RealLuigisWearPink
Smash Ace
Welcome to the Ice Hockey team's support thread!
What the hell is an Ice Hockey?
Ice Hockey is a, er, well, Ice Hockey video game developed by Nintendo and released for the Famicom Disk System in 1988 in Japan, and on the NES in the U.S and Europe later that year. It's about what you'd expect: A Hockey game, with the goal being to score more than that other team. There's a few unique things about it, however. There are three classes, skinny, medium and fat. Skinny is fast and good at the face-off, but doesn’t hit hard, and is pushed around easily. Fat hits hard but is slow, and is bad at the face-off. Medium is in the middle, of course. It adds a little strategy to the game, as you only have four slots on your team to create a good combination of the three classes.
The game also has some of that primitive Nintendo charm from older games. I like the celebrations when a goal is scored.
The game has been rereleased a couple of times, including the virtual console as well as being one of the NES games launched with the Switch's online service.
How would they work in Smash though?
Good question. I imagine it would work something like this:
It would be a trio character, with one of each class from Ice Hockey. Only one character would be fighting at a time, with the other two in the background waiting to be “rotated in”, if you will. All three would have the same move set though, with the difference being their speed, strength, and which moves of theirs are more or less effective depending on who you're using at the time. The fat class would have stronger smash attacks but weaker jumps, for example. Of course, many of their moves would revolve around Hockey.
But why include them?
I can't sit here and tell you that Ice Hockey is on Mario or Legend of Zelda's level when it comes to classic NES games, but it is an underrated gem in it's own right and I feel like it's well loved among retro enthusiasts. I just find the idea of a trio transformation character where each character has the same moveset, but they each have their own stats meaning you need to pick the best character for a given situation, to be a neat concept. Pokémon Trainer is similar, but each Pokémon is a different character all together. Also, I don't believe we have a character who fights like they're in a sports game? So that would be unique, as well.
I wanna see some ALTS
Sure thing, my bold texted friend. There are six teams in the game, each with their own colors. Japan was replaced with Sweden in the PAL and North American regions though, making a total of 7.
Default: Diskun uniforms from the Disk System cover, pictured above
Alt 1, Japan (Pink)
Alt 2, USA (Blue):
Alt 3, Sweden (Yellow):
Alt 4, Poland (Brown):
Alt 5, Canada (Green):
Alt 6, USSR (Red)
Alt 7, Czechoslovakia (Grey)
Movesets
Gimmick: Unlike Pokemon Trainer, each Hockey player has the same moveset. However, each has different stats, Fat has the hardest hit and the most defense, and the
strongest shield, but he has the weakest air game and shorter attack range. Skinny is the fastest, has the longest attack range, and the best air game, but deals low
damage, has a weak shield and is the easiest to launch. Medium balances the two out, being average to decent at everything, but excelling at nothing. They, of course,
share a damage meter and stocks. The players not currently being played as stay in the background cheering the current player on.
For the sake of easiness, moves will be described as ''Current Player'', meaning the move being is performed by whichever Hockey Player is in play.
Enterance: A large group of Hockey players skate across the screen, with Medium, Skinny and Fat staying behind.
Neutral A: Current Player simply swings their stick. Skinny can multi-jab by rapidly pressing A, but he deals less damage per hit.
Dash Attack: Current Player skates forward and drives their shoulder into the opponent. Basically, checking. Fat won't flinch out of this, but he won't skate as far as
Skinny who will go so fast he'll slide a little bit after the move if he misses.
Idle Animation: Adjusting their helmets, and scratching their backs with their sticks.
Aerials
Skinny is the team's air guy, with the best jumps and aerials. Fat is only barely above Little Mac.
Nair: Current Player simply smacks the opponent with a hockey puck.
Uair: Current Player swings upward with their hockey stick.
Dair: Current player thrusts their skates downward. A direct hit is extremely powerful and will send enemies straight down.
Fair: A simple swing of the stick.
Bair: Current player swings their stick, which sends a puck flying a short range.
Tilts
The team is fairly balanced with tilts, though Skinny can dish them out slightly faster, and Fat does more damage.
