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Elessar

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TFW @ PKBeam PKBeam finds 23 more notifications from the a link boards.



Anyways, I'm actually hyped for this Apex again after some years of not really caring. I want to see what happens all the upsets and new revelations in this smash. I'm dying to see a GF that does have an Mk in it.
 

DarkDeity15

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Alright, so I just posted some interesting stuff on how to improve TP and SS somewhere in Gamnasia or something and I just wanted to share it with you guys, so here it is:

"I just want Twilight Princess and Skyward Sword HD remasters (my two favorite Zelda games btw). Not just remakes. Twilight Princess was still amazing but it has things that can be improved, not to mention that the game would look stunning in HD. The Wii didn't justify it's artstyle imo. Added story elements and better character development across the board (mostly for Zelda though) is all that needs to be done, but some tweaks to Hyrule field to make it less empty and more explorable would be nice, too. Hell, more sidequests to acquire more weapons and armor would be awesome.

As for Skyward Sword, I absolutely love the story, but there are pretty of obvious things that can be improved and implemented to make the game a hell of a lot better. Give the option to play without the Wiimote and give the game more exploration (for example, let us traverse between areas on the surface and add a Hylia field or something to explore in between to add more content) as well as having it be less linear, repetitive (Ghirahim and the Imprisoned, though I still love Ghirahim) and painfully obvious in terms of difficulty (Get rid of Teltalus, ugh). The game wouldn't look half bad in HD, either.

Lol, they should really make an article on how to improve TP and SS if they were to remaster those games because I can go on forever. So much stuff to talk about."
This comment is on this poll http://www.gamnesia.com/polls/poll-should-nintendo-release-more-hd-remakes about whether or not Ninty should keep making HD remakes. So what do you think?

Also, for the lulz

Edit: Image removed due to censor dodging.
 
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PKBeam

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A lot of TP's weapons were really underused, giving the impression that only a few existed.
Sword, Clawshot, Bombs and Bow, those were pretty much the only consistently used weapons.
The Dominion Rod, Spinner and even the Ball and Chain were pretty unique and it's a shame that they were only used in a dungeon and a few heart pieces. The Boomerang saw a little more use but not much more.

Armour was really lacking though.
The Zora Armour is god awful with its elemental problems and the Magic Armour was too nerfed.

In SS the Whip and Gust Bellows didn't really have much use other than cleaning that dirty little shack for some money.
 
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DarkDeity15

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A lot of TP's weapons were really underused, giving the impression that only a few existed.
Sword, Clawshot, Bombs, Bow and Boomerang, those were pretty much the only consistently used weapons.
The Dominion Rod, Spinner and even the Ball and Chain were pretty unique and it's a shame that they were only used in a dungeon and a few heart pieces.

Armour was really lacking though.
The Zora Armour is god awful with its elemental problems and the Magic Armour was too nerfed.
Yeah that's also an issue I'd forgotten about. Though when I say weapons I mostly mean things like swords.
 
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PKBeam

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Having a choice of swords would be an experimental step in the series.
But I do like the idea of an Ice Sword that dropped from a Chilfos or whatever.
And I kinda wanna see Link dual wielding and going all Starburst Stream on Ganondorf.
 

DarkDeity15

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Having a choice of swords would be an experimental step in the series.
But I do like the idea of an Ice Sword that dropped from a Chilfos or whatever.
And I kinda wanna see Link dual wielding and going all Starburst Stream on Ganondorf.
And by starburst stream you mean Kirito style. Lol. But heah that'd be awesome. Let there be a mechanic where you can end a sprint with a powerful lunge attack at your enemy or something.
 
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Elessar

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@ PKBeam PKBeam



Regarding the he art style in TP, remember that the Wii isn't at fault there since the game was essentially a day 1 port from the GC. Also, the game had too many flaws in general. It went too far into the whole dark art style that is prevalent in games nowadays and, while it didn't entirely lose its Zelda essence, it was too linear and simplistic. I had more faults than the ones you mentioned but those are surely a couple of the biggest ones.

Personally, I just love what they seem to be done with Zelda U. If they five us what I've been wanting all these years, an HD NES LoZ I couldn't care less which game they redo. LoZ was gameplay perfection and it truly had that LoZ feeling.
 

DarkDeity15

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Regarding the he art style in TP, remember that the Wii isn't at fault there since the game was essentially a day 1 port from the GC. Also, the game had too many flaws in general. It went too far into the whole dark art style that is prevalent in games nowadays and, while it didn't entirely lose its Zelda essence, it was too linear and simplistic. I had more faults than the ones you mentioned but those are surely a couple of the biggest ones.

