OmegaSorin
The Lucky Hero
So pretty much everyone knows that Mac has horrible air game, its worse then Shaq's 3 pointer ability on the NBA 2k games. But how -horrible- is it really? Well frankly his A attacks are absolutely garbage in the air, never use them naturally. So what about his B moves? Well there is UpB, OverB and Neutral B. What do these moves do? well lets take a look:
UpB: Makes Mac do a spiral upwards into a powerful combination, Generally bad for recovery cause it doesn't have much movement to the left or right, or range when going upwards.
OverB: Makes Mac do his lunging downwards punch, this is actually really good for Recovery, probably the best he can get in terms of recovery. The cons of this though is that while it is good at recovery and probably his best recovery move... It doesn't have a lot of range, and while it does allow it to attack, characters who counter can counter it really easily.
NeutralB: NeutralB is a charging punch mainly used to strongly assault the player on the ground, when there are multiple players. It can be landed into, however it is not precisely the best move to recover with as it takes time to charge up. However if you can land back on the stage the idea of using it to immediately assault the player who is probably edge guarding.
So normally I use his OverB to recover from in the air, and NeutralB to assault the opponent once I land. So where does UpB come into play? Well it frankly doesn't, only use it really to combo the person into the air. If you are feeling adventurous you can learn to time Macs DownB to counter an opponent and get back on the stage, however its very dangerous to use, and I don't recommend newbies doing this.
So there is some tips on how to use Mac's Airgame Recovery style... Im still working on figuring out more about Mac, so if you have any comments on how to make this better, or more aid to those learning Mac, go ahead and pitch in.
UpB: Makes Mac do a spiral upwards into a powerful combination, Generally bad for recovery cause it doesn't have much movement to the left or right, or range when going upwards.
OverB: Makes Mac do his lunging downwards punch, this is actually really good for Recovery, probably the best he can get in terms of recovery. The cons of this though is that while it is good at recovery and probably his best recovery move... It doesn't have a lot of range, and while it does allow it to attack, characters who counter can counter it really easily.
NeutralB: NeutralB is a charging punch mainly used to strongly assault the player on the ground, when there are multiple players. It can be landed into, however it is not precisely the best move to recover with as it takes time to charge up. However if you can land back on the stage the idea of using it to immediately assault the player who is probably edge guarding.
So normally I use his OverB to recover from in the air, and NeutralB to assault the opponent once I land. So where does UpB come into play? Well it frankly doesn't, only use it really to combo the person into the air. If you are feeling adventurous you can learn to time Macs DownB to counter an opponent and get back on the stage, however its very dangerous to use, and I don't recommend newbies doing this.
So there is some tips on how to use Mac's Airgame Recovery style... Im still working on figuring out more about Mac, so if you have any comments on how to make this better, or more aid to those learning Mac, go ahead and pitch in.
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