F Tilt: Current Player kneels like a goalie and throws a hockey puck forward, with very short range.
D Tilt: Current Player thrusts their stick forward at a low angle.
U tilt: Current player does an uppercut you'd more exect to see in a wild brawl than a boxing match.
Smash Attacks
Fat really shines here, as he hits the hardest with the smash attacks by far. Skinny's are weak and Medium's are merely average.
Side Smash: Just a big right hook, some good ol' fashioned Hockey violence!
Down Smash: Current Player swings their hockey stick in a downward arc.
Up Smash: Current Player throws a puck in the air, referee style, which falls straight down in front of them.
Grab Attacks
Medium actually has the best grabs. Fat can throw far but has bad grab range a lot of lag, and Skinny's throws are pathetic. Many of their grab attacks revolve around
hockey fights.
Pummel: Just some good old fashioned punching.
Forward Throw: Current Player grabs the opponent by the shoulder and swings them forward.
Up Throw: Current Player will smack the opponent with their stick so hard they fly upwards
Down Throw: Current player will slam the opponent into the ground with a punch.
Back Throw: Current Player will throw the oppoent over their shoulder.
Specials
Neutral B: Goaltending. A net appears behind Current Player, who takes a kneeling position. While the net is out, current player has a chance of blocking projectiles if
they hit B again at the right time. If they catch it, they can throw the projectile back at the opponent. If they fail to catch it, the projectile will go into the net
and only do 1% damage (a goal is worth 1 point, after all). If no projectile is thrown, the net will simply vaniash after a second. Fat has the strongest throw, but
Skinny has a wider time frame to catch the projectile.
Side B: Icing. Current Player will launch a puck across the screen with their hockey stick. If it lands on the stage, it can be picked up and used just like K. Rool's
crown. If the puck nails anybody, it will do a ton of damage. Fat launches it with the most force and it will hit the hardest, however it's innaccurate and is likely to
fly over the opponents head. Medium's is the most accurate, while Skinny's is the shortest range but he has the least startup lag.
Down B: Rotation. Simply, the current player goes to the bench and the next player hops in. This is very quick and seamless. The order goes: Medium-Fat-Skinny, then
loops.
Up B: The Human Hockey Puck. The Current Player is smacked by player behind them in rotation, sending them flying into the air.(they just teleport there to mid-air to do
it. don't ask questions.) Skinny gives Medium a mediocre recovery, Medium gives Fat a poor recovery, Fat gives Skinny a ton of air for a great recovery.
Final Smash: Bench Clearing Brawl. Both players in the background hop onto the stage and the whole team charges forward. Whoever gets caught by the charge will be sent
to an Ice Rink, where a large group of Hockey players will pummel them for massive amounts of damage.
Side Taunt: Current Player will tap their hockey stick to the ground while stretching.
Down Taunt: Current Player will raise his hands in the air and do a little celebration, the two players in the background will do the same.
Up Taunt: Current player will throw some air punches, but a referee will appear to scold them.
Victory Animation 1: The team skate around in circles celebrating, raising their hands and sticks in the air.
Victory Animation 2: Each player lines up and smacks a different puck in a row, first Medium, then Fat and finally Skinny, sending them flying to the left.
Victory Animation 3: The team rides a zomboni while celebrating.
Lose Animation: The team skates off the screen, dejectedly
strongest shield, but he has the weakest air game and shorter attack range. Skinny is the fastest, has the longest attack range, and the best air game, but deals low
damage, has a weak shield and is the easiest to launch. Medium balances the two out, being average to decent at everything, but excelling at nothing. They, of course,
share a damage meter and stocks. The players not currently being played as stay in the background cheering the current player on.
For the sake of easiness, moves will be described as ''Current Player'', meaning the move being is performed by whichever Hockey Player is in play.
Enterance: A large group of Hockey players skate across the screen, with Medium, Skinny and Fat staying behind.
Neutral A: Current Player simply swings their stick. Skinny can multi-jab by rapidly pressing A, but he deals less damage per hit.