Personally, I just love what they seem to be done with Zelda U. If they five us what I've been wanting all these years, an HD NES LoZ I couldn't care less which game they redo. LoZ was gameplay perfection and it truly had that LoZ feeling.
Well that's probably because it was the original lol. As for TPs artstyle, I absolutely loved it and in all honesty they should really develop another Zelda game with that same artstyle someday. Making TP less linear would also improve the game a lot, though if they left that the way it was, it wouldn't bother me too much. Lastly the Wii was a slightly buffed GC anyways so it's not like improving the graphics would make much of a difference. In fact, I think you can make Brawl run on GC hardware if you wanted lol. But yeah, I'm loving where Zelda U is headed as well.
 
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Lozjam

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Well that's probably because it was the original lol. As for TPs artstyle, I absolutely loved it and in all honesty they should really develop another Zelda game with that same artstyle someday.
How about not, and you know, actually have colors for your fantasy game.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

I think Zelda Wii U's artstyle is perfect, and can easily lend itself for some darker moments and scenarios within it's artstyle. Similar to OoT's Shadow Temple.

@ PKBeam PKBeam
 

Elessar

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Well that's probably because it was the original lol. As for TPs artstyle, I absolutely loved it and in all honesty they should really develop another Zelda game with that same artstyle someday. Making TP less linear would also improve the game a lot, though if they left that the way it was, it wouldn't bother me too much. Lastly the Wii was a slightly buffed GC anyways so it's not like improving the graphics would make much of a difference. In fact, I think you can make Brawl run on GC hardware if you wanted lol. But yeah, I'm loving where Zelda U is headed as well.
While yeah it is because it was the original, what I mean is that Zelda, according to miyamoto us about wonder and exploration, about being lost and discovery. The last game to actually have that, IMHO, had been OoT, but already poorly since it holds the player's hand too much. LoZ was perfect, the original. Open world sandbox game. For this, it will always be a masterpiece.

@ PKBeam PKBeam

 

FSK

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I liked TP and SS just as they were. Wouldn't change a thing. I also loved sailing in WW.
 

Lozjam

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While yeah it is because it was the original, what I mean is that Zelda, according to miyamoto us about wonder and exploration, about being lost and discovery. The last game to actually have that, IMHO, had been OoT, but already poorly since it holds the player's hand too much. LoZ was perfect, the original. Open world sandbox game. For this, it will always be a masterpiece.

@ PKBeam PKBeam

I actually disagree.
I think Wind Waker also invokes those same feelings very well. Also A Link Between Worlds definitely pulls that off. That game was all about exploration, and I loved it!

@ PKBeam PKBeam
 
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Zelkam

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Personally, I would love to see a remake of TP, but I think SS is perfect the way it is. SS doesn't really need an HD remake because the art style was very beautiful and unique and was designed to make the most of the Wii's limitations. I wouldn't want to get rid of the motion controls either, the game wouldn't be the same without them. The only thing I wish they would've done was add an option to play left handed. Not only would that have been nice for actual left handed people, it would've satisfied stupid fanboys like me that would've played left handed simply because Link is supposed to be left handed.

TP on the other hand, I would love an HD remake. TP is the one Zelda game that I remember marveling over how beautiful Hyrule was. The way that you could see the castle from practically anywhere on the map, and watching the sun set was amazing. I even paid way too much for a GC component cable just so I could have the best visuals possible. And going off of what @ Elessar Elessar said, it would be really nice if they made it more difficult. As much as I loved TP it was way too simple. I could count on one hand the number of fairies and red potions I had to use. And the only parts that tripped me up as far as puzzles go were the block pushing puzzle and
the part where you had to shoot down that painting in the castle to reveal the crystal switch. I remember thinking it was really cool when i finally switched to wolf form and used my senses to discover the ghosts pointing at the painting.

The one thing that I loved about TP was the new spin that it put on old items. The magnetic areas for the iron boots, waterproof bombs, gale boomerang, double clawshots, they were all fun and exciting. Its just a shame that some of them were hardly used past the point you got them. I don't think I ever used the ball and chain after leaving that ice place.

But anyway, that my two cents

Edit: almost forgot my meme for @ PKBeam PKBeam
 
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Elessar

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I actually disagree.
I think Wind Waker also invokes those same feelings very well. Also A Link Between Worlds definitely pulls that off. That game was all about exploration, and I loved it!
I actually thought about ALBW when saying that but didn't include it since it's too much like ALttP. I should have, you're right in that. I didn't include WW though since, while the world is big and wondrous at first, it's pretty much empty and so it felt disappointing. Kinda of like a slightly better sky in SS.

Also @ DarkDeity15 DarkDeity15 , a game doesn't need to be made with a brown and grey pallette to be dark. A game could be made chibo style and still be made profoundly dark and disturbing (think MM).

