Nigzel
Smash Ace
Hi
Story: (kinda) this "move" is normally called something like Bombsoldier
double edge laser trick, but in thruth it wasnt BS who invented it. and
still many players (including myself) call it a BS trick, i dunno why.
as mentioned a few posts forward in this thread, Falco's in the US, and outside
the US to ofcours, has been doing this for some years now. the meaning of
this thread is to decrease the questions about how to do this, and who Bombsolider
really is. but so far i dont really have that much info on him. but he's like the 3rd
best player in japan, plays falco and has some great combos. <.<' please PM or IM
me in any way (preferably the hub, AIM, msn or from here SWF) with information on him,
and it will be posted here. soon enough there will be some vids of this move up here too.
this is a list/guide of it. Done W/O FF
REMEMBER: this is more like A way to do it, not THE.
frame:
1. hang on edge.
2. drop*
3 - minimum of 13.* (max 16) fall
"next frame" (14-17). use your 2nd Jump
"next frame" (15-18). Blaster/Laser
keep press B to keep on Firing.
* If you jump before after frame 13, i wont look as in the BS vids. after frame 16, the first shot will hit stage.
Falco double laser trick WITH FF. still only A way.
Frames:
1. hang on edge.
2. Drop (Debug text gives "fall").
3-a max. of 9, minimum of 5 (?). fall.
"next frame" (6-10). Jump.
"next frame" (7-11). Blaster/Laser
Press B to keep on firing.
yes, this is MUCH faster than the one W/O FF.
Falco poision mushroom, NO FF
Frame:
1. hang on edge.
2. drop*
3-15 (19 is max). Fall
16 (and forward up to 20). Jump
17 (and forward up to 21). Blaster/laser
Press B to keep on firing.
POSION MUSHROOM, FF
Frame:
1. Hnag on edge.
2. Drop*
3-8 or 9 (10 **). Fall.
9 or 10 (11 **). Jump.
10 or 11 (12 **). Blaster/Laser
press B to keep on firing.
** = the hardest one ever, the chance to succeed with that eveen in debug menu isnt
100% there a slight chance the shot might hit the stage, rather than go presiscly (spelling)
above it.
still, only A way.
Super mushroom, NO FF
Frame:
1. Hang on edge.
2. drop*
3-14 (?) (max 16). Fall
15, 16 or 17. Jump.
16, 17 or 18. Blaster/Laser
Press B to keep on firing.
super mushroom, FF
Frame:
1. hang on edge.
2.drop*
3-6 or 7 (max). fall
7 or 8. jump
8 or 9. Blaster/Laser
Press B to keep on firing.
yup, this is a hard one.
Now, the fox version is ALOT harder, i havent even done it W/O debug. but i think someone can do it with alot of training. the fox one includes 3 Blasters/Lasers. also done W/O FF
frame:
1. hang on edge
2. drop (see above)
3-12. fall
13. use your 2nd Jump
14. Blaster/Laser
keep press B to keep on Firing.
Sidenote: the last shot comes out on the first LANDING frame.
WITH FastFall
frame:
1. hang on edge.
2. drop*
3-6. fall.
7. Jump.
8. Blaster/Laser
Press B to keep on firing
FOX GETS TO " BIG " (need a beter word) FOR TRIPLE LASERS WHILE BEING GIANT,
SO SUPERMUSHROOM ONLY INCLUDES 2 SHOTS
Fox Supermushroom, NO FF
Frame:
1. hang on edge.
2. drop*
3-15. Fall.
16. Jump.
17. Blaster/Laser
Press B to keep on firing.
Fox, Super mushroom, FF
Frame:
1. hang on edge.
2. drop*
3-9. fall.
10. jump.
11. Blaster/Laser
Press B to keep on firing.
POISON
fox , poision mushroom. NO FF
frame:
1. Hang on edge.
2. Drop*.
3-15. Fall.
16. Jump.
17. Blaster/Laser.
press B to keep on firing.
fox , posion mushroom, FF
frame:
1. hang on edge.
2. drop*
3-8. fall.
9. Jump
10. blaster/Laser
press B to keep on firing
if you havent aldready figured it out, the fox one is
ALOT harder. because i see Fox as the perfect characther (he has the potential,
check out "Zero Mercy or some of he fox parts of Perfect Control or the "Adventure
movie" when its ready (yes, all movies by SuperDoodleMan)) and i wanted it to look
as slim as possible.
videos:
Falco one, W/O FF
Falco one WITH FF
Fox one, and no, no FF
* = yes the debug text says "fall", since there is no animation of "drop". i dont count this frame in the "falling frames".
please, comments and feedback.
i'll fix it all later, i know the texture aint the same.
