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Ledge-hopped double FAIR

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Yes, it is possible to ledge-hop a 2x FAIR onto the stage, but you need frame-perfect or very close to frame-perfect timing. Right now I can only do it about 20% of the time, but I think if mastered this would be very useful.

Can anyone do this 100% of the time and if so do you have some advice?
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Yeah I can do that, but not too consistantly. I've found it's a little easier to do if you tilt the contol stick backwards instead of down when you ledgehop. You can also do an Uair instead of the second Fair. It's much easier than the double Fair because the Uair's oppening frames hit direcly in front of you before going up while the Fair is vice versa.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Wow...... This game is rediculous sometimes.
Yeah I know. I think that L-cancling a UAir actually has less lag than just landing. That's insane. I've decided I will never land normally again. If I need to reload my floaty side B I'll just wavedash.
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
Yeah I know. I think that L-cancling a UAir actually has less lag than just landing. That's insane. I've decided I will never land normally again. If I need to reload my floaty side B I'll just wavedash.
Uhh no. UAir has 7 frames of lag if you l-cancel it. The standard landing lag time is 4 frames.

Anyway, yes, there is a video showing ledge-hopped double FAir's; however, you'll going to have to have frame-perfect precision (as you stated before), and in tourney circumstances you're going to have complete mastery if you want to perform under pressure. However, it does serve as something you can throw at an opponent; if you can get it down perfectly, I say go for it.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Uhh no. UAir has 7 frames of lag if you l-cancel it. The standard landing lag time is 4 frames.

Anyway, yes, there is a video showing ledge-hopped double FAir's; however, you'll going to have to have frame-perfect precision (as you stated before), and in tourney circumstances you're going to have complete mastery if you want to perform under pressure. However, it does serve as something you can throw at an opponent; if you can get it down perfectly, I say go for it.
I think this tech is masterable. It's not as difficult as Samus' SHFFMC and some people can do that fairly well. I can get 1 frame off or better about 80% of the time right now. The problem is if you're one frame off, the FAIR only hits above you before you hit the ground.

Ledge-hopped FAIR=> UAIR is interesting too. And even if you're a frame off here, the UAIR still hits in front of you, popping up the person for utilts or whatever.

You can also ledge-hop a UAIR to edge-hog, and you can ledge-hop a FAIR to a waveland (back to edgehog would be unexpected, then could launch a ledge-hop NAIR or something, or if your FAIR sent the enemy forward, to chase him and grab or whatever).

This stuff is pretty difficult but I think the Marth players have had it rather easy as far as techs go. If a Fox can SHDL => reverse waveshine => edgehog then I should be able to do these.

I'm going to be a technical Marth :)
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Uhh no. UAir has 7 frames of lag if you l-cancel it. The standard landing lag time is 4 frames.
I must've been messing up something because I always seem to be stuck on the ground longer after I land than if I L-Cancel an UAir. Maybe I'm just not reacting fast enough to Marth's landing animation because it LOOKS so laggy. I can't believe that hitting the ground and going to what looks like a crouching position and then standing is only four frames.

I'm gonna be a technical Marth too. I personally like the UAir better than the second FAir because I find it easier to combo. I'm also an agressive player (that doesen't always mean stupid or rash. In this case it just means that I'm normally the one to make the first move.) so it's nice to have something else that changes the exchange of attacks.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
Shai Hulud..you just need to stop,being technical isn't as important as mindgames.

And Ledge hoped double fairs are way to situational,and not really important.Why don't you just grab the enemy.You can even use a ledge hoped Nair insted then grab.

But by all means,go ahead and master it,it wont help you at all.

Also,Fair to Uair can be only be combo'd if the opponent doesn't DI that well,but in some cases if your opponent ASDI's away from you(Left or Right),then you can combo,but it still remaines situational.

Why are so many poeple trying to be technical?
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Shai Hulud..you just need to stop,being technical isn't as important as mindgames.

