Another thing I forgot is that when using Fsmash against Greninja, for some reason the second hit of Fsmash doesn't always connect because of his low posture. Someone should do some testing, because sometimes it landed and sometimes it just whiffed over him. Also, your laser doesn't hit his water shuriken, so you have to shield or jump over it (if he's charging it, down special is amazing).
I have tested this and it doesn't land unless hes in the air and your incorrect about the laser and shuriken it cancels all his small ones uncharged but his medium one requires a charged shot as for his large one you can use our side b which everyone has been hating one for some reason.
Also sometimes I have problems with ZSS pivoting after a roll (I should just stop rolling) when I go in for a neutral special. It may just be my joystick being weird, but it's something I've only had noticeable issues with while playing ZSS and has left me open to some brutal punishment when I end up facing the wrong way. Anybody else have this problem or can I chalk it up to me being overzealous with my stick input?
I have had that but I am a try hard loser who feels the need to foxtrot ->breverse laser aimed at my opponents but remember even if you are facing the wrong way you can let go of b and let the laser fly then you pray to god and spam down b away from them.
Another note for greninja obviously this is for players you feel are probably low level to just under mid level If you down throw to fair (first hit doesn't matter all that matters is the second hit connecting for the tumble animation ) at lets say 0-10% if they opt not to tech just laser them when they land you can then foxtrot over ->downsmash -> up b for a nice opener on that stock.
Most of the heavy characters I assume can be forced to get up from B-throw at very low %s I've done this to DDD at like under 10%
Until you get comfortable with the transition stick to just that because I've slowly started testing and I think we can down throw -> fair -> laser the missed tech -> fox trot -> down smash (before he gets up) -> down smash again and up B
Bare with me I have to write all this stuff down before a forget
Alot of MU's are easy to edgeguard from a mere grab from my testing if you B-throw certain characters-> down b towards them you can just about spike them disrespectfully(footstool version kick super unsafe offstage). (this works with F-throw to on some)
Keep in mind that this obviously works based on their vectoring at what ever%s
-little mac pretty easy at mid ish%s [low%s only if they are bad recovering with him (B-throw)]
-Ike Mid -75 ish%s (b throw)
-Link (60% ish for F-throw) B-throw is kinda iffy with him its up to you to try
(I'll update this list as I remember from testing)
Second last thing I noticed that one game I was up a stock against a mario and I had just F-smashed him off stage , For some reason or another I decided to YOLO off the stage and I zaired him finding out that not only did I hit him away to the point where he was effed I was able to make it back with double jump to up b [not 100%sure if it was that order however at the very least we should be able to down b to the wall do a wall jump (holding up or jump) and change the horizontal trajectory (holding back towards the wall after she jumps) so were closer to the wall when the flip ends -> jump and up b]
Zair can be used to clip jumps/ yolo gimp while side b are really good at stage spiking people Try to do things like charge a laser for when they are getting close to grabbing the ledge and then just side -bing them off.
Last note Rosalina EFF her and her Luma legit perma stun luma with lasers until rosalina does something if she doesn't keep the dps up on luma until you can just dash attack him away or something,
-Do not grab her unless luma is out of range
-If your lasering Luma and rosalina runs up you should be able to side b the (insert rage filled name calling) away with her precious star. Once luma is dead begin dpsing Rosalina just treat her as some sort of boss encounter don't try to fight until you've taken care of her pet.
TLDR
-greeninja can b F-smashed in the air trap with a laser
-forced getups are real we need to use this to our advantage more
-Certain chars are free to throw->down b spikes (footstool version the kick is to dangerous offstage )
-zair off stage is survivable
-side b stage spikes (charged laser-spaced side b)
-Stun luma till rosalina gets mad side b her and him away when she approaches
-Don't fight Rosa head on when luma is alive LUMA must die.
-Another sexy thing to do is just charged laser to down b spikeing people just mix it up
Sorry my organization sucks I just got off of beating the same Ike like 30 times in a row in glory and then ran into an annoying rosalina who RQ after I beat her when she had a 30% deficit, I'll clean things up when I get a chance.
Happy Hunting
Oh Yeah I forgot for some stupid reason we can downsmash to down bfootstool spike at certain ranges/%/how bad our enemy is at vectoring haven't really done it my self but meh who knows what comes in handy these days.