I'm actually GLAD it's more like the N64 version.
I completely sucked at Melee because all of my mains were killed with the Nerf Bat and the 4 F*ckers, as I like to call them, were more overpowered than Pikachu, Kirby, and Fox from the 1st game combined.
All I need is my good mains back, and it seems that they are (almost) back on top of their game.
LOL. I still can't understand why people are saying that. Brawl is like the opposite of Smash 64.
In Smash 64, all attacks have massive hit stun and block stun. The high hit stun means that infinite combos abound and aren't even that hard to do.
The high block stun means that most attacks are very safe on block, so the attacking player is usually at a great advantage.
In Brawl however, there is very low hit stun and block stun.
Low hit stun means almost no combos in any form.
Low block stun means that characters recover from blocking faster than the person who is attacking. Thus most attacks are unsafe on block and the DEFENDING player has the advantage. Say hello to turtling.
In Smash 64, everyone except Kirby and Pikachu had a pretty crappy recovery. It was easy as hell to get killed by a simple throw at like 60%.
In Brawl however, everyone's recovery is godly. Just tilt towards the stage to make it back in most cases. You don't even need to up-b a lot of the time.
Please tell me how Smash 64 and Brawl are anything alike besides the fact that both involve Nintendo characters smashing each other off screen.