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Lessons from a Mole Cricket! - Lucas Frame Data (Incomplete)

Joined
May 3, 2009
Messages
7,190
Lessons from a Mole Cricket! - Lucas Moveset + Frame Data

Frame data for our favourite PSI powered youth!

Jabs, Tilts, and Dash Attack

Jab 1
  • Damage: 2.5%
  • Hits on: F2
  • FAF: F19
  • Jab transition
    • Jab 1: F18
    • Jab 2: F16
Jab 2
  • Damage: 2%
  • Hits on: F3
  • FAF: F19
  • Jab transition:
Jab 3
  • Damage: 4%
  • Hits on: F6
  • FAF: F29

FTilt
  • Damage: 7.5% (hand), 11% (hexagons)
  • Hits on: F7
  • FAF: F25
UTilt
  • Damage
    • Setup hit: 1.5%
    • Hexagons: 8% early, 5% late
  • Hits on
    • Setup hit: F4
    • Strong finisher: F7
  • FAF: F36
DTilt
  • Damage: 3%
  • Hits on: F3
  • FAF: F15

Dash Attack
  • Damage: 9% (near body), 13% (hexagons)
  • Hits on:
  • FAF: F38

Smashes and Aerials

FSmash
  • Damage
    • Smash: 14% (base), 15% (tip)
    • Reflect: ×1.5
  • Hits on: F14
  • FAF: F46
USmash
  • Damage
    • Setup hit: 2%
    • Hexagons: 19% > 18% > 16% > 14% > 12%
  • Hits on
    • Setup hit: F28
    • Hexagons: F30
  • Invincibility: F1-F4 (whole body)
  • FAF: F99
DSmash
  • Damage
    • First shot: 17%
    • Second shot: 14%
    • Third shot: 11%
  • Hits on
    • First shot: F20
    • Second shot: F29
    • Third shot: F39
  • FAF: F63

NAir
  • Damage
    • Weak hits: 1% ×4, Electric
    • Strong finisher: 4%, Electric
  • Hits on
    • Weak hits: F7, F12, F17, F22
    • Strong finisher: F26
  • FAF (Landing lag): F44 (13F)
FAir
  • Damage: 8% (foot), 11.5% (hexagons)
  • Hits on: F9
  • FAF (Landing lag): F41(15F)
BAir
  • Damage: 12% (hexagons sweetspot), 9% (body sourspot), 7% (hexagons sourspot)
  • Hits on: F15 (Last active on F17?)
  • FAF (Landing lag): F39 (15F)
UAir
  • Damage: 13%
  • Hits on: F7
  • FAF (Landing lag): F45 (12F)
DAir
  • Damage
    • Weak kicks: 3.5% ×3, Magic
    • Strong kick: 5%, Magic
  • Hits on:
    • Weak kicks: F10, F18, F26
    • Strong kick: F34
  • FAF (Landing lag): F56 (24F)
ZAir

  • Damage: 4% early, 2.8% late
  • Hits on: F9 (Last active F19?)
  • FAF (Landing lag): F59 (8F)

Grabs, Throws, and Pummel

Grab
  • Grabs on
    • Standing: F12 (Last active F18?)
    • Dashing: F13
    • Pivot: F11
  • FAF
    • Standing: F55
    • Dashing: F65
    • Pivot:

Specials


PK Freeze
  • Damage
    • Uncharged: 9%, Ice
    • Fully charged: 22%, Ice
  • Hits on
    • Uncharged: F40
    • Fully charged: F89
  • FAF (Landing lag)
    • Uncharged: F66 (31F)
    • Fully charged: F115 (31F)
PK Fire
  • Damage
    • Contact: 3%, Explosives Contact (?)
    • Explosion: 6%, Fire
  • Hits on
    • Earliest
      • Contact: F21
      • Explosion: F22
    • Latest⁽¹⁾
      • Contact: F35
      • Explosion: F36
  • FAF (Landing lag)⁽²⁾: F52 (23F)
PK Thunder
  • Damage
    • PK Thunder 1
      • Head: 2.5%
      • Tail: 0.67%
    • PK Thunder 2
      • Contact: 8%
      • Weak hits: 2% ×5 (first half), 1.5% ×5 (second half)
      • Strong finisher: 10%
  • Hits on
    • PK Thunder 1
      • Head: F20
      • Tail: F26, F32, F38, F44, F50... (every 6F)
    • PK Thunder 2
      • Contact: F1
      • Weak hits: F4, F6, F9, F12, F15, F18, F21, F24, F27, F30
      • Strong finisher: F33
  • FAF (landing lag)
    • PK Thunder 1⁽³⁾: F69 (31F)
    • PK Thunder 2: F65 (31F)
PSI Magnet
  • Damage: 8%
  • Hits on⁽⁴⁾
    • Absorb: F10
    • Ending shock: F17
  • Damage healed = ([damage absorbed] × 2.5) ≤ 30%
  • FAF⁽⁴⁾: F35
Jump

Jumpsquat: 4F
Soft landing lag: 2F
Hard landing lag: 5F

⁽¹⁾: Assuming the last frame the projectile is visible is also its last active frame
⁽²⁾: FAF is the same for both aerial and grounded endings
⁽³⁾: Counting starting on the first frame the projectile disappears; max projectile duration is F20-137 (118F) (gone F138)
⁽⁴⁾: Assuming minimum hold time
 
Last edited:

Kangaexe

Smash Apprentice
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Would love to know the lag on his Aerials to see if he's really as bad as he feels
 

