Ademisk
Smash Champion
No, my point is, if you ledge cancel the PK Fire FORWARD, then it would fly off the stage, hit the opponent, fun stuff all around. Backwards means you PK Fire directly into the ground, what's the point in that?
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1, 4, 14 small jabs give your opponent another chance to up b while you're frantically directing your thunder into a wall so you can actually do something elseAnd to DD151, a small jab is gonna make you miss the sweetspot, 3 of them aren't even gonna give you half a chance.
how is it possible to tailwhip a non-fastfaller more than twice in quick succession
where you want your opponent to be when you attempt a tailwhip isn't conducive to you bringing back the thunder and hitting yourself with it either