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I realize the thread was dead and gone, but this program is still the only potential method of changing bone hierarchy that's been proposed, isn't it? It's quite frustrating to have spent 2-3 hours working with the program only to find that it never actually worked but no one bothered to say so. Before I abandon the project I was working on that needs this, I wanted to confirm that this program is in fact unfinished and useless, as it appears to be.Talk about bumping an ancient thread.
how you use it im trying to make kid goku over luigiwell, this is a small program i made. i can edit:
bone index
parent bone
child bone
next bone
previous bone
http://www.mediafire.com/?mzoyygjjdiz
instructions:
save the model file as model.mdl0 in the same directory as bone mods.exe
the rest is self explanitory.
up/down change bone by 1
left/right change bone by 10
after hitting done, the program will automatically close when finished
make sure you have BBox handy, and it sadly doesnt show the name of bones.
feel free to delete bones.bon when finished with everything
hey dudeOkay, I don't get this. What happens when I change the parent, the child, the next thing, the previous thing? I don't want to change something randomly without knowing what I'm doing. Can somone help me understand the functions of this program better?