LiamMail

Smash Journeyman
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Would love to know the lag on his Aerials to see if he's really as bad as he feels
nair has barely any lag, no lag at all if you fast fall it. bair is good, laggiest has to be either fair, dair or uair, but none of them are as bad as marth's fair
 
Last edited:

Kangaexe

Smash Apprentice
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nair has barely any lag, no lag at all if you fast fall it. bair is good, laggiest has to be either fair, dair or uair, but none of them are as bad as marth's fair
yeah i know, i just wanna know my options :p as a ZSS main frame data means a lot lol
 

Irsic

Smash Ace
Joined
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Messages
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Location
Michigan
I'm looking for the super armor data on Lucas' upsmash. I'm playing around with it right now, and it seems incredible. I'm just looking to find what the vulnerbilities are on start up. Do you have access to that data?
 

Kangaexe

Smash Apprentice
Joined
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Messages
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Location
Australia, Sydney
NNID
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3DS FC
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I'm looking for the super armor data on Lucas' upsmash. I'm playing around with it right now, and it seems incredible. I'm just looking to find what the vulnerbilities are on start up. Do you have access to that data?
also interested
 

XOSugar

Smash Cadet
Joined
Dec 30, 2014
Messages
65
Is it the second frame of his b-air that spikes? I'm trying to do it at 1/4 speed in training, but I can't get it.
 

Masque

Keeper of the Keys
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Subcon
I've been hit out of Usmash several times, so I'm really curious as to when the super armor begins and ends.
 
Joined
May 3, 2009
Messages
7,190
Frame data for jabs, tilts, dash attack, and smashes is up. USmash has whole body invinicibility on F1-F4.

I go in to work a little earlier today than usual so I'll try and get more data up before then.
 

Peppa

Time's up, pipsqueak. I'm gone!
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ThePeppa
I'm really liking those frame datas.
I feel like once people play against him the hardest part will be getting the kill, since grab comes out so slow as well as the smashes, and you can't lock people in PK Fire, but his neutral will be pretty decent with his air mobility.
 

XOSugar

Smash Cadet
Joined
Dec 30, 2014
Messages
65
I'm really liking those frame datas.
I feel like once people play against him the hardest part will be getting the kill, since grab comes out so slow as well as the smashes, and you can't lock people in PK Fire, but his neutral will be pretty decent with his air mobility.
I think he has plenty of tools to end the neutral game. PK fire has plenty of knockback for endgame. And f-smash comes out stupid fast. Once they're off the stage, he has two viable aerial spikes, and can gimp poor recoveries (like C. Falcon) with PK thunder.

Also if they can't ledge snap instantly (like Bowser, C. Falcon, etc.), b-air has a hit box at the ledge which will spike.

I think he's new Diddy. I'm gonna main the **** out of him until the nerf cannon comes.
 

Peppa

Time's up, pipsqueak. I'm gone!
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I think he has plenty of tools to end the neutral game. PK fire has plenty of knockback for endgame. And f-smash comes out stupid fast. Once they're off the stage, he has two viable aerial spikes, and can gimp poor recoveries (like C. Falcon) with PK thunder.

Also if they can't ledge snap instantly (like Bowser, C. Falcon, etc.), b-air has a hit box at the ledge which will spike.

I think he's new Diddy. I'm gonna main the **** out of him until the nerf cannon comes.
I'm not sure about being the new Diddy, but I did forget how good fsmash is already. Its amazing how good it catches rolls and can combo from dtilt.
 

XOSugar

Smash Cadet
Joined
Dec 30, 2014
Messages
65
I'm not sure about being the new Diddy, but I did forget how good fsmash is already. Its amazing how good it catches rolls and can combo from dtilt.
Maybe it's just because he's new, but admittedly, my roommate had a approx. 70% win rate over me. After Lucas (which I know has only been a couple of days), I've been sweeping the whole house pretty easily. Two stocks are getting more and more common. Hopefully I'm the only one that thinks he's OP, because I'd love to keep him where he is now.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
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Woah, this is extraordinary! Frame 2 jab, frame 3 Dtilt, Frame 4 Utilt, Frame 7 Ftilt! You know Link's fastest movie is frame 7 jab, this is godlike for me.
 
Last edited:

Mr.Lee

Smash Cadet
Joined
Sep 14, 2014
Messages
31
Location
Springfield, Oregon
Frame data for jabs, tilts, dash attack, and smashes is up. USmash has whole body invinicibility on F1-F4.

I go in to work a little earlier today than usual so I'll try and get more data up before then.

Not trying to rush you or anything but when will you have the rest of the frame data out?
 
Joined
May 3, 2009
Messages
7,190
Probably by tomorrow (well, today I guess)

Added data for aerials, PK Freeze, and PK Fire. Turns out all of Lucas's PSI aerials ARE electric attribute EXCEPT DAir, THOUGH it does have increased hitlag (so my predictions werent too far off!)

NAir is a gdlk aerial btw
 

Kodystri

the PK Spamming Lucas Main
Joined
Jul 24, 2014
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412
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Kodystri
Probably by tomorrow (well, today I guess)

Added data for aerials, PK Freeze, and PK Fire. Turns out all of Lucas's PSI aerials ARE electric attribute EXCEPT DAir, THOUGH it does have increased hitlag (so my predictions werent too far off!)

NAir is a gdlk aerial btw

Don't spam it too much because i have taken a Roy hilted FSmash to the face rofl.
 
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