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- May 3, 2009
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Lessons from a Mole Cricket! - Lucas Moveset + Frame Data
Frame data for our favourite PSI powered youth!
Jabs, Tilts, and Dash Attack
Jab 1
- Damage: 2.5%
- Hits on: F2
- FAF: F19
- Jab transition
- Jab 1: F18
- Jab 2: F16
- Damage: 2%
- Hits on: F3
- FAF: F19
- Jab transition:
- Damage: 4%
- Hits on: F6
- FAF: F29
FTilt
- Damage: 7.5% (hand), 11% (hexagons)
- Hits on: F7
- FAF: F25
- Damage
- Setup hit: 1.5%
- Hexagons: 8% early, 5% late
- Hits on
- Setup hit: F4
- Strong finisher: F7
- FAF: F36
- Damage: 3%
- Hits on: F3
- FAF: F15
Dash Attack
- Damage: 9% (near body), 13% (hexagons)
- Hits on:
- FAF: F38
Smashes and Aerials
FSmash
- Damage
- Smash: 14% (base), 15% (tip)
- Reflect: ×1.5
- Hits on: F14
- FAF: F46
- Damage
- Setup hit: 2%
- Hexagons: 19% > 18% > 16% > 14% > 12%
- Hits on
- Setup hit: F28
- Hexagons: F30
- Invincibility: F1-F4 (whole body)
- FAF: F99
- Damage
- First shot: 17%
- Second shot: 14%
- Third shot: 11%
- Hits on
- First shot: F20
- Second shot: F29
- Third shot: F39
- FAF: F63
NAir
- Damage
- Weak hits: 1% ×4, Electric
- Strong finisher: 4%, Electric
- Hits on
- Weak hits: F7, F12, F17, F22
- Strong finisher: F26
- FAF (Landing lag): F44 (13F)
- Damage: 8% (foot), 11.5% (hexagons)
- Hits on: F9
- FAF (Landing lag): F41(15F)
- Damage: 12% (hexagons sweetspot), 9% (body sourspot), 7% (hexagons sourspot)
- Hits on: F15 (Last active on F17?)
- FAF (Landing lag): F39 (15F)
- Damage: 13%
- Hits on: F7
- FAF (Landing lag): F45 (12F)
- Damage
- Weak kicks: 3.5% ×3, Magic
- Strong kick: 5%, Magic
- Hits on:
- Weak kicks: F10, F18, F26
- Strong kick: F34
- FAF (Landing lag): F56 (24F)
- Damage: 4% early, 2.8% late
- Hits on: F9 (Last active F19?)
- FAF (Landing lag): F59 (8F)
Grabs, Throws, and Pummel
Grab
- Grabs on
- Standing: F12 (Last active F18?)
- Dashing: F13
- Pivot: F11
- FAF
- Standing: F55
- Dashing: F65
- Pivot:
Specials
PK Freeze
- Damage
- Uncharged: 9%, Ice
- Fully charged: 22%, Ice
- Hits on
- Uncharged: F40
- Fully charged: F89
- FAF (Landing lag)
- Uncharged: F66 (31F)
- Fully charged: F115 (31F)
- Damage
- Contact: 3%, Explosives Contact (?)
- Explosion: 6%, Fire
- Hits on
- Earliest
- Contact: F21
- Explosion: F22
- Latest⁽¹⁾
- Contact: F35
- Explosion: F36
- Earliest
- FAF (Landing lag)⁽²⁾: F52 (23F)
- Damage
- PK Thunder 1
- Head: 2.5%
- Tail: 0.67%
- PK Thunder 2
- Contact: 8%
- Weak hits: 2% ×5 (first half), 1.5% ×5 (second half)
- Strong finisher: 10%
- PK Thunder 1
- Hits on
- PK Thunder 1
- Head: F20
- Tail: F26, F32, F38, F44, F50... (every 6F)
- PK Thunder 2
- Contact: F1
- Weak hits: F4, F6, F9, F12, F15, F18, F21, F24, F27, F30
- Strong finisher: F33
- PK Thunder 1
- FAF (landing lag)
- PK Thunder 1⁽³⁾: F69 (31F)
- PK Thunder 2: F65 (31F)
- Damage: 8%
- Hits on⁽⁴⁾
- Absorb: F10
- Ending shock: F17
- Damage healed = ([damage absorbed] × 2.5) ≤ 30%
- FAF⁽⁴⁾: F35
Jump
Jumpsquat: 4F
Soft landing lag: 2F
Hard landing lag: 5F
⁽¹⁾: Assuming the last frame the projectile is visible is also its last active frame
⁽²⁾: FAF is the same for both aerial and grounded endings
⁽³⁾: Counting starting on the first frame the projectile disappears; max projectile duration is F20-137 (118F) (gone F138)
⁽⁴⁾: Assuming minimum hold time
⁽²⁾: FAF is the same for both aerial and grounded endings
⁽³⁾: Counting starting on the first frame the projectile disappears; max projectile duration is F20-137 (118F) (gone F138)
⁽⁴⁾: Assuming minimum hold time
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