@ PKBeam PKBeam

 

Lozjam

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I actually thought about ALBW when saying that but didn't include it since it's too much like ALttP. I should have, you're right in that. I didn't include WW though since, while the world is big and wondrous at first, it's pretty much empty and so it felt disappointing. Kinda of like a slightly better sky in SS.

Also @ DarkDeity15 DarkDeity15 , a game doesn't need to be made with a brown and grey pallette to be dark. A game could be made chibo style and still be made profoundly dark and disturbing (think MM).

@ PKBeam PKBeam

Eh I guess that's your opinion. I loved Wind Waker though, I liked it a lot more than TP.
I love (almost) all Zelda games though. *Glares at Phantom Hourglass*

@ PKBeam PKBeam
 

Zelkam

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I have to agree with Lozjam, ALBW felt very much like an adventure game. The item rental/buying system is what single-handedly gave the game it's sense of adventure, IMO. Because you could buy whatever weapon you wanted when ever you wanted to buy it, you could tackle the dungeons however you wanted. This made it feel like Zelda was finally going back to it's roots. Not to mention that the overworld was chock-full of secrets waiting to be discovered.

I love (almost) all Zelda games though. *Glares at Phantom Hourglass*
How could you dislike PH??

@ PKBeam PKBeam
 
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Elessar

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Eh I guess that's your opinion. I loved Wind Waker though, I liked it a lot more than TP.
I love (almost) all Zelda games though. *Glares at Phantom Hourglass*

@ PKBeam PKBeam
Yeah, I just didn't like WW that much. Anyways, I'm really hyped for Zelda U. I like that miyamoto is kinda taking control again. He was the one behind ALBW and the one wanting to take Zelda back to its roots.

@ PKBeam PKBeam

 

Lozjam

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Yeah, I just didn't like WW that much. Anyways, I'm really hyped for Zelda U. I like that miyamoto is kinda taking control again. He was the one behind ALBW and the one wanting to take Zelda back to its roots.

@ PKBeam PKBeam

HAHAHAHHAHA that makes me laugh!
Aonuma was the one who wanted to change the Zelda Formula. Miyamoto has been kind of the one taking the Zelda series down somewhat.
For example, Miyamoto despised the new wall mechanic in ALBW, and mostly forced the Zelda developers to make it only if it was a sequel to ALttP. They pulled it off marvelously, but it feels like the Zelda developers just wanted to make a brand new game.
Now, another example is SS. During development Aonuma wanted to make this a harder Zelda game to appease fans, and I think that would have worked extremely well for the game in general. It would have needed a lot less padding if it had a good difficulty, yet Miyamoto told Aonuma no to appease the "casual audience" that did not exist at the time of the Wii's death.
There are other questionable design choices Miyamoto forced upon his development teams, but I digress.
@ PKBeam PKBeam
 

Elessar

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HAHAHAHHAHA that makes me laugh!
Aonuma was the one who wanted to change the Zelda Formula. Miyamoto has been kind of the one taking the Zelda series down somewhat.
For example, Miyamoto despised the new wall mechanic in ALBW, and mostly forced the Zelda developers to make it only if it was a sequel to ALttP. They pulled it off marvelously, but it feels like the Zelda developers just wanted to make a brand new game.
Now, another example is SS. During development Aonuma wanted to make this a harder Zelda game to appease fans, and I think that would have worked extremely well for the game in general. It would have needed a lot less padding if it had a good difficulty, yet Miyamoto told Aonuma no to appease the "casual audience" that did not exist at the time of the Wii's death.
There are other questionable design choices Miyamoto forced upon his development teams, but I digress.
@ PKBeam PKBeam
Miyamoto was the one who wanted to revisit ALttP iirc. Anyways, Miyamoto had little to nothing to do with TP and other more questionable titles. Questionable as in formulaic and flavorless. I admit that I didn't know that about SS though. As far as I remember, Miyamoto was hyped about the art style and motion gameplay mechanics more than anything.

Anyways, the bottom line is that Zelda desperately needed an overhaul and to go back to its roots and it seems to be doing that. No mattering who's to thank we all win.

@ PKBeam PKBeam

 

Lozjam

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Miyamoto was the one who wanted to revisit ALttP iirc. Anyways, Miyamoto had little to nothing to do with TP and other more questionable titles. Questionable as in formulaic and flavorless. I admit that I didn't know that about SS though. As far as I remember, Miyamoto was hyped about the art style and motion gameplay mechanics more than anything.

Anyways, the bottom line is that Zelda desperately needed an overhaul and to go back to its roots and it seems to be doing that. No mattering who's to thank we all win.

