So I had heard in the past that Pit had a chaingrab on Fox with Uthrow. Since I don't normally use Pit in the Fox mu, I wasn't sure myself. So I was in the lab for a bit today messing with chaingrabs with Uthrow on Fox. I tried the different extremes of DI, and here's what I found out: (
CHECK OUT THE TLDR AT THE BOTTOM. This is just a bunch of technical jibber jabber that doesn't really need to be said. I was just bored and tested it/wrote it.)
First, general knowledge on Pit's UThrow:
- When completely fresh, Uthrow deals 8% damage. When completely stale, Uthrow does 5% damage. It can also deal 6-7% in between being completely fresh and completely stale.
- Pit's Uthrow cannot be acted out of until frame 45. Meaning you can input a command on frame 44 and it will come out on frame 45.
- You cannot immediately grab from the Uthrow animation unless you either pivot or jump-cancel grab. So if they DI in front of Pit, you must jump cancel grab. If they DI behind Pit, you must pivot grab (or dash grab if Fox's % is high enough).
- I don't understand why, but if you want to pivot jump-cancel a grab out of Uthrow, you must wait until 2 frames after the pivot has begun. I don't know why this is, since you don't have to wait that extra frame in a normal jump cancelled pivot grab, but that's how it works here. So if you want to do a jump cancelled pivot grab out of Uthrow, it will come out on frame 47 while a normal pivot grab out of Uthrow will come out on frame 46. This is, of course, assuming you are frame perfect in all your inputs. This really isn't that important except for a few frame perfect chaingrabs which are only possible by bad DI from your opponent.
- ^ In other words, if Fox DI's in front of you, you have two options. You can input grab on frame 45 OR you can input a jump on frame 44 and input a grab on frame 45. If you input a normal grab on frame 44, you'll just end up shielding. If he lands DIRECTLY behind you, do a normal pivot grab. If he DI's far behind you (which is optimal DI for Fox), it won't work, but it may turn into a tech chase.
- Standing grab comes out on frame 7. Jump cancelled grab comes out on frame 8 (because it's just normal grab + 1 frame of jump squat). Normal running grab comes out on frame 10. Boost grab comes out on frame 11.
If Fox has no DI at all:
The uthrow chaingrab on Fox starts at 35%. That is, he's at 35% AFTER the damage dealt from the uthrow. Meaning it starts on a grab at 27% with completely fresh uthrow before the uthrow damage.
From 35% to 38% the chaingrab has to be completely frame perfect. Uthrow lasts 44 frames before you can act out of it. So on frame 45 is when you must turn around. Grab must come out on frame 46. Fox can tech on frame 47 which means grab must come out on frame 46. Starting at 39% gives you a two-frame window. It only becomes more lenient as the % goes higher.
If Fox DI's in front of Pit:
In this case, the chaingrab can actually start at 34%. This is frame perfect at this % and you have the choice of either inputting jc grab on frame 44 or standing grab on frame 45. This is about as poor DI as it gets for Fox. I didn't do any extensive testing on this, but I believe if Fox continues DI'ing in front of Pit that the chaingrab can continue until around the mid-90%'s or even higher. The only time I'd ever expect Fox to do this is right around the 35-45% range just to fake out the Pit player cause I don't believe you can grab it on reaction at those %'s.
If Fox DI's behind Pit:
It doesn't work
TLDR: This really isn't a true chaingrab unless the Fox player doesn't DI at all or DI's in front of Pit. If he doesn't DI, it starts if Fox is at 35% after the throw. If he DI's in front on Pit it starts at 34%. If he correctly DI's behind Pit, it doesn't work at all and turns into a tech chase situation which is the same thing that dthrow achieves. I'm assuming this was known by a lot of Pit players already, but unfortunately no one shares there knowledge with this character, so I figured I'd just go ahead and post my findings here.
Edit: I actually found out that the beat use for uthrow is for a di mixup. Check out two posts below for more details.