Kerpy Derp
Smash Apprentice
- Joined
- Feb 21, 2015
- Messages
- 97
- Location
- Chef Kowasaki's diner
- NNID
- Kerpy Derp
- 3DS FC
- 3136-7596-2766
Also shout out to DarkBlueSpark for helping a scrub like me may his Kirby's rek forever
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You won't get punished on reaction for a perfect spaced dtilt, you get punished if they expect it and throw an aerial in your face. There is a reason that several people will tell you to be careful about your dtilt usage against the spacies and falcon, because it they predict you are going for it then they will simply hop over and punish you for it. Also, CC isn't some kind of magical thing that works against everything. Enjoy Falcon stomps or crossups from spacies. If your opponent is able to cross you up, then Marth won't have a way to punish their action, and a lot of times in these scenarios they will want to cross you up because most dtilts happen when Marth pushes into his opponents's zone to make a poke. In this way, you not only take free damage, but you have also lost stage control.Also, explain to me how Marth couldn't just CC, dash dance grab, utilt, or dash dance fair to punish an aerial OoS after dtilting them? Or better yet, show me footage of a high level Marth actually getting punished with an aerial OoS when perfectly spacing dtilt (excluding Marth or Falcon since they have already been accounted for).
That is why that is called Mango pressure and not shield pressure. You are threatening your opponent with movement while they are stuck in shield. Also, Mango does this to his opponents when they are pinned to the ledge, when they have even less options. You don't see this happening in the middle of the stage. I've already pointed out that, in those situations, Marth can use aerials to put up real shield pressure.Its really similar to classic "Mango pressure" where he gets his opponent in shield and starts dashdancing to bait a roll or punishable option.
Which is why I said in the beginning that I think the spacies are, actually, objectively harder to play. My only assertion here is that, A: I don't think it's by a very large margin, and B: not everyone would feel like PP does regarding Marth being less of a mental strain. I'm not sure where you get the idea that I'm arguing anything else.No. It's just that you can argue for the human element in virtually every situation and ignore core facts that existed prior.
Thanks, actually. You summed up my entire argument in a paragraph.Why are you guys arguing about what character is hardest to use in absolute top level of play. Staying on said level is the hard part of top level play. Characters are picked based on what will allow a top player to win most. If players didn't think fox was their best chance to win (or in other words the easiest character for them specifically) we wouldn't have that many foxes. On the same note it's not like there aren't people who feel that way about marth.
A poke can't be used for pressure? I don't really get what you are trying to prove with this statement.A poke isn't pressure... A poke is a poke. You can use whatever definition of shield pressure you want, but dtilt is a poke.
This is a strawman. I was talking about how safe dtilt is on shield. I never said it couldn't be countered in neutral.You won't get punished on reaction for a perfect spaced dtilt, you get punished if they expect it and throw an aerial in your face. There is a reason that several people will tell you to be careful about your dtilt usage against the spacies and falcon, because it they predict you are going for it then they will simply hop over and punish you for it. Also, CC isn't some kind of magical thing that works against everything. Enjoy Falcon stomps or crossups from spacies. If your opponent is able to cross you up, then Marth won't have a way to punish their action, and a lot of times in these scenarios they will want to cross you up because most dtilts happen when Marth pushes into his opponents's zone to make a poke. In this way, you not only take free damage, but you have also lost stage control.
Dtilt is probably the only move in Marth's arsenal that comes close to being spammable. You might not see it as much against characters who alternate between air and ground based approaches (i.e. the fast fallers) but you'll see it frequently see it as Marth's go to move to bait, assert stage control, establish threats, etc.If dtilt was anything like you said it is you'd see people downright spamming it all the time in neutral, and that is not the case. Go and watch PP vids.
Its still a form of shield pressure lol and just as good if not better than physically attacking a shield. Attacking with aerials are good in that position, but I would argue a simple dtilt is more threatening (since it could shield poke and is easier to space) or a dashdance (which maintains optimal frame advantage).That is why that is called Mango pressure and not shield pressure. You are threatening your opponent with movement while they are stuck in shield. Also, Mango does this to his opponents when they are pinned to the ledge, when they have even less options. You don't see this happening in the middle of the stage. I've already pointed out that, in those situations, Marth can use aerials to put up real shield pressure.
I don't have any qualms with your first assertion but I take issue with the way you are trying to use speculative subjectivity as an argument. PP is not the only top level player who finds Marth easier than spacies (see: M2K, Hax, Mango, etc.) and it is more or less definitive that Marth is easier from upper mid level play and down.Which is why I said in the beginning that I think the spacies are, actually, objectively harder to play. My only assertion here is that, A: I don't think it's by a very large margin, and B: not everyone would feel like PP does regarding Marth being less of a mental strain. I'm not sure where you get the idea that I'm arguing anything else.
I think the biggest issue is we are disagreeing with definitions of words, tbh, at least lately. Mainly, defining shield pressure. To me, it's more literal, for you, not so much. Like what I was trying to say with poking, I don't think it's shield pressure because you throw it out often in neutral, or in other words, before you even know your opponent will shield or not. I also think of threatening movement, whether they are in shield or not, would be baiting/approaching, and not so much shield pressure.But yeah, this is getting off topic at this point and we never inherently disagreed at the true heart of the matter, just the finer points, so its whatever.