control again. He was the one behind ALBW and the one wanting to take Zelda back to its roots.
@ PKBeam
Miyamoto was the one who wanted to revisit ALttP iirc. Anyways, Miyamoto had little to nothing to do with TP and other more questionable titles. Questionable as in formulaic and flavorless. I admit that I didn't know that about SS though. As far as I remember, Miyamoto was hyped about the art style and motion gameplay mechanics more than anything.HAHAHAHHAHA that makes me laugh!
Aonuma was the one who wanted to change the Zelda Formula. Miyamoto has been kind of the one taking the Zelda series down somewhat.
For example, Miyamoto despised the new wall mechanic in ALBW, and mostly forced the Zelda developers to make it only if it was a sequel to ALttP. They pulled it off marvelously, but it feels like the Zelda developers just wanted to make a brand new game.
Now, another example is SS. During development Aonuma wanted to make this a harder Zelda game to appease fans, and I think that would have worked extremely well for the game in general. It would have needed a lot less padding if it had a good difficulty, yet Miyamoto told Aonuma no to appease the "casual audience" that did not exist at the time of the Wii's death.
There are other questionable design choices Miyamoto forced upon his development teams, but I digress.
@ PKBeam
I do agree that TP lacked innovation, but don't forget that around that same time PH had too much "innovation". PH was mostly driven by Miyamoto, and they focused to much on the innovation too much, and that made one of the worst Zelda games ever. Spirit Tracks focused on being a good game, which makes a big difference. Both Miyamto and Aonuma have problems, but I think Zelda Wii U will be great compromise between the two.Miyamoto was the one who wanted to revisit ALttP iirc. Anyways, Miyamoto had little to nothing to do with TP and other more questionable titles. Questionable as in formulaic and flavorless. I admit that I didn't know that about SS though. As far as I remember, Miyamoto was hyped about the art style and motion gameplay mechanics more than anything.
Anyways, the bottom line is that Zelda desperately needed an overhaul and to go back to its roots and it seems to be doing that. No mattering who's to thank we all win.
@ PKBeam
My gripe with it comes more. From how I play games than the game itself. That's why I don't say WW is bad, just that I didn't like it as much. WW is still a great game and the story is quite decent. I have no problem with sailing either though I can totally understand why some people might find it monotonous. Also I think that I'm the only one here who doesn't really live WW.At risk of being sent to theToon Linkgay forums, I'll say this. Why all the WindWaker hate? I enjoyed the **** out of Windwaker and I may be one of the few people who actually enjoyed the art style. To be clear I'm not asking for a Windwaker reboot or anything like that (or even a reboot on the art style), as one WW was enough. I loved the game play, temples, and sailing never really felt like it was a waste of time for me.
I may be the scrubbiest of scrubs around here, but I'm still not breaking the combo.
@ PKBeam
I love (almost) all Zelda games though. *Glares at Phantom Hourglass*
It funny, because you and I have the complete opposite opinion about PH vs ST. I saw ST simply as a inferior replica of PH. Of course PH was my first Zelda game so its possible I'm a bit biased.I do agree that TP lacked innovation, but don't forget that around that same time PH had too much "innovation". PH was mostly driven by Miyamoto, and they focused to much on the innovation too much, and that made one of the worst Zelda games ever. Spirit Tracks focused on being a good game, which makes a big difference. Both Miyamto and Aonuma have problems, but I think Zelda Wii U will be great compromise between the two.
@ PKBeam
Fair enough. Quite a few of my RL friends were rather put off by the art style and said it just didn't "feel quite right". Sounds like I'm not in the minority any more.My gripe with it comes more. From how I play games than the game itself. That's why I don't say WW is bad, just that I didn't like it as much. WW is still a great game and the story is quite decent. I have no problem with sailing either though I can totally understand why some people might find it monotonous. Also I think that I'm the only one here who doesn't really live WW.