Admiral Pit
Smash Hero
Recently, about one week ago I've Faced an Ice Climber player, but this one was a bit different than the other ones I've faced.
First off, I will say that I'm aware of the ICs will try to start grabbing at the beginning of the match, D-throw to Spike, and D-throw to spike again, and that's the part where you get hit on the ground and locked by an Ice Block.
NORMALLY on the 2nd time I get spiked to the ground, I escape by pressing L or R to quickly get up (Similar to wall teching, just on the ground), but this Ice Climbers was different.
This Ice Climbers player did something different after the first "Spike to ice block" phase right when I get at about 33% damage. This one somehow locked me in an F-throw chain using Popo and Nana one after another, so I couldn't escape that. The problem with this is that not only cant I escape it, I never seen that kind of Chaingrab from them before.
So eventually I got spiked off of FD and was 0-deathed for the FIRST time! There goes my perfect record. *Cries*
I've a Pit mainer since the game's release (That's like 8 months now), and knowing how Pit lacks melee range compared to many other characters, that can be troubling. I do also second Bowser, Wolf, and Wario. Personally I think that only Pit is the only one in my team who could really take the ICs on.
Please, I really need help on how to handle the ICs while at the same time, trying to avoid the Chaingrabs. Yes, I know that I am to seperate the two, but apparently the player does Shield and block accordingly most times.
-The option I see that may be vaulable to me is to use Pit's Shield-pressuing attacks, or basically his Infinite Jab, D-tilt them in the air, and U-tilt in attempts to seperate Nana and Popo, then go after Nana first. The player is even good with Popo alone. Or even if together, he isnt all chaingrabs, and is good in regular combat.
BTW, the "Dont get grabbed" Comment doesnt help, for it doesnt tell me HOW to deal with the situation.
And I will be honest. I've feared the ICs much more than I've feared Broken Metaknight and overpowered Snake. I guess I really am weak against grab spam and chaingrabs.
I need your opinions on how to deal with them accoringly, as a Pit, and I already know that Norfair is my counterpick.
But what about on FD? The player takes me there for the sake of Chaingrabbing space.
Hint: This is the Ice Climbers player's AIB account. http://allisbrawl.com/profile.aspx?id=19618
First off, I will say that I'm aware of the ICs will try to start grabbing at the beginning of the match, D-throw to Spike, and D-throw to spike again, and that's the part where you get hit on the ground and locked by an Ice Block.
NORMALLY on the 2nd time I get spiked to the ground, I escape by pressing L or R to quickly get up (Similar to wall teching, just on the ground), but this Ice Climbers was different.
This Ice Climbers player did something different after the first "Spike to ice block" phase right when I get at about 33% damage. This one somehow locked me in an F-throw chain using Popo and Nana one after another, so I couldn't escape that. The problem with this is that not only cant I escape it, I never seen that kind of Chaingrab from them before.
So eventually I got spiked off of FD and was 0-deathed for the FIRST time! There goes my perfect record. *Cries*
I've a Pit mainer since the game's release (That's like 8 months now), and knowing how Pit lacks melee range compared to many other characters, that can be troubling. I do also second Bowser, Wolf, and Wario. Personally I think that only Pit is the only one in my team who could really take the ICs on.
-The option I see that may be vaulable to me is to use Pit's Shield-pressuing attacks, or basically his Infinite Jab, D-tilt them in the air, and U-tilt in attempts to seperate Nana and Popo, then go after Nana first. The player is even good with Popo alone. Or even if together, he isnt all chaingrabs, and is good in regular combat.
BTW, the "Dont get grabbed" Comment doesnt help, for it doesnt tell me HOW to deal with the situation.
And I will be honest. I've feared the ICs much more than I've feared Broken Metaknight and overpowered Snake. I guess I really am weak against grab spam and chaingrabs.
I need your opinions on how to deal with them accoringly, as a Pit, and I already know that Norfair is my counterpick.
But what about on FD? The player takes me there for the sake of Chaingrabbing space.
Hint: This is the Ice Climbers player's AIB account. http://allisbrawl.com/profile.aspx?id=19618