FalcoXP
Smash Journeyman
Well, I did felt the GC Controller more responsive, altough Im afraid that's just my personal perception.Nintendo is updating the game with version 1.2.0 within the next week - there is hope!
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Well, I did felt the GC Controller more responsive, altough Im afraid that's just my personal perception.Nintendo is updating the game with version 1.2.0 within the next week - there is hope!
You and me, both. And online? It's total random luck. There's no way to nail Perfect Shielding's insane timing with 100-200ms of OFFLINE input lag.Input lag on shields is so bad I can't perfect shield anything on purpose, only accident
The screenshot shows how many milliseconds of input delay is within said game. For example, Ultimate has 21ms more input lag than Smash 4 and 40ms more than Melee. It has to do with the graphics of the game pushing the console's ability to its limit which results in delay. I was just wondering how it effected the gameplay in any way since I do not have a lot of experience with the game. However, since you imply that it isn't noticeable for a majority I appreciate the feedback.It's just a single frame higher then Smash 4 and sits in the same range as many other modern fighting games. At release. The vast majority of people won't even feel the difference. The ones that do will grow used to it very, very quickly.
I hate that screenshot. It gives no context what-so-ever to what the gathered data means.
We need someone to test this out to accurately measure input lag of gc controller w wired adapter, gc controller w wireless adapter, and pro controller.This is why you should go pro, as in pro controller. I heard the GameCube controllers will have latency. I suspect this is due to having to plug one device into the Switch, which also requires one to plug the controller into the device.
Since you said that the NS pro controller has the least amount of input lag I decided to look into it. After watching a few videos going through tests and it turns out the NS pro controller has the highest amount of input lag out of all the controllers. Though not substantial, the Gamecube controller is the best controller for SSBU according to these results:This is why you should go pro, as in pro controller. I heard the GameCube controllers will have latency. I suspect this is due to having to plug one device into the Switch, which also requires one to plug the controller into the device.
I disagree, input delay is an valid thing in fighting games, especially online. I do not have a lot of experience with the game so I was just wondering about everyone else's feedback.If this grinds your gears, you may be taking this game too seriously.
A few fractions of a second, especially if its on par with modern fighting games, is hardly something to get worked up over.I disagree, input delay is an valid thing in fighting games, especially online. I do not have a lot of experience with the game so I was just wondering about everyone else's feedback.
And what of wired? That's one I use.Since you said that the NS pro controller has the least amount of input lag I decided to look into it. After watching a few videos going through tests and it turns out the NS pro controller has the highest amount of input lag out of all the controllers. Though not substantial, the Gamecube controller is the best controller for SSBU according to these results:
https://cdn.vox-cdn.com/thumbor/yKJ...6856/Screen_Shot_2018_12_14_at_1.17.51_PM.png
I'm aware that the input lag is increased by a small margin. However, many people have been complaining about it, that's why I made this thread in the first place to gather opinions.A few fractions of a second, especially if its on par with modern fighting games, is hardly something to get worked up over.
Some people say it makes a difference, some people say it doesn't. I'm honestly not 100% sure, but in Smash 4 the pro controller wired or wireless did not make a difference apparently. Even so, it's a VERY slight difference between each controller so I don't think it is anything to worry about.And what of wired? That's one I use.
Well that's surprising...Since you said that the NS pro controller has the least amount of input lag I decided to look into it. After watching a few videos going through tests and it turns out the NS pro controller has the highest amount of input lag out of all the controllers. Though not substantial, the Gamecube controller is the best controller for SSBU according to these results:
https://cdn.vox-cdn.com/thumbor/yKJ...6856/Screen_Shot_2018_12_14_at_1.17.51_PM.png
It's a misconception that the game runs on the Unreal engine due to the E3 presentation. Smash Ultimate does not in fact run on the Unreal engine, Yoshi's crafted world is. I got to talk with some of Epic game's employees and they told me that it was indeed the case.Definitely noticing the input lag. I think it might be variable, depending on the complexity of stages and characters. Deferred rendering and whatnot. Also, the switch to the unreal engine probably doesn't help. SFV had 8 frames of input lag when it came out and they finally got it in a manageable 4-5 frame range, but initially their response was that unreal made fixing it very difficult. I think it's most definitely software related. Super disappointed, in just about everything in this game, but having inputs take a back seat to makin' the game perty, is just asinine.