@ PKBeam PKBeam

I do agree that TP lacked innovation, but don't forget that around that same time PH had too much "innovation". PH was mostly driven by Miyamoto, and they focused to much on the innovation too much, and that made one of the worst Zelda games ever. Spirit Tracks focused on being a good game, which makes a big difference. Both Miyamto and Aonuma have problems, but I think Zelda Wii U will be great compromise between the two.
@ PKBeam PKBeam
 

Officious

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At risk of being sent to the Toon Link gay forums, I'll say this. Why all the WindWaker hate? I enjoyed the **** out of Windwaker and I may be one of the few people who actually enjoyed the art style. To be clear I'm not asking for a Windwaker reboot or anything like that (or even a reboot on the art style), as one WW was enough. I loved the game play, temples, and sailing never really felt like it was a waste of time for me.

I may be the scrubbiest of scrubs around here, but I'm still not breaking the combo.
@ PKBeam PKBeam
 

Elessar

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At risk of being sent to the Toon Link gay forums, I'll say this. Why all the WindWaker hate? I enjoyed the **** out of Windwaker and I may be one of the few people who actually enjoyed the art style. To be clear I'm not asking for a Windwaker reboot or anything like that (or even a reboot on the art style), as one WW was enough. I loved the game play, temples, and sailing never really felt like it was a waste of time for me.

I may be the scrubbiest of scrubs around here, but I'm still not breaking the combo.
@ PKBeam PKBeam
My gripe with it comes more. From how I play games than the game itself. That's why I don't say WW is bad, just that I didn't like it as much. WW is still a great game and the story is quite decent. I have no problem with sailing either though I can totally understand why some people might find it monotonous. Also I think that I'm the only one here who doesn't really live WW.

@ PKBeam PKBeam

 

Zelkam

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I love (almost) all Zelda games though. *Glares at Phantom Hourglass*
I do agree that TP lacked innovation, but don't forget that around that same time PH had too much "innovation". PH was mostly driven by Miyamoto, and they focused to much on the innovation too much, and that made one of the worst Zelda games ever. Spirit Tracks focused on being a good game, which makes a big difference. Both Miyamto and Aonuma have problems, but I think Zelda Wii U will be great compromise between the two.
@ PKBeam PKBeam
It funny, because you and I have the complete opposite opinion about PH vs ST. I saw ST simply as a inferior replica of PH. Of course PH was my first Zelda game so its possible I'm a bit biased.

@ PKBeam PKBeam
 

Elessar

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It funny, because you and I have the complete opposite opinion about PH vs ST. I saw ST simply as a inferior replica of PH. Of course PH was my first Zelda game so its possible I'm a bit biased.

@ PKBeam PKBeam
PH was your first Zelda? Zelkam...my heart, I think you broke it.

@ PKBeam PKBeam

 

Elessar

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Lol I've always been late to the party. In true link main fashion, however, I've done work and played every game except for the oracle's and half of Link's awakening since then.
@ PKBeam PKBeam
The Oracle games are really good, you should get on them.

@ PKBeam PKBeam

 

Lozjam

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@ Zelkam Zelkam
Phantom Hourglass was so bad though.....
It was an inferior version of Wind Waker, and had very little original or good songs...... Hell even the overworld music is just an nunispired ripoff off of WW's.....
Temple of the Ocean King was just terrible.....
The game was way too easy...
I was a Zelda game that was just uninspired......

Then you have Spirit Tracks.
It has one of the best soundtracks of any Zelda game, that kept an amazing overall musical theme throughout the entire game.
The Tower of Spirits was one of the most unique and clever dungeon designs in Zelda history, again with amazing music.
The character development was great within Spirit Tracks, with development for Zelda, and Byrne. Sure PH did have Lineback, who was one of the saving graces of PH... But Spirit Tracks does it slightly better.
Spirit Tracks has a ton of more darker themes than PH by far. Byrne makes up a ton of it.
Lore is a ton better as well, with the inclusion of Lokomo.
Graphics are vasly superior to PH, it was one of the best looking games on DS.
Combat was a lot harder than Phantom Hourglass.
The items were more unique in ST, having awesome item mainstays like the Whip and Sand Rod.
It was a Zelda game where you could actually play as Zelda.

@ PKBeam PKBeam
 
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Officious

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My gripe with it comes more. From how I play games than the game itself. That's why I don't say WW is bad, just that I didn't like it as much. WW is still a great game and the story is quite decent. I have no problem with sailing either though I can totally understand why some people might find it monotonous. Also I think that I'm the only one here who doesn't really live WW.
Fair enough. Quite a few of my RL friends were rather put off by the art style and said it just didn't "feel quite right". Sounds like I'm not in the minority any more.

Edit: @ Lozjam Lozjam The Spirit Track Soundtrack is amazing. I might want to find a used copy somewhere and pick it up. I definitely feel like I missed out on that one.

On a side note, I was one of the lucky people to pick up the Majora's Mask Ultimate Bundle preorder before it sold out.

@ PKBeam PKBeam
 
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