Buttcrust
Smash Ace
Yeah, I hate that.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You don't "sometimes" keep your charge, you always lose it during the animation if you're hit.Oh yeah, I guess I should include here for the people that don't know, if you are hit out of your Up+B, you will lose your charge. This is what mostly happens, only sometimes you keep your charge
just on a side note i wobble with the IC'sI bet you wobble when you play ICs too don't you. Get a life.
That has got to be the lamest technique ever.just on a side note i wobble with the IC's
God that was like rehab
K, lets see you spend a couple hours learning to wobble, then get a grab on pc chris.Wobbling has nothing to do with being good. Anyone who spends a couple hours can learn to wooble. It takes no skill.
Umm... Are you kidding me? Grabs are so easy to come by it's stupid. I've played top level players and have grabbed them with DK. A lot. Grabs are pretty easy to come by especially when that's what you're constantly looking to do and you have the IC's mobility.K, lets see you spend a couple hours learning to wobble, then get a grab on pc chris.
Meh, the wobbles will be banned in time. Just like in any competitive sport when someone finds a new loophole to give them an unfair advantage.Playing for fun? Thats what friendlies are for.
Tournaments are for people who want to win. Besides, seeing how good you can possibly be is its own kind of fun.
In a 4 stock match I reckon I land between 4 and 10 Up-B sweetspots but it depends on which character you're playing against and on which stage.Someone correct me if I'm wrong (because I picked up DK about 2 weeks ago), but isn't the up-b pretty situational? The only truly reliable set-up that I'm seeing is cargo u-throw -> up-b, or u-throw -> up-b, both of which have to be at relatively low %s so that the sweetspot is guaranteed. And in those situations, don't you get more utility out of standard cargo u-throw -> headbutt/grab combos?
I mean. . .at higher %s, DI makes jumping + up-b (and landing the sweetspot) unreliable. And the only other time when the move can be properly utilised is if the opponent is rubbing up against DK's behind, which doesn't seem to happen often since you want to range with f-tilt/d-tilt/b-air.
I'm not saying the move is bad. . .it's just that, personally, I don't find many reliable situations where I can take clear advantage of the up-b sweetspot. Is there something I'm missing?
That's how I usually get them. Sometimes I pretend that I'm Bowser and move over to the ledge and cancel the lag. I gotta be real close to the ledge though but I find myself always doing thatWorks great on people who like to come in above you to avoid getting baired.
okay if theyre at low enough % to even get hit by this garbage why are u using up b anyway?If BUM can't beat it, BUM can't beat it. It's a competitive game: use whatever you can to win.
Comboing into the Up+B is hard; I can only really think of UThrow to Up+B. It's more of a surprise attack.
wow u sound like sum cool guyz!!!Funny story:
Today, while I was playing my friend's Bowser with DK, another one of my friends, acquaintance actually, was ratting on DK saying how he has one of the worst Up+Bs in the game. I then got frustrated and said he obviously knows quite little about characters other than Sheik (his poor main). He then states that he knows plenty and isn't ignorant as I say he is. I find this ironic as he says this after admitting he knows nothing about DK and just randomly saying the move sucks without no support. Then, he says it has no uses, so I list off about a zound of uses while performing them in the match. Later he states that it's obvious the move is bad since I never use it, even though one out of every three moves is the Spinning Kong in my current playstyle against DK. *sigh* My friend and I had a good laugh about it later. Ignorance is bliss.
I use it to finish combos all the time. Most often on FD to finish off grab/U-air combos when you dont have the punch charged. At around 80%ish a cargo to upthrow will set up fox or falco (sometimes falcon) for the sweetspot, it usually dosnt kill but it sets up for an edgeguard.okay if theyre at low enough % to even get hit by this garbage why are u using up b anyway?
okay guyz herez tha real answer: u cant combo into up b. okay well lemme rephrase that, u can combo into up b but thatd be pretty ******** since it only workz at low %'s and at low %'s up b = useless
anytime u could combo into up b u should prolly combo into upsmash instead. up b aint a combo finisher
^REAL UP B USEZ^
okay if ur using up b to finish comboz on FD then u eitherI use it to finish combos all the time. Most often on FD to finish off grab/U-air combos when you dont have the punch charged. At around 80%ish a cargo to upthrow will set up fox or falco (sometimes falcon) for the sweetspot, it usually dosnt kill but it sets up for an edgeguard.
And sometimes its good for finishing off simple, fast combos like U-throw, U-air, Up-B for like 30%.
So its useful against the fastfallers but yeah, it dont work on anyone else.
Unless of course, your doing offstage combos, like B-air, B-air offstage , follow DI, Up-B for the kill (love this one).
peace out
alright i agree ya this is tha only situation i can see where ending a combo wit up b is a good thingUnless of course, your doing offstage combos, like B-air, B-air offstage , follow DI, Up-B for the kill (love this one).
You have to be right up close to fox. The only time I find you can do it is when you shuffled a B-air directly into his shield, pretty much being right on top of him.Does anyone have some tips for doing this technique on Foxes, because I can't seem to do it that well against them?