This is very important and it's really a lot.
Ledge Attack
Ledge Jump
Ledge Get-Up
>100% and <100%
in PSA I can't find the duration of few ledge options.
Example:
[collapse=Lucarios LedgeAttack Slow]
Subaction Main0xDC
@15310
-----------|START|--------------------------
Body Collision - Collision State=0x2,
Asynchronous Timer - Frames=34,00x,
Offensive Collision - Bone/ID=0xF0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=14,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Offensive Collision - Bone/ID=0xF0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=9,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Offensive Collision - Bone/ID=0xF0002, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=4,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Offensive Collision - Bone/ID=0xF0003, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=0,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Synchronous Timer - Frames=4,00x,
Terminate Collisions
Body Collision - Collision State=0x0,
----------------------------|END|-----------
[/collapse]
It ends at "Body collision = tangible"
so where to I find the missing data? :/
I want to list all ledge options of every character with Hitbox, End Frame (or FAF) and invincibility.
I usually do it with Smartbombs in frame advance lol
who helps me and who wants to do which character? (I've already done Yoshi)
Ledge Attack
Ledge Jump
Ledge Get-Up
>100% and <100%
in PSA I can't find the duration of few ledge options.
Example:
[collapse=Lucarios LedgeAttack Slow]
Subaction Main0xDC
@15310
-----------|START|--------------------------
Body Collision - Collision State=0x2,
Asynchronous Timer - Frames=34,00x,
Offensive Collision - Bone/ID=0xF0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=14,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Offensive Collision - Bone/ID=0xF0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=9,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Offensive Collision - Bone/ID=0xF0002, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=4,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Offensive Collision - Bone/ID=0xF0003, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4,30x, Z Offset=0,00x, Y Offset=0,00x, X Offset=0,00x, Tripping Rate=0,00x, Hitlag Multiplier=1,00x, SDI Multiplier=1,00x, Hitbox Flags=0x21832C55,
Synchronous Timer - Frames=4,00x,
Terminate Collisions
Body Collision - Collision State=0x0,
----------------------------|END|-----------
[/collapse]
It ends at "Body collision = tangible"
so where to I find the missing data? :/
I want to list all ledge options of every character with Hitbox, End Frame (or FAF) and invincibility.
I usually do it with Smartbombs in frame advance lol
who helps me and who wants to do which character? (I've already done Yoshi)