Neutricity
Smash Apprentice
- Joined
- Aug 8, 2012
- Messages
- 128
Well if we tested that out instead of instantly ruling it out then we can see what happens when people try to adapt to the wind by staying on the ground. Or better yet, don't take a character with stupid combos like that to PS2. The Flying Transformation is only one aspect of the stage.Why
Circle camping results in extremely lopsided matchups, so does PS2. ("enhancement" of air combos is a gross understatement, it's actually just incredibly abusive/degenerate gameplay)
Permanent walk-offs are banned because if your opponent camps them there's no way for you to avoid the ridiculous risk/reward that comes with them.
PS2 wind has the exact same problem, you can't avoid the ridiculous risk/reward of roof combos because they work anywhere on the stage, you can't just stay in the middle of the stage and wait for the walk-off to go away like you can on Delfino/castle Siege.
We just want to test it out and observe what would happen. We don't want to have an internet fight with you, Mr. Ghostbone.
Last edited: