I'm the one who wrote the article, and want to say something in retrospect.
I feel like I wrote too much analysis of the game (especially pre-launch), which is bad for one simple reason: It has caused some people who read it to focus on arguing or nitpicking either mistakes or things they disagree with in the analysis, instead of focusing on the message. (EDIT: @
BSP
, I appreciate you putting your disagreements in a collapsible post instead of making it in to a huge debate like I saw in some other discussion threads.)
The message is this: If you come from Melee, you may not like Smash 4. If you hated Brawl, there's a good chance you won't like Smash 4.
But: if you behave in the way Melee players did towards Brawl players when the game launched and the flood of Brawl noobs came in, you will create a generation of players who see Melee players as a bunch of stuck-up jerks.
Attacking Brawl at every opportunity did not prevent Brawl from being bigger than Melee for several years. All it did was make a lot of Brawl players less interested in learning to play Melee, when a supportive and kind community might have caused people to "switch up" from Brawl to Melee. I know many to this day that didn't pick up Melee because of their perception of how Melee players are, and can name 3-4 in my own
small community in Eastern WA who were more willing to quit until Smash 4 came out than play Melee because of their recollection of the community.