Dash Attack: Current Player skates forward and drives their shoulder into the opponent. Basically, checking. Fat won't flinch out of this, but he won't skate as far as
Skinny who will go so fast he'll slide a little bit after the move if he misses.
Idle Animation: Adjusting their helmets, and scratching their backs with their sticks.
Aerials
Skinny is the team's air guy, with the best jumps and aerials. Fat is only barely above Little Mac.
Nair: Current Player simply smacks the opponent with a hockey puck.
Uair: Current Player swings upward with their hockey stick.
Dair: Current player thrusts their skates downward. A direct hit is extremely powerful and will send enemies straight down.
Fair: A simple swing of the stick.
Bair: Current player swings their stick, which sends a puck flying a short range.
Tilts
The team is fairly balanced with tilts, though Skinny can dish them out slightly faster, and Fat does more damage.
F Tilt: Current Player kneels like a goalie and throws a hockey puck forward, with very short range.
D Tilt: Current Player thrusts their stick forward at a low angle.
U tilt: Current player does an uppercut you'd more exect to see in a wild brawl than a boxing match.
Smash Attacks
Fat really shines here, as he hits the hardest with the smash attacks by far. Skinny's are weak and Medium's are merely average.
Side Smash: Just a big right hook, some good ol' fashioned Hockey violence!
Down Smash: Current Player swings their hockey stick in a downward arc.
Up Smash: Current Player throws a puck in the air, referee style, which falls straight down in front of them.
Grab Attacks
Medium actually has the best grabs. Fat can throw far but has bad grab range a lot of lag, and Skinny's throws are pathetic. Many of their grab attacks revolve around
hockey fights.
Pummel: Just some good old fashioned punching.
Forward Throw: Current Player grabs the opponent by the shoulder and swings them forward.
Up Throw: Current Player will smack the opponent with their stick so hard they fly upwards
Down Throw: Current player will slam the opponent into the ground with a punch.
Back Throw: Current Player will throw the oppoent over their shoulder.
Specials
Neutral B: Goaltending. A net appears behind Current Player, who takes a kneeling position. While the net is out, current player has a chance of blocking projectiles if
they hit B again at the right time. If they catch it, they can throw the projectile back at the opponent. If they fail to catch it, the projectile will go into the net
and only do 1% damage (a goal is worth 1 point, after all). If no projectile is thrown, the net will simply vaniash after a second. Fat has the strongest throw, but
Skinny has a wider time frame to catch the projectile.
Side B: Icing. Current Player will launch a puck across the screen with their hockey stick. If it lands on the stage, it can be picked up and used just like K. Rool's
crown. If the puck nails anybody, it will do a ton of damage. Fat launches it with the most force and it will hit the hardest, however it's innaccurate and is likely to
fly over the opponents head. Medium's is the most accurate, while Skinny's is the shortest range but he has the least startup lag.
Down B: Rotation. Simply, the current player goes to the bench and the next player hops in. This is very quick and seamless. The order goes: Medium-Fat-Skinny, then
loops.
Up B: The Human Hockey Puck. The Current Player is smacked by player behind them in rotation, sending them flying into the air.(they just teleport there to mid-air to do
it. don't ask questions.) Skinny gives Medium a mediocre recovery, Medium gives Fat a poor recovery, Fat gives Skinny a ton of air for a great recovery.
Final Smash: Bench Clearing Brawl. Both players in the background hop onto the stage and the whole team charges forward. Whoever gets caught by the charge will be sent
to an Ice Rink, where a large group of Hockey players will pummel them for massive amounts of damage.
Side Taunt: Current Player will tap their hockey stick to the ground while stretching.
Down Taunt: Current Player will raise his hands in the air and do a little celebration, the two players in the background will do the same.
Up Taunt: Current player will throw some air punches, but a referee will appear to scold them.
Victory Animation 1: The team skate around in circles celebrating, raising their hands and sticks in the air.
Victory Animation 2: Each player lines up and smacks a different puck in a row, first Medium, then Fat and finally Skinny, sending them flying to the left.
Victory Animation 3: The team rides a zomboni while celebrating.
Lose Animation: The team skates off the screen, dejectedly
Supporters
RealLuigisWearPink
smashkirby
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