Mini-Guide by Nigzel
Story: (kinda) this "move" is normally called something like Bombsoldier
double edge laser trick, but in thruth it wasnt BS who invented it. and
still many players (including myself) call it a BS trick, i dunno why.
as mentioned a few posts forward in this thread, Falco's in the US, and outside
the US to ofcours, has been doing this for some years now. the meaning of
this thread is to decrease the questions about how to do this, and who Bombsolider
really is. but so far i dont really have that much info on him. but he's like the 3rd
best player in japan, plays falco and has some great combos. <.<' please PM or IM
me in any way (preferably the hub, AIM, msn or from here SWF) with information on him,
and it will be posted here. soon enough there will be some vids of this move up here too.
this is a list/guide of it. Done W/O FF
REMEMBER: this is more like A way to do it, not THE.
frame:
1. hang on edge.
2. drop*
3 - minimum of 13.* (max 16) fall
"next frame" (14-17). use your 2nd Jump
"next frame" (15-18). Blaster/Laser
keep press B to keep on Firing.
* If you jump before after frame 13, i wont look as in the BS vids. after frame 16, the first shot will hit stage.
Falco double laser trick WITH FF. still only A way.
Frames:
1. hang on edge.
2. Drop (Debug text gives "fall").
3-a max. of 9, minimum of 5 (?). fall.
"next frame" (6-10). Jump.
"next frame" (7-11). Blaster/Laser
Press B to keep on firing.
yes, this is MUCH faster than the one W/O FF.
Falco poision mushroom, NO FF
Frame:
1. hang on edge.
2. drop*
3-15 (19 is max). Fall
16 (and forward up to 20). Jump
17 (and forward up to 21). Blaster/laser
Press B to keep on firing.
POSION MUSHROOM, FF
Frame:
1. Hnag on edge.
2. Drop*
3-8 or 9 (10 **). Fall.
9 or 10 (11 **). Jump.
10 or 11 (12 **). Blaster/Laser
press B to keep on firing.
** = the hardest one ever, the chance to succeed with that eveen in debug menu isnt
100% there a slight chance the shot might hit the stage, rather than go presiscly (spelling)
above it.
still, only A way.
Super mushroom, NO FF
Frame:
1. Hang on edge.
2. drop*
3-14 (?) (max 16). Fall
15, 16 or 17. Jump.
16, 17 or 18. Blaster/Laser
Press B to keep on firing.
super mushroom, FF
Frame:
1. hang on edge.
2.drop*
3-6 or 7 (max). fall
7 or 8. jump
8 or 9. Blaster/Laser
Press B to keep on firing.
yup, this is a hard one.
Now, the fox version is ALOT harder, i havent even done it W/O debug. but i think someone can do it with alot of training. the fox one includes 3 Blasters/Lasers. also done W/O FF
frame:
1. hang on edge
2. drop (see above)
3-12. fall
13. use your 2nd Jump
14. Blaster/Laser
keep press B to keep on Firing.
Sidenote: the last shot comes out on the first LANDING frame.
WITH FastFall
frame:
1. hang on edge.
2. drop*
3-6. fall.
7. Jump.
8. Blaster/Laser
Press B to keep on firing
FOX GETS TO " BIG " (need a beter word) FOR TRIPLE LASERS WHILE BEING GIANT,
SO SUPERMUSHROOM ONLY INCLUDES 2 SHOTS
Fox Supermushroom, NO FF
Frame:
1. hang on edge.
2. drop*
3-15. Fall.
16. Jump.
17. Blaster/Laser
Press B to keep on firing.
Fox, Super mushroom, FF
Frame:
1. hang on edge.
2. drop*
3-9. fall.
10. jump.
11. Blaster/Laser
Press B to keep on firing.
POISON
fox , poision mushroom. NO FF
frame:
1. Hang on edge.
2. Drop*.
3-15. Fall.
16. Jump.
17. Blaster/Laser.
press B to keep on firing.
fox , posion mushroom, FF
frame:
1. hang on edge.
2. drop*
3-8. fall.
9. Jump
10. blaster/Laser
press B to keep on firing
if you havent aldready figured it out, the fox one is
ALOT harder. because i see Fox as the perfect characther (he has the potential,
check out "Zero Mercy or some of he fox parts of Perfect Control or the "Adventure
movie" when its ready (yes, all movies by SuperDoodleMan)) and i wanted it to look
as slim as possible.
videos:
Falco one, W/O FF
Falco one WITH FF
Fox one, and no, no FF
* = yes the debug text says "fall", since there is no animation of "drop". i dont count this frame in the "falling frames".
please, comments and feedback.
i'll fix it all later, i know the texture aint the same.
Mini-Guide by Nigzel