While I think the EVO Brawl rules are a little over the top, they bring up the interesting point of maybe items being more balanced than a lot of us originally assumed. Not all of them by a long shot, but I argue that a limited item set could very well be a good thing.
Before you hit me, let me state my case. There's no way to make a perfectly fair match unless both players use the same character on the hypothetical most neutral level possible. Brawl is a different game from Melee, and maybe adding items is going to make it more fair rather than less.
One of the biggest complaints we've had is how the new system makes camping unbeatable. Turtling camping *******s ruin the game and make it boring to watch and annoying to play. As a solution, look not on items spawning near one character or the other, but instead everywhere in between. A camping player has to reason now whether or not he should go for the items spawning across the level or whether he can counter what advantage those items can give the opponent. A lot of items give characters with no projectiles some range, while things like the Franklin Badge can force a player to completely change strategies, or open up unbelievable new options.
While there are isolated situations in which a player could gain a completely unfair advantage, I think they're played up to be a lot more than they're worth. A majority of the time item distribution is pretty even, and even when it's not most items are not a definite win. And with that, I'm putting on my raincoat and entering the ****storm: In this thread, we discuss the possible fairness of a limited item set in Brawl, and just what that limited item set could consist of.
Before you hit me, let me state my case. There's no way to make a perfectly fair match unless both players use the same character on the hypothetical most neutral level possible. Brawl is a different game from Melee, and maybe adding items is going to make it more fair rather than less.
One of the biggest complaints we've had is how the new system makes camping unbeatable. Turtling camping *******s ruin the game and make it boring to watch and annoying to play. As a solution, look not on items spawning near one character or the other, but instead everywhere in between. A camping player has to reason now whether or not he should go for the items spawning across the level or whether he can counter what advantage those items can give the opponent. A lot of items give characters with no projectiles some range, while things like the Franklin Badge can force a player to completely change strategies, or open up unbelievable new options.
While there are isolated situations in which a player could gain a completely unfair advantage, I think they're played up to be a lot more than they're worth. A majority of the time item distribution is pretty even, and even when it's not most items are not a definite win. And with that, I'm putting on my raincoat and entering the ****storm: In this thread, we discuss the possible fairness of a limited item set in Brawl, and just what that limited item set could consist of.