RaveRemix
Smash Journeyman
To kick off the new season and the re-instatement of me as the head T.O., I'll be hosting this tournament at my new house in Tempe! It's a very large house (with enough space for 7-10 setups), and I plan on having 6 TVs at my house by the time the tourney rolls around. Due to the fact that I'll be buying equipment to host this tourney, plus the fact that there are some liability risks, I'll be asking for a $1 venue fee (which will be waived if you bring a Wii and/or TV). Pizza shall be ordered for those who want to buy some. Also, in this tourney at least, we will not have Singles Pools so we can have enough time for a side event!
Phone: (Luis): 480-522-6912
Address
1118 W Greenway Dr. Tempe AZ 85282
Schedule
10:00am- Friendlies/Warmups
12:30pm- Brawl Doubles
3:00pm- Brawl Singles (Brackets)
6:00pm- Lunch
6:30pm- Side Tourney
9:00pm- Project M Singles
Payouts
1-9 entrants/teams: Top 2 (70%/30%)
10-19 entrants/teams: Top 3 (60%/30%/10%)
20+ entrants/teams: Top 4 (55%/25%/15%/5%)
Entry Fees
Venue Fee: $1 per person (waived if a TV or Wii is brought)
Brawl Single: $5/Per Person
Brawl Doubles: $5/Per Person
Project M Singles: $3/Per Person
Side Tourney: $2/Per Person
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Brawl Ruleset
MikeHaze Brawl Rule-set
Brawl - Condensed Version.
General:
3 stock
8 min. time limit
Team Attack ON
Items set to OFF and NONE
Starter Stages:
Battlefield
Final Destination
Smashville
Pokémon Stadium (Melee)
Yoshi's Island (Brawl)
Other allowed stages:
Castle Siege
Lylat Cruise
Set procedure:
Starter Stage selection.
Character selection.
The winner of the previous match may ban a stage for the next match.
The loser of the previous match declares the stage to be selected for the next match.
The winner of the previous match selects character.
The loser of the previous match selects character.
Repeat from step 3 until 2 victories are achieved (3 victories in finals sets).
Rules and Clauses:
DSR is ON
Counterpicking Ports is ON
Understage Travel Clause is ON
Ledge Grab Limit is 35
Colorblind Rule is ON
Double Meta Knight is banned
IDC is banned
Project M Ruleset
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. Pause set to "Off"
5. All infinites and chain grabs are legal.
6. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
10. If Project: M freezes at anytime during the gameplay, after Project M is rebooted, the players will restart their match over (keeping the set count).
Set Procedure
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. Each player/team will alternate striking two stages until there is one left.
5. The first match is played.
6. The player/team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The player/team that won the previous match may announce 5 Stage Bans if they have not already done so in this set.
8. The player/team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either player/team may not be selected. No Stage may be used by a player/team that has already won on that Stage in this set.
9. The player/team that won the previous match chooses one character for each Player.
10. The player/team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Stage List
Neutrals
Battlefield
Final Destination
Smashville
Dreamland
Fountain Of Dreams
Yoshi's Story (Melee)
Dracula's Castle
Pokemon Stadium 2
Yoshi's Island (Brawl
Counterpicks
Wario Ware
Green Hill Zone
Rumble Falls
Metal Cavern
Pokemon Stadium 1
Skyloft
Skyworld
Castle Siege
Halberd
Norfair
Phone: (Luis): 480-522-6912
Address
1118 W Greenway Dr. Tempe AZ 85282
Schedule
10:00am- Friendlies/Warmups
12:30pm- Brawl Doubles
3:00pm- Brawl Singles (Brackets)
6:00pm- Lunch
6:30pm- Side Tourney
9:00pm- Project M Singles
Payouts
1-9 entrants/teams: Top 2 (70%/30%)
10-19 entrants/teams: Top 3 (60%/30%/10%)
20+ entrants/teams: Top 4 (55%/25%/15%/5%)
Entry Fees
Venue Fee: $1 per person (waived if a TV or Wii is brought)
Brawl Single: $5/Per Person
Brawl Doubles: $5/Per Person
Project M Singles: $3/Per Person
Side Tourney: $2/Per Person
---------------------------------------------------------------------------------------------------
Brawl Ruleset
MikeHaze Brawl Rule-set
Brawl - Condensed Version.
General:
3 stock
8 min. time limit
Team Attack ON
Items set to OFF and NONE
Starter Stages:
Battlefield
Final Destination
Smashville
Pokémon Stadium (Melee)
Yoshi's Island (Brawl)
Other allowed stages:
Castle Siege
Lylat Cruise
Set procedure:
Starter Stage selection.
Character selection.
The winner of the previous match may ban a stage for the next match.
The loser of the previous match declares the stage to be selected for the next match.
The winner of the previous match selects character.
The loser of the previous match selects character.
Repeat from step 3 until 2 victories are achieved (3 victories in finals sets).
Rules and Clauses:
DSR is ON
Counterpicking Ports is ON
Understage Travel Clause is ON
Ledge Grab Limit is 35
Colorblind Rule is ON
Double Meta Knight is banned
IDC is banned
Project M Ruleset
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. Pause set to "Off"
5. All infinites and chain grabs are legal.
6. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
10. If Project: M freezes at anytime during the gameplay, after Project M is rebooted, the players will restart their match over (keeping the set count).
Set Procedure
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. Each player/team will alternate striking two stages until there is one left.
5. The first match is played.
6. The player/team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The player/team that won the previous match may announce 5 Stage Bans if they have not already done so in this set.
8. The player/team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either player/team may not be selected. No Stage may be used by a player/team that has already won on that Stage in this set.
9. The player/team that won the previous match chooses one character for each Player.
10. The player/team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Stage List
Neutrals
Battlefield
Final Destination
Smashville
Dreamland
Fountain Of Dreams
Yoshi's Story (Melee)
Dracula's Castle
Pokemon Stadium 2
Yoshi's Island (Brawl
Counterpicks
Wario Ware
Green Hill Zone
Rumble Falls
Metal Cavern
Pokemon Stadium 1
Skyloft
Skyworld
Castle Siege
Halberd
Norfair