And Ledge hoped double fairs are way to situational,and not really important.Why don't you just grab the enemy.You can even use a ledge hoped Nair insted then grab.

But by all means,go ahead and master it,it wont help you at all.

Also,Fair to Uair can be only be combo'd if the opponent doesn't DI that well,but in some cases if your opponent ASDI's away from you(Left or Right),then you can combo,but it still remaines situational.

Why are so many poeple trying to be technical?
Well I don't have anyone to play against right now, so all I can practice is technique. I've mastered all the simple stuff so I'm just trying to see what else I can do. I'm close to mastering pivoting, which is both very technical and extremely useful.

Ledge-hopped 2x FAIR may have close to 0 importance, but if I can do it on command it means I have very precise control of my character, which helps overall play.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
Well I don't have anyone to play against right now, so all I can practice is technique. I've mastered all the simple stuff so I'm just trying to see what else I can do. I'm close to mastering pivoting, which is both very technical and extremely useful.

Ledge-hopped 2x FAIR may have close to 0 importance, but if I can do it on command it means I have very precise control of my character, which helps overall play.
You really shouldn't try to just practice the technical aspects of the game.you should be practicing how to DI properly and Ledge Teching.Technical skill isn't as important as these.
 

RPK

Smash Lord
Joined
Aug 28, 2005
Messages
1,710
Location
Santa Clara, California
Yeah but hey whats he gunna do to practice DI and Ledge Techs? Sounds like something you might practice in friendlies. Though I personally cant think of how to practice DI.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
Yeah but hey whats he gunna do to practice DI and Ledge Techs? Sounds like something you might practice in friendlies. Though I personally cant think of how to practice DI.
DI practice.

Training mode,pick Fox.

put CPU on human and damage to 50%

Have Fox charge an F-smash,during that time,keep holding A then reach for the other controler then hold away from Fox(Left or Right) to ASDI.Or,you can smash Left/Right to Smash DI,and you can even try multiple Smash DI.

Or you can have Fox U-throw you,then ASDI left or right with other control.

Teching Practice.

Training mode,Pick anyone.

Put items on Motion sensor bomb.

Take a bomb and put it near the edge.

Jump off and try to recover,as you recover hit L alittle early,then when you get hit by the bomb,Smash DI Right or Up/Right(Diagonal) to wall jump.The bomb will detonate when you are near it.

That's how I practice.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
DI practice.

Training mode,pick Fox.

put CPU on human and damage to 50%

Have Fox charge an F-smash,during that time,keep holding A then reach for the other controler then hold away from Fox(Left or Right) to ASDI.Or,you can smash Left/Right to Smash DI,and you can even try multiple Smash DI.
Is rapidly switching controllers and DI'ing from moves that, not only do I know they're coming, but I instigated them, going to help me?
Teching Practice.

Training mode,Pick anyone.

Put items on Motion sensor bomb.

Take a bomb and put it near the edge.

Jump off and try to recover,as you recover hit L alittle early,then when you get hit by the bomb,Smash DI Right or Up/Right(Diagonal) to wall jump.The bomb will detonate when you are near it.

That's how I practice.
That sounds like a good idea; I shall try it out.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
Is rapidly switching controllers and DI'ing from moves that, not only do I know they're coming, but I instigated them, going to help me?
It may not help you with timing,but I use this to understand how to DI each move properly,and how to use DI properly.

Even though you know that it is coming,it helps.By understanding how to use it,you can use it more in battle,therefor,allowing you to do it more effectivly over time.Trust me..it works if you have no one to practice with.And another thing,if you know what atack your opponent is going to do next,you can DI the move with ease.For example:

If you are a Light or Medium weight character playing against Fox,and he U-throws you,you know that he can not chain grab you,so he will more than likely U-air you,so you can smash DI left or right to help you live longer.

If you know where the grab is coming from you can ASDI one way left or right then smash DI the other way so that you do not get hit.

That sounds like a good idea; I shall try it out.
Trust me,